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Vermintide was so good The characters in Darktide just don't have the same charm
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# ? Feb 13, 2024 18:15 |
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# ? May 31, 2024 04:15 |
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Breaks my heart to see that past tense. Although they have just finished adding the final fourth class (Necromancer for Sienna), makes me wonder if Vermintide 3 is now in the works. I kind of hope so, instead of them wasting time on a 'versus mode' that no one is going to use.
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# ? Feb 13, 2024 18:19 |
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Phlegmish posted:Breaks my heart to see that past tense. I didn't know V2 was still updating!
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# ? Feb 13, 2024 18:23 |
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Jack Trades posted:Ghostwire: Tokyo had pretty satisfying to use hand-spell-guns. Yeah, this. It's a solid lite-horror Japanese Far Cry, ripping out the cores of headless prancing school girls never gets old.
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# ? Feb 13, 2024 18:26 |
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RBA Starblade posted:I didn't know V2 was still updating! Oh, yes. Just a few days ago they launched the alpha test for their versus mode that (presumably) almost no one is interested in. Could be worth checking out if you haven't played in a long time. I love Grail Knight and (to a lesser extent) Sister of the Thorn, I'm more mixed on the other fourth classes (although Outcast Engineer is incredibly OP right now), but they definitely play differently. Deakul posted:ripping out the cores of headless prancing school girls never gets old. A great out-of-context quote
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# ? Feb 13, 2024 18:32 |
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Yeah, good point. Ghostwire has issues, but they're largely downstream from the actual magic pew pews, which have pretty good animations. I think they just needed a bit more feedback on the enemy side of things to really give them that last bit of oomph.Phlegmish posted:I love playing Sienna in Vermintide 2, especially Pyromancer with the beam staff. Whenever there's a horde, I let enemies get really close before I use the alternate mode (which she uses her left hand for, so that satisfies your requirement) to blast dozens of them at a time into a different area code. The rhythmic blam blam blam is simple but good.
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# ? Feb 13, 2024 18:34 |
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I finished Ghostwire: Tokyo, and aside from the setting, it just felt like a standard Ubisoft collectathon game. Your character is also pretty much the only non-enemy character (outside of some scripted ghosts for certain quests) , so the entire world felt extremely empty. It's a hard recommend at full prize, but if you think you can handle looking for hundreds, if not thousands, of scattered collectibles, it has some neat missions here and there. Recommend it on sale though
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# ? Feb 13, 2024 18:35 |
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StrixNebulosa posted:Abandon AAAAAA return to interactive fiction-- I love Lurking Horror, we had the Infocom Collection with all the included maps and stuff. A modern remake of this as a point and click adventure game would be really neat.
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# ? Feb 13, 2024 18:43 |
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John Murdoch posted:Has there ever been a magic-focused FPS that really nailed the feel of blasting poo poo with spells? I got a pretty good kick out of Lichdom Battlemage. Reception was mixed, but it did make me feel like a badass wizard. Fast spells, charge spells, shields and blinks, from what I remember. It did start to feel repetitive, but the spell blastin' was pretty great, I thought.
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# ? Feb 13, 2024 18:44 |
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FishMcCool posted:Or the pricetag, or the marketing. https://i.imgur.com/dAiM03N.mp4
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# ? Feb 13, 2024 18:51 |
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It's funny because nobody want's to admit that they just made a bad game. Like, I'm seeing something similar right this moment: Helldivers 2 has a battlepass, microtransactions, and all the GAAS accoutrements that Sucide Squad does and yet everyone loves it and it's selling gangbusters for the simple fact that people really enjoy playing it.
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# ? Feb 13, 2024 19:00 |
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Mordja posted:It's funny because nobody want's to admit that they just made a bad game. Because that's not enough for a game to fail. A bad game sold cheap enough with good marketing can still sell. They just seem to have failed at everything, which is quite a feat.
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# ? Feb 13, 2024 19:02 |
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Mordja posted:It's funny because nobody want's to admit that they just made a bad game. It's really nowhere close to the level of Suicide Squad. It has a premium currency that you can earn with in-game pickups and (at least so far) the stuff you can buy with that currency is a couple bucks as opposed to the $40 skin packs in Suicide Squad. The people carrying on about Helldivers having an in-game cash shop and bloviating about p2w in an exclusively PVE co-op game are really making it sound worse than it is. You are right though that people are more willing to put up with that stuff when the game is actually fun to play.
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# ? Feb 13, 2024 19:03 |
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I made a similar post elsewhere in this thread a while ago, but GaaS is a doomed business model to begin with. There is only so much time and money that people have that not everything can be a forever game printing money non-stop. Yet every publisher keep pushing this type of game. Sony just cancelled 6 of a planned 12 () GaaS games. I'm not in the games industry, nor even a business major, but even I can see that this is self-cannibalizing.
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# ? Feb 13, 2024 19:08 |
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Maybe we can finally be rid of superhero media altogether A man can dream
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# ? Feb 13, 2024 19:10 |
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skeletronics posted:I got a pretty good kick out of Lichdom Battlemage. Reception was mixed, but it did make me feel like a badass wizard. Fast spells, charge spells, shields and blinks, from what I remember. It did start to feel repetitive, but the spell blastin' was pretty great, I thought. I can never remember the name of that game but honestly that's one of the ones I think of as having not really pulled it off. But my memory might be conflating that with the clunky spell customization stuff.
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# ? Feb 13, 2024 19:10 |
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Yeah, as far as battle passes go, Helldivers really has one of the most player-friendly versions I've seen. The free track has much more stuff than the premium track (usually it's the other way around), it's not time-limited, premium currency can be gained ingame at a good rate, and real money exchange rates are pretty reasonable. for the premium pass and about 2 bucks for a skin apiece is a whole lot better than the competition.
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# ? Feb 13, 2024 19:13 |
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John Murdoch posted:Has there ever been a magic-focused FPS that really nailed the feel of blasting poo poo with spells? Dark Messiah let you build your character as fighter/mage/thief (or some combination of the three), and so you could perfectly well make a nagic-focused character who slung all kinds of spells around. skeletronics posted:I got a pretty good kick out of Lichdom Battlemage. Reception was mixed, but it did make me feel like a badass wizard. Fast spells, charge spells, shields and blinks, from what I remember. It did start to feel repetitive, but the spell blastin' was pretty great, I thought. On the other hand, I got this when it was on sale for a dollar and I just couldn't stand it for more than a few levels.
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# ? Feb 13, 2024 19:20 |
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Broken Cog posted:Maybe we can finally be rid of superhero media altogether If only
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# ? Feb 13, 2024 19:22 |
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Anno posted:I mean, Elden Ring and especially BG3 are AAA games. Not service games really, but they both had hundreds of developers cranking away for a long time. BG3 is an indie game.
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# ? Feb 13, 2024 19:25 |
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ZearothK posted:BG3 is an indie game. Then the term is meaningless Unless you just mean they don't have a publisher
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# ? Feb 13, 2024 19:25 |
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Velocity Raptor posted:I made a similar post elsewhere in this thread a while ago, but GaaS is a doomed business model to begin with. There is only so much time and money that people have that not everything can be a forever game printing money non-stop. Yet every publisher keep pushing this type of game. Sony just cancelled 6 of a planned 12 () GaaS games. Yeah, it seems similar to MMOs, where business people thought there was some huge untapped market, but it actually has a fairly low ceiling. One or two will stick around forever, but most of these also-rans are doomed from the start. There was an article on GamesIndustry.biz last week about it: https://www.gamesindustry.biz/the-live-service-model-is-all-played-out-opinion quote:In the space of just a few years, that's a paradigm that's gone from being on top of the world – incredibly successful and broadly welcomed by players as a way to ensure ongoing support for their favourite titles, as well as being more transparent and player-friendly (in theory) than the "pay-to-win" style microtransactions that were public enemy number one at the time – to being for all intents and purposes an epithet.
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# ? Feb 13, 2024 19:40 |
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John Murdoch posted:I can never remember the name of that game but honestly that's one of the ones I think of as having not really pulled it off. But my memory might be conflating that with the clunky spell customization stuff. I enjoyed the feeling of throwing out big nukes, but everything else seemed unnecessary. Like all the different spell types were barely different from each other, and combat always boiled down to using one spell to apply vulnerability, followed by a nuke, so if that didn't click, you're not going to enjoy it. I think there was also a mind control effect, but I never got much out of that as the enemy ai wasn't good enough to be useful. There was a way to combine spells to get bigger effects, like a cc or vortex to get better use out of the apes, but again I don't remember the details. Idk, it clicked with me enough to finish the game, even though the last quarter of it felt like the game could ended already.
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# ? Feb 13, 2024 19:48 |
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ZearothK posted:BG3 is an indie game. That's like saying starfield is an indie game because Bethesda self published
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# ? Feb 13, 2024 20:09 |
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Indie has a lot of meaning, just like roguelike
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# ? Feb 13, 2024 20:10 |
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SirSamVimes posted:That's like saying starfield is an indie game because Bethesda self published I don't think anyone should be saying that BG3 is an indie game, even if Larian are actually independent, but your comparison just doesn't work, because Larian aren't owned by loving Microsoft.
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# ? Feb 13, 2024 20:11 |
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mystes posted:Indie has a lot of meaning, just like roguelike So does triple A
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# ? Feb 13, 2024 20:13 |
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SirSamVimes posted:That's like saying starfield is an indie game because Bethesda self published Ehhh, Bethesda are literally owned by Microsoft, while Larian doesn't even have investors to answer to. By any measure, they are independent. The thing that makes BG3 not an indie game is that it's an officially licensed D&D product
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# ? Feb 13, 2024 20:14 |
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I think of indie games as having low budgets and the dev studio self funds and publishes, but even that is problematic because what does that actually mean? what is the threshold between indie and large budget game studio? Baldur's Gate 3 arguably isn't an indie game, it was crowdfunded and had investors as well.
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# ? Feb 13, 2024 20:14 |
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AAA just means "high budget." BG3 is a AAA game, as is Elden Ring, as is Final Fantasy 16, as is Suicide Squad: Kill the Justice League.
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# ? Feb 13, 2024 20:15 |
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Forgot that Bethesda has a parent so fair point. Ubisoft and Assassin's Creed then?
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# ? Feb 13, 2024 20:15 |
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BG3 might not be indie, but the earlier Larian games sure are.
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# ? Feb 13, 2024 20:16 |
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Indie is a vibe, like Imagine Dragons.
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# ? Feb 13, 2024 20:16 |
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exquisite tea posted:AAA just means "high budget." BG3 is a AAA game, as is Elden Ring, as is Final Fantasy 16, as is Suicide Squad: Kill the Justice League. AAA don't mean poo poo anymore now that AAAA has entered the ring.
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# ? Feb 13, 2024 20:16 |
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SirSamVimes posted:Forgot that Bethesda has a parent so fair point. Ubisoft and Assassin's Creed then? For indie game? UBISoft is both its own publisher and developer, but it has like 20+ studios and employees more people than any other game developer in the world. Their games have like 10,000 employees listed in the credits. Avatar Frontier of Pandora has an over 1 hour long end credits.
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# ? Feb 13, 2024 20:17 |
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Honestly I feel like the line is so blurred now that I just dont bother to think about it. The indie / AAA labels mean absolutely nothing to me. I just want good games.
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# ? Feb 13, 2024 20:18 |
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Larian was a bona fide indie company at one point but Tencent owns 30% of them now.
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# ? Feb 13, 2024 20:18 |
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That's the point yeah
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# ? Feb 13, 2024 20:18 |
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Indie is a game I liked and was following before you did, but it's not the same now that it's gone full AAA and I don't care for it anymore.
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# ? Feb 13, 2024 20:19 |
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# ? May 31, 2024 04:15 |
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Volte posted:Larian was a bona fide indie company at one point but Tencent owns 30% of them now. Its easier at this point to list the companies not owned by Tencent.
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# ? Feb 13, 2024 20:20 |