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Warbadger posted:Also turrets are worse than useless because they all seem to prioritize shooting at the neverending stream of dropships they can't damage, or (mortars) will spend most of the game blowing up the evacuees or blowing up your own team while trying to hit the little jetpack guys. Do dropships have more HP on harder difficulties? Rocket turrets will actually shoot them down in my experience.
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# ? Feb 25, 2024 19:38 |
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# ? May 27, 2024 03:25 |
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ya, 90% of the time my gatling turret will waste all of its ammo shooting drop ships. Dont even bother bringing them on bot missions anymore
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# ? Feb 25, 2024 19:39 |
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One thing I really want is for resupply calldowns to have map icons, some rando calls down a resupply in the middle of nowhere and something runs through it and sends the packs scattered on the ground, good luck finding any.
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# ? Feb 25, 2024 19:41 |
Shooting down dropships is fine in theory but in reality they tend to drop their payload before bring destroyed and then crash 50 meters away, often on top of you.
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# ? Feb 25, 2024 19:41 |
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Also the robots that land call in more dropships lmao, seeing a bunch of flares in the sky during a defense machine really makes you want to give up But yeah also shooting down dropships is satisfying but doesnt seem to actually DO anything.
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# ? Feb 25, 2024 19:41 |
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In my experience the robot evac missions are doable but only if your whole team is competent and geared up appropriately. The problem is they have basically no downscaling for difficulty 2 or 3 so new players just get ground to a pulp by the overwhelming tide of continuous reinforcements.
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# ? Feb 25, 2024 19:49 |
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PsychoInternetHawk posted:Am I nuts or are the robots way harder at difficulty 5 than 6 or 7 because without tanks as a potential spawn you just get a ton of hulks, which is way worse Two shots with the anti material rifle in their big red glowing eye is the best way to heal with hulks until you get the rail gun.
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# ? Feb 25, 2024 19:49 |
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i don't bother doing defense extract missions past challenging, in which if everyone is taking mortars and sentries then it's a cake walk.
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# ? Feb 25, 2024 19:51 |
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Away all Goats posted:Two shots with the anti material rifle in their big red glowing eye is the best way to heal with hulks until you get the rail gun. Starting to really hate that sight on the AMR. Just give me a classic, thin + crosshair, not that bulky [_] box. Also I swear the sight is off at longer distances.
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# ? Feb 25, 2024 19:55 |
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Im honestly just tired of bot defend operations. There are 2 mission types, kill X amount of bots and extract, that have like 4 or 5 static maps in between them. And they are in every defend campaign. The proc gen maps are so much more fun to play.
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# ? Feb 25, 2024 19:56 |
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The 15 minute kill all you can while on a hill are the best missions IMO. Set up mortars and turrets everywhere and just call all the air strikes. Time them well and it is just pure destruction. Also setting up mines at entry points is cool and good. Also because you can get in and out and they are great quick-play engagements.
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# ? Feb 25, 2024 19:56 |
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Galaga Galaxian posted:Starting to really hate that sight on the AMR. Just give me a classic, thin + crosshair, not that bulky [_] box. Also I swear the sight is off at longer distances. The sights in this game def need work, on some darker maps its impossible to use them bc you can't see anything ADS
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# ? Feb 25, 2024 20:07 |
Dyz posted:Im honestly just tired of bot defend operations. There are 2 mission types, kill X amount of bots and extract, that have like 4 or 5 static maps in between them. And they are in every defend campaign. Can't get a new general order til the defense maps are done Can't get the defense order done because they maps are annoying to do, leading to low participation. Low participation means that those who try to force a win do so in vain because the planet falls anyways. Planets falling despite the efforts of those actually trying to win means we can't get the defense order done. It'll just time out into failure eventually but hopefully the devs change it so that we only need to defend one or two planets per order rather than a week. Server issues are one thing but most people are just grinding out bugs because it's easier. e. Like if I wanted to put my nose to the grindstone again for these missions then I would look at this map and ask why I would even bother. CuddleCryptid fucked around with this message at 20:13 on Feb 25, 2024 |
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# ? Feb 25, 2024 20:07 |
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Galaga Galaxian posted:Starting to really hate that sight on the AMR. Just give me a classic, thin + crosshair, not that bulky [_] box. Also I swear the sight is off at longer distances. It might be actually sighted at the Xm distance you set in the weapon wheel menu. I don't know if the game is that sophisticated or simulationist
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# ? Feb 25, 2024 20:08 |
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The sighting range doesn't seem to actually change what your scope looks like, at least not on the dmr I usually run
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# ? Feb 25, 2024 20:12 |
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Man I *just* realized that when shooting the vents with the autocannon you can hit the sorta flap that sicks up and it destroys it. I kept thinking I had to get a straight shot into the chute but it works well if you can hit the flap. Not sure if it's banking it in at that angle or what but it works great.
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# ? Feb 25, 2024 20:15 |
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dialhforhero posted:The 15 minute kill all you can while on a hill are the best missions IMO. Set up mortars and turrets everywhere and just call all the air strikes. Time them well and it is just pure destruction. A 15 minute defense mission seems like it would be pretty cool. Unfortunately all of the ones I do wind up just being two or three, and that gets old really fast. CuddleCryptid posted:Can't get a new general order til the defense maps are done Or instead of reducing the number of planets needed they could just make the defense mission pool not include evacuate civilians 100% of the time and exterminate defense 50%. I'd gladly be doing the robot defense operations if they could be data retrieval and the ICBM one and whatever other mission types probably exist in those campaigns that you just never see.
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# ? Feb 25, 2024 20:16 |
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ICBM/Intel and other maps are way more interesting and it's clear the best missions (IE most of them) take heavy advantage of the procgen terrain and how you aren't stuck between either doing nothing or under so much absurd pressure a single failure ends the mission.
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# ? Feb 25, 2024 20:19 |
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Pharmaskittle posted:The sighting range doesn't seem to actually change what your scope looks like, at least not on the dmr I usually run
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# ? Feb 25, 2024 20:32 |
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explosivo posted:Man I *just* realized that when shooting the vents with the autocannon you can hit the sorta flap that sicks up and it destroys it. I kept thinking I had to get a straight shot into the chute but it works well if you can hit the flap. Not sure if it's banking it in at that angle or what but it works great. The vent hatch covers are heavy armor so the autocannon round deflects… straight into the fabricator.
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# ? Feb 25, 2024 20:33 |
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Is there any way to come from behind in an evacuation mission or are you just hosed? The game doesn’t seem to slow down so you just respawn into like 50 terminators who vaporize you instantly and then more dropships behind them
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# ? Feb 25, 2024 20:39 |
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Galaga Galaxian posted:The vent hatch covers are heavy armor so the autocannon round deflects… straight into the fabricator. Robo-ert Eidschun is going to get raked over the coals for that desig back on their robo-home planet.
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# ? Feb 25, 2024 20:39 |
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Don't stand directly in front of the evac ship when its landing. Seriously, just don't.
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# ? Feb 25, 2024 20:41 |
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edgar_ posted:Is there any way to come from behind in an evacuation mission or are you just hosed? The game doesn’t seem to slow down so you just respawn into like 50 terminators who vaporize you instantly and then more dropships behind them If you have the time and lives for it, it IS possible to kite the majority of the robots out of the compound - but that only gets you breathing room for maybe one wave of extracts. The big issue is which map you get - some planets get a very flat and open compound that makes the defense pretty much impossible. Other planets get a compound with indestructible walls and only 4 entrances - this one is doable, because you can somewhat chokepoint the bots. Any time the bots get up to your raised platform (where you should be deploying your mortars) it's pretty much GG because it's insanely difficult to re-establish control.
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# ? Feb 25, 2024 20:46 |
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It would also be hella cool if they had a few modes like in Squad or HLL where it is anywhere from 16 people to 48 fighting one massive battle.
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# ? Feb 25, 2024 20:47 |
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edgar_ posted:Is there any way to come from behind in an evacuation mission or are you just hosed? The game doesn’t seem to slow down so you just respawn into like 50 terminators who vaporize you instantly and then more dropships behind them Orbital laser (it may take a few spawns to be able to get it off)
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# ? Feb 25, 2024 20:49 |
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dialhforhero posted:The 15 minute kill all you can while on a hill are the best missions IMO. Set up mortars and turrets everywhere and just call all the air strikes. Time them well and it is just pure destruction. Those seem to be like 90% of the missions people run in quick play and they get dull pretty fast if anyone knows what they're doing at all.
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# ? Feb 25, 2024 21:09 |
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Away all Goats posted:Those seem to be like 90% of the missions people run in quick play and they get dull pretty fast if anyone knows what they're doing at all. I can't wait until those people have played for a hundred hours, unlocked all the warbond content and stratagems and destroyer upgrades and then basically immediately stop playing. Probably while complaining about a lack of content and how it should've been marked Early Access and not a launch title cause there isn't anything left to do. (Except, ya know, play the game because its FUN?)
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# ? Feb 25, 2024 21:12 |
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To be fair, the extracts (kill 150/whatever) take all of 2-3 minutes even at the highest difficulty, and are by far the fastest and easiest way to farm Medals and Req and XP. So it makes perfect sense for people to smash their faces against that for a handful of hours to hit level 20 so every stratagem and a decent chunk of their warbonds can be unlocked to achieve loadout flexibility. At least you'll only ever get common samples on those missions no matter the difficulty, so eventually even the farmers will have to branch out and start playing "normal" missions to finish upgrading their SD. Now the ones who keep farming nothing but extracts after level 20 without understanding why it was a good idea for a little while but not forever, are also the type who makes noise on social media about no content and dead game and will jump to their next FOTM soon enough. I blame content creators for this mindset, mostly. It's their job so of course they're gonna minmax and chase efficiency, which skews the impression of the game for those watching.
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# ? Feb 25, 2024 21:41 |
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Make the 150 kills 500+ imo
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# ? Feb 25, 2024 21:47 |
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Make all the extract missions have the same intensity as bot defense missions. I want some last drop ship out of Saigon energy. Not standing around waiting for breaches for 3 minutes immediately blasting packs of poo poo into oblivion.
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# ? Feb 25, 2024 21:55 |
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Had a great moment with a pubbie yesterday. I'm taking an outpost, but I do take a death and the pubbie is helpful enough to be nearby and they drop a redeploy beacon so I'm close to my stuff - nice! Except when I go for my stuff, I notice that my railgun is missing. Looking around, I see that the pubbie has taken my *used* railgun and is using it to plink chaff robots. I feel bad - I don't want them to have to put up with a *used* railgun, especially one that's probably caked with the blood of my previous Helldiver. I look at my cooldowns, and see that I can summon down another Railgun from on high. Great! I'll get them a fresh, new Railgun and take back my old, used one. So I drop the beacon. Right on their feet. If they're in 3rd person view, they will definitely be able to see the giant blue beam peering up towards the sky, right at their feet. Except I guess they're not in 3rd person view. They keep trying to plink garbage bots with the Railgun, merrily oblivious to the gift from Liberty Claus that's coming right for them. Timer ends. Hellpod drops. Pubbie is crushed underneath the weight of its Liberty and Generosity. I take the new railgun. The used one has a fair amount of spent ammo and it has the blood of multiple Helldivers caking it now.
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# ? Feb 25, 2024 22:05 |
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Galaga Galaxian posted:The vent hatch covers are heavy armor so the autocannon round deflects… straight into the fabricator. Ahh I thought that's what was happening, that rules.
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# ? Feb 25, 2024 22:06 |
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sushibandit posted:To be fair, the extracts (kill 150/whatever) take all of 2-3 minutes even at the highest difficulty, and are by far the fastest and easiest way to farm Medals and Req and XP. So it makes perfect sense for people to smash their faces against that for a handful of hours to hit level 20 so every stratagem and a decent chunk of their warbonds can be unlocked to achieve loadout flexibility. You can always tell who these people are because when you come back to their ship, none of the modules have been upgraded whatsoever despite them being a fairly high level. I feel very sad that they haven't spent any time trying to make their Super Destroyer even more Super.
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# ? Feb 25, 2024 22:07 |
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We need some sort of propaganda campaign for pubbies to teach them to not draw aggro from every goddamn patrol and random wandering charger jfc. Something like "More kills doesn't mean more XP! Focus on objectives... for democracy!"
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# ? Feb 25, 2024 22:10 |
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mrmcd posted:We need some sort of propaganda campaign for pubbies to teach them to not draw aggro from every goddamn patrol and random wandering charger jfc. https://postergroup.com/products/loose-talk-can-cost-lives-quiet-10147 That sort of "shut the gently caress up" style propaganda should be a good starting point.
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# ? Feb 25, 2024 22:15 |
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mrmcd posted:We need some sort of propaganda campaign for pubbies to teach them to not draw aggro from every goddamn patrol and random wandering charger jfc. Get some WPA style posters with rhyming slogans and you're in business.
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# ? Feb 25, 2024 22:15 |
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CuddleCryptid posted:It'll just time out into failure eventually but hopefully the devs change it so that we only need to defend one or two planets per order rather than a week. Server issues are one thing but most people are just grinding out bugs because it's easier. Joke's on them, I find bots to be easier at higher difficulties because Hulks are much easier to manage than Chargers. Chargers still need multiple railgun shots to take down, Hulks can be taken out with one good shot and they are positively plodding by comparison. Additionally, Orbital Laser does a ton of work cleaning up a Heavy Outpost with minimal fuss, a single calldown will usually take it out completely. You do want to make sure you ID the cannon tower and toss the laser close to there first, though, as you do not want the situation where you've technically destroyed the outpost but the cannon is still there, sniping you and your team. Rocket Devastators are honestly the worst part of dealing with high difficulty bots, since there is a non-zero chance that one of them fires off a rocket that perfectly predicts where you will be and one-shots you the moment you peek around cover.
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# ? Feb 25, 2024 22:17 |
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can confirm i've taken rockets to the face mid dive before
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# ? Feb 25, 2024 22:24 |
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# ? May 27, 2024 03:25 |
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Yeah so far my experience with cyborgs through difficulty 5 is that there’s fewer enemies who demand a whole lot of your time to get rid of compared to bugs, but also way more times where you just instantly drop dead because a rocket bot existed somewhere offscreen or on the other side of heavy smoke or fired the same frame you strafed around a corner
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# ? Feb 25, 2024 22:28 |