|
Consider Boneworks? It's not fantasy, but you can fight with a sword
|
# ? Feb 7, 2024 06:36 |
|
|
# ? Jun 6, 2024 04:58 |
|
https://store.steampowered.com/app/2431700/Vampire_The_Masquerade__Justice/ This launched yesterday.
|
# ? Feb 7, 2024 11:06 |
|
One specific PCVR game (Phasmophobia) has been running like garbage for me over the past few weeks. I spent hours tweaking all kinds of different settings. What finally got it to run smoothly was to set my SteamVR overlay quality to low. Really weird, because the overlay has been quick and snappy while playing other PCVR games. Throwing that out there in case anyone is running into similar issues.
|
# ? Feb 7, 2024 16:08 |
|
AccountSupervisor posted:Oh poo poo I didnt realize Legendary Tales was hitting 1.0 on Friday 2/8. I thought this looked interesting so i went to see if there was a PC version, and there is! but hahahaha how much?? Get hosed.
|
# ? Feb 7, 2024 16:39 |
|
Stanko-Prussian posted:I thought this looked interesting so i went to see if there was a PC version, and there is! but hahahaha how much?? Get hosed. Yeah.. the price of the game got jacked up by quite a bit when the PSVR version got announced for their full release. The patch note from the dev on steam paints an interesting picture of development too. Upgraded to UE5, performance sucked, then the PSVR deal came in so they had to downgrade the engine back to UE4 to make it more playable on the platform. Also they say this is probably the last VR game they make because it drained all of their resources.
|
# ? Feb 7, 2024 17:03 |
|
Turin Turambar posted:https://store.steampowered.com/app/2431700/Vampire_The_Masquerade__Justice/ Supergreatfriend did a playthrough of the Quest version, if anyone wants to see some gameplay when considering whether to buy: https://www.youtube.com/watch?v=4x8bfKGuNWE Seems decent enough, some of the mechanics like climbing up pipes on walls for stealth purposes and some of the powers are cool. The main character is predictably overwrought and serious in a VtM kind of way. SGF seemed to enjoy it.
|
# ? Feb 7, 2024 19:10 |
|
When using the Valve Index and wandering around the room, how do I avoid tripping on the cable? I also have the problem of tripping on my cat but I’m not sure I can get any help on that one.
|
# ? Feb 7, 2024 22:12 |
|
ScreenDoorThrillr posted:Consider Boneworks? It's not fantasy, but you can fight with a sword i thought bonelab was pretty weak, talk me into why boneworks is better, because i havent played it yet
|
# ? Feb 7, 2024 22:27 |
|
Vivian Darkbloom posted:When using the Valve Index and wandering around the room, how do I avoid tripping on the cable? I also have the problem of tripping on my cat but I’m not sure I can get any help on that one. Quest 3 will tell you when your cat enters your play area, and will even go into pass through just in time to see her meow. *AN OBJECT HAS ENTERED YOUR PLAY AREA* *Muffled meow* That drat cable was the main reason I switched to a quest 2 a while back. Just could not stop stepping on it and tugging at my headset. Some people have absolutely no issue with it though. Turn Signal was helpful to keep it from twisting up super bad, but nothing really helped me from stepping on it, and no real way for me to have an overhead cable.
|
# ? Feb 7, 2024 22:31 |
|
Bondematt posted:Quest 3 will tell you when your cat enters your play area, and will even go into pass through just in time to see her meow. do i have to enable this or is my cat stealth because usually im alerted to her presence when she jumps up with her claws and uses my leg to stretch
|
# ? Feb 7, 2024 22:33 |
|
Al! posted:do i have to enable this or is my cat stealth because usually im alerted to her presence when she jumps up with her claws and uses my leg to stretch It's been automatic for me since the Quest 2. As long as I have a boundary set, it seems to work. If I turn off Guardian under Dev options for seated gaming, I no longer get a heads up.
|
# ? Feb 7, 2024 23:04 |
|
pcvr seems so niche that if you want games with serious effort directed towards them then you'd probably have to accept hardcore wargame prices on the games. Otherwise its gonna stay low effort prototypes and quest ports. If the psvr2 took off then you'd get higher quality ports at least, but it seems like it isn't doing so well (surprised Sony stuck with wired on it). Though even with the immense sales of psvr1 devices I remember scuttlebutt from devs that they weren't selling that many games on it. Not sure if that's just discoverability on PS store vs Quest Store or psvr ended up forgotten in a box faster.
|
# ? Feb 7, 2024 23:46 |
|
as far as pcvr goes i dont really need a bunch of alyxes, i'd just like to see vr controller support in games like pacific drive that seem like they are vr games with the vr pulled out (pacific drive is a weird one because the dev is a former oculus dev, and it seems like itd be a perfect game for psvr2 since its a drat sony exclusive but the devs said they have no plans for vr)
|
# ? Feb 7, 2024 23:53 |
|
Al! posted:i thought bonelab was pretty weak, talk me into why boneworks is better, because i havent played it yet Boneworks is if they made a real game instead of a mod based sandbox with no ability to make interesting mods Still basically the same enemies tho
|
# ? Feb 8, 2024 01:08 |
|
Vivian Darkbloom posted:When using the Valve Index and wandering around the room, how do I avoid tripping on the cable? I also have the problem of tripping on my cat but I’m not sure I can get any help on that one. Get a semi-rigid cable protector, about 3 meters long, and wrap your HMD cable with it from where it touches the floor from your PC to your feet at the center of your playspace. Keeps it safe, and prevents it forming tight knots.
|
# ? Feb 8, 2024 01:35 |
|
Kinda sad that no one suggested this https://www.amazon.com/dp/B07VQZYN3M?starsLeft=1&ref_=cm_sw_r_cso_cp_apin_dp_9MXR5E4P73GY3DCS9XR3
|
# ? Feb 8, 2024 01:45 |
|
MarcusSA posted:Kinda sad that no one suggested this Because I feel like most of us that used one realized that you get less rotations because you have less cable that twists, and its harder on the cable in general. I'd rather step over the thing or play wirelessly with a stand alone.
|
# ? Feb 8, 2024 02:08 |
|
ScreenDoorThrillr posted:Boneworks is if they made a real game instead of a mod based sandbox with no ability to make interesting mods thanks, bonelab really just felt like i was supposed to have played boneworks and wanted more of it, but i just found it kind of aimless
|
# ? Feb 8, 2024 02:11 |
|
Vivian Darkbloom posted:When using the Valve Index and wandering around the room, how do I avoid tripping on the cable? I also have the problem of tripping on my cat but I’m not sure I can get any help on that one.
|
# ? Feb 8, 2024 02:20 |
|
MarcusSA posted:Kinda sad that no one suggested this I'd just use wifi and a battery pack in your pocket. Now that apple have made people accept a separate battery I suppose we'll see that for the Quest 4
|
# ? Feb 8, 2024 02:27 |
|
MarcusSA posted:Kinda sad that no one suggested this From the pic I thought those were little drones flying with the cable - has anyone made that yet?
|
# ? Feb 8, 2024 05:55 |
|
vaginite posted:From the pic I thought those were little drones flying with the cable - has anyone made that yet? I mean, people complain about the sound of a fan on a facial interface, I can't imagine the deafening sound of a drone in the room with you.
|
# ? Feb 8, 2024 06:11 |
|
Maybe this one then Put it on a swing arm and you are set
|
# ? Feb 8, 2024 06:14 |
|
is there a way to get steamvr to have a transparent background/environment? I know it can't access the passthrough on the Q3, but if it was transparent it would be showing the passthrough on virtual desktop. Also, drat I wish Dungeons of Eternity was easier. You go down so quickly once a couple demons get to you. I'm old and suck at games let me have grandpa mode. Me and my wife play but we both get rolled pretty easily even on the easiest dungeons. We got in a couple multiplayer games which didn't really solve the problem because now I'm half an observer as other people do poo poo and we struggle to keep up. Maybe it gets easier with more gear/perks, but I'm earning them slowly from always failing dungeons.
|
# ? Feb 8, 2024 08:33 |
|
https://store.steampowered.com/app/1222730/STAR_WARS_Squadrons/ It isn't the best game, but hey 95% off.
|
# ? Feb 8, 2024 08:47 |
|
Turin Turambar posted:https://store.steampowered.com/app/2431700/Vampire_The_Masquerade__Justice/ I played through it on PSVR2 and liked it a lot. It’s Dishonored in VR, but with all the powers renamed to vampire stuff. If you like those games it’s an easy recommend.
|
# ? Feb 8, 2024 08:55 |
|
Turin Turambar posted:https://store.steampowered.com/app/1222730/STAR_WARS_Squadrons/ Absolutely loved this. Ace Combat 7 VR was better, but was only 3 levels and this had 14!
|
# ? Feb 8, 2024 09:08 |
|
https://www.youtube.com/watch?v=KMfpKcPfiYs Genotype promises a big combat update My ref link Genotype and, did you know the resolution of the Apple VisionPro is 3660×3200? and ppd of 34, vs 25 in the Quest 3. https://www.youtube.com/watch?v=wt22M5nWJ4Q Turin Turambar fucked around with this message at 14:21 on Feb 8, 2024 |
# ? Feb 8, 2024 14:14 |
|
FuzzySlippers posted:is there a way to get steamvr to have a transparent background/environment? I know it can't access the passthrough on the Q3, but if it was transparent it would be showing the passthrough on virtual desktop. It doesn't have any explicit support, but you could probably set the background to this and use the VD chroma key feature. https://steamcommunity.com/sharedfiles/filedetails/?id=3045902509
|
# ? Feb 8, 2024 14:17 |
|
https://twitter.com/SadlyItsBradley/status/1755672399532396788?t=77npznzbyO5UAmyb5j4r4g&s=19 Vr: still not selling
|
# ? Feb 8, 2024 21:41 |
|
"We put the bare minimal effort possible into making a game for an entirely new form of entertainment, and it didn't immediately please the shareholders with vast fortunes! Burn it."
|
# ? Feb 8, 2024 21:55 |
|
what did they say about their latest normal assassins creed game? because i have a different theory as to why that game didnt have a ton of success. i think the game part of the game is pretty mid but i did enjoy the climbing and free running, and arial assassinations are fun in any game. biggest problem i found with it is that it tried to be an assassin's creed game first and a vr game second
|
# ? Feb 8, 2024 22:23 |
|
Well hopefully the Q3 update is still coming. No news since release week. So insane that their flagship game that launched a few weeks after the new headset didn't ship with the update.
|
# ? Feb 8, 2024 22:41 |
|
Black August posted:"We put the bare minimal effort possible into making a game for an entirely new form of entertainment, and it didn't immediately please the shareholders with vast fortunes! Burn it." Literally every AAA company making GBS threads out quicky VR titles.
|
# ? Feb 9, 2024 01:06 |
|
Turin Turambar posted:https://store.steampowered.com/app/1222730/STAR_WARS_Squadrons/ It definitely has some problems but most of them are instantly and fully incinerated into fine black ash by the searing fires of "holy loving poo poo i am sat in a loving X-WING"
|
# ? Feb 9, 2024 01:24 |
|
EbolaIvory posted:Literally every AAA company making GBS threads out quicky VR titles. I wonder if the AAA scene has been so strongly risk-avoidant for so long, that they now completely lack the types of people and momentum to actually innovate and capitalize on a new chance that isn't an immediate and massive certain ROI, leaving something like VR dead in a feedback loop of nobody wanting to *grow* the industry, only experiment seeking gigantic returns. It's why I'm happy about UEVR injections: by the end of this year, I'm certain to have a gigantic library of converted and cleaned up flat-to-VR games to try. Because I have zero faith in the market making any kind of shakeup.
|
# ? Feb 9, 2024 01:25 |
|
im honestly glad the vc money is running out. aaa vr needs to die for indie vr to thrive
|
# ? Feb 9, 2024 01:32 |
|
Black August posted:I wonder if the AAA scene has been so strongly risk-avoidant for so long, that they now completely lack the types of people and momentum to actually innovate and capitalize on a new chance that isn't an immediate and massive certain ROI, leaving something like VR dead in a feedback loop of nobody wanting to *grow* the industry, only experiment seeking gigantic returns. It's why I'm happy about UEVR injections: by the end of this year, I'm certain to have a gigantic library of converted and cleaned up flat-to-VR games to try. Because I have zero faith in the market making any kind of shakeup. They don't get VR people to actually consult on the things before they get built so far its too late to fix. At least thats what I imagine is happening. Because sometimes the guts or whatever is fine but its so clear that no real VR people were on the team.
|
# ? Feb 9, 2024 02:59 |
|
EbolaIvory posted:Literally every AAA company making GBS threads out quicky VR titles. We've tried nothing, and we're all out of ideas! Hey how's that 2021 release of San Andreas coming along?
|
# ? Feb 9, 2024 03:20 |
|
|
# ? Jun 6, 2024 04:58 |
|
Skyrim VR: Special edition followed by Skyrim VR Remastered.
|
# ? Feb 9, 2024 03:35 |