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Unknown traits could really be awesome if your own traits mean you might get other character's traits wrong. An arrogant character habitually underestimates other leader's skills, or a military doofus thinks everyone is a military genius in comparison.
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# ? Feb 22, 2024 21:21 |
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# ? May 24, 2024 00:11 |
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One of my favorite things about EU4 is assembling a vassal swarm. I make them happy: they go conquer the world for me. CK3 doesn't really have that in any form. For the most part, vassals go in the pile and are forgotten.
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# ? Feb 22, 2024 21:45 |
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thats a difference in actual real life history w vassals getting dominated by kings harder, not just the games
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# ? Feb 22, 2024 22:08 |
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bob dobbs is dead posted:thats a difference in actual real life history w vassals getting dominated by kings harder, not just the games So I've heard. The concept of a march is pretty old though, maybe older than the timeline encompassed in CK3 and is in some way implemented in CK3. Would be interesting if the different vassal types had gameplay effects beyond a rearrangement of numbers. Maybe marches could be called in like allies EDIT: Speaking of EU4, I'd also like it if historical allies came into effect. Like, the more you ally with another nation, the more it's just a given that you will ally in the future, the more the specific country seeks out and tries to maintain the alliance. Alliances are not terribly relevant in CK3 unless you are specifically sniping an alliance at a crucial point, usually in the early game. Would like it if they were consistently relevant, like they are in EU4. George Sex - REAL fucked around with this message at 22:51 on Feb 22, 2024 |
# ? Feb 22, 2024 22:13 |
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im on my phone but theres a mod for that
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# ? Feb 22, 2024 22:14 |
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George Sex - REAL posted:So I've heard. The concept of a march is pretty old though, maybe older than the timeline encompassed in CK3 and is in some way implemented in CK3. Would be interesting if the different vassal types had gameplay effects beyond a rearrangement of numbers. Maybe marches could be called in like allies long term friendships would be very useful in all paradox games, where the game keeps scores of all historical relations and diplomacy, so that countries have favourites. pretty much like reality.
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# ? Feb 23, 2024 06:41 |
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im home again, the marcher vassal thing is an option in More Interactive Vassals https://steamcommunity.com/sharedfiles/filedetails/?id=2712590542
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# ? Feb 23, 2024 06:47 |
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geworfenheit posted:long term friendships would be very useful in all paradox games, where the game keeps scores of all historical relations and diplomacy, so that countries have favourites. I've always wanted this. You raised my dad who was a mud-blooded herring gelder to nobility and gave him two duchies which I have now inherited, but gently caress you put me on the council or I revolt. A little gratitude would go a long way.
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# ? Feb 23, 2024 08:13 |
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Freudian slippers posted:I've always wanted this. You raised my dad who was a mud-blooded herring gelder to nobility and gave him two duchies which I have now inherited, but gently caress you put me on the council or I revolt. A little gratitude would go a long way. Have you encountered the historical nobility at all? If anything it's more surprising that an alliance lasts longer than a decade.
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# ? Feb 23, 2024 08:22 |
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scaterry posted:
There's system mastery and then there's this. This is half a press territory breaking the game.
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# ? Feb 23, 2024 15:01 |
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Josef bugman posted:Have you encountered the historical nobility at all? I think the fantasy people want is something a bit Game of Thrones inspired where like, the Umbars or White Harbor people have this basically eternal loyalty to the Starks that becomes mythologized in the family Lore because this great kindness gets passed down as part of the House's family tradition. Some going back to my previous thing it'd be neat if there was also Family traits like "Loyal Bannermen" where a House is just vastly more likely to produce loyalists.
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# ? Feb 23, 2024 22:40 |
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If you're open to modding, Inheritable Relations and Houses Traditions are great for this. I kinda think House Traditions makes houses run too much to type but YMM, of course, V.
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# ? Feb 23, 2024 22:58 |
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game of thrones is the war of the roses with dragons stuck in. a lot of the underlying factors of the war of the roses were the monstrosities created by the transition from the medieval to the early modern period so, we need eu5 with more character stuff
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# ? Feb 23, 2024 23:10 |
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Josef bugman posted:Have you encountered the historical nobility at all? it can't just be the opinions of nobles, but like was mentioned above my post, based on legends of past alliance, popular opinions based on culture and religion, and so on. some of this already exists.
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# ? Feb 23, 2024 23:23 |
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bob dobbs is dead posted:game of thrones is the war of the roses with dragons stuck in. a lot of the underlying factors of the war of the roses were the monstrosities created by the transition from the medieval to the early modern period Unironically yes it'd be neat if EU5 kinda transitioned from CK style mechanics to V3 style mechanics as you click through reforms and unlock techs and idea groups. Some V3 mechanics would work better for representing the way nations as large and powerful as China couldn't just conquer the world, and CK mechanics would maybe do a better job at showing that France in the 1400s isn't exactly unified and able to start punching into Germany or Spain.
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# ? Feb 23, 2024 23:47 |
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geworfenheit posted:it can't just be the opinions of nobles, but like was mentioned above my post, based on legends of past alliance, popular opinions based on culture and religion, and so on. Even then most medieval alliances weren't long term and were far more temporary than we might imagine.
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# ? Feb 23, 2024 23:59 |
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Josef bugman posted:Even then most medieval alliances weren't long term and were far more temporary than we might imagine. that's how it already is in ck3, but it would be cool if this kind of thing was kept track of for conversions.
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# ? Feb 24, 2024 07:12 |
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part of it is that even if you had a loyal vassal there's generally no reason to reward them. your only real mechanism is to give someone land from your demense when its too big, and usually you have kids or other dynasty members to give it to
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# ? Feb 24, 2024 20:45 |
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Yaoi Gagarin posted:part of it is that even if you had a loyal vassal there's generally no reason to reward them. your only real mechanism is to give someone land from your demense when its too big, and usually you have kids or other dynasty members to give it to rewarding them with cash helps build up infrastructure in their holdings, or at least it would if ai was good at investing infrastructure.
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# ? Feb 24, 2024 22:18 |
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The AI is better at building their infrastructure than actual medieval nobility was, hilariously enough.
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# ? Feb 24, 2024 22:20 |
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infrastructure generally should be viciously nerfed
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# ? Feb 24, 2024 22:21 |
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bob dobbs is dead posted:infrastructure generally should be viciously nerfed How much it costs now? Or how prioritised it is by the AI?
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# ? Feb 24, 2024 23:07 |
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Josef bugman posted:How much it costs now? Or how prioritised it is by the AI? cost should rise, benefits should lower
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# ? Feb 24, 2024 23:16 |
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Is there a way to change the name of your new Head Of Faith's titles, or to move their capital? Even through the console? I just reformed Ukonusko, and having my new spiritual leader being named "High Shaman" and leading the "Ukonusko High Council" is bumming me out with how generic it is.
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# ? Feb 25, 2024 00:28 |
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I think the only way is to edit their localisation in the game files.
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# ? Feb 25, 2024 00:36 |
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Disease outbreaks are supposed to lower development at least, especially the Black Death. We'll see how that pans out.
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# ? Feb 25, 2024 01:19 |
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bob dobbs is dead posted:infrastructure generally should be viciously nerfed nooo, there's no other way to succeed in a middle francian run. seriously, i think infrastructure should be expanded, and there should be a way to invest in holdings controlled by holy orders. it sucks balls looking at my realm and seeing holdings held by random crusader orders being literally 300 years behind in infrastructure compared to the rest. besides, some places having poo poo infrastructure and some places having good infrastructure is realistic and how world works, sucks to be you if you don't consider careful development and would rather build wide and shallow, enjoy your low development.
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# ? Feb 25, 2024 02:09 |
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If you create a custom kingdom, there isn't a distance limit for the three duchies you have to hold in order to take the decision, and whatever empire you have the most counties in is the empire it de jure becomes part of. I took the three duchies in the southern edge of Arabia to force it to de jure be part of Arabia, then joined the Abbasid empire afterwards.
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# ? Feb 25, 2024 05:07 |
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PookBear posted:If you create a custom kingdom, there isn't a distance limit for the three duchies you have to hold in order to take the decision, and whatever empire you have the most counties in is the empire it de jure becomes part of. Lol nice! I think the best use of that trick is to join Russia— then you can use the ‘found the capital of Rus’ decision to get the delicious development anywhere you’d like
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# ? Feb 25, 2024 05:59 |
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afterwards I invaded Sri Lanka and gave the old kingdom to my second son. The Abbasids are constantly in like 10 wars
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# ? Feb 25, 2024 06:46 |
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Raenir Salazar posted:I think the fantasy people want is something a bit Game of Thrones inspired where like, the Umbars or White Harbor people have this basically eternal loyalty to the Starks that becomes mythologized in the family Lore because this great kindness gets passed down as part of the House's family tradition. Some going back to my previous thing it'd be neat if there was also Family traits like "Loyal Bannermen" where a House is just vastly more likely to produce loyalists. Yeah, a little something like this. I remember I had a run in CK2 where I was really up against it, but managed to snag a kick rear end commoner general who saved my bacon numerous times. I put him on my council, went out of my way to find a lovely lady to marry him to, heaped land and titles upon him and when my character died, he took one look at my heir, decided that the thirty year long friendship with his dad did not outweigh his disgust over the "short reign penalty" and promptly rebelled. So I put him down, and had him executed. Would have been cool to have them carry on the bonds of friendship, though. Dallan Invictus posted:If you're open to modding, Inheritable Relations and Houses Traditions are great for this. Yeah, something like this might do the trick. Thanks!
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# ? Feb 25, 2024 20:39 |
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There is an opinion of predecessor modifier though. I don’t know how much it might cancel out a short reign penalty.
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# ? Feb 25, 2024 21:45 |
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Freudian slippers posted:Yeah, a little something like this. I remember I had a run in CK2 where I was really up against it, but managed to snag a kick rear end commoner general who saved my bacon numerous times. I put him on my council, went out of my way to find a lovely lady to marry him to, heaped land and titles upon him and when my character died, he took one look at my heir, decided that the thirty year long friendship with his dad did not outweigh his disgust over the "short reign penalty" and promptly rebelled. So I put him down, and had him executed. Would have been cool to have them carry on the bonds of friendship, though. On the other hand, it does make a kick rear end story about a super ambitious commoner who schemes his way into power and betrays the crown as soon as the weaker son takes the seat
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# ? Feb 26, 2024 16:38 |
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Well that's what the "ambitious" trait is there for. Some 'opinion of predecessor' modifier when a title changes on death, or an accumulating offset bonus for everyone knowing who the next ruler is, would go a long way to creating a dynamic between rulers and vassals.
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# ? Feb 26, 2024 17:25 |
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Doublepost: Is there a way for characters to get the Shrewd trait organically?
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# ? Feb 26, 2024 21:11 |
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It might not be treachery. Might simply be someone who loved your dad so much that they're disgusted you don't shape up. You're the traitor to his memory!
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# ? Feb 26, 2024 21:35 |
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Then that should be reflected in those specific circumstances rather than the default being "every time a ruler passes on, half the realm revolts because they can't conceptualize that the old boss eventually dies"
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# ? Feb 26, 2024 22:23 |
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SirPhoebos posted:Doublepost: Is there a way for characters to get the Shrewd trait organically? There are a very few ways in vanilla (aside from a character being generated randomly with it by an event): 1) a rare result from the Seek Aid of the Spirits decision if your faith has Adorcism 2) a couple of Wards and Wardens event chains that can happen when they're a kid have options that can grant it (Child of Destiny or Imaginary Friend) 3) A spouse with a 3-star or higher Learning education can grant it to one of your kids through one of the Spouse Councillor events (ie, they have to not be landed themselves or otherwise unavailable for that role) Dallan Invictus fucked around with this message at 00:03 on Feb 27, 2024 |
# ? Feb 26, 2024 22:27 |
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SirPhoebos posted:Then that should be reflected in those specific circumstances rather than the default being "every time a ruler passes on, half the realm revolts because they can't conceptualize that the old boss eventually dies" That's pretty realistic though.
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# ? Feb 27, 2024 02:34 |
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# ? May 24, 2024 00:11 |
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'monarch actually passing the realm to heir' actually only happens like half the time. other half is a good ol' succession war or lots of scheming or lots of other crap
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# ? Feb 27, 2024 02:42 |