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Also fog doesn't stop sound. So stop sprinting everywhere.
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# ? Feb 24, 2024 04:05 |
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# ? May 26, 2024 08:33 |
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Supposedly they also reduce the sightlines of enemy patrols and guards. In places where I've encountered Cannon Turrets in bot space, I've been able to kill it with a direct precision strike by extrapolating from its angle from center of map. The Destroyer is always hovering over the center of map, and by putting beacon on the cannon turret's base just so, it's able to strike and kill it.
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# ? Feb 24, 2024 04:07 |
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Huszsersvn posted:Supposedly they also reduce the sightlines of enemy patrols and guards.
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# ? Feb 24, 2024 04:10 |
hey mom its 420 posted:ah ok will try that. if I remember correctly holding down just gave me the radial menu where I had the option to drop the supply pack but I don't remember seeing the option to supply myself. i'll take another look Quickly tap down on the D pad, don't hold down on the D pad. Grimnarsson posted:There is no team killing, there's just collateral damage! There is no team killing or collateral damage, there is only Failure to Yield Right of Way to Democracy. Democracy always has the right of way, citizen!
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# ? Feb 24, 2024 04:17 |
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The atmospheric fog is metal af, it’s also handy for choosing to extract yourself from bad situations your random lobby players have got you into. Let them aggro the entire map, you just wander off do the objectives and grab the super rares uncontested. Huge W
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# ? Feb 24, 2024 04:36 |
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Lol
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# ? Feb 24, 2024 04:38 |
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has it been confirmed the Evacuation missions are bugged somehow or are they an infinite spigot of robots on purpose? once the enemy gets momentum it's near-impossible to get it back
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# ? Feb 24, 2024 04:42 |
One thing I hate that I keep dealing with in pubbie games is when there's one guy who runs every mission like it's a speed run while the whole team just straggles behind and everyone is dying over and over because there's a giant swarm of bugs following in our wake, but you can't stop to kill any of them or else you're left behind and dead.
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# ? Feb 24, 2024 04:59 |
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Oxxidation posted:has it been confirmed the Evacuation missions are bugged somehow or are they an infinite spigot of robots on purpose? once the enemy gets momentum it's near-impossible to get it back Pretty sure they're supposed to be like that. A pro-tier tactic is to split up and have like half your team outside the base wrecking poo poo while like 1 or 2 stay quiet and evac the civilians.
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# ? Feb 24, 2024 05:02 |
I've never really had problems on the evac missions. They usually are kind of a tough, but not like impossible. Maybe I've just been lucky?
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# ? Feb 24, 2024 05:06 |
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Oxxidation posted:has it been confirmed the Evacuation missions are bugged somehow or are they an infinite spigot of robots on purpose? once the enemy gets momentum it's near-impossible to get it back The point of evacuation missions is, I think, to keep the momentum. But if you bring the right gear and strategy you totally can get the momentum back even from a pretty bad situation, or at least enough to push another few batches of folks over the finish line. It usually involves drawing the enemy's off somewhere else to fight.
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# ? Feb 24, 2024 05:07 |
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I dunno. I tried a level 7 or 8 evac by joining someone from the HD2 psn group and hoo-boy it did not go well. Edit: we all had smoke and poo poo, so it started mostly fine, but it eventually ended with us just getting overrun completely with at least 4 hulks and 2 tanks just chilling in the evac area dog nougat fucked around with this message at 05:13 on Feb 24, 2024 |
# ? Feb 24, 2024 05:11 |
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dog nougat posted:I dunno. I tried a level 7 or 8 evac by joining someone from the HD2 psn group and hoo-boy it did not go well. Evac is messed up because the enemies spawn like dead center of the base
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# ? Feb 24, 2024 05:17 |
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raverrn posted:Nah, the Scorcher is in the category and has the tag. The Dominator just isn't explosive.
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# ? Feb 24, 2024 05:38 |
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Insert name here posted:Scorcher is in the "Energy-Based" category (or at least it should be based on the warbond page; I can't confirm this in the armory until I get another ~275 medals). You are correct. I don't know what ravern is talking about.
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# ? Feb 24, 2024 05:51 |
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i hope that some day i will be able to complete a hard operation without the host kicking me before the last mission
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# ? Feb 24, 2024 07:04 |
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Are maps procedurally generated or designed? Because it’s super hard to make good procedurally generated urban maps and the map variety I’ve seen has been super solid if they are designed.
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# ? Feb 24, 2024 07:12 |
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Tom Tucker posted:Are maps procedurally generated or designed? Because it’s super hard to make good procedurally generated urban maps and the map variety I’ve seen has been super solid if they are designed. They're procgen. You'll eventually start recognizing the same bits of terrain across various planets
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# ? Feb 24, 2024 07:16 |
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Encountered these dudes on a bug mission. Like just run to the evac guys, it's just around the wall.
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# ? Feb 24, 2024 07:21 |
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Pictured: helldiver has an opportunity to do the funniest thing ever
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# ? Feb 24, 2024 07:25 |
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So I'm starting to love the AP liberator. Yes it does less damage per shot, but it feels so good to just shoot the armored bugs in the head (until you break the head and it still gets a lunge or two in before it does because of its distributed nervous system). It also tears up robots once you get some practice with it. Yeah it struggles with the trash bugs (or at least struggles with ammo conservation with them) due to its lower damage and it being on burst fire by default but it makes bigger stuff a lot easier. The kicker is that it's got the DMR's sight and when aiming down the scope it's laser accurate and basically becomes another DMR. Falling in love with the grenade launcher too. It absolutely shreds the chunky bots, especially when mixed with the ROF you can put out to saturate an area.
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# ? Feb 24, 2024 07:25 |
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So far nothing feels satisfying or powerful against armored bugs. Autocannon, one-shot, recoilless, they all just seem to ping off armored guys and I don't know what I am supposed to be doing to actually be effective against them.
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# ? Feb 24, 2024 07:26 |
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Tom Tucker posted:Are maps procedurally generated or designed? Because it’s super hard to make good procedurally generated urban maps and the map variety I’ve seen has been super solid if they are designed. Sometimes you notice fine details changing. Like loot cargo containers being replaced by rubble or water hole. Or supply spot replaced with an IOU. Or a... huh... I can't actually remember any cases of 'oh it is different this time' being good or interesting?
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# ? Feb 24, 2024 07:27 |
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homeless snail posted:Pictured: helldiver has an opportunity to do the funniest thing ever traitors identified.
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# ? Feb 24, 2024 07:27 |
If any of you are as lame as me and want to quickly farm up a bunch of super credits solo or something I highly recommend the lowest tier of difficulty defense missions. They're really easy to clear, the bots stop spawning in obscenely once you clear it, and there's a good few PoI around the map that are really easy to find. But again, it's just lame solo farming.
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# ? Feb 24, 2024 07:37 |
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GlyphGryph posted:The point of evacuation missions is, I think, to keep the momentum. But if you bring the right gear and strategy you totally can get the momentum back even from a pretty bad situation, or at least enough to push another few batches of folks over the finish line. It usually involves drawing the enemy's off somewhere else to fight. I think the last point is the part that nobody (myself included) gets. The enemy waves just ramp up so drat fast it's impossible to just fight in the base and play crossing guard like you can with up to level 4 Challenge. I've hit a brick wall at Challenge 5 on any of these missions no matter where they are with at least the bots. Maybe the bugs aren't so bad in this case.
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# ? Feb 24, 2024 07:43 |
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AlternateAccount posted:So far nothing feels satisfying or powerful against armored bugs. Autocannon, one-shot, recoilless, they all just seem to ping off armored guys and I don't know what I am supposed to be doing to actually be effective against them. Autocannon blows through those hive guardian's armor and brood commanders like a hot knife through butter? Are you shooting at their feet or something for splash damage?
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# ? Feb 24, 2024 07:48 |
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Man, I really want to like the JAR-5 Dominator! I spent so many medals getting to it! It just feels like it has too much lag or whatever, too much time before the little circle actually lines up with your crosshairs. And too much recoil, too, so the next round never goes where it should. I end up being better at skull-shotting armored robots with the Breaker just cause the rounds go where I point them. Maybe I should try the burst fire? Should I use the 1st person sights or just the 3rd person aiming?
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# ? Feb 24, 2024 07:58 |
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Alkydere posted:So I'm starting to love the AP liberator. Yes it does less damage per shot, but it feels so good to just shoot the armored bugs in the head (until you break the head and it still gets a lunge or two in before it does because of its distributed nervous system). It also tears up robots once you get some practice with it. Yeah it struggles with the trash bugs (or at least struggles with ammo conservation with them) due to its lower damage and it being on burst fire by default but it makes bigger stuff a lot easier. The kicker is that it's got the DMR's sight and when aiming down the scope it's laser accurate and basically becomes another DMR.
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# ? Feb 24, 2024 08:01 |
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I like the 1st person aiming tbh.
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# ? Feb 24, 2024 08:01 |
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Phenotype posted:Man, I really want to like the JAR-5 Dominator! I spent so many medals getting to it! It just feels like it has too much lag or whatever, too much time before the little circle actually lines up with your crosshairs. And too much recoil, too, so the next round never goes where it should. I end up being better at skull-shotting armored robots with the Breaker just cause the rounds go where I point them. Maybe I should try the burst fire? Should I use the 1st person sights or just the 3rd person aiming? Crouch or lay down when you shoot it and becomes WAY snappier. It's a big heavy gun so it kind of lags behind your aimpoint more than most others - crouching and proning makes it way more responsive. I usually end up shooting it in FPS mode if I'm sniping bots, but for magdumps (vs berserkers usually) it's all hipfire.
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# ? Feb 24, 2024 08:01 |
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Section Z posted:This is really cool, and I am going to immediately forget it while having to dial my desired strat literally eleven times until I get it due to randomizers. Don't need to worry when all you have is 380,120,500 and orbital laser
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# ? Feb 24, 2024 08:03 |
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Found out the break action shotgun has an alt fire mode that makes it shoot both barrels at once, making it a doom super shotgun. still not worth picking up ever, but neat.
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# ? Feb 24, 2024 08:10 |
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I had the funniest bug tonight. We were prepping for evac on a hard icbm mission and we spent the time clearing the map. Last airstrike was in the hand of a friend and he got knocked over and it took us all out. We respawned back in and three of us went to grab the specimens, while our 4th entered the ship. Instead of starting a countdown it immediately took off leaving 3 of us there and we got no specimens and we couldn't stop laughing. All 3 of us on the victory screen were doing finger guns off on the side. 10/10, no notes.
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# ? Feb 24, 2024 08:16 |
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Insert name here posted:Just FYI, the burst fire is a burst limiter; it works just like full-auto but cuts you off at the burst limit. You absolutely can just tap out single shots even on burst. Oh? Interesting. Also I played a quick couple of missions and decided to see what customizable firemodes the AP-Liberator has. The scope has a zoom! I should have known considering it's got the DMR scope but I barely played with that. That makes sniping even better with the thing.
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# ? Feb 24, 2024 08:37 |
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How does sos beacons work. I just had a game where I dropped in solo, deployed beacon and got 3 other players to do a mission series with, great. After we finished though two of them left. I started up another series with the one remaining player, but when we started I couldn't use sos beacon and nobody else joined. So we were stuck as two and eventually got overwhelmed by bots at 27/30 civies rescued. Really annoying as I'm sure we'd have won with one more person but I couldn't figure out how to get that to happen.
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# ? Feb 24, 2024 08:43 |
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AlternateAccount posted:So far nothing feels satisfying or powerful against armored bugs. Autocannon, one-shot, recoilless, they all just seem to ping off armored guys and I don't know what I am supposed to be doing to actually be effective against them. Their "weakpoint" at the back only takes 10% damage from bullets, but exposed leg flesh takes 100%, so they die super fast that way. As for stuff like hiveguards, you can just autocannon/grenade launcher/railgun them down no problem.
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# ? Feb 24, 2024 08:46 |
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CainFortea posted:Autocannon blows through those hive guardian's armor and brood commanders like a hot knife through butter? Are you shooting at their feet or something for splash damage? He probably means Chargers which are indeed way too chunky for how common they can be once you hit 4 or higher
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# ? Feb 24, 2024 08:52 |
drrockso20 posted:He probably means Chargers which are indeed way too chunky for how common they can be once you hit 4 or higher Someone upthread said tanks were the equivalent of chargers which could not be right because I think the most tanks I've ever seen at once is two. Two tanks. I've been tackled by no less than five chargers before.
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# ? Feb 24, 2024 08:55 |
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# ? May 26, 2024 08:33 |
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wilderthanmild posted:One thing I hate that I keep dealing with in pubbie games is when there's one guy who runs every mission like it's a speed run while the whole team just straggles behind and everyone is dying over and over because there's a giant swarm of bugs following in our wake, but you can't stop to kill any of them or else you're left behind and dead. I've had that except the person is also loudly complaining the entire time that everyone else is stupidly fighting. You are supposed to creep into a heavy bot outpost crouching or crawling the entire time and hit all 4 factories with grenades before vaulting over a wall and running 250m in a straight line without looking back until you reset aggro and whatever was chasing you got so far away from it's spawn it runs back. Those people don't expect you to follow them. They think you are supposed to be noscoping grenades and clearing your own egg hatchery solo in under 30 seconds across the map to bring up your sample and medal counts as fast as possible. I'll admit you learn quickly that the one thing you don't do is settle in for a war wherever you find resistance on the map. You can shoot at a patrol and end up facing the entire literal actual robot apocalypse for no real reason. So there is definitely value in picking your battles but you also don't have to speedrun. The game is fun to play so why wouldn't you at least deal with the enemies that spawn at each mission objective. You can still complete all of the objectives and have a huge fun war and it's only just a bit slower. Sometimes I want to see about airstrike angles or test out a minefield against different kinds of units. It's funny when someone angers a cannon turret and gets blasted by a star destroyer turbolaser and then needs help getting their stuff back while assaulting the turret. Or I guess you can just serpentine sprint for 250m until it can't see you anymore.
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# ? Feb 24, 2024 08:58 |