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Solus posted:Whats the vibe you get when you're facing a mirror matchup
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# ? Jan 31, 2024 10:28 |
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# ? May 25, 2024 14:34 |
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This is my first Tekken. I'm down in the baby tiers playing as Alisa just trying to remember what her buttons are, while some of the people I'm getting matched up against know some real long combos. Still having a good time though
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# ? Jan 31, 2024 10:33 |
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With the Ghost system being in a pretty decent place now I feel like Tekken should follow the lead of other online games and start seeding bots into the player pool for newbies to help them build confidence and get comfy with how online works
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# ? Jan 31, 2024 11:04 |
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ok this is complete bullshit. I want to play this game with a six button controller (8bitdo neo geo pad) but the game is forcing me to have a seventh button for the Right Trigger special moves, and wont allow me to map it to a double-button press. and all the other buttons are mandatory lol.
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# ? Jan 31, 2024 11:15 |
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Cat Machine posted:With the Ghost system being in a pretty decent place now I feel like Tekken should follow the lead of other online games and start seeding bots into the player pool for newbies to help them build confidence and get comfy with how online works I'd like to see the Ghost system expanded too. It has a solid base, but I want replays of people fighting my ghosts, and all sorts of ghost stats. And most importantly of all, a way to change their costumes.
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# ? Jan 31, 2024 11:41 |
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Iserlohn posted:There's a point in Arcade Quest where they teach you how to do a launcher into tornado combo, and I thought to myself oh that's the sort of combo I should be doing in all my games. I could count the number of times I executed it on one hand. Yes, and in fact once you understand the structure, it is very easy to put your own butterfinger friendly combos together in practice mode. The structure is [launcher], [filler for damage], [tornado], [finisher]. There are variations, extensions, and tricks possible but those don't matter until you are comfy with the basics. The easiest way to start is to look through your movelist and find a string of 3 or so hits that ends in a tornado (the red spiraly symbol), see if it connects easily to your launcher, then do a running move as a finisher. Example with Reina: df+2 [launcher], df+4,2,3 [filler with tornado], fff+3 [finisher]. Once you have the structure down you can experiment with additions and variations for damage/utility. Example based on the above: df+2 [launcher], df+4,2, df+1 [filler], df+4,2,3 [tornado], dash f,n,d,df+1,4 [finisher] The above works on most of her launchers, the obvious exception here being her (E)WGD. Usually you just need to vary the initial filler to connect. Example: f,n,d,df+2 [launcher], b+1,1,3 [filler], df+4,2,3 [tornado], dash f,n,d,df+1,4 [finisher] As you can see, using the exact same moves except for the filler part to account for the slightly higher launch and connecting smoothly. And also: unattended spaghetti posted:I am incredibly bad at this game.
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# ? Jan 31, 2024 13:37 |
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I should try xiayou, she seems fun I should also learn how to actually use the heat stuff. I feel like I'm getting 50-65 damage on a launch but I can't help thinking that should be higher if I really understood the systems
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# ? Jan 31, 2024 13:46 |
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Weird Pumpkin posted:I should try xiayou, she seems fun 50-65 is fine before actually going deep with optimization. If you want to use heat during a combo you can replace your finisher with a heat burst, this will rebound the opponent to give you another hit. Apply a heat engager move and hold forward, this gives you a heat dash with another followup (somewhat depending on the engager). This way you can tack on a bit more damage at the cost of your heat, so a little bit use with care in the balance of "will it kill/do I prefer to keep the heat for pressure later". Autsj fucked around with this message at 14:11 on Jan 31, 2024 |
# ? Jan 31, 2024 13:56 |
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Al-Saqr posted:ok this is complete bullshit. Unbind the left bumper from baby input mode and use it for super
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# ? Jan 31, 2024 14:02 |
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https://twitter.com/TiffanyMayCry/status/1752638895940907211
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# ? Jan 31, 2024 14:15 |
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Gutted that I can't find the slowmo of the Akuma whiffing a jumping tatsu, jumping back over them off screen, shot coming in with a raging demon before the other character recovered from their move.
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# ? Jan 31, 2024 14:40 |
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I appreciate that Reina's goal in the story is to throw herself in front of as many death attacks as she can in a desperate attempt to force the devil gene activation like a Saiyan trying to force Super Saiyan.
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# ? Jan 31, 2024 14:49 |
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Autsj posted:50-65 is fine before actually going deep with optimization. If you want to use heat during a combo you can replace your finisher with a heat burst, this will rebound the opponent to give you another hit. Apply a heat engager move and hold forward, this gives you a heat dash with another followup (somewhat depending on the engager). This way you can tack on a bit more damage at the cost of your heat, so a little bit use with care in the balance of "will it kill/do I prefer to keep the heat for pressure later". good to know Tekken scaling has always been a mystery to me. I've tested juggles that add a bunch of extra filler moves but a lot of them have several more hits with way less damage. I guess I should just be looking for whatever string does the most damage immediately while leaving them high enough for the tornado
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# ? Jan 31, 2024 15:15 |
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CharlieFoxtrot posted:I mained Zafina in 7 but the changes in 8 were a lot to deal with and I thought it would be easier to just stat with a different character until the Tekken scientists sort out how to play this New Zafina lol I’m just kinda winging it, but I tapped out on T7 before any of the dlc characters even came out so I have no preconceived notions to fight against. I definitely need to practice the different Azazel moves to give heat mode some extra spice, though.
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# ? Jan 31, 2024 15:19 |
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jun is really fun to play but i'm real jealous of all these launching lows all over the place.
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# ? Jan 31, 2024 15:20 |
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One thing I've found surprisingly useful for learning a new character is just throwing on Special Style and seeing what the game thinks that character's preferred juggle, poke, low and crush are. It's a good way to practice a character's basic plan without committing their inputs to memory. Would be cool if someone could write up a Special Style -> Regular Input mapping at some point. Also it's just incredibly fun to turn it on while playing DJ and do five frame-perfect electrics by just tapping 2 on and off lol 😈
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# ? Jan 31, 2024 15:50 |
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Cat Machine posted:One thing I've found surprisingly useful for learning a new character is just throwing on Special Style and seeing what the game thinks that character's preferred juggle, poke, low and crush are. It's a good way to practice a character's basic plan without committing their inputs to memory. Would be cool if someone could write up a Special Style -> Regular Input mapping at some point. Can you tell if the simple mode is on for your opponent? Also, PhiDX is crushing it with tutorials: https://www.youtube.com/watch?v=BDUUbuzuelA
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# ? Jan 31, 2024 16:03 |
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Foul Fowl posted:
Powdered Toast Jun?
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# ? Jan 31, 2024 16:05 |
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Weird Pumpkin posted:good to know Tekken scaling just sets in very aggressively during the first few hits before bottoming out at 30% or so. You can check this in the lab by doing a launcher and hitting jab a few times on the juggled opponent, check the scaling on the detailed display. This means that you want your chunky hits as early as you can, adding smaller hits later in the combo is fine but starting with smaller hits will tank your overall damage.* I've heard doing a heat dash resets the scaling to 50% or something but I haven't actually checked that out. *Edit: This is often used as a balancing measure too: bigger juggle starters often launch higher, giving you more leeway starting your combos with bigger hits; while some ch launchers (especially the lows) might give you a very small launch, requiring small sub 10 damage moves to pickup with, pushing up the the scaling and reducing the damage potential for the rest of the combo Autsj fucked around with this message at 16:16 on Jan 31, 2024 |
# ? Jan 31, 2024 16:10 |
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Weird Pumpkin posted:Can you tell if the simple mode is on for your opponent? Yes, it will show the simple shortcut menu on their side if they have it on. Jeff Gerstman was talking about playing and seeing the window rapidly come in and out as his opponent was mashing every button lol
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# ? Jan 31, 2024 16:24 |
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Autsj posted:Tekken scaling just sets in very aggressively during the first few hits before bottoming out at 30% or so. You can check this in the lab by doing a launcher and hitting jab a few times on the juggled opponent, check the scaling on the detailed display. This means that you want your chunky hits as early as you can, adding smaller hits later in the combo is fine but starting with smaller hits will tank your overall damage.* I've heard doing a heat dash resets the scaling to 50% or something but I haven't actually checked that out. Ah ok, that makes sense. I guess I'll look for a few higher damage pickups post launcher. I've seen Azucena's on twitter juggling with what looks like a 2,4 string into the tornado afterwards, have to do some playing around in training mode to see I guess! Or maybe see if someone's posted a doc in a discord CharlieFoxtrot posted:Yes, it will show the simple shortcut menu on their side if they have it on. Oh, this explains why my first opponent in ranked could do electrics with no issue but had zero gameplan at all lmao
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# ? Jan 31, 2024 16:26 |
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I wish Reina didn't have any of the devil gene stuff. She seemed a lot cooler when she appeared to just be a naturally OP human who could clown on these devil freaks like Heihachi could.
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# ? Jan 31, 2024 16:49 |
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Big Bizness posted:I wish Reina didn't have any of the devil gene stuff. She seemed a lot cooler when she appeared to just be a naturally OP human who could clown on these devil freaks like Heihachi could.
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# ? Jan 31, 2024 17:15 |
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ColdPie posted:Powdered Toast Jun? yes
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# ? Jan 31, 2024 17:18 |
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Cat Machine posted:Kinda bummed in general that the devil plot came back within minutes of Jin erasing the devil gene Lmao yeah, that too. Enough already!!
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# ? Jan 31, 2024 17:21 |
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There’s too many devils in this digital saga!
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# ? Jan 31, 2024 18:11 |
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Leroy where have you been my whole life? Makes me wish I had picked up Tekken 7 back when he was first introduced and he was op af.
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# ? Jan 31, 2024 18:30 |
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Tekken teaches us that you can have all the money and power in the world, but it is ultimately for nothing it if you can't grow wings and shoot lasers out of your eyes
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# ? Jan 31, 2024 18:37 |
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If there are bear specific combos where are the twink specific combos I guess Noctis has to come back after all
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# ? Jan 31, 2024 18:47 |
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Orv posted:If there are bear specific combos where are the twink specific combos Have you not seen Leo?
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# ? Jan 31, 2024 18:53 |
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E4C85D38 posted:Have you not seen Leo? I’ve honestly never been clear on what’s official with Leo and what’s stupid internet jokes so I didn’t want to be unintentionally awful. Just intentionally dad joke awful.
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# ? Jan 31, 2024 18:57 |
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Seltzer posted:Been maining Azu but have been running through all the characters in Practice to see what they can do in heat and...... Xiaoyu seems really fun this edition. I used her a decent bit in T7 and the moves and setups came back to me pretty quick. She's got some really dope heat options so I think I might have to try her out for a few days. I'm having success with Azu but I feel like her stances are less coherent than others who are tricksters. Eddy flows very well for me and Xiaoyu also has more options and logic in her flow then Azu I think. Oh yeah, Xiaoyu had some kinda tricky combos and they made them easier (along with a lot of combos across the board which I dont like but alas) so she'll be pretty quick to pick up again I think. Weird Pumpkin posted:I should try xiayou, she seems fun xiaoyu is hella buffed in this game, her real pain point in 7 was not having good approach options and ff4/f2,1,2 are insane buttons they gave her and she can legitimately bully her way in with them now lol. you can play her as standard or as gimmicky as you want but that + hypnotist being fleshed out into a legitimate pressure stance gives her way better options in a ton of situations she used to struggle in. as for combos she has a pretty good universal pickup option in (*launcher* df2 f3,1 RDS 2 RDS 1,4 wr3 AOP 1+2), which I think does 67ish? but her combo game is way more indepth in this game and still being labbed out, here's a video im studying right now that has pretty practical combos that go into the 70s https://www.youtube.com/watch?v=wp9-bHgGGgs
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# ? Jan 31, 2024 19:33 |
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CharlieFoxtrot posted:I think people took this tweet too seriously I mean half the characters in this game are “Paul. He punches. 15 related guys. They punch but lightning. Nina and Anna. They punch but they’re sexy” It’s why when you see a bear or the chainsaws or helicopter blades it’s still like wait. What is this
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# ? Jan 31, 2024 19:58 |
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Orv posted:I’ve honestly never been clear on what’s official with Leo and what’s stupid internet jokes so I didn’t want to be unintentionally awful. Itsa mess. Long story short is that the team wanted to create a gender ambiguous character and retooled an early draft of a character named Eleanor who practiced Bajiquan. Turning her into Leo who they used gender neutral pronouns for in the Japanese version. Localizations predictably made a mess of this and people asked Harada who told the above story. The early draft part was then left out when the story was retold and western nerds decided that Leo was actually called Eleanor and was thus female. Harada got annoyed in a tweet I can't find anymore so it might be deleted. Things have not really progressed since.
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# ? Jan 31, 2024 19:59 |
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Well that’s not great, appreciate the explanation though.
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# ? Jan 31, 2024 20:01 |
Leo is Leo. That's all that's important.
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# ? Jan 31, 2024 20:40 |
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But is leo a leo? Whats their dob?
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# ? Jan 31, 2024 20:42 |
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Google says april first! Ha leo is an ares and i am an april fool
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# ? Jan 31, 2024 20:43 |
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Mr E posted:Leo is Leo. That's all that's important. I kept meaning to poke at them in T7, their stances are really cool and they just seem like an overall cool moveset character, I should finally rectify that.
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# ? Jan 31, 2024 20:51 |
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# ? May 25, 2024 14:34 |
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Trillhouse posted:Lenne Hardt announcer mod (should have been default!) Thanks so much for posting this.
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# ? Jan 31, 2024 20:57 |