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Super Waffle posted:Oh snap, didn't realize I had to manually update. And now I see there's a bunch of quality of life features I didn't know had been added! Oh, yeah, the app isn't really terrible now it seems. I liked this battle bunker thing a lot.
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# ? Jan 31, 2024 03:48 |
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# ? Jun 3, 2024 23:40 |
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One glaring omission is the lack of a Boarding Action option under battle size; they should add that and have it handle all the unit restrictions for that game type.
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# ? Jan 31, 2024 04:43 |
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Post-dataslate, what is the best GW model for painting blue such that it looks vaguely like Sonic?
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# ? Jan 31, 2024 10:57 |
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Athas posted:Post-dataslate, what is the best GW model for painting blue such that it looks vaguely like Sonic? Talassar Blue for most of it, maybe Darkoath Flesh or Skeleton Horde for the belly-spot and face. Blood Angels Red for the shoes, Apothecary White for the gloves and socks.
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# ? Jan 31, 2024 11:11 |
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Athas posted:Post-dataslate, what is the best GW model for painting blue such that it looks vaguely like Sonic? Blue horros, you could literally paint them as Sonic and wouldn't be out of character.
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# ? Jan 31, 2024 11:30 |
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Athas posted:Post-dataslate, what is the best GW model for painting blue such that it looks vaguely like Sonic? I feel that for most cartoon characters the answer to this question is converting an ork version.
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# ? Jan 31, 2024 11:37 |
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I am also considering a Kroot, on account of them having spines.
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# ? Jan 31, 2024 11:45 |
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Athas posted:Post-dataslate, what is the best GW model for painting blue such that it looks vaguely like Sonic? A space marine reiver, particularly for their little shoes that have the buckle on them.
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# ? Jan 31, 2024 12:11 |
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The admech kastellans have his mono-eye
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# ? Jan 31, 2024 12:28 |
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Lmao @ guard being at the very bottom and getting a points increase. At least we got a much needed but still marginal improvement to orders. Yeah, that will fix things...
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# ? Jan 31, 2024 17:56 |
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Virtual Russian posted:Lmao @ guard being at the very bottom and getting a points increase. At least we got a much needed but still marginal improvement to orders. Yeah, that will fix things... it's not our place to question why, just to die edit: I'm going to run this for my game day on Saturday, I'm playing against Nids and then Tau. +++++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Astra Militarum + DETACHMENT: Combined Regiment + TOTAL ARMY POINTS: 2000pts + + WARLORD: Char7: Lord Solar Leontus + ENHANCEMENT: Death Mask of Ollanius (on Char1: Militarum Tempestus Command Squad - Tempestor Prime) + NUMBER OF UNITS: 18 +++++++++++++++++++++++++++++++++++++++++++++++++ CHARACTER Char1: 5x Militarum Tempestus Command Squad (90pts) 1x Tempestor Prime 1 with Tempestus Dagger, Bolt Pistol, Death Mask of Ollanius 4x Tempestus Scion 1 with Master Vox, Close Combat Weapon 1 with Close Combat Weapon, Medi-pack, Hot-shot Laspistol 1 with Regimental Standard, Hot-shot Lasgun, Close Combat Weapon 1 with Close Combat Weapon, Plasma Gun Char2: 4x Platoon Command Squad (60pts) 1x Platoon Commander 1 with Close Combat Weapon, Power Fist, Plasma Pistol 2x Veteran Guardsman 1 with Master Vox, Close Combat Weapon, Laspistol, Lasgun 1 with Close Combat Weapon, Laspistol, Lasgun, Medi-pack 1x Veteran Heavy Weapons Team 1 with Laspistol, Close Combat Weapon, Mortar Char3: 5x Platoon Command Squad (60pts) 1x Platoon Commander 1 with Close Combat Weapon, Power Weapon, Bolt Pistol 4x Veteran Guardsman 1 with Close Combat Weapon, Laspistol, Meltagun 1 with Master Vox, Close Combat Weapon, Laspistol, Lasgun 1 with Close Combat Weapon, Laspistol, Lasgun, Medi-pack 1 with Close Combat Weapon, Laspistol, Regimental Standard, Lasgun Char4: Primaris Psyker (60pts) 1x Force Weapon 1x Laspistol 1x Psychic Maelstrom Char5: Regimental Enginseer (45pts) 1x Archeotech Pistol 1x Enginseer Axe 1x Servo-arm Char6: Tank Commander (205pts) 1x Armoured Tracks 1x Executioner Plasma Cannon 1x Lascannon 1x Two Militarum Plasma Cannons 2 with Militarum Plasma Cannon Char7: Lord Solar Leontus (125pts) 1x Conquest 1x Konstrain's Hooves 1x Sol's Righteous Gaze 1x Warlord Char8: Ursula Creed (55pts) 1x Duty and Vengeance 1x Power Weapon BATTLELINE 20x Death Korps of Krieg (130pts) 18x Death Korps Trooper 11 with Lasgun, Close Combat Weapon 1 with Lasgun, Close Combat Weapon, Death Korps of Krieg Medi-pack 1 with Close Combat Weapon, Flamer 1 with Close Combat Weapon, Grenade Launcher 1 with Close Combat Weapon, Meltagun 1 with Close Combat Weapon, Sniper Rifle 1 with Lasgun, Close Combat Weapon, Plasma Gun 1 with Lasgun, Close Combat Weapon, Vox-caster 2x Death Korps Watchmaster 2 with Chainsword, Boltgun 9x Infantry Squad (60pts) 7x Guardsman 5 with Lasgun, Close Combat Weapon 1 with Close Combat Weapon, Plasma Gun 1 with Vox-caster, Lasgun, Close Combat Weapon 1x Heavy Weapons Team 1 with Laspistol, Close Combat Weapon, Mortar 1x Sergeant 1 with Boltgun, Close Combat Weapon OTHER DATASHEETS 6x Bullgryn Squad (160pts) 1x Bullgryn Bone 'ead 1 with Bullgryn Maul, Brute Shield 5x Bullgryn 5 with Bullgryn Maul, Brute Shield 5x Tempestus Scions (55pts) 1x Tempestor 1 with Plasma Pistol, Chainsword 4x Tempestus Scion 2 with Hot-shot Lasgun, Close Combat Weapon 1 with Close Combat Weapon, Plasma Gun 1 with Close Combat Weapon, Hot-shot Volley Gun Basilisk (135pts) 1x Armoured Tracks 1x Earthshaker Cannon 1x Heavy Bolter 1x Hunter-killer Missile Basilisk (135pts) 1x Armoured Tracks 1x Earthshaker Cannon 1x Heavy Bolter 1x Hunter-killer Missile Hellhound (125pts) 1x Armoured Tracks 1x Heavy Bolter 1x Hunter-killer Missile 1x Inferno Cannon Leman Russ Exterminator (180pts) 1x Exterminator Autocannon 1x Armoured Tracks 1x Hunter-killer Missile 1x Lascannon 1x Heavy Stubber 1x 2 Multi-meltas 2 with Multi-melta Rogal Dorn Battle Tank (260pts) 1x 2 Meltaguns 2 with Meltagun 1x 2 Multi-meltas 2 with Multi-melta 1x Armoured tracks 1x Pulveriser Cannon 1x Heavy Stubber 1x Oppressor Cannon and Co-axial Autocannon 1 with Co-axial Autocannon 1 with Oppressor Cannon Scout Sentinels (60pts) 1x Scout Sentinel 1 with Close Combat Weapon, Hunter-killer Missile, Lascannon ---------------- I'm thinking - Psyker and Platoon Squad goes with the Kriegers to push to mid board and absorb punishment from shooting, Bullygryn stay nearby for counter charge and make the centre of the board a mess. Rogal Dorn and Hellhound to punish anything that gets too close. Leman Russ Exterminator and "Fields of Fire" strat go off each turn on a unit that I want to delete, if I can get my scout sentinel to spot them as well I'll be hitting on 2s, rr1s, with +2 AP to all my weapons. At that rate even heavy bolters and las guns should be able to do some work. Scions and Scion command squad to either come down together to try to push on a backfield objective or to come down separately to score secondaries. Basilisks to slow infantry blobs or punish back objective holders Tangy Zizzle fucked around with this message at 20:55 on Jan 31, 2024 |
# ? Jan 31, 2024 20:49 |
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There are some hidden details in the rules commentary. Like how the officer ability in the Cadian Platoon Command isn't very useless like how apparently tournaments have been rulling until now.
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# ? Jan 31, 2024 20:57 |
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Tangy Zizzle posted:I'm going to run this for my game day on Saturday, I'm playing against Nids and then Tau. That personally feels like an insane amount of characters for something not named Thousand Sons. 700 points into characters is a lot.
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# ? Jan 31, 2024 21:35 |
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Nah it's fine, tank commanders are expensive, because it's a tank. Edit: However you could probably try and free up some points from the characters and take Kurov's Aquila on one of them. I assume there's probably some stratagem that the opponents will be burning CP on regularly. Lostconfused fucked around with this message at 21:48 on Jan 31, 2024 |
# ? Jan 31, 2024 21:37 |
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Cyouni posted:That personally feels like an insane amount of characters for something not named Thousand Sons. 700 points into characters is a lot. Platoon command squads pair well with anything, they're the miller high life of the guard. Pairing them with the Kriegers and giving them a med pack makes the whole squad potentially a 3+ armour save in cover, a 4+ invuln, and a 5++. You can also res d3 per turn with the krieg ability! Pairing them with an infantry squad with a mortar, and Lord Solar, means his orders can now go out 24" instead of 6". Having creed stand next to them means she can play the strat "fields of fire" on that squad for free, so I can use those 2D6 mortar rounds to set that up The scion command squad can now issue orders when they come out of deepstrike so I want to play around with that a little - it means giving my squad BS 2+ when they land, or give the kriegers "move move move" in the command phase, getting their extra movement in, and then deepstriking the scion command squad nearby and ordering them to 'take aim' or 'fix bayonets' for some extra nasty stuff. Tank Commander to give the Dorn a better chance to do work in Shooting Solar is good as hell for repositioning units at the start of the game and for the CP gen every turn I guess I'll see how it goes, Guard really requires orders and free strats to really get the synergy of their shooting, I'll report back!
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# ? Jan 31, 2024 21:52 |
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Tangy Zizzle posted:Platoon command squads pair well with anything, they're the miller high life of the guard. Fun fact: Over at The Astra Militarum subreddit, there's a growing segment that now just goes "Orders, gently caress it" and run Guard lists that ignore both the Detachment lists AND the Army Rule, and they actually work, just sheer numbers is a way to compensate for the absence of Orders, not the best sign really. And you absolutely should ignore the Detachment Rule, if you remain stationary in this edition, you've already lost.
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# ? Jan 31, 2024 23:04 |
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I'm also moving towards that camp. The way everything is structured you need to sink way too many points into orders, and those giving the orders die like crazy unless you hide them away in extremely bloated command squads. Putting them into Chimeras restricts them to a 6 inch range, so also not useful. Guard also need to move up and take ground, so sitting still to get lethal hits means you will lose. Great for arty though. What is the deal with Cadian Command Squads? I like their ability, am I misunderstanding it? Ignoring modifiers is good, but not always relevant in my experience.
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# ? Jan 31, 2024 23:32 |
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Seems like you're fine with orders for the artillery but yeah sending too many men to kill them all sounds dope.
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# ? Jan 31, 2024 23:38 |
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Virtual Russian posted:I'm also moving towards that camp. The way everything is structured you need to sink way too many points into orders, and those giving the orders die like crazy unless you hide them away in extremely bloated command squads. Putting them into Chimeras restricts them to a 6 inch range, so also not useful. Yeah, at this point I only toss orders onto some vehicles and only get lethal hits once my tanks are in combat. Ignoring modifiers was OK since it'd let you keep OC when battleshocked and ignore BS/hit modifiers but it used to be unclear if weapon characteristics were covered. This has been cleared up in the rules commentary to say they're immune to those modifiers too, so a Cadian officer lets their squad ignore stuff like armour of contempt (a modifier to your AP) or the Redemptor dread's ability (-1 damage).
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# ? Jan 31, 2024 23:45 |
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Much like how Basilisks completely overshadow the other artillery, Leontus and Creed overshadow the other officers. Theres hardly a reason to use other units if you want those capabilities.
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# ? Jan 31, 2024 23:45 |
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I'm not sure Kharn is worth the +20 (!) point increase, especially now that he's no longer a consistent vehicle threat, and is still one of the few HQ models with a downside. At least they also upped other beatsticks like Helbrechet to a similar degree, though I suspect Helbrecht is both a better puncher and a stronger force multiplier than everyone's favorite team-killer.
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# ? Feb 1, 2024 00:09 |
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RagnarokZ posted:not the best sign really.
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# ? Feb 1, 2024 00:17 |
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Angry Lobster posted:Blue horros, you could literally paint them as Sonic and wouldn't be out of character. Its this
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# ? Feb 1, 2024 03:29 |
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RagnarokZ posted:Fun fact: Over at The Astra Militarum subreddit, there's a growing segment that now just goes "Orders, gently caress it" and run Guard lists that ignore both the Detachment lists AND the Army Rule, and they actually work, just sheer numbers is a way to compensate for the absence of Orders, not the best sign really. I haven't played the new edition yet but hopefully this strat works with the Genestealer Cult
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# ? Feb 1, 2024 07:42 |
3 Action Economist posted:Oh, yeah, the app isn't really terrible now it seems. I liked this battle bunker thing a lot. Now if only they could figure out how to only show equipped weapons on the datacards.
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# ? Feb 1, 2024 08:52 |
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I'm painting my first tank. It is looking good by my standards. But how do I protect the paint on the bottom of the tracks? It's going to be exposed to a lot of friction during play, and the paint is already rubbing off. Do I just put on a very heavy layer of varnish? Do I simply not care, given that it's not going to be visible?
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# ? Feb 1, 2024 10:08 |
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Athas posted:I'm painting my first tank. It is looking good by my standards. But how do I protect the paint on the bottom of the tracks? It's going to be exposed to a lot of friction during play, and the paint is already rubbing off. Do I just put on a very heavy layer of varnish? Do I simply not care, given that it's not going to be visible? Personally I'd just go with not caring, but you can always stick on a heap of varnish, then put it on a slide and watch it his mach 1 if you like.
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# ? Feb 1, 2024 10:15 |
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11th edition wishlist: vehicles with bases Square bases So that facing matters and sponsons cant fire through the tank Grogs unite
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# ? Feb 1, 2024 12:42 |
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Going to play my first 1k point game this weekend. Nearly have enough Guard built* (but not painted) to field that much, so I'll report back how badly I get smacked Speaking of which, I think I finally got my guard's paint scheme hammered out: *I have two Dorn hulls, one is going to have its turret removed and no sponsons to stand in for a Basilisk. Also, GW: extend the range of the Field Ordnance Battery to 60" or do something to bring its strength up. Seriously, it should occupy a solid middle ground between the vehicle based artillery and the man portable ones. Having the HWS have the same range as it for half the cost makes it relatively worthless. Hell, comparing the mortar to the cannon... Mortar: 48", d6, 5+, 5, 0, 1, blast, heavy, indirect Bombast Cannon: 48", d6, 5+, 7, -1, 2, blast, heavy, indirect Basilisk: 240", d6+3, 4+, 8, -2, 2, blast, heavy, indirect I can take 6 mortars for the price of two bombasts, and they're split into squads of 3 each. Ah well.
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# ? Feb 1, 2024 13:31 |
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Spanish Manlove posted:put it in the freezer, that makes CA glue brittle and easy to shatter Shoehead posted:Sure, I'll pop it in tonight. Now hopefully I don't forget about it and upset my parents when they go to get some peas in a month Hi guess who was looking at photos of converted Tauroxeses and had an awful realisation
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# ? Feb 1, 2024 15:47 |
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I discovered last week that green soap seems to weaken plastic glue bonds, because bits on one of the guardsmen I painted I had glued on with it came off without resistance after being in the soak for a week or two. Unless I did a bad job gluing it. Will have to check with something else in the future.
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# ? Feb 1, 2024 15:51 |
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Athas posted:I'm painting my first tank. It is looking good by my standards. But how do I protect the paint on the bottom of the tracks? It's going to be exposed to a lot of friction during play, and the paint is already rubbing off. Do I just put on a very heavy layer of varnish? Do I simply not care, given that it's not going to be visible? Use a heavy coat of gloss varnish on the bottom. Then hit that with a light coat of matte varish. The gloss will protect it, and then matte will even it out.
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# ? Feb 1, 2024 16:27 |
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Shoehead posted:Hi guess who was looking at photos of converted Tauroxeses and had an awful realisation Happens to me too occasionally
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# ? Feb 1, 2024 17:08 |
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My Khorne Demon 2k list felt borderline OP last update and with the collective points drop I've been able to fit in an additional bloodletters unit with a bloodmaster. Seems surreal that they'd give us another set of discounts when we were already so strong, but you won't catch me complaining.
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# ? Feb 1, 2024 17:20 |
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Kind of disappointed ad-mechs kastellan robots didn't get a points decrease but Yay my sisters paragons are cheaper!
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# ? Feb 1, 2024 17:35 |
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Bucnasti posted:Use a heavy coat of gloss varnish on the bottom. Then hit that with a light coat of matte varish. i usually use 2 coats of gloss then matte but yeah the gloss is much thincker and deals with wear much better.
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# ? Feb 1, 2024 17:41 |
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iospace posted:Going to play my first 1k point game this weekend. Nearly have enough Guard built* (but not painted) to field that much, so I'll report back how badly I get smacked That's a beautiful light blue, can i ask for your method?
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# ? Feb 1, 2024 18:55 |
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Vagabong posted:That's a beautiful light blue, can i ask for your method? I can't speak for OP, but you can use shade paints directly on white/off-white to get some interesting light color effects. Agrax Earthshade applied directly can make an interesting light color wood, and then you can go over it with the grey shade to get the look of that grey type wood I forget the name of. This looks like it might be one of the blue shade paints applied directly to a white undercoat.
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# ? Feb 1, 2024 19:03 |
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Xposting over from mini paintingro5s posted:I got myself the new genestealers, they're a huge upgrade over the old ones, they're really nice looking minis that sell the sense of motion they should have.
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# ? Feb 1, 2024 22:50 |
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# ? Jun 3, 2024 23:40 |
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very nice
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# ? Feb 1, 2024 23:21 |