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lights ruin this game
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# ? Feb 1, 2024 13:43 |
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# ? May 21, 2024 15:03 |
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Horizon Burning posted:lights ruin this game
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# ? Feb 1, 2024 14:04 |
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Horizon Burning posted:lights ruin this game as someone who plays light every now and then, I can confirm mostly because I am awful so definitely ruin it for my team at least
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# ? Feb 1, 2024 14:05 |
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the new event was exactly fun enough to get through all of the contracts for fun cosmetics, except the mask I wasn't interested in. I get the appeal of the heavy now though as someone who's played medium exclusively.
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# ? Feb 1, 2024 14:35 |
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Horizon Burning posted:lights ruin this game Barbequing a light is one of the most satisfying things in this game. Even better when two of them stand next to each other.
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# ? Feb 1, 2024 15:04 |
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withoutclass posted:The default controller mapping sucks rear end. Big changes for me were swapping pickup/reload priority and using the modifier controller mapping. It's unbelievable how much better the modifier mapping is in terms of changing gadgets. I unbound the emote button too because I'd accidentally hit it regularly as I'm a spaz. I tried the modifier mapping in the beta but found that I kept messing up the inputs during particularly frantic fights/escapes. D-pad switching makes you take your thumb off the stick, but is more consistent (for me, at least). I'm continually futzing with my sensitivity settings and what not, particular since they've made some adjustments to AA. I've played enough CoD that I can generally manage hitting my shots while running a high enough sensitivity to turn quickly and have good movement, but there are definitely time when I'm somehow shooting an exact outline of my opponent. Honestly might be that I'm still trying to snap right to the head, which doesn't work as well with the recoil patterns in this game vs the laser beam guns in call of duty.
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# ? Feb 1, 2024 15:19 |
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Laserface posted:- I dont give a blue gently caress about level destruction if all your loving buildings are grey empty cubes with stairs at one end of the building. There is ZERO visual cues as to where you are on the map - you can fix this with detailed environments or with a minimap. it would be good to have one or the other here. feels like im playing Halo 5 forge maps that looked like rear end. This goes away after a couple of nights of playing. I thought the same thing, played for a few hours and then the knew the maps.
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# ? Feb 1, 2024 15:19 |
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Hulk Krogan posted:I tried the modifier mapping in the beta but found that I kept messing up the inputs during particularly frantic fights/escapes. D-pad switching makes you take your thumb off the stick, but is more consistent (for me, at least). Yea taking my thumb off the movement was a no go for me. I tried the wheel for a bit but I found it wasnt responsive enough. Anytime I tried to swap fast by hitting the wheel and flicking the stick, I'd either hold it too long and my character would start looking in the direction I was holding or I would go too fast and the stick popping back to center would consistently change to a different gadget before the wheel closed. It did take a few games to really lock in the muscle memory of my gadgets and I don't swap classes at all which probably contributed to my preference as my gadgets are always in the same spot.
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# ? Feb 1, 2024 15:51 |
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If you think buildings are too non descript and hard to tell apart, blow a couple of walls and let the destruction differentiate them. VVVV I agree fully with this, I think there's room for ethical use of AI even in voice acting, but getting into that mess for... This? Of all the cool things AI announcers would allow, they do none of them. Game needs to pivot harder into the wacky side and that includes the AI narrators saying some wild poo poo every now and then. Hugoon Chavez fucked around with this message at 16:14 on Feb 1, 2024 |
# ? Feb 1, 2024 16:10 |
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Laserface posted:I dont see anyone countering my arguments about the announcers so I'll just say that they should have an option for critical game info only without the chit chat. Your one argument was that the announcers were too loud, which I don't think they are so I'm not sure what your point is here. The UI is conveying information properly when it comes to the essentials: > Is someone capping a cashout/vault > there is both a visual and audio cue > Has a team been wiped ? > there is a countdown timer on that team's icon now > Are your teammates dead or alive ? > visual elements convey their status decently enough The biggest mistake I can think of with regards to the announcers was doing a half measure with their AI processing. They should have either not used AI at all and have the actors just record their lines as usual, or go full AI and have the lines be generated on the fly. (costlier, and with some jank, but more interesting than what we got). The current state of things is they sound weird and robotic but without the upside of having actually dynamic lines, it's the worst of both worlds.
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# ? Feb 1, 2024 16:10 |
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Sassy Sasquatch posted:Your one argument was that the announcers were too loud, which I don't think they are so I'm not sure what your point is here. The UI is conveying information properly when it comes to the essentials: As someone who has ever played with randos no, UI elements are not sufficient to explain those things and in fact there should be tactile force feedback where their monitor slaps them in the face every time someone starts stealing the cashout
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# ? Feb 1, 2024 16:19 |
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Spanish Matlock posted:As someone who has ever played with randos no, UI elements are not sufficient to explain those things and in fact there should be tactile force feedback where their monitor slaps them in the face every time someone starts stealing the cashout I mean, you won't get any argument from me on that last part, but the information is there if you need it. At release you needed to tab all the time to check what's going on with the other teams but that's not so true anymore. Still I'd like a UI element in the top left to show exactly how many members of a team are alive or dead without having to tab, that'd be convenient.
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# ? Feb 1, 2024 16:42 |
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the real issue with the ai announcers is that if they don't have to pay voice actors, why don't we have like 30 team names and associated chatter or multiple sets of announcers. different announcers for different arenas? battlepass team names. i love the new tournament ui though, its fantastic
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# ? Feb 1, 2024 16:50 |
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oh does tournament look different now? i haven't gotten to try the new patch yet. also haven't heard anyone else mention that
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# ? Feb 1, 2024 16:59 |
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whaley posted:oh does tournament look different now? i haven't gotten to try the new patch yet. also haven't heard anyone else mention that It's amazing.
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# ? Feb 1, 2024 16:59 |
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I think its really cool they added gyro aiming in the latest patch. I would love for this to be one of the newer bigger games to start normalizing that for shooters.
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# ? Feb 1, 2024 17:38 |
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TheDeadlyShoe posted:the real issue with the ai announcers is that if they don't have to pay voice actors, why don't we have like 30 team names and associated chatter As someone who is colorblind, having team names to refer to the teams by instead of colors is nice.
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# ? Feb 1, 2024 19:26 |
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Spanish Matlock posted:As someone who is colorblind, having team names to refer to the teams by instead of colors is nice. Seconding this.
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# ? Feb 1, 2024 19:33 |
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withoutclass posted:Yea taking my thumb off the movement was a no go for me. What do you have jump bound to then? The other thing that pushed me toward the d-pad setup is that it lets me keep jump on the left bumper. Been using bumper jumper in console fps games too long to change now. I guess I could rebind the modifier to a face button and put it on a paddle, but then I'm already using this for slide and ping.
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# ? Feb 1, 2024 23:27 |
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Hulk Krogan posted:What do you have jump bound to then? The other thing that pushed me toward the d-pad setup is that it lets me keep jump on the left bumper. Been using bumper jumper in console fps games too long to change now. Ah yea, I've ever never been able to adapt to using bumpers for jump/dash etc so I'm just using the stock modifier layout with L1 for modifier and X for jump. I don't find myself jumping all that often with my heavy, but I could see alternative layouts being better for other classes like Light.
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# ? Feb 1, 2024 23:33 |
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quote:With update 1.6 yesterday we unfortunately undid some of the balance changes and fixes which were part of hotfix 1.5.5 last week.
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# ? Feb 2, 2024 01:29 |
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Sassy Sasquatch posted:Your one argument was that the announcers were too loud, which I don't think they are so I'm not sure what your point is here. The UI is conveying information properly when it comes to the essentials: lower the voice over volume and remove the reverb. I have the announcer volume on 30/100 and its still over powering other elements of the game and sometimes voice chat. I would rather it be like COD where its fake voice comms with a 2-way radio filter on it. its way less intrusive than boomy sports echo voice.
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# ? Feb 2, 2024 01:41 |
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I definitely think the AI generated voices is a trial balloon for future games to have dynamic AI voicing. It will probably end up like AI Seinfeld did.
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# ? Feb 2, 2024 01:49 |
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The new game mode is disappointing ... limited loadouts on the worst map. I get it, they're testing, but come up with something more creative?
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# ? Feb 2, 2024 02:42 |
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it's not just that, it's loving garbage to play. if you're going to do a gimmick mode like this, then make it a fun gimmick. everyone has sledgehammers! everyone has swords! this isn't fun. it feels like you're wasting time. oh you picked up coins? congratulations, someone killed you immediately. but everyone is ignoring the guy who has 20,000. loadout choices? yeah, because everyone is a heavy with a machine gun, some of them are traps. it's just bad.
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# ? Feb 2, 2024 10:47 |
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tbh the worst part of solo bank it is its basically impossible to ever regen health because people spawning on top of you. I really wish they'd do 6v6 team bank it instead. Infidelicious fucked around with this message at 14:06 on Feb 5, 2024 |
# ? Feb 5, 2024 11:21 |
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It's definitely a lot more tactical. Hiding in bushes to regen health. Using your charge to escape death. Knowing when to fight vs run. Spending even less time in the open than normal because you don't have a team to support you. The first 3-4 matches I played went terribly and I hated the mode. Then I switched up my playstyle to a more conservative and tactical one. Using height, surprise through walls, using the charge as a weapon not just a utility, and knowing when to hangout near a cashout to try and catch a juicy target. Just slowing down and spending more time observing during a match helped me a lot and had a couple really good games yesterday.
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# ? Feb 5, 2024 13:48 |
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Also just camping the deposits and poaching anyone attempting to deposit is easy mode, I don't know why people bother opening vaults and running around with a huge liability like that.
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# ? Feb 5, 2024 23:18 |
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Every other review seems to be "REGION LOCK CHINA", is the cheater problem overblown?
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# ? Feb 6, 2024 16:50 |
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SplitSoul posted:Every other review seems to be "REGION LOCK CHINA", is the cheater problem overblown? No. China and Russia should be region locked in pretty much any shooter but especially f2p ones.
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# ? Feb 6, 2024 17:08 |
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Maps are super bland while it feels like player models glow their team color. But I have detailed real world guns to contrast against the mush? We really bounced off this, maybe a more team fortress 2 approach to guns or something
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# ? Feb 6, 2024 17:54 |
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My pet theory is that Solo Bank It is a galaxy brained tutorial for teaching people that they won't ever win, unless they play strategically and play objectives.
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# ? Feb 7, 2024 23:51 |
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i am perplexed by the nuke meta
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# ? Feb 8, 2024 01:37 |
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One hit kill combos are always over powered, there isn't much to it.
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# ? Feb 8, 2024 01:48 |
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yeah, I'm perplexed by how the devs feel that it fits into the game
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# ? Feb 8, 2024 01:55 |
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I'm getting tired of the 'do damage with an area carriable' challenge because its always easiest to accomplish with a nuke. The variation in the daily challenges sucks and I'm almost always beating my head against the wall in solo queue trying to get a win through a roll of the dice of brain dead pubbies.
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# ? Feb 8, 2024 02:16 |
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After completing the battle pass I haven't really touched the game. The current state of the meta is super boring imo
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# ? Feb 8, 2024 02:24 |
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Triggs posted:I'm getting tired of the 'do damage with an area carriable' challenge because its always easiest to accomplish with a nuke. The variation in the daily challenges sucks and I'm almost always beating my head against the wall in solo queue trying to get a win through a roll of the dice of brain dead pubbies. Does that work? That one seems so finnicky about whether you actually beaned them with the canister or damaged them with the resulting explosion/gas/whatever.
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# ? Feb 8, 2024 02:32 |
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Herstory Begins Now posted:i am perplexed by the nuke meta I haven't had the chance to play for about a week, whats the nuke meta?
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# ? Feb 8, 2024 02:53 |
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# ? May 21, 2024 15:03 |
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it's been around since day 1, but it's just people putting c4 on the canisters and launching at people for one shots in a large aoe
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# ? Feb 8, 2024 02:55 |