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fair enough Time posted:it would be incredibly easy to deal with intentional time wasters it would just require extra expenses to do so. if you think its so me sort of process problem instead of a cost problem you are wrong. simple as yeah obviously, I was ignoring this point for the sake of argument re: implementation and verification
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# ? Jan 29, 2024 19:49 |
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# ? Jun 3, 2024 13:17 |
reignonyourparade posted:There are absolutely quite reasonable combos where you still end up racing against the clock, so no I don't think that's true at all. Discouraging combo decks is a positive benefit.
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# ? Jan 29, 2024 20:11 |
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I’ve never had to do it but I’ve seen people get reported for letting their timer run to 0 out of spite in MTGO and get punished.
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# ? Jan 29, 2024 20:28 |
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If we disallow roping then we don't get to do my favorite thing, which is rope people who don't have actual win conditions aside from recurring Depopulate every turn, because that's what I did yesterday. Literally the only people I rope are people trolling.
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# ? Jan 29, 2024 20:50 |
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GrandpaPants posted:Discouraging combo decks is a positive benefit. Shut up Spike, you're gonna sit and watch me ping you 20 times with my Lifelinked Famished Paladin Porcuparrot
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# ? Jan 29, 2024 20:51 |
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rickiep00h posted:If we disallow roping then we don't get to do my favorite thing, which is rope people who don't have actual win conditions aside from recurring Depopulate every turn, because that's what I did yesterday. You can concede the game at any time
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# ? Jan 29, 2024 21:44 |
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every time this issue comes up people feel the need to out themselves as crybabies about specific types of decks. its always funny
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# ? Jan 29, 2024 21:45 |
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GrandpaPants posted:Discouraging combo decks is a positive benefit. "GrandpaPants personally thinks everything would be better with if combo decks were discouraged by a shorter rope timer" is in fact different than "they could cut the rope timer in half and not make any difference to it's intended purpose."
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# ? Jan 29, 2024 22:04 |
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Also mirrex/wandering emperor are in fact win conditons. On their own they're lame as gently caress win conditions but they're still win conditions, every time I see that complaint it's always "no win condition decks, except for the two win conditions they did in fact include"
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# ? Jan 29, 2024 22:06 |
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decking you out is also a win condition, albeit a very slow one
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# ? Jan 29, 2024 22:08 |
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There was a build of Nexus pre Uro and Typhoon that ran that bounce spell that amasses and the army was the only real thing that could attack and close the game out once you had your loop going. Real sicko poo poo.
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# ? Jan 29, 2024 22:20 |
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Yeah if a control deck is able to recur effectively enough, its wincon is your deck evaporating. It's a horrible wincon and I have no clue why anyone would subject themselves to playing it, it sounds like torture, but it IS there.
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# ? Jan 29, 2024 22:35 |
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generally you hope your opponent knows when they no longer have any outs and concedes instead of deciding to make the game last forever out of spite
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# ? Jan 29, 2024 22:44 |
during the midweek pauper my last game was against a deck that was literally just removal, counterspells, and draw, with a set of the common that shuffles your yard into library. they didn't play a single card that hit the board outside of wishing well. it was annoying realizing i had literally no out once i was topdecking and their only wincon was to wait me out and hold up counters/removal until i decked myself. what a miserable experience to willingly sign yourself up for
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# ? Jan 29, 2024 22:54 |
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Hooplah posted:during the midweek pauper my last game was against a deck that was literally just removal, counterspells, and draw, with a set of the common that shuffles your yard into library. they didn't play a single card that hit the board outside of wishing well.
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# ? Jan 29, 2024 22:57 |
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If you concede to an opponent that has you 95% locked down it’s kind of like you actually won because you got out of the game early and get to play another game!
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# ? Jan 29, 2024 22:58 |
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Always make combo players play it out, that's how I won against a tendrils deck - the player miscounted and didn't have enough cards to exile to cast tendrils out of their graveyard!
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# ? Jan 29, 2024 23:08 |
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LSV opponent spotted!
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# ? Jan 29, 2024 23:11 |
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I know the non-Mythic ladder is weak right now because we’re almost at the end of the season, but I finally climbed out of Plat this morning. I hit a streak of insane luck - curving out, exact lethal, one drops. Soldiers took me from Diamond 4 to Diamond 1 in about 20 quick games. Very high win rate. I saw I was only 6 wins back from Mythic so I kept jamming games, and I hit the reversion to the mean. After several hours I remain - 6 games back from Mythic. Preacher of the Schism is a pretty crazy 3 drop, especially with the full Yawg/Boat package where everything is drawing cards. I also hate the Thoughtsteal Life Link Flyer. What the gently caress. Edit/Update several hours later: Made it to Mythic! Had some quick losses but then picked up 4 in a row to get there. Penultimate player was none other than CovertGoBlue himself on a Rakdos Yawgmoth deck. I kept a hand with double Brutal Cathar and a Soul Partition so I just kept removing his stuff and pecked him to death with soldiers. Probably won’t make it to YouTube. space uncle fucked around with this message at 01:20 on Jan 30, 2024 |
# ? Jan 29, 2024 23:18 |
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Hooplah posted:during the midweek pauper my last game was against a deck that was literally just removal, counterspells, and draw, with a set of the common that shuffles your yard into library. they didn't play a single card that hit the board outside of wishing well. This is really what it was. If your goal is to bore your opponent to death, well, mission accomplished. Enjoy the fruits of your labor.
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# ? Jan 30, 2024 03:46 |
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i recommend not getting mad about being roped
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# ? Jan 30, 2024 03:57 |
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Just remind yourself it could be unintentional, from a mobile user closing the app unawares that it leaves their opponent hanging
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# ? Jan 30, 2024 04:03 |
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Draft ended 4-3, with all three loses in a row at the end. Two of em' were very depressing mana screws, classic "start with three and then never see the fourth until you're three turns behind your opponent" style defeats. Last one was at least a fair game, where an opponent stole my Sheoldred early on and I never managed to pull removal to stop it from draining me away. This cube rules. I don't feel like one archetype runs away with the game more on average, and there's a nice emphasis on big dumb spells.
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# ? Jan 30, 2024 04:58 |
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Have fallen way off of Arena over the last year and have some Jump-In tokens in my account, so I'm looking to smoke them now and juice up my collection a bit before MKM releases. What are the cool packs to look out for now? Johnny Truant posted:Always make combo players play it out, that's how I won against a tendrils deck - the player miscounted and didn't have enough cards to exile to cast tendrils out of their graveyard! 100%, or at least play it out until they understand their own deck.
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# ? Jan 30, 2024 05:10 |
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Hooplah posted:during the midweek pauper my last game was against a deck that was literally just removal, counterspells, and draw, with a set of the common that shuffles your yard into library. they didn't play a single card that hit the board outside of wishing well. They were jerking off at the same time op. Control players edge to prolonged lockdowns.
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# ? Jan 30, 2024 05:29 |
Rinkles posted:Just remind yourself it could be unintentional, from a mobile user closing the app unawares that it leaves their opponent hanging I don't think any instance of seeing the rope is considered roping. There's a noticeable difference between someone who's gone away from the game for some reason, someone who is spacing out between their actions watching YouTube or whatever, and someone mad at the game at hand and deliberately only making as minimal of moves as late as possible to stretch the game out. Even a ragequit has a limit on the rope since they are gone. Only the latter is a spiteful or aggressive thing to do. It's deliberately wasting both of y'all's times to express their misplaced rage.
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# ? Jan 30, 2024 05:56 |
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Khanstant posted:I don't think any instance of seeing the rope is considered roping. There's a noticeable difference between someone who's gone away from the game for some reason, someone who is spacing out between their actions watching YouTube or whatever Yeah sometimes I'm playing another game, at the same time lol. Like alt-tabbing between MTG and Warframe or whatever.
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# ? Jan 30, 2024 06:59 |
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flatluigi posted:generally you hope your opponent knows when they no longer have any outs and concedes instead of deciding to make the game last forever out of spite Nah, long games where I'm doing my thing is the control dream. If I was in it to rank up I'd play aggro.
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# ? Jan 30, 2024 10:04 |
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fadam posted:There was a build of Nexus pre Uro and Typhoon that ran that bounce spell that amasses and the army was the only real thing that could attack and close the game out once you had your loop going. Real sicko poo poo. Reminds me of the time when Temur Wilderness Reclamation was the most popular deck but their only wincon was Expansion // Explosion. It lasted about a week before the various control players realized the only thing they needed to do to win was save their Dovin's Veto for Expansion // Explosion. Literal easiest match up.
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# ? Jan 30, 2024 16:56 |
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Honestly the only time roping is annoying is when I’ve got lethal on board and they’re caremad about losing a stupid card game. Even then it’s more pathetic than frustrating. Otherwise I assume their spouse is demanding their attention and they’re being good person and prioritizing real life instead of video games or something similar. The day this game makes me mad is the day I stop playing it.
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# ? Jan 31, 2024 02:34 |
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LMAO at this goddamn boardstate Despite having the eruths out for a half dozen turns they'd actually only seen a couple less cards than me because they kept getting draws off those preachers of the schisms, tutors off cruelty of gix, and discovers off trumpeting carnosaurs.
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# ? Jan 31, 2024 03:44 |
I never drafted All Will Be One, is it meant to be "make the best Toxic deck" or is it just coincidence that all my matchups are based around poison counters?
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# ? Jan 31, 2024 08:44 |
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I think people just like drafting toxic. In general you're meant to get on board immediately and keep up the tempo. If you fall behind it's really hard to come back, durdling gets punished.
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# ? Jan 31, 2024 09:56 |
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Toxic is popular but by no means the best thing to do, it just looks like an obvious path to take. Bots are unpredictable of course but when it was with people, the amount of good toxic cards in packs was such that you could support maybe 2-3 toxic drafters at the table at most, and you often had 4-5 so everybody got a poo poo deck. The real path to victory was taking hyper aggressive early drops, both to pressure and to trade if they happen to have the same start, and cards that are good even if you have no synergy whatsoever, because it's so crippling to stumble or have to wait for value. Red was by far the best color to get into because it had zero toxic (no distractions) but absolute bangers like Chimney Rabble (3 hasty power and a 1/1 blocker left behind), Furnace Strider (4/5 Haste for 5, deal with it), and of course Hazardous Blast to clear out all their lovely 1/1s and also, you know, win. The best signpost uncommon and the best color combination was Gruul, you could safely ignore any and all G toxic cards, let the kids fight over them, and you just take the Mantis which is good even without any oil synergies, Contagious Vorrac for the great value, the 1/2 that slowly ramps for blocking and powering out a phat drop on turn 3, and finish it off with bite and burn spells. Unbeatable if built well.
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# ? Jan 31, 2024 10:21 |
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Atraxa's skitterfang and a reliable source of proliferation can single-handedly win games. The best part is it's colorless.
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# ? Jan 31, 2024 14:58 |
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There are other archetypes you can totally draft for ONE, RG oil aggro being a major one iirc, but poison is both good and across multiple colors. My rares were all trash, so I just ended up with a pile of cards I remembered being good related to toxic in UBW. Would have cut black, but got two voidwings at the very tail end of the third pack so three color party it is. Did fairly ok, quick three wins then two loses one from a game error I made in which we were both at 9 poison counters, and only one other to mana screw. Enjoying this cobbled mess enough to keep playing after getting the initial rewards. Low stakes draft is such a sweet spot for me. No feel bads about passing rares you don't own, or getting frustrated by losing resources to games lost to mana screw. $4-8 a draft (roughly, not counting winnings) adds a pressure don't really remember until you get a taste of how much fun "not giving a poo poo" is in comparison.
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# ? Jan 31, 2024 15:04 |
just did my first MOM quickdraft, going in blind not knowing anything about the set. went with my old draft standby, golgari value midrange. it is extremely fun and funny that horobi turns every backup creature into a ravenous chupacabra. wish i would have noticed that while doing the draft as i only grabbed two of them.
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# ? Jan 31, 2024 15:24 |
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for the midweek one draft, I p1p1'd atraxa. you can guess how the rest of that draft went
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# ? Jan 31, 2024 15:44 |
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Simply Simon posted:Toxic is popular but by no means the best thing to do, it just looks like an obvious path to take. Bots are unpredictable of course but when it was with people, the amount of good toxic cards in packs was such that you could support maybe 2-3 toxic drafters at the table at most, and you often had 4-5 so everybody got a poo poo deck. The real path to victory was taking hyper aggressive early drops, both to pressure and to trade if they happen to have the same start, and cards that are good even if you have no synergy whatsoever, because it's so crippling to stumble or have to wait for value. I did the same thing, drafted RG big boys. Pretty easy wins except for the game where they resolved Skrelv’s Hive on Turn 2 and I drew one creature in 12 turns. That was kind of on me for keeping a hand with 4 removal spells. Removal bad against infinite 1/1s.
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# ? Jan 31, 2024 15:47 |
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# ? Jun 3, 2024 13:17 |
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Hooplah posted:just did my first MOM quickdraft, going in blind not knowing anything about the set. went with my old draft standby, golgari value midrange. it is extremely fun and funny that horobi turns every backup creature into a ravenous chupacabra. wish i would have noticed that while doing the draft as i only grabbed two of them. Bless you for playing horobi. When I attended the pre-release, I won a very, very good game thanks to my opponent playing that which allowed me to kill their one flyer with a pump spell and swing in for the 1 damage I needed to win. Feel like it's definitely a card that backfires more often than it helps, but it's great for it.
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# ? Jan 31, 2024 16:29 |