What is the greatest love story in video games? This poll is closed. |
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Tidus & Yuna (Final Fantasy X) | 14 | 7.37% | |
Wakka & Lulu (Final Fantasy X) | 8 | 4.21% | |
Wakka & Yuna (Final Fantasy X) | 1 | 0.53% | |
Lulu & Rikku (Final Fantasy X) | 13 | 6.84% | |
Rikku & Tidus (Final Fantasy X) | 3 | 1.58% | |
Kimahri & Yuna (Final Fantasy X) | 2 | 1.05% | |
Tidus & Ifrit (Final Fantasy X) | 16 | 8.42% | |
Yuna & Rikku (Final Fantasy X) | 16 | 8.42% | |
Wakka & Wakka (Final Fantasy X) | 70 | 36.84% | |
Auron & Kimahri (Final Fantasy X) | 23 | 12.11% | |
Kimahri & Tidus (Final Fantasy X) | 15 | 7.89% | |
Yuna & Tidus (Final Fantasy X) | 9 | 4.74% | |
Total: | 190 votes |
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Morpheus posted:I think it's less about missing the handholds and more about now players will go around interacting with every little dent in a cliffside thinking they can climb it. I mean, that's the real problem right. I was kinda joking with "Breath of the Wild made everything climbable" but I think the real problem with the yellow paint stuff is the frustration that you have these tools to navigate the environment, but the yellow paint makes it transparent that you're not actually *navigating the environment*, you're just on the very specific rails that the level designers put for you. It breaks the illusion that you're exploring a world, not because of the yellow paint being artificial, but because the yellow paint makes it more transparent than ever that you can't just climb anywhere.
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# ? Feb 11, 2024 16:33 |
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# ? Jun 11, 2024 12:18 |
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Muscle Tracer posted:What these over-detailed games really need is an entire team making animations for the protagonist fondling every useless greeble in the world, trying to check if it has any function, then shrugging and shaking their head. I think the protagonist should constantly say unprompted things like "It looks like I can climb that wall" and "What if there was a way up.... Hmm... those crates".
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# ? Feb 11, 2024 16:35 |
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Feels Villeneuve posted:I think the protagonist should constantly say unprompted things like "It looks like I can climb that wall" and "What if there was a way up.... Hmm... those crates".
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# ? Feb 11, 2024 16:36 |
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I am assuming/hoping the characters at least don’t constantly mutter to themselves aloy-ishly
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# ? Feb 11, 2024 16:37 |
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Volte posted:And then when you try to climb them they go "Ah...guess not" This is ideal. Sort of a Stanley Parable thing.
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# ? Feb 11, 2024 16:40 |
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If you get lost the protagonist should say things like "rear end! gently caress" and "What were they THINKING"
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# ? Feb 11, 2024 16:42 |
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And if you don't do anything for a few seconds the character says "I wish there was some yellow paint on the critical path"
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# ? Feb 11, 2024 16:43 |
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I do like the bit in Stanley Parable where the narrator concludes you just aren't able to find the right path and introduces the Adventure Line, a yellow line you're supposed to just follow.
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# ? Feb 11, 2024 16:45 |
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Maybe the hero's companions could also give helpful advice, telling you if it's raining, or the preferences of wolves
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# ? Feb 11, 2024 16:51 |
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I remember one of the lines for trying to open a locked door in Dead Rising 2: Off the Record was Frank West yelling "this BLOWS!" and somehow that was the funniest poo poo ever
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# ? Feb 11, 2024 16:51 |
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Games should not be designed, they should only ever be generated.
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# ? Feb 11, 2024 17:09 |
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Generated by AI, very few if any employees.
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# ? Feb 11, 2024 17:10 |
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Feels Villeneuve posted:I remember one of the lines for trying to open a locked door in Dead Rising 2: Off the Record was Frank West yelling "this BLOWS!" and somehow that was the funniest poo poo ever In the proud tradition of Duke Nukem grunting “where is it”
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# ? Feb 11, 2024 17:12 |
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I walk offstage from my presentation for Nvidia to raucous applause, as the text of “Frame Generation” from my powerpoint morphs into “Game Generation”
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# ? Feb 11, 2024 17:13 |
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exquisite tea posted:I walk offstage from my presentation for Nvidia to raucous applause, as the text of “Frame Generation” from my powerpoint morphs into “Game Generation” Half-Life 3 appears right after as a next-gen game generation title.
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# ? Feb 11, 2024 17:14 |
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Muscle Tracer posted:Then it solved that problem with "They feed us poison, so we buy their cure"
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# ? Feb 11, 2024 17:15 |
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hatty posted:Games are too detailed for players it seems. Please make them look worse, around PS3 quality but with higher resolutions and framerates should suffice Better graphics are not about adding tons of details. That's the kind of thinking that gets you Overwatch 2 designs.
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# ? Feb 11, 2024 17:19 |
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DemoneeHo posted:"They feed us poison, so we buy their cure"
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# ? Feb 11, 2024 17:22 |
Pinterest Mom posted:It breaks the illusion that you're exploring a world, not because of the yellow paint being artificial, but because the yellow paint makes it more transparent than ever that you can't just climb anywhere. It's a little odd because how often does anyone climb poo poo? Almost never. The amount of people who can straight up freeclimb, even if they are very strong adventure explorers, is extremely limited. You'd be looking for ways over and around things that aren't climbing and dragging up everything you have with you too.
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# ? Feb 11, 2024 17:44 |
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Everyone should live in a hoarder house because the additional details make it a superior experience to smooth walls and clean floors.Oxxidation posted:I am assuming/hoping the characters at least don’t constantly mutter to themselves aloy-ishly Just fill the character's head with outside voices that mutter to them instead. (I love you Hellblade)
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# ? Feb 11, 2024 17:44 |
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DemoneeHo posted:"They feed us poison, so we buy their cure" I EMPHATICALLY hate it when games have not only challenges, but tools oriented towards solving those challenges. What kind of game design is that?
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# ? Feb 11, 2024 17:51 |
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Muscle Tracer posted:I EMPHATICALLY hate it when games have not only challenges, but tools oriented towards solving those challenges. What kind of game design is that? The frog suit isn't really a tool for solving a challenge of climbing under rain, it's just about disabling the rain's effect. It's a key. A key isn't a tool for solving a door, it just opens it. A tool would be something that helps you take, steal, make or otherwise obtain the key, or open the door without the key. People's beef with climbing under the rain in Zelda is that it's pretty much "does it rain Y/N, do you have the frog suit Y/N, come back another time". It's not about finding a path that spares your stamina like regular climbing. At best it's about sidestepping the climb using catapults or rockets or magical stakes or whatever the same way you'd have sidestepped a normal climb. It's a pity because there are other rain-disabled things that have tools for player expression in solving them (like improvising a shelter to light a fire, but you cannot similarly block rain along a cliff, even if you build a roof above it). Chev fucked around with this message at 18:09 on Feb 11, 2024 |
# ? Feb 11, 2024 18:06 |
TotK fixed it by making climbing only a consideration for dingbats.
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# ? Feb 11, 2024 18:08 |
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Imagine using the frog suit instead of simply conjuring a rocket platform that shoots me 15x higher than the ledge I’m trying to reach
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# ? Feb 11, 2024 18:09 |
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Every morning when I wake up I open hand palm slam FF7 rebirth into my PS5, and I'm right there with Cloud leaping onto my aircon and then freeclimbing onto my roof.
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# ? Feb 11, 2024 18:11 |
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Chev posted:It's a pity because there are other rain-disabled things that have tools for player expression in solving them (like improvising a shelter to light a fire, but you cannot similarly block rain along a cliff, even if you build a roof above it). then at some point it seemed it rained every other day and yeah that scenario got less magical with every further pour. funny to hear that totk's solution was loving armor, of course
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# ? Feb 11, 2024 18:14 |
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Chev posted:A key isn't a tool for solving a door, it just opens it. What... what do you think a tool is, or how a tool works?
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# ? Feb 11, 2024 18:18 |
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hatty posted:Games are too detailed for players it seems. Please make them look worse, around PS3 quality but with higher resolutions and framerates should suffice People love Stranger of Paradise so this checks out
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# ? Feb 11, 2024 18:26 |
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I’m gonna climb cliffs
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# ? Feb 11, 2024 18:27 |
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ImpAtom posted:The yellow paint thing bugs the hell out of me because it's like... oh no, clear distinct language that makes it easy to instantly identify something? How could video games do this! This is totally unique and new and not the reason every loving explosive box/barrel/container/etc is bright red in 90% of video games because people have identified that bright red = explodes. What about red in mirrors edge?
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# ? Feb 11, 2024 18:30 |
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Chev posted:First, it used to be done diegetically, ie the red barrels were the in-game Red Barrel: We explode'em good! brand. It's done in real life, we make dangerous or important stuff bright colors so people will notice them. We put signs around them, leading to them, we put decals on them. We do not apply random splotches of paint. And because it works diegetically and also like that in real life, this prompts the inverse reaction: who's the goober who went around painting cliffs in yellow? No they weren't. Red barrels were just red barrels, occasionally with flammable on them. There was nothing 'diagetic' about them. Red barrels were explosive because red barrels being explosive was the language the games used and continue to use. They were not realistic or even generally explained beyond Explode. There's plenty of other examples of language in gaming that is absolutely 100% unrealistic but we've grown to accept, ranging from 'shotguns are short range and powerful' to 'a glowing thing is probably something you should shoot.' Nobody gives bosses a glowing eyeball weak point because they consider it realistic. And as far as the second part goes: No, the were not 'invented centuries ago' because video games are a fairly modern creation and the visual language of movies or pictures doesn't apply to them. Figuring out the exact language that makes them work is still an ongoing process and unlike most things you have to deal with the fact that your audience in a game will have control over things which means you can't depend on some obvious tricks of design that a movie can to draw attention. And it isn't like we haven't had years of this and countless different examples to point to. Designated climbing points look artificial no matter what they try because they have to stand out and be recognizable as a matter of design.
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# ? Feb 11, 2024 18:35 |
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cumpantry posted:funny to hear that totk's solution was loving armor, of course Totks solution is to make climbing conpletely optional
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# ? Feb 11, 2024 18:36 |
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Wildtortilla posted:What about red in mirrors edge? Now that's crazy talk. Nobody's going to look at a red ladder.
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# ? Feb 11, 2024 18:37 |
So far the quests in Skyrim has been really good. Especially In My Time of Need where there's no way of knowing if you did the right thing. I chose to side the Alik'r, primarily because they're hard to fight.Feels Villeneuve posted:I remember one of the lines for trying to open a locked door in Dead Rising 2: Off the Record was Frank West yelling "this BLOWS!" and somehow that was the funniest poo poo ever In Uncharted; The Lost Legacy you got a prompt to lock pick a glass door but before you can complete it Nadine smashes the door open.
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# ? Feb 11, 2024 18:38 |
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Wildtortilla posted:What about red in mirrors edge? Red isn't exclusively used for explosives of course and in the case of Mirror's Edge it was used because the game was about quickly running from location to location without stopping and they needed an eyecatching instantly visible color to make it clear where your next interaction could be. It's not 'realistic' but it isn't trying to be because it's a video game. Like "bright color that shows interactable' isn't anything new.
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# ? Feb 11, 2024 18:43 |
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If yellow paint makes things claimable why don't they simply make the entire world, out of the yellow paint
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# ? Feb 11, 2024 18:48 |
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Alhazred posted:So far the quests in Skyrim has been really good. Especially In My Time of Need where there's no way of knowing if you did the right thing. I chose to side the Alik'r, primarily because they're hard to fight. Are you just playing Skyrim now? Jealous tbh. It gets a lot of flak now because everyone's sick of it and it's shallow but I dunno, I had a good time. Might reinstall.
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# ? Feb 11, 2024 18:49 |
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GlyphGryph posted:What... what do you think a tool is, or how a tool works? Take the bomb in latest Zeldas for example. Yeah, it can open passages by removing obstacles, but it's also a way to attack, to cause diversions with noise, to move heavy objects, to propel yourself and a billion other things. Even in earliest zeldas it had both the weapon and tunneling uses. A key just opens doors. The frog suits just ignores rain's effects on climbable surfaces (which is even more striking because actual keys in BOtW/TotK tend to be physical obejcts that you can in fact use for other purposes thanks to the other tools granted to you).
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# ? Feb 11, 2024 18:52 |
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Wildtortilla posted:What about red in mirrors edge? People want to put design decisions like "yellow painted ledges" into a little tool box where art directors and designers pull out individual single solutions and "plug them in" to the "problem" they are working on that day. Problem solved by Solution, time to move on down the list. The reality is that game design is messy and dumb, and designers are messy and dumb and sometimes there's no time to invent a better solution or do the research or do the testing or no resources to implement the great idea someone had but couldn't pull off in time or it was left to the last minute and a solution had to be implemented quickly, or the creative director really likes yellow painted ledges and no one can convince them otherwise or or or
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# ? Feb 11, 2024 18:52 |
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# ? Jun 11, 2024 12:18 |
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ONE YEAR LATER posted:Totks solution is to make climbing conpletely optional if you want to screw around with a garry's mod minigame at 20 fps maybe
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# ? Feb 11, 2024 18:59 |