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People sure do get worked up over maybe a minute and a half of distraction out of a 40+ hour experience. Beyond the joke explanation I think it's also just world building. This reactor is in bum gently caress nowhere where only country hicks live so Shinra has no actual interest in maintaining anything out there. There's dangerous radiation leaking out unchecked because they don't give a poo poo. Could it have been demonstrated in a better less tedious manner? Absolutely. Is it worth severe ire over it though? Dude it's like maybe 2 minutes of time gone who cares go l continue onwards to the rest of the super cool game.
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# ? Feb 25, 2024 04:24 |
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# ? May 25, 2024 07:36 |
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ImpAtom posted:I mean if you genuinely feel the latter way you may want to not buy the game because Rebirth genuinely near-constantly is asking you to do different poo poo. I'm not saying this in a dismissive way, I'm saying it in a "this is the active stated intention of the game to throw tons of different things at you which could have been glossed over but, like in FF7 itself, are instead goofy minigames of varying quality" and if that bugs you then I can see you not enjoying the game. I think they've made a mistake by making the demo have me question if I can actually be bothered playing their game despite liking the first one. It also has the walk very slowly and crawl very slowly bits which are frankly grown inducing. It completely undermined the tension for me, especially sephiroth and the villagers just like standing around waiting for you to hold L2 so they can animate. Like I replayed the first one and love a lot of it, but a lot of it is extremely tedious and annoying. It isn't better or amusing if it's just a nod to tedious annoying things from the past. It's just encouraging you to do something else with your time. YoshiOfYellow posted:Is it worth severe ire over it though? Dude it's like maybe 2 minutes of time gone who cares go l continue onwards to the rest of the super cool game. It's a short demo. I haven't played the full game so how do I know what to expect when playing it further? Ire is also some pretty flavourful language for people saying it's pointlessly annoying. JBP fucked around with this message at 04:30 on Feb 25, 2024 |
# ? Feb 25, 2024 04:28 |
JBP posted:I think they've made a mistake by making the demo have me question if I can actually be bothered playing their game despite liking the first one. Yeah, because your time is so valuable, guy posting on Something Awful on a saturday night
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# ? Feb 25, 2024 04:30 |
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Asterite34 posted:Yeah, because your time is so valuable, guy posting on Something Awful on a saturday night Are you ok? Did you make the game? It's Sunday afternoon and I'm having a beer on my balcony btw
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# ? Feb 25, 2024 04:31 |
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Like to be 100% clear: Rebirth is going to waste your time. It is going to ask you to play minigames for no reason other than to have minigames. It's going to throw in random puzzles because why not? The pacing is going to slow down in a lot of points. If you're the kind of person who gets upset at a game doing that, you're going to hate Rebirth, because it is genuinely more interested in being constantly varied and surprising than it is in being consistent and focused. Not all the minigames and distractions work, and which ones do/don't work is probably going to depend on you. (Rarely do they block story progression since you can usually fail and you'll just get made fun of and maybe lose a prize you can get later.) If you're approaching the game with the viewpoint of not wanting something that (in both good and bad ways) is bloated with content for the sake of content then you'll probably genuinely be frustrated with it, in much the same way as you probably wouldn't enjoy a Yakuza game if the idea of having to take a time out to play Animal Crossing bothers you. It's an intentional design choice in that regards to just have poo poo happen, sometimes randomly. I personally find it appealing, I like how absolutely overstuffed, ambitious and unfocused it is, it's like the opposite of FF16 in that regards, but that doesn't mean it isn't going to waste your time and then laugh about it.
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# ? Feb 25, 2024 04:32 |
JBP posted:Are you ok? Did you make the game? ...okay yeah timezones kinda hosed my joke there, enjoy living your best life I guess
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# ? Feb 25, 2024 04:32 |
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Over the past couple of months, I've replayed/watched the following OG FF7 Crisis Core Reunion FF7 Remake + INTERmission Advent Children Now I truly venture into darkness
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# ? Feb 25, 2024 04:34 |
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The vacuum poo poo in the demo is incomprehensible. They aren't even puzzles. What is the point
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# ? Feb 25, 2024 04:39 |
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For what it is worth the vaccuum is almost the nadir of that kind of stuff in the game. There's only one joke I genuinely think is worse, but it's also far more bluntly a joke, where you're following a group of Robed Men towards a goal and the entire party is besides themselves with frustrating at how loving slow they move, and you can push them to very slightly speed them up while the party gets more and more frustrated. That one fell extremely goddamn flat to me even with some funny dialogue but it's also about 3-5 minutes of gameplay tops so it's more a minor annoyance than a serious game-ruining thing.
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# ? Feb 25, 2024 04:48 |
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Yeah look I'm still going to play it because I love FF7 and FF7R a lot. I'm just saying a few things in the demo had me going come the gently caress on. I'm sure once I'm 50 hours in nudging a turtle across some dunes like Homer Simpson it won't be quite as glaring and they may have earned the gag to boot.
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# ? Feb 25, 2024 04:51 |
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“I don’t like my time being wasted” says man wasting his time
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# ? Feb 25, 2024 04:58 |
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Unlucky7 posted:“I don’t like my time being wasted” says man wasting his time Can you ctrl-f up a post about time being wasted for me? I can't find it.
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# ? Feb 25, 2024 05:00 |
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Only time I felt the "pacing" slow to the crawl in Remake was doing the hand crane stuff but that has one of the best payoffs in the game. The music in that section is super good too so it was all good. As long as the payoff is worth it I'll sit through a little tedium.
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# ? Feb 25, 2024 05:00 |
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Jimbot posted:Only time I felt the "pacing" slow to the crawl in Remake was doing the hand crane stuff but that has one of the best payoffs in the game. The music in that section is super good too so it was all good. As long as the payoff is worth it I'll sit through a little tedium. I agree. I guess the payoff in the demo was reprising the Sephiroth walking through flames thing, but it didn't really land for me because the preceding bit with the villagers felt hokey. E: like Cloud could run in, find everyone dead or Sephiroth finishing someone off, then go straight into Sephiroth giving him the evil smirk and walking off. The very slow walking and L2/R2 crawl were having a shot at tension but it felt like the opposite of tension to me. Like oh a beam fell on me, time to limp. Oh another beam fell down guess I'll slowly walk around this building now. Wow mom's house really is on fire well good grief I suppose. Ah I appear to be more seriously wounded, glad Sephiroth is happy to wait for me to hold L2. Oh he got one, better press R2 that will... Oh... Oh no pressing R2 made him get another one. L2 and R2!? This'll get the job done. JBP fucked around with this message at 05:10 on Feb 25, 2024 |
# ? Feb 25, 2024 05:03 |
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JBP posted:Can you ctrl-f up a post about time being wasted for me? I can't find it. lol
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# ? Feb 25, 2024 05:14 |
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Unlucky7 posted:lol Still waiting on u
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# ? Feb 25, 2024 05:18 |
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The vacuuming is annoying and hurts the pacing not because it takes a lot of time but because it feels bad: if it was just a little more responsive, it would stand out a lot less. That said, unlike the later sequence where you're crawling around, I don't think it's an attempt at integrating the gameplay and Cloud's perspective: he doesn't seem annoyed by what he's doing, it just feels bad on the player's end. It might play better as a joke, if that's what's intended, if he were more vocally annoyed by it. The intent behind the crawling around later seems a lot clearer: Cloud's powerless and struggling in his story and they want you to interface with by having to actually move him around in the scene. It's still fails to land because having an independently occurring scene play out as you hit the prompts is very awkward, but at least it's more obvious what they were going for.
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# ? Feb 25, 2024 05:22 |
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Sounds like you're just a high flying big shot complaining about their time being wasted to me. I agree. Especially on cloud not seeming to give a poo poo about being asked to do stuff by his hero. It's only annoying to the player.
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# ? Feb 25, 2024 05:28 |
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ImpAtom, did you play on Normal or Dynamic? I'm kind of curious how Dynamic mode works and if its level scaling feels satisfying.
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# ? Feb 25, 2024 05:28 |
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JBP posted:Sounds like you're just a high flying big shot complaining about their time being wasted to me. Nice meltdown
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# ? Feb 25, 2024 05:33 |
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Unlucky7 posted:Nice meltdown I'm sorry you had an emotional response to a comment on the videogame demo. I didn't expect it to hit so hard. Hopefully you can move on with your day and enjoy it.
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# ? Feb 25, 2024 05:35 |
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JBP posted:Like I replayed the first one and love a lot of it, but a lot of it is extremely tedious and annoying. It isn't better or amusing if it's just a nod to tedious annoying things from the past. It's just encouraging you to do something else with your time. it may not be to your taste, but i think a lot of people would be disappointed if little annoying stuff wasn't retained/expanded because they do find it amusing. that's what i think ImpAtom is referencing with the jokes i dunno why some folks are so worked up at you but i'm pretty sure this is the first time The Vacuum has come up in the 2-3 weeks since the initial demo dropped, so i think it's also a bit of a newer debate than performance/graphics mode
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# ? Feb 25, 2024 05:44 |
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stuker posted:it may not be to your taste, but i think a lot of people would be disappointed if little annoying stuff wasn't retained/expanded because they do find it amusing. that's what i think ImpAtom is referencing with the jokes I totally get where impatom is coming from and appreciate him reading posts and having a coherent opinion as usual. Honestly I wouldn't have glommed onto it so much if I was more impressed with the demo overall. There were a number of weak aspects to me, the main one being how the village was presented at the end. Thinking further on it, it makes me wonder how they're going to handle Aerith (should that happen). Am I going to be doing some weird player involvement button pressing? Will it be sudden and shocking or drawn out and laborious? I may be misremembering the original, but from memory when you hit that scene you don't have a heap of lead time. The poo poo hits the fan, Cloud goes to the location and Sephiroth has lost it and does the cool fmv. It undermined the cool fmv coming back for me, which was a shame.
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# ? Feb 25, 2024 05:53 |
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JBP posted:Thinking further on it, it makes me wonder how they're going to handle Aerith (should that happen). Am I going to be doing some weird player involvement button pressing? Will it be sudden and shocking or drawn out and laborious? "7 seconds before the end" though i will never stop laughing if they make that sequence a QTE in rebirth
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# ? Feb 25, 2024 05:57 |
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stuker posted:"7 seconds before the end" Nah, they're not gonna put that to ANYTHING player determinate because they still have a Part 3 to make and they're not gonna make two different versions of the game depending on if you hosed up a timing puzzle or not. Either Aerith lives and they make that game, or Aerith dies and they make that game.
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# ? Feb 25, 2024 06:02 |
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oh i would expect the QTE to end the same way regardless, just maybe cloud gets to make an exaggerated stumble along the way
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# ? Feb 25, 2024 06:06 |
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Maximum haptic resistance as you pull L2/R2 to cover Cloud's eyes as he begins to weep.
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# ? Feb 25, 2024 06:07 |
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Harrow posted:ImpAtom, did you play on Normal or Dynamic? I'm kind of curious how Dynamic mode works and if its level scaling feels satisfying. I swapped between the two. Dynamic honestly felt like it was fine to me, maybe even how it was intended. Normal is fine but I found that on normal stuff felt a bit too squishy (as I was doing all the side quests and stuff). Dynamic at least gave them a bit more meat. Oh! The game absolutely fixed the "cutscene ruins stagger" thing for the most part. I feel like every time it happened the stagger meter was preserved rather than being lost, which also contributes to things being a bit easier.
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# ? Feb 25, 2024 06:15 |
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Is there a lot of side stuff that has story attached or is it mainly minigames? Without huge spoilers I know you can't play as Cid or Vincent, but how are they handled? Just kind of a couple of dudes that do their own thing adjacent to you, or do they hang with the group and not get involved in combat for reasons?
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# ? Feb 25, 2024 06:19 |
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JBP posted:Is there a lot of side stuff that has story attached or is it mainly minigames? There is a fair amount of story-based side stuff (which often has its own minigames). Some of the minigames also have their own associated questlines, like Queen's Blood the CCG. Pretty much every sidequest has an associated mini-plot that ties into one of the main characters. Cid acts as a pilot for when you unlock fast travel and has some plot stuff. He's hanging out because he's your pilot but he doesn't have any real reason to get into fights alongside you. Vincent is following after you but because he's Vincent he spends most of his time doing loner poo poo off by himself. (Sometimes to humorous effect.) He'll show up and then go sulk in a corner or something. I'm like 70% sure he's going to get his own DLC ala Yuffie where he's off having a brief solo adventure. Of the two, Vincent is the only one I find kind of distracting. Cid not being a fighter feels perfectly natural for his role in the story but Vincent feels a bit like "this guy probably should have just joined the party but they gotta save something for Part 3."
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# ? Feb 25, 2024 06:26 |
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I hope when we get to Part 3 they still have the Emerald Weapon be this utter menace haunting the bottom of the ocean that you can just run into. I want it to feel like seeing a leviathan in subnautica
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# ? Feb 25, 2024 06:34 |
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stuker posted:oh i would expect the QTE to end the same way regardless, just maybe cloud gets to make an exaggerated stumble along the way Please God let it be of a level of the infamous Heavy Rain QTE chase gently caress up sequence: https://www.youtube.com/watch?v=Yy44s_de15Y
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# ? Feb 25, 2024 07:16 |
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How hard does the piano game get
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# ? Feb 25, 2024 07:18 |
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In part 3 you'll have to be able to use the mako vacuum proficiently to survive Sephiroth's supernova.
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# ? Feb 25, 2024 07:24 |
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Argue posted:How hard does the piano game get It gets pretty tough I think. It's easily the hardest of the minigames IMO but I also am not the most rhythmic person.
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# ? Feb 25, 2024 07:34 |
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Thankfully I don’t think you need to be perfect to get the trophy for it, just pretty good.
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# ? Feb 25, 2024 08:42 |
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Augus posted:I hope when we get to Part 3 they still have the Emerald Weapon be this utter menace haunting the bottom of the ocean that you can just run into. I want it to feel like seeing a leviathan in subnautica I feel its too cool for them to not at least make a big sidequest chain about it
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# ? Feb 25, 2024 08:42 |
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I forgot the piano game! That was a highlight.
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# ? Feb 25, 2024 08:44 |
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playing through crisis core.... so does sephiroth call cloud a puppy in the remake flashback because these SOLDIERs all called zack that lol
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# ? Feb 25, 2024 08:47 |
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# ? May 25, 2024 07:36 |
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I wonder how many people missed that you could press the sprint button to move the vacuum much faster
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# ? Feb 25, 2024 08:52 |