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I remember some game called Maximo for the PS2 that was a bit miserable for jumps. I think it was a spiritual successor to Ghosts and Goblins so they dialed up the difficulty in places. Some jumps were so far apart you had to run off the edge and start your first jump while you were still midair.
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# ? Feb 12, 2024 18:19 |
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# ? Jun 5, 2024 07:31 |
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John Murdoch posted:There are those sad games out there that sap all joy out of the double jump by building the levels entirely around it, requiring you to get maximum distance on every single leap. There is a saving grace for this, which is "Up-Air Combo" If you design around the perfect double jump height, and don't have an upward aerial attack which can function as a broke-rear end version of an extra jump, that's lame. If you do have that up-aerial? Thats great. Letting the player do slight course correction after a mistimed jump is part of what makes a double jump good in the first place The Best, though:
Very basic, doesnt even need to let the player sequence break a ton, but incredibly satisfying to do.
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# ? Feb 12, 2024 19:14 |
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Arivia posted:Classic Doom is pretty funny about this. When you're playing the game solo it looks great, but when you're in multiplayer or when you see another actor with the same properties as Doomguy moving, it looks absolutely absurd. You're like the goddamn Roadrunner, moving in a blink, turning on a dime! He moves at a bit under highway speeds, I love that this is the decision they made
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# ? Feb 12, 2024 19:27 |
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Possible controversial take, while replaying Mario Wonder: the autoscrolling airship levels in Mario games. I didn't like them in Mario 3, and I haven't liked them since. Autoscrollers are always going to be a gamble for me, and slow, samey ones with projectiles flying all over are the worst.
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# ? Feb 12, 2024 20:21 |
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Intrinsic character double jumps are for cowards and particularly sensitive children who do not have the strength to look a plummeting Yoshi in the eye every single time a particularly wide or tall gap demands a sacrifice.
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# ? Feb 12, 2024 21:33 |
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Breetai posted:Intrinsic character double jumps are for cowards and particularly sensitive children who do not have the strength to look a plummeting Yoshi in the eye every single time a particularly wide or tall gap demands a sacrifice. I know you gritted your teeth when I learned double jump and I know you cracked down to the root when I added a forward flip to it. It's just style, honey, I hope you find some one day.
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# ? Feb 12, 2024 21:40 |
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They should make a game with a completely realistic jump mechanic. Like 2/100 Acrobatics in Morrowind levels of height and utility. A useless little hop a few inches off the ground with no air control or anything, but it doesn't matter because you wouldn't be airborne long enough to change anything anyway. This sounds kinda bad actually maybe they shouldn't make it
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# ? Feb 13, 2024 00:13 |
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Ms Adequate posted:They should make a game with a completely realistic jump mechanic. Like 2/100 Acrobatics in Morrowind levels of height and utility. A useless little hop a few inches off the ground with no air control or anything, but it doesn't matter because you wouldn't be airborne long enough to change anything anyway. Nah, they should obviously do that for the next mario game. Try and jump on those innocent turtle heads now ya freak!!! Actually if turtles were realistic size as well probably still could. poo poo.
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# ? Feb 13, 2024 00:34 |
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Ms Adequate posted:They should make a game with a completely realistic jump mechanic. Like 2/100 Acrobatics in Morrowind levels of height and utility. A useless little hop a few inches off the ground with no air control or anything, but it doesn't matter because you wouldn't be airborne long enough to change anything anyway. What are you talking about? The lil hop in Stanley Parable was hilarious (you weren't supposed to be able to jump, but it's built on the Source engine, so Stanley had an itty-bitty hop that wasn't even noticeable if you weren't looking for it).
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# ? Feb 13, 2024 00:36 |
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Ms Adequate posted:They should make a game with a completely realistic jump mechanic. Like 2/100 Acrobatics in Morrowind levels of height and utility. A useless little hop a few inches off the ground with no air control or anything, but it doesn't matter because you wouldn't be airborne long enough to change anything anyway. Jumping is kind of boring and unfair with digital buttons so stuff like air control makes sense to throw the player a bone but honestly a more realistic jump using an analog trigger would be a cool idea to explore.
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# ? Feb 13, 2024 00:42 |
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Already done on both accounts: https://i.imgur.com/dZ8x33l.mp4 and it's kinda boring
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# ? Feb 13, 2024 00:49 |
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sebmojo posted:He moves at a bit under highway speeds, I love that this is the decision they made Dude drank a lot of coffee while he was waiting for his buddies to come back.
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# ? Feb 13, 2024 02:47 |
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Captain Hygiene posted:Possible controversial take, while replaying Mario Wonder: the autoscrolling airship levels in Mario games. I didn't like them in Mario 3, and I haven't liked them since. Autoscrollers are always going to be a gamble for me, and slow, samey ones with projectiles flying all over are the worst. Tbh I’m grateful that they’ve never gone back to the airship fleet level from World 8 in Mario 3, that level was pretty badass conceptually but drat, I really, really hope you had some P-Wings to spare.
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# ? Feb 13, 2024 05:18 |
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Ms Adequate posted:They should make a game with a completely realistic jump mechanic. Like 2/100 Acrobatics in Morrowind levels of height and utility. A useless little hop a few inches off the ground with no air control or anything, but it doesn't matter because you wouldn't be airborne long enough to change anything anyway. DayZ has exactly this hop
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# ? Feb 13, 2024 08:21 |
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Pleased to learn of all the lovely jump having games
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# ? Feb 13, 2024 09:15 |
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Decided to finally play that Doom Eternal DLC I bought, two years or so after beating the main game. I am being steamrolled right out of the gate by hordes of endgame monsters. The difficulty is bonkers.
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# ? Feb 13, 2024 09:18 |
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The problem with realistic jump mechanics is that people don't really use huge jumps to get over things, they shove things out of the way or climb/step over them and when we do jump we mainly get height clearance by pulling our legs up out of the way. Nobody ever really cared that you couldn't jump in e.g. alien isolation, they cared that a one foot tall one foot wide row of luggage was presented as a (literally) insurmountable obstacle. Your brain goes "what, that's bullshit, I could just take a big step over that" and in videogames the standard "big step" is a little jump, and since people are bad at working out what's actually bothering them the complaint became "I can't standing jump half my height in this horror game" So you're stuck with either mood (and potentially sequence)-breaking backflips or blatantly artificial barriers and you gotta make a call as to which is the bigger atmosphere killer. Or you have to build an entire game engine around emulating human movement including limb positioning so basically QWOP with enemies in it. Splicer has a new favorite as of 09:56 on Feb 13, 2024 |
# ? Feb 13, 2024 09:45 |
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I remember, god it's been 20 years, making levels for Quake 3 Arena using q3radiant and realising I could gently caress around with the physics somewhat. So I made a simple arena with some walls and platforms and pumped up the jump height and air control a bunch. Gave everyone rocket launchers and it turned out to be a lot of fun. Me and my friends were good enough that we could reliably shoot people out of the air using rockets in the normal game, but the increased jump capabilities, especially the air control, made it more difficult to predict the path. The rockets moved slow enough that if you paid attention you could dodge around rockets in mid air, giving you a matrix kinda feeling, it was awesome. Played that level at a smallishh lanparty with strangers once. Then went to a huge lanparty years later and I found out my level had spread around the scene and gotten quite popular and people were still playing it a lot. Super proud moment for teenage me lol
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# ? Feb 13, 2024 10:05 |
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Taeke posted:I remember, god it's been 20 years, making levels for Quake 3 Arena using q3radiant and realising I could gently caress around with the physics somewhat. So I made a simple arena with some walls and platforms and pumped up the jump height and air control a bunch. Gave everyone rocket launchers and it turned out to be a lot of fun. That's basically Starsiege: Tribes isn't it? Everyone has a jetpack and while you don't have to take a disc launcher you probably should.
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# ? Feb 13, 2024 11:13 |
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Never played that but there were plenty of other games with that kind of gameplay I'm sure. The discussion just reminded me of a fond memory. First time I actually took a look under the hood of a game and started messing with it, you know? Make the game play differently than intended, and only for my efforts to be rewarded like that was awesome. Being 17 and walking past a group of people playing a level I made two years prior and having so much fun with it was amazing.
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# ? Feb 13, 2024 12:43 |
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Splicer posted:The problem with realistic jump mechanics is that people don't really use huge jumps to get over things, they shove things out of the way or climb/step over them and when we do jump we mainly get height clearance by pulling our legs up out of the way. Nobody ever really cared that you couldn't jump in e.g. alien isolation, they cared that a one foot tall one foot wide row of luggage was presented as a (literally) insurmountable obstacle. Your brain goes "what, that's bullshit, I could just take a big step over that" and in videogames the standard "big step" is a little jump, and since people are bad at working out what's actually bothering them the complaint became "I can't standing jump half my height in this horror game" Dark Souls 2 wins a prize here for making it so that if you could get over a waist high pile of rocks you could skip half the game, and until they patched it you actually could pull off a sequence of jumps to do it.
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# ? Feb 13, 2024 12:50 |
DontMockMySmock posted:99% of The Witness is really cool and a supremely excellent puzzle game, imo, but there's that 1% that sucks major poo poo for no reason other than jon blow is a loving rear end in a top hat Just play The Looker instead. https://store.steampowered.com/app/1985690/The_Looker/
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# ? Feb 13, 2024 13:32 |
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Lunar Suite posted:Just play The Looker instead. https://store.steampowered.com/app/1985690/The_Looker/ Seconding this. The final puzzle is a masterpiece.
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# ? Feb 13, 2024 14:33 |
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It takes fifteen minutes, it's free, it makes fun of Jonathan Blow's prickishness, and you get basically the same experience as playing The Witness but without having to play The Witness.
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# ? Feb 13, 2024 14:49 |
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The Witness is really good, you guys should spend more time playing video games and less time caring about twitter.
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# ? Feb 13, 2024 14:54 |
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Lunar Suite posted:Just play The Looker instead. https://store.steampowered.com/app/1985690/The_Looker/
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# ? Feb 13, 2024 14:59 |
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lmao "I enjoy this puzzle game except for a tiny bit of it" "You should play this other game that makes fun of the game you enjoy and also doesn't really have puzzles but jokes instead, it's the same thing but actually better!"
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# ? Feb 13, 2024 14:59 |
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Splicer posted:Nobody ever really cared that you couldn't jump in e.g. alien isolation, they cared that a one foot tall one foot wide row of luggage was presented as a (literally) insurmountable obstacle. There are some roots in a few places in Dark Souls 1 that completely block your character and seem to be literally only a few inches high. DS1 even has a jump, but it's more of a sprinting long-jump, and it does not help you clear these obstacles, so you end up doing a sprinting long-jump that does not clear a tiny tree root a real person would barely trip over. You just hover for a second and roll in place next to it.
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# ? Feb 13, 2024 14:59 |
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I like The Witness well enough, but it would honestly work better as a bunch of paper puzzles. The "oh gently caress you can circle circle dot the landscape" is cool once, and that's it. Also there's a mechanic in that stops you from brute-forcing a solution, which is the game equivalent of the teacher rapping you across the knuckles. No thankie, mr. Blow.
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# ? Feb 13, 2024 15:00 |
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There’s tons of normal puzzles that also interact with the environment, you couldn’t really strip them out without losing a lot of the game. And personally I found wandering around a chill, cool looking island to be a nice experience that made the game more enjoyable. And also I think you’re selling the environmental puzzles short, there’s a ton that are still interesting to figure out once you know they exist.
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# ? Feb 13, 2024 15:05 |
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I like the Witness. Pretty, calming, some real head-scratchers. My only actual complaint is that it has some accessibility issues, so those who are hearing impaired or color blind in some way will have permanent roadblocks, which really isn't something we should be seeing in games in 2016. I don't know if those issues were resolved, but still.
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# ? Feb 13, 2024 15:06 |
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Muscle Tracer posted:There are some roots in a few places in Dark Souls 1 that completely block your character and seem to be literally only a few inches high. DS1 even has a jump, but it's more of a sprinting long-jump, and it does not help you clear these obstacles, so you end up doing a sprinting long-jump that does not clear a tiny tree root a real person would barely trip over. You just hover for a second and roll in place next to it. Lies of P has the same problem where you'll be walking through an area and there are obstacles that you could just pick your way around.
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# ? Feb 13, 2024 15:24 |
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Philippe posted:It takes fifteen minutes, it's free, it makes fun of Jonathan Blow's prickishness, and you get basically the same experience as playing The Witness but without having to play The Witness. I would not recommend The Looker to someone who hasn't played The Witness; that's crazy to me. Most of the jokes in The Looker will seem like unfunny non-sequitur if you don't have the context from The Witness. However, I would absolutely recommend The Looker to absolutely anyone who has played The Witness. Snake Maze posted:The Witness is really good, you guys should spend more time playing video games and less time caring about twitter. Who are you talking to? You're the only one who has brought up twitter. We're focusing on the bad parts because of what thread we're in, but I agree, The Witness is really good, on the whole! Morpheus posted:I like the Witness. Pretty, calming, some real head-scratchers. My only actual complaint is that it has some accessibility issues, so those who are hearing impaired or color blind in some way will have permanent roadblocks, which really isn't something we should be seeing in games in 2016. I don't know if those issues were resolved, but still. afaik they have not been addressed at all. I have several complaints about the Witness but I agree that accessibility is the #1 biggest problem with the game. I have a friend who I showed the game to he was like "hell yeah that looks cool as poo poo except i can't tell any of those colors apart, is there a colorblind mode?" noooope Still, recommend The Witness strongly if you like puzzle games and aren't colorblind, don't have photosensitivity, and don't have motion sickness issues with first-person games. (if you're hearing impaired I still recommend it, with the caveat that you will have to "cheat" a small section of the game, but that section sucks anyway)
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# ? Feb 13, 2024 15:33 |
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DontMockMySmock posted:Who are you talking to? You're the only one who has brought up twitter. We're focusing on the bad parts because of what thread we're in, but I agree, The Witness is really good, on the whole! I was responding to this: Philippe posted:It takes fifteen minutes, it's free, it makes fun of Jonathan Blow's prickishness, and you get basically the same experience as playing The Witness but without having to play The Witness. Which is terrible advice that seems to mainly be hung up on Jonathan Blow's "prickishness" rather than anything about the actual game. Which is pretty common when The Witness come up, it seems like there's always a couple people who jump in to tell you how much of a grudge they have about his twitter posting, which, who cares, it's not in the actual game.
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# ? Feb 13, 2024 15:42 |
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the witness is dogshit and thinks it's way more clever than it is. boring trash. bin it
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# ? Feb 13, 2024 15:46 |
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lmao if you think the problems with Blow are exclusive to his Twitter, jfc
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# ? Feb 13, 2024 16:28 |
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He's less subtle than Kojima when it comes to putting his opinions in his games
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# ? Feb 13, 2024 16:31 |
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Sound based puzzles are all trash and Yes that includes the ones in myst
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# ? Feb 13, 2024 16:33 |
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A sound based puzzle where you have to guess which people poo poo their pants based on the fart.wav
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# ? Feb 13, 2024 17:05 |
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# ? Jun 5, 2024 07:31 |
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Tunicate posted:Sound based puzzles are all trash and Yes that includes the ones in myst
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# ? Feb 13, 2024 17:15 |