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It also replaces the loss condition with the more interesting game-over is only when your dynasty dies out rather than when it ceases to hold land. I'm hoping there's a 100-Days achievement for starting off landless, becoming an emperor, becoming landless again, and then becoming an emperor again.
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# ? Feb 20, 2024 01:55 |
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# ? May 31, 2024 12:08 |
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Magil Zeal posted:The Byzantines are right there on the map and are a major player, and it seems to me one of the primary goals of the upcoming content is to make that different. There are some unique things about Byzantine culture but mostly they just operate as feudals that get early Primogeniture. Which is not very historically accurate (which is meh for me) or interesting (much more important imo). So if this isn't making the "existing game more deep and interesting" at least in intent I guess I'm not getting what you're saying. i'm actually interested in these games mostly from a historical standpoint, and hope paradox makes the byzantines (and others) more realistic because i believe that gives mechanical depth by default. when paradox mechanics don't feel deep it's usually because they haven't spent time on historical research to come up with and design special mechanics, and that's usually only with expansions.
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# ? Feb 20, 2024 04:12 |
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Raenir Salazar posted:For me I'm just not really sure how Paradox can make the gameplay deeper or more interesting, especially not without also hurting balance? I already dislike how popup heavy the game is, especially for multiplayer. i just hope it doesn’t become “move your character icon around the map, click pop ups”
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# ? Feb 20, 2024 08:57 |
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ELTON JOHN posted:i just hope it doesn’t become “move your character icon around the map, click pop ups” That’s what is going to be for sure, I think Travel around, do activities, have events, get things (gold, armies, claims). Question is if they are going to be able to make that fun anyway
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# ? Feb 20, 2024 11:15 |
Moving stuff on the map and clicking popups are already the only two gameplay mechanics. Well there's also choosing options from a menu to give you more pop ups to click on
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# ? Feb 20, 2024 11:36 |
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Fundamentally these are all games about moving things on maps and clicking popups, if that's getting stale I have bad news the fun has always been in the context
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# ? Feb 20, 2024 13:27 |
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Just finished a WC in one year Writeup here: https://www.reddit.com/r/CrusaderKi...web2x&context=3 Honestly I'm just happy to finish this before the dlc drops.
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# ? Feb 20, 2024 13:29 |
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Dallan Invictus posted:Fundamentally these are all games about moving things on maps and clicking popups, if that's getting stale I have bad news I meant more a series of pop up events, since a lot of things that currently take up time (managing counsellors, managing marriages, construction, a lot of the decisions and activities) only make sense in the context of a landed noble. so they’ll have to introduce and entirely new series of activities and choices adapted to wandering around the map
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# ? Feb 20, 2024 13:39 |
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scaterry posted:Using the custom ruler exploit, we can place 100 copies of the trait "dull", Kinda stopped reading there, sorry.
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# ? Feb 20, 2024 13:53 |
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Serephina posted:Kinda stopped reading there, sorry. If it helps, you can do the run without the custom ruler exploit. You would use cynical + apostate for cheap conversions, and attraction opinion to replace the inflated diplomacy. It would involve rerolling your character like a hundred times so they start with diplomatic and intrigue lifestyle points, which is why I didn't do it
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# ? Feb 20, 2024 14:04 |
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Haven't played in a while. Is the allied enemy AI still awful? Last I played they would just do their own terrible, mercurial thing then ultimately just wonder off from the war without even a notification. It felt like I was playing lemmings, but there was some malice behind it.
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# ? Feb 20, 2024 14:27 |
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https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-145-legends-legitimacy.1624620/ I cannot wait to play this, so much good stuff.
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# ? Feb 20, 2024 14:39 |
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wit posted:Haven't played in a while. Is the allied enemy AI still awful? Last I played they would just do their own terrible, mercurial thing then ultimately just wonder off from the war without even a notification. It felt like I was playing lemmings, but there was some malice behind it. It's better but still not great. It at least gives the sense more of the time that they're doing what they think will help the war most, instead of "I have no idea what they're doing or why." And they're better at contributing overall, which makes it slightly less frustrating. But I still wouldn't rely on them for anything other than being additional meat.
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# ? Feb 20, 2024 15:18 |
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The AI is awful at war in general. They'll have a place sieged down like 90% of the way and abandon it to go chase an army. They'll also wonder around enemy territory taking constant attrition.
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# ? Feb 20, 2024 15:25 |
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Legends of the Dead looks good so far, perhaps game will feel less stale on an emperor level if I will be able to go on an 'adventure' as a non-Norse ruler. I wonder whether it is one-time per ruler or one-time per dynasty/game. Hopefully there will be also more internal strife due to (il)legitimacy.
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# ? Feb 20, 2024 15:25 |
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Tatsuta Age posted:who gives a poo poo about any religious changes that aren't letting me be antipope yet. this is insane it was in ck2 forever! 👆 wit posted:Haven't played in a while. Is the allied enemy AI still awful? Last I played they would just do their own terrible, mercurial thing then ultimately just wonder off from the war without even a notification. It felt like I was playing lemmings, but there was some malice behind it. That’s actually a good idea for there to be a pop up if your ally starts or defends from another war. Something like “to my ally [player character], events at home are giving me heartburn and we gotta dip, sorry” Re the dlc, it’s pretty clear legitimacy is an answer to the problem of vassal opinion being easily won. It seems to take those opinions and among other contributing factors affect things that previously only cost prestige. Not even having seen it in action yet though I’m coming around to the idea that it’s not just another manna counter.
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# ? Feb 20, 2024 16:11 |
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I wish there was like a way of setting up internal family politics, like family traditions or more granular inheritance or something. Like "No landed children marrying someone in a way that would cause the title passing out from the family; and anyone who marries someone in a way that would cause this are skipped for succession and legally dead (ala British succession)". Insofar as I like to play a certain way, where as the King/Emperor I want to do a variant of North Korea where its *only* my family in every landed position. But this is like herding cats because either they accept a marriage offer that could cause the title to pass from the family or worse be inherited into a different realm; or someone marries this way but they end up inheriting. I'd like the Japanese thing where someone can take your family name when they marry in, and set it up so this has to happen instead. Matrilineal marriages only solve a small subset of the problem.
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# ? Feb 20, 2024 16:35 |
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Tatsuta Age posted:who gives a poo poo about any religious changes that aren't letting me be antipope yet. this is insane it was in ck2 forever! Form a schism with you as the head of religion, while singing this: https://youtu.be/FxxhAS16vB0
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# ? Feb 20, 2024 16:37 |
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It would be really cool if they added a decision to reunite the Breton kingdoms of Cornwall, Wales, and Armorica through a legend. Like when you fire that decision, Brittany, Wales, Cornwall, and Armorica split off from the UK/Europe and drift out past Ireland and form a new Breton island like Bro Waroc'h or something like that.
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# ? Feb 20, 2024 17:10 |
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scaterry posted:
what the gently caress how long did this take you in irl hours? Just to execute, not even including all of the planning I'm sure you had to do
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# ? Feb 20, 2024 17:46 |
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wit posted:Haven't played in a while. Is the allied enemy AI still awful? Last I played they would just do their own terrible, mercurial thing then ultimately just wonder off from the war without even a notification. It felt like I was playing lemmings, but there was some malice behind it. it's still pretty bad, and they cannot handle a really large war with lots of attackers and defenders, especially something like a crusade. they barely assist you in battles even if it is happening nearby, though on that front it is better than before. SlothBear posted:https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-145-legends-legitimacy.1624620/ i honestly don't like the table thing, detailed maps like that aren't really historically accurate. geworfenheit fucked around with this message at 21:31 on Feb 20, 2024 |
# ? Feb 20, 2024 21:22 |
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Fajita Queen posted:what the gently caress I've been planning it since like Legacy of Persia released. I started actually executing around the dlc announcement, which got me to stop procrastinating (February 8th or so)
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# ? Feb 20, 2024 22:09 |
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I'm outing me as a Byzantium fanboy, but I really care much more about the Byzantine Empire changes promised to us than the legitimacy and legacy stuff. Not that it's bad, Holy Fury's bloodlines in CK2 were really cool, and an overall system tracking your legitimacy in the eyes of your vassals is a good thing. And some of the legend stuff looks nice, too. Getting a Viking conquest CB is a great concept. But all these things are far less exciting than the Byzantine overhaul, so I was a little bit disappointed with the dev diary.
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# ? Feb 21, 2024 01:07 |
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I wish there were traits beyond Ambitious/Content like Loyalist/Malcontent. An ambitious loyalist is someone who wants to advance their career and power but generally has your back as long as you continue to give them rewards for their service (and get much happier as a result), but your Malcontent Starscream-esque vassal if ambitious is always gunning for your throne. It'd be neat if some traits could even be secret/hidden, you can figure these out using your spymaster or via events and so on because its weird to me if you could know and immediately work to neuter the Roose Bolton's of your realm.
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# ? Feb 21, 2024 01:21 |
scaterry posted:
All i can say is Inshallah Actually i wanna see what happens if you just let the game run for the rest of the time. What does this world turn into after your character dies. Hihohe fucked around with this message at 02:28 on Feb 21, 2024 |
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# ? Feb 21, 2024 02:25 |
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Hihohe posted:All i can say is frms_benni has a video here where he shows off something similar: https://www.youtube.com/watch?v=3Z9CbxcxpZI The writeup also has a link to the save if you want to simulate it. I’m probably going to push for a one faith, possibly more
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# ? Feb 21, 2024 04:48 |
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Torrannor posted:I'm outing me as a Byzantium fanboy, but I really care much more about the Byzantine Empire changes promised to us than the legitimacy and legacy stuff. Not that it's bad, Holy Fury's bloodlines in CK2 were really cool, and an overall system tracking your legitimacy in the eyes of your vassals is a good thing. And some of the legend stuff looks nice, too. Getting a Viking conquest CB is a great concept. The Byzantium overhaul isn't coming until the second big DLC of the year, so I imagine we won't be hearing any more about that until we get closer to that release date in Q3.
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# ? Feb 21, 2024 07:02 |
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SlothBear posted:The Byzantium overhaul isn't coming until the second big DLC of the year, so I imagine we won't be hearing any more about that until we get closer to that release date in Q3. Oh, I missed that. But if landless play comes with the first DLC, I'll be happy, too.
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# ? Feb 21, 2024 08:20 |
No landless gameplay is also in the second one
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# ? Feb 21, 2024 08:21 |
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I wonder if it'll be fake landless like ck2 republics where you still had your dynasty manor barony, or if it will truly be titleless.
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# ? Feb 21, 2024 18:32 |
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The steam page mentions a family estate for at least the Byzantine landless gameplay, but unknown if that also applies to adventurers.
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# ? Feb 21, 2024 18:53 |
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Adventurers will live in a boat
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# ? Feb 21, 2024 18:55 |
LIVING IN A CARAVAN DOWN BY THE RIVER
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# ? Feb 21, 2024 18:57 |
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DLC page also mentions travelling on the map (even multiple generations) until you might decide to settle
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# ? Feb 21, 2024 19:32 |
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Now that's making me think it's setting the stage for a nomad focused dlc next year.
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# ? Feb 21, 2024 19:33 |
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Finished a succesful "The Ummayaad strikes back" run with an added "Iberia or Iberia" and "What nepotism?" and man, I have no wish to play muslim rulers for a while. The dynasty bloated to have 500+ members and it became tedious. Less about characters creating stories, more about clicking the same icons over and over. Once you cross a certain threshold in empire size, the amount of small micro-decisions required keep up became so overwhelming I could no longer manage Game, could you perhaps stop bombarding me with "x wants a divorce, grant divorce?" notifications literally every second. I'm already dealing with your "you need another tax collector" every other year: I will "remember to visit your royal court!" later ... I know that the Camel's buttcheek accolade is lacking a successor again I know I've got like ...10 inactive ones I figure it later I really need to focus on forging alliance with these 10+ unhappy cousins (who are partially unhappy because I won't let them have their divorces) and their factions .... ...Yes, game , I am aware that my retinues are not linked to any holding, again, but this antagonistic succession isn't doing me any favors after a cross-map migration (and the house unity keeps dropping because it seems everyone is trying to divorce each other) and oh god can someone else please educate my +15 children (of a ruler who is shy, disfigured, and asexual) I just can't bother I am busy rn my third uncle is trying to assassinate me while the 2nd and 4th are about to rebel and no for the last time, you can't have my great-grand-fathers poetry collection, second aunt in Galicia, piss off. No, you can't have a divorce! So. That was what it was like at the end of the run. Nothing but pressing the same buttons, repeating the same actions and seeing the same notifications, repeatedly. Non-stop divorce requests, accolades and retinues being inactive because having to repeatedly check and fix them was more work upon work and I kept forgetting as I was being bombarded with events and notifications. Can you not automate any of this somehow, please?? Goatson fucked around with this message at 20:42 on Feb 21, 2024 |
# ? Feb 21, 2024 20:37 |
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Really wish this landless system came with a rework of the military system where you called vassal's MaA into wars or got access to their cultural unit types. Especially for a Byz expansion imagine how cool it'd be if you could invite like, landless turcomans to roam your lands and they cause shitloads of problems but give you horse archers
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# ? Feb 21, 2024 22:07 |
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Hell, there might finally be a way to represent mamlukes and gulams
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# ? Feb 21, 2024 22:08 |
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Raenir Salazar posted:I wish there were traits beyond Ambitious/Content like Loyalist/Malcontent. An ambitious loyalist is someone who wants to advance their career and power but generally has your back as long as you continue to give them rewards for their service (and get much happier as a result), but your Malcontent Starscream-esque vassal if ambitious is always gunning for your throne. Hard agree to all of this, especially the "traits shouldn't be known to you unless they take an action related to them."
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# ? Feb 22, 2024 20:49 |
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# ? May 31, 2024 12:08 |
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Moon Slayer posted:Hard agree to all of this, especially the "traits shouldn't be known to you unless they take an action related to them." Heck it'd be kinda neat if it was randomized. Like you can know they're ambitious but miss out on them being Loyalist, so you imprison them on faulty info.
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# ? Feb 22, 2024 21:20 |