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Grand Fromage posted:It's funny how the engine was so terrible for Invisible War but worked great in Thief 3. Worked great for a lot of project of the era, and I clocked probably 10000 hours in Unrealed 2, which is why it's so baffling to me that DXIW makes such a mess of it.
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# ? Feb 10, 2024 23:01 |
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# ? May 16, 2024 18:30 |
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Shumagorath posted:Because the lighting engine was way better than almost any game at the time, but also a massive unmaintainable hairball written by one guy who left / got canned mid-project. Remember how the little statue in the room with the Assassin Pistol shows up as some freaky shadow cast by a knocked-over lamp? I don’t remember anything else in the 00’s doing that. Iw is on the same engine as splinter cell
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# ? Feb 10, 2024 23:16 |
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Thief 3 still has tiny maps compared to the first two, though - but I guess that's to be expected. At least if you use the Sneaky Upgrade to get rid of the loading screens, they feel more properly Thief-like.
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# ? Feb 11, 2024 00:38 |
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site posted:Iw is on the same engine as splinter cell Shumagorath fucked around with this message at 01:39 on Feb 11, 2024 |
# ? Feb 11, 2024 00:43 |
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I'm surprised about how Adam's still tissue paper in MD, even with level 2 armor. I get dropped surprisingly quickly if there's more than one enemy around in a straight firefight, even when I'm trying to use cover.
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# ? Feb 11, 2024 01:07 |
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Shumagorath posted:Thanks; I played Chaos Theory and that was the other hame I recall having awesome shadows (and also StarForce but thankfully that’s since been patched out). Oh chaos theory was ue3, but sc1 and pt were ue2
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# ? Feb 11, 2024 01:14 |
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The bank job in the Samizdat mission was peak Deus Ex. So many ways to go about handling it. I enjoyed every minute of analyzing and planning my operation. Poor bastards need to learn a simple lesson of the world: If there's a ventilation system, Adam Jensen WILL climb through it. My favorite move was going through the security chief's office by cloaking to activate the window tinting, then heading back through the vent and tossing a gas grenade to incapacitate the two people inside (those things have a huge radius!) Sometimes even the dumbest ideas work!
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# ? Feb 11, 2024 17:25 |
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I'm trying Revision, and I'm 100% down to play Deus Ex with a bunch of amateur level changes, because I've played this game enough times that the novelty is worth it. But they appear to have placed bright lights over the entirety of Liberty Island, and it hinders the stealth gameplay and ruins the mood without adding anything. Is the entire mod like this? **wait, does darkness in vanilla even make you harder to detect? Cheston fucked around with this message at 01:54 on Feb 17, 2024 |
# ? Feb 17, 2024 01:49 |
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Yes, the entirety of Revision is like that. There are a lot of changes that seem to have been made with little regard for the atmosphere or gameplay of the original. It is prettier, but it doesn't play as well, and goes for a much more sci-fi feel than DX.
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# ? Feb 17, 2024 01:55 |
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aniviron posted:It is prettier, but it doesn't play as well, and goes for a much more sci-fi feel than DX. The relatively grounded feel of DX's locations was a big part of its appeal for me, and dropping that grounding for IW's more sci-fi style (and because the maps needed to be miniscule) was a real disappointment. Even the prequels tossed this out, although they came out pretty well compared to IW's identity as the awkward teen phase of the series' development.
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# ? Feb 17, 2024 03:37 |
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In the future, we will have grand technological structures like IW's arcologies, but they will look like two rooms separated by a hallway with a loading screen in between
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# ? Feb 17, 2024 03:45 |
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Eason the Fifth posted:🤔 I might be misunderstanding, but I'm taking it from the Norman Vincent Peale quote "Shoot for the moon. Even if you miss, you'll land among the stars" which I don't think is inaccurate? The ambitions of the devs were always greater than the results, but the results were certainly not bad. Shoot for the stars and you might hit the moon makes sense, the other way doesnt, but looks like that was the quote thx norman
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# ? Feb 17, 2024 05:02 |
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After trying every game mode in Revision and that unwelcome Nazi logo in the catacombs my opinion is that it's worth a try but I'll never get back to it, those self indulgent map additions with no regard to the original level designer intent are not worth a second play. Also the HDivided play mode is the best of the lot if you don't feel like trying more than one.
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# ? Feb 17, 2024 06:11 |
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sebmojo posted:Shoot for the stars and you might hit the moon makes sense, the other way doesnt, but looks like that was the quote thx norman A "moonshot" is shorthand for attempting something really difficult and risky but with massive potential upside if it works - like landing on the moon. If you aim for the moon and miss (literally, like an arrow missing a target), at least you'll be up there with the stars (as a corpse floating through space, but alas).
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# ? Feb 17, 2024 06:12 |
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Shumagorath posted:
I’ve got a very similar jacket from the Musterbrand Deus Ex capsule collection, at the time it was very futuristic, now it’s more commonplace.
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# ? Feb 17, 2024 06:19 |
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For real, a lot of sci fi aesthetics don't feel that sci fi anymore. Short of a city up in the sky like Hengsha or something like a weird impractical pyramid like Bladerunner's LA, cyberpunk architecture is just... architecture now. I was actually pretty disappointed with Cyberpunk's Night City. There's more coherence to parts of it I guess -- the buildings go together -- but arcologies aside pluck any building out of that game and I wouldn't bat an eye if I saw it in Seoul. In fact, even some of the arcologies lol.
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# ? Feb 18, 2024 08:25 |
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aniviron posted:Worked great for a lot of project of the era, and I clocked probably 10000 hours in Unrealed 2, which is why it's so baffling to me that DXIW makes such a mess of it. Invisible War & Deadly Shadows were developed for Xbox as well, so memory constraints were also a factor in its very cramped levels. According to a developer on Thief Deadly Shadows, the guy who was supposed to add dynamic lighting to the engine & nothing else, added in a custom per-pixel lighting renderer but also a ton of wonky stuff with performance issues that no-one really noticed until he was fired. By then it was too late to alter the renderer again to fix this. Ion Storm were able to make some slight optimisations for Thief, which was released a bit later. Real time lighting doesn't work great for big outdoor areas in general, so you'd expect some cutbacks. However, Riddick: Escape from Butcher Bay, which came out at the same time, had somewhat large areas with a very similar lighting method to IW/DS on Xbox & PC though, so it is do-able on low amounts of memory. A better optimised engine like the one in Riddick probably would have allowed larger areas with a more Deus Ex/Thief exploration type experience, instead of seeing long loading screens every 20 seconds. Or just sticking with the default UE2 system for development.
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# ? Feb 18, 2024 10:09 |
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That's an insightful link to have dug up, thanks. I have no doubt that the problems were too deeply entrenched to do much about once they were a few months in, but it's always so disheartening to hear "we had to get ready to ship for christmas" filling in the blanks on yet another game that clearly needed a little more time in the oven.
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# ? Feb 18, 2024 10:34 |
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On an unrelated note, I was thinking has any other game sequel pulled the "actually, ALL the endings happened" like DX2?
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# ? Feb 18, 2024 18:00 |
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Item Getter posted:On an unrelated note, I was thinking has any other game sequel pulled the "actually, ALL the endings happened" like DX2? morrowind
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# ? Feb 18, 2024 18:11 |
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Item Getter posted:On an unrelated note, I was thinking has any other game sequel pulled the "actually, ALL the endings happened" like DX2? Daggerfall. The original Resident Evil
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# ? Feb 18, 2024 19:01 |
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Item Getter posted:On an unrelated note, I was thinking has any other game sequel pulled the "actually, ALL the endings happened" like DX2? Dark Souls 2
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# ? Feb 18, 2024 19:58 |
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I have like a gajillion Hypostims and Painkillers so there's no excuse for me to die in a firefight now. I just hit Prague under martial law, and while stealth has served me well so far I'm just looking for excuse to cut loose. Maybe during whatever grand finale there is I'll go completely weapons free.
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# ? Feb 18, 2024 22:44 |
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Grimthwacker posted:I have like a gajillion Hypostims and Painkillers so there's no excuse for me to die in a firefight now. I just hit Prague under martial law, and while stealth has served me well so far I'm just looking for excuse to cut loose. Maybe during whatever grand finale there is I'll go completely weapons free.
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# ? Feb 18, 2024 22:49 |
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you can shoot all the cops later on in the story if you want. e: oh wait you're at the martial law part. you can shoot all the cops now if you want
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# ? Feb 18, 2024 22:51 |
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Shooting rank-and-file cops in this series is one of the dumber roleplaying choices in all of gaming.
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# ? Feb 18, 2024 23:11 |
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in md they are rounding up citizens and putting them in cages in the middle of the street threatening to shoot people if they don't like being in the cages
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# ? Feb 18, 2024 23:18 |
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The difference between a cop and an mj12 trooper is probably their test scores.
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# ? Feb 18, 2024 23:25 |
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I love shooting the police in Mankind Divided, because your boss is watching you do it and he's like, "Nooo, staaaahp!" but you don't ever really actually get in trouble for it, which is really funny.
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# ? Feb 19, 2024 00:36 |
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I absolutely HATED the in-game logic of deciding if you've been shooting at cops; it's based on if anyone saw you and yelled out, ever, and not if you actually pulled a trigger or hurt anyone. So for the subway segment I 100% non-lethal'd it very painstakingly, but apparently one guy saw me and yelled when I was walking into a tunnel so afterwards there was a huge memorial there and Adam's acting all defensive about having murdered them all. SAME THING HAPPENS in the Prague lockdown, someone saw me sneaking on a roof and opened fire, and now everyone (Adam included) acts like there where casualties. It's like the moment in DX1 where your decision to accept nonlethal weaponry unintuitively results in JC bragging about his body count. Same thing, all over again. I don't need that sort of callback! Just put in a real 'did he kill anyone or not' counter, christ!
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# ? Feb 19, 2024 01:50 |
it's a series tradition to half rear end it. they kill Paul if you bail out the window of the apartment. otherwise he is an unstoppable killing machine.
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# ? Feb 19, 2024 02:01 |
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I loved doing the MJ12 attack sequence in GMDX. Paul is no longer invincible and he's only counted as rescued if you actually defeat all the attackers. I'm not used to having to try in Deus Ex
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# ? Feb 19, 2024 02:04 |
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Sir Mat of Dickie posted:I loved doing the MJ12 attack sequence in GMDX. Paul is no longer invincible and he's only counted as rescued if you actually defeat all the attackers. I'm not used to having to try in Deus Ex
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# ? Feb 19, 2024 02:06 |
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Probably.
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# ? Feb 19, 2024 02:24 |
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You absolutely can but it's not that useful on higher difficulty levels, defeating the breaching enemies takes time so it's better to keep most of the grenades for later use.
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# ? Feb 19, 2024 05:55 |
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Serephina posted:I absolutely HATED the in-game logic of deciding if you've been shooting at cops; it's based on if anyone saw you and yelled out, ever, and not if you actually pulled a trigger or hurt anyone. So for the subway segment I 100% non-lethal'd it very painstakingly, but apparently one guy saw me and yelled when I was walking into a tunnel so afterwards there was a huge memorial there and Adam's acting all defensive about having murdered them all. SAME THING HAPPENS in the Prague lockdown, someone saw me sneaking on a roof and opened fire, and now everyone (Adam included) acts like there where casualties. Yeah nonlethal to the game essentially means unseen and it's super jarring in a game built around different approaches. MD was rushed out unfinished though so blame the suits.
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# ? Feb 19, 2024 08:36 |
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By popular demand posted:You absolutely can but it's not that useful on higher difficulty levels, defeating the breaching enemies takes time so it's better to keep most of the grenades for later use. It also helps that GMDX tightens up the combat a bit so clearing the 'Ton is a rather fun little challenge, gives less incentive to cheese it. Plus it gives you an opportunity to show off what you've been doing with the GEP gun Paul gives you to his face; to quote Sunglasses at Night, "...ask for the rocket launcher. Interestingly, Paul approves of this.. the idea that we are going to use it on people has obviously not entered into his darkest dream."
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# ? Feb 19, 2024 09:02 |
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Unfortunately GMDX over-nerfs the WP rockets. I'm performing a war crime here, let me feel like it!
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# ? Feb 19, 2024 09:39 |
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Yeah, it's sad. The "Help I'm on fire" scream in DX is truly something to behold.
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# ? Feb 19, 2024 09:57 |
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# ? May 16, 2024 18:30 |
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I'm thinking of modifying GMDX myself, I probably wont because depression but if anyone got relevant links put them here please. E: gently caress I wasn't even aware of GMDX V10 and GMDX RSD By popular demand fucked around with this message at 12:04 on Feb 19, 2024 |
# ? Feb 19, 2024 11:05 |