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Does the spear lock on to objectives? Like the detector tower?
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# ? Feb 24, 2024 02:31 |
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# ? Jun 13, 2024 06:14 |
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bandaid.friend posted:I've been bringing a Spear along to red level missions, and I want to like it but the lock on just doesn't go a lot of the time. I'll be aiming at a tank or titan in full view and the little triangle won't appear or it won't turn green. How can I make this work better? Just take 110s imo
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# ? Feb 24, 2024 02:37 |
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They need to rework or just plain get rid of the various fog and dust cloud effects that can be a level condition, they are not fun to deal with at all Also really dumb that the timer based reinforcements you have once you run out of regular ones will only bring back a single Helldiver instead of everyone who's dead, that or at least reduce the cool down to something more reasonable
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# ? Feb 24, 2024 02:41 |
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drrockso20 posted:Also really dumb that the timer based reinforcements you have once you run out of regular ones will only bring back a single Helldiver instead of everyone who's dead, that or at least reduce the cool down to something more reasonable Nah, if you run through all 20 reserve reinforcements before a mission's over then you need to reevaluate something. The timer is just there if you manage to clutch something out, not give you a pat on the back for loving up.
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# ? Feb 24, 2024 02:48 |
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For a new player should I stick to easy missions until I level up? I usually try to play these games on the hardest difficulty, but I realize my newbie character would need to get tougher. Would I be too much a liability to other experienced players if I joined in on tougher missions? I'm watching a bunch of youtube videos for Helldivers 2 tips to get myself trained offline first. Also, does the game play well with mouse/keyboard, or better on the controller? I completed EDF 5 recently on Hardest/Inferno difficulties as Fencer class on the PC, but I used the Xbox controller.
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# ? Feb 24, 2024 02:53 |
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nnnotime posted:For a new player should I stick to easy missions until I level up? I usually try to play these games on the hardest difficulty, but I realize my newbie character would need to get tougher. Would I be too much a liability to other experienced players if I joined in on tougher missions? I'm watching a bunch of youtube videos for Helldivers 2 tips to get myself trained offline first. I find KBM better for this game. You unlock higher difficulties by completing the previous ones, so give them a try! Solo-play I kind of cap out at Medium, but I jumped into a Helldiver difficulty mission accidentally when joining a friend as a level 8 and held my own - even if you can't tackle the bigger enemies you're helping by clearing out the chaff and giving breathing room for dropping down strategems.
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# ? Feb 24, 2024 03:03 |
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drrockso20 posted:They need to rework or just plain get rid of the various fog and dust cloud effects that can be a level condition, they are not fun to deal with at all they're cool actually imo nnnotime posted:For a new player should I stick to easy missions until I level up? I usually try to play these games on the hardest difficulty, but I realize my newbie character would need to get tougher. Would I be too much a liability to other experienced players if I joined in on tougher missions? I'm watching a bunch of youtube videos for Helldivers 2 tips to get myself trained offline first. the difficulties are locked until you complete an operation on the earlier tier so you should just do the hardest ones available until you start running into situations where you're completely unhelpful. i assume for 90% of players that's going to be any significant number of armored enemies.
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# ? Feb 24, 2024 03:04 |
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drrockso20 posted:They need to rework or just plain get rid of the various fog and dust cloud effects that can be a level condition, they are not fun to deal with at all
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# ? Feb 24, 2024 03:04 |
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i will never tire of seeing the dogbrained opinions about aspects of the game that make the game what it is
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# ? Feb 24, 2024 03:06 |
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turn off the TV posted:they're cool actually imo Yeah I had an amazingly moody mission on Draupnir this morning. Thick fog.
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# ? Feb 24, 2024 03:06 |
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https://x.com/helldiversalert/status/1760966197854572797?s=61&t=fWsm-upldseXptBaVlet9Q
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# ? Feb 24, 2024 03:08 |
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skaianDestiny posted:Nah, if you run through all 20 reserve reinforcements before a mission's over then you need to reevaluate something. The timer is just there if you manage to clutch something out, not give you a pat on the back for loving up. The problem is it's the bad kind of punishing, where the price the player pays is being made to sit around doing nothing till both the reinforcement cool down ends and hopefully they get chosen to respawn if multiple people are dead, which just leads to people quitting once they realize this Like I'd honestly much rather just get an immediate mission failed on running out of reinforcements instead
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# ? Feb 24, 2024 03:10 |
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nnnotime posted:For a new player should I stick to easy missions until I level up? I usually try to play these games on the hardest difficulty, but I realize my newbie character would need to get tougher. Would I be too much a liability to other experienced players if I joined in on tougher missions? I'm watching a bunch of youtube videos for Helldivers 2 tips to get myself trained offline first. I'd recommend a difficulty 3 to 5 to start just to get your first level and fill out all 4 stratagem slots, then start increasing it by 1 as you unlock them until you feel you hit a brickwall, the playerbase, like every 4 player co-op pve game in existence, gets chiller players the higher you go up that make the missions overall easier.
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# ? Feb 24, 2024 03:13 |
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It’s in order of who died actually
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# ? Feb 24, 2024 03:13 |
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The fog/dust is treacherous and I love it. it's moody as hell and actually affects the gameplay which is exactly what i want to see from environmental modifiers.
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# ? Feb 24, 2024 03:14 |
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veni veni veni posted:The fog/dust is treacherous and I love it. Did my friends' first Bile Titan mission last night in dense fog and man the sight of that thing coming out of the fog is just so unbelievably cool.
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# ? Feb 24, 2024 03:15 |
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veni veni veni posted:The fog/dust is treacherous and I love it. it's moody as hell and actually affects the gameplay which is exactly what i want to see from environmental modifiers. In one of my first missions I had completely clear weather until a volcano errupted in the distance, and in a short few minutes the sun was blotted out and the sky covered in thick clouds of ash. It was metal af.
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# ? Feb 24, 2024 03:16 |
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ijyt posted:In one of my first missions I had completely clear weather until a volcano errupted in the distance, and in a short few minutes the sun was blotted out and the sky covered in thick clouds of ash. It was metal af. That sounds neat, what planet?
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# ? Feb 24, 2024 03:20 |
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Do environmental modifiers increase rewards in anyway? the Crimseca bug planet has no modifiers which is what I've been running when I don't want to deal with 0 visibility or 10 minute stratagem cooldowns.
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# ? Feb 24, 2024 03:20 |
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drrockso20 posted:They need to rework or just plain get rid of the various fog and dust cloud effects that can be a level condition, they are not fun to deal with at all drrockso20 posted:The problem is it's the bad kind of punishing, where the price the player pays is being made to sit around doing nothing till both the reinforcement cool down ends and hopefully they get chosen to respawn if multiple people are dead, which just leads to people quitting once they realize this
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# ? Feb 24, 2024 03:21 |
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Galaga Galaxian posted:That sounds neat, what planet? Gosh I'm not really sure, it was a week ago so it's long been liberated, one of the bug ones in the middle ring.
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# ? Feb 24, 2024 03:23 |
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Idg how they pulled off so much biome diversity. it's impressive. They all look great too.
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# ? Feb 24, 2024 03:24 |
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Happy Noodle Boy posted:https://x.com/helldiversalert/status/1760966197854572797?s=61&t=fWsm-upldseXptBaVlet9Q pro click this is a slapstick physical comedy game masquerading as a squad-based pve sci fi shooter
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# ? Feb 24, 2024 03:29 |
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I am looking forward to urban environments being added.
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# ? Feb 24, 2024 03:29 |
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Insert name here posted:Pretty sure it's because it's implicit from the category, so they didn't put it into the stat card. Nah, the Scorcher is in the category and has the tag. The Dominator just isn't explosive.
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# ? Feb 24, 2024 03:29 |
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drrockso20 posted:They need to rework or just plain get rid of the various fog and dust cloud effects that can be a level condition, they are not fun to deal with at all lol where did you find this opinion
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# ? Feb 24, 2024 03:31 |
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MonsterEnvy posted:I am looking forward to urban environments being added. Is that announced or just wishful thinking? I really want to see that too. really just want more/bigger man made structures to break up the wilderness a bit.
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# ? Feb 24, 2024 03:32 |
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bandaid.friend posted:I've been bringing a Spear along to red level missions, and I want to like it but the lock on just doesn't go a lot of the time. I'll be aiming at a tank or titan in full view and the little triangle won't appear or it won't turn green. How can I make this work better? What the Spear will or won't lock onto is something of a mystery. It will happily lock onto and kill Automaton spawners and kill them - but it has to see some / most of the bottom of the building. Same for most other targets. Having higher ground will help, and looking down the sight can also help. It seems to have a ton of trouble locking cannon turrets for no real reason. And it'll lock scout striders but never devastators which is also ??? My advice is wait for a patch.
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# ? Feb 24, 2024 03:33 |
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veni veni veni posted:The fog/dust is treacherous and I love it. it's moody as hell and actually affects the gameplay which is exactly what i want to see from environmental modifiers. To a degree I agree but there's a point where it is just too much, at the very least it should impact the enemy's ability to see and detect you just as much as it does you
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# ? Feb 24, 2024 03:34 |
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veni veni veni posted:Is that announced or just wishful thinking? I really want to see that too. really just want more/bigger man made structures to break up the wilderness a bit. Just wishful that I think is coming, like the Enemy Masters should come as well too.
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# ? Feb 24, 2024 03:37 |
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drrockso20 posted:To a degree I agree but there's a point where it is just too much, at the very least it should impact the enemy's ability to see and detect you just as much as it does you boy have i got news for you
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# ? Feb 24, 2024 03:37 |
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drrockso20 posted:To a degree I agree but there's a point where it is just too much, at the very least it should impact the enemy's ability to see and detect you just as much as it does you
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# ? Feb 24, 2024 03:41 |
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veni veni veni posted:Is that announced or just wishful thinking? I really want to see that too. really just want more/bigger man made structures to break up the wilderness a bit. The first game eventually hit urban areas and had enemy home world raids so I reckon they're working on it for the future. drrockso20 posted:To a degree I agree but there's a point where it is just too much, at the very least it should impact the enemy's ability to see and detect you just as much as it does you It does already E: armour and the upgrade that improves radar detection are really good for these kinds of missions
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# ? Feb 24, 2024 03:44 |
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Admittedly might be because it was a bug mission and not really helped by it being my first proper Challenging mission, so we kept stumbling into a bunch of Chargers
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# ? Feb 24, 2024 03:45 |
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turn off the TV posted:boy have i got news for you I have such mixed feelings about getting further justifications for loving fortified perk armor, while the guy in light scout is annihilated by rockets in the fog. "Wow that stealth perk sure helped huh? I would not be surprised if it is supposed to be effectively smoke bombs everywhere, but much like the game forgets hills are not things they should spawn your pod inside of, it might forget that too. (I have stopped assuming wacky spore puff plants will provide any cover for escape after too many shots to the back of the head). Section Z fucked around with this message at 03:51 on Feb 24, 2024 |
# ? Feb 24, 2024 03:48 |
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Do armour ratings work yet? I'm still rolling with light +throw or medium explosive resist 99% of the time
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# ? Feb 24, 2024 03:50 |
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JBP posted:Do armour ratings work yet? I'm still rolling with light +throw or medium explosive resist 99% of the time not yet
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# ? Feb 24, 2024 03:57 |
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The fog and dust is actually awesome but the severe rainstorms are my favourite.
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# ? Feb 24, 2024 03:58 |
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Section Z posted:I have such mixed feelings about getting further justifications for loving fortified perk armor, while the guy in light scout is annihilated by rockets in the fog. concealment is not cover bots will happily continue firing on your last know position even if they've lost visual on you
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# ? Feb 24, 2024 04:03 |
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# ? Jun 13, 2024 06:14 |
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Yeah, the atmospheric effects are great. Was playing a night bug mission on a desert planet I think that was just completely pitch black and we couldn't see anything. Really made finding the hatcheries difficult as hell. The light stealth armor was pretty useful to sneak around and drop an SEAF mini nuke on the hatchery while my teammates wrangled a bug hole.
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# ? Feb 24, 2024 04:04 |