|
GiantRockFromSpace posted:oh wait now my brain is going "NG+ is just and extra press turn and you're playing on hard already, just go TDE first playthrough and thus go Physical". i hate that voice that eventually makes me go play the same game again or something I always go with more magic focused builds when I play the game, and I still pick up Focus 100% of the time. Even just launching Focused punches is some of the best damage in the game regardless of your stat distribution.
|
# ? Feb 23, 2024 00:03 |
|
|
# ? May 29, 2024 23:02 |
|
MonsterEnvy posted:Evolution of Lilith For those who haven't seen it yet, all the designs except for that one are inspired by a famous 19th-century painting (also NSFW).
|
# ? Feb 23, 2024 11:56 |
|
I finished Soul Hackers 2 the other day, figured I'd share some thoughts. As a preface, I'm not really much of an SMT person; dabbled in a few like Digital Devil Saga and Devil Survivor but never got super deep in them, only finished Personas 3 and 5 (got to the end of 4 but didn't quite finish). I got the game kind of on a whim after Booky posted a lineup of all the SMT protags in a discord server and my eye was instantly drawn to Ringo, and looking up a couple of videos my first thought was "the vibes here are powerful. The short version of my feelings on the game: It's the most "subjective 10/10 that's actually an objective 7.5/10" game I've ever played. Slightly longer version: The progression of the main plot is a bit basic and predictable in spots, but I was smitten by the characters' designs, writing, and voice acting. They made for such a wonderful quintet. All their interactions in the side content at the Bar or eating meals at the Hideout, or even the short little convos you see upon gaining new Summoner Skills in the Soul Matrix have tons of character in them, and in particular I very much enjoyed the combat barks being reactive, with lines from one of them being responded to appropriately by someone else, and not just generic encouragement/dismay phrases. Not many games add those kinds of small touches. But of course the elephant in the room is probably why they felt the need to do small stuff like that, which is that this is not a particularly big, high-budget, or huge tentpole release. Very much a modest C-Team project, it shows in some places I saw a lot of reviews/videos made around release citing as their big problem, the map design. The Soul Matrix is 16 gigantic floors of identical (admittedly nice looking) blue cybervoid aesthetics, and the puzzles on the later floors can be pretty tedious and annoying to interact with. The main plot areas aren't exactly brimming with amazing level design, either. Still, for my money, there was enough other cool stuff about this game that for the most part all of that didn't bother me, or I could look past it. I don't know what the SMT fans' temperature on it is; I know the more general video game space sort of regarded it as a lesser-than sibling to both mainline SMT and Persona. Though, a lot of those reviews point out stuff like no ability to skip cutscenes or Ringo's slow walk speed, among other things, several of which got fixed in patches later, so I never experienced any of those issues. And I know the reddit and youtube comment types who do poo poo like complain about localization when they know gently caress all about the process all hated the game, but their opinions are worthless anyway. I really jived with it and I hope it did well enough that they build on the foundation and improve stuff for a potential Soul Hackers 3. The vibes were immaculate. I need another game with vibes this strong.
|
# ? Feb 26, 2024 02:39 |
|
Thuryl posted:For those who haven't seen it yet, all the designs except for that one are inspired by a famous 19th-century painting (also NSFW). and the movie Night Angel
|
# ? Feb 26, 2024 04:10 |
|
that rocks and im glad the megaten chart i got off reddit and hastily edited inspired you to play the game but real talk this perspective owns since, everywhere else i only ever saw people say that it was mid and had a low budget so its nice to see a more fleshed out opinion on the game!!
|
# ? Feb 26, 2024 04:25 |
|
TriffTshngo posted:I finished Soul Hackers 2 the other day, figured I'd share some thoughts. As a preface, I'm not really much of an SMT person; dabbled in a few like Digital Devil Saga and Devil Survivor but never got super deep in them, only finished Personas 3 and 5 (got to the end of 4 but didn't quite finish). I got the game kind of on a whim after Booky posted a lineup of all the SMT protags in a discord server and my eye was instantly drawn to Ringo, and looking up a couple of videos my first thought was "the vibes here are powerful. If you’ve finished persona 5 in the past and are looking for a game with spectacular vibes I highly recommend Persona 5 Strikers, a fun road trip game/tourism campaign for Japan in the summer
|
# ? Feb 26, 2024 07:29 |
|
DC Murderverse posted:If you’ve finished persona 5 in the past and are looking for a game with spectacular vibes I highly recommend Persona 5 Strikers, a fun road trip game/tourism campaign for Japan in the summer I had fun with it but never felt like I needed to finish it. I really like persona too but eh
|
# ? Feb 26, 2024 07:49 |
|
I finished Strikers and enjoyed it a bunch but I couldn't force myself to finish 5 or even consider Royal
|
# ? Feb 26, 2024 09:16 |
|
Um, just to know, if I change my mind about my Demifiend build early game there's 0 issue right? Like, I've dumped most points on VIT and put a few on MAG but if I say start increasing STR there's no problem? Cause magic is useful early and a few points in MAG give me more MP for Focus and buffs.
|
# ? Feb 26, 2024 11:14 |
|
Booky posted:that rocks and im glad the megaten chart i got off reddit and hastily edited inspired you to play the game I have pretty similar feelings about it: the characters are the only aspect of the game that stand out, but they're honestly neat takes on staple SMT concepts and were interesting enough to carry the rest of the game for me. In particular I found it really funny that the Neutral alignment representative is kind of a commitment-phobic slimeball. A lovable slimeball, but still.
|
# ? Feb 26, 2024 11:34 |
|
GiantRockFromSpace posted:Um, just to know, if I change my mind about my Demifiend build early game there's 0 issue right? Like, I've dumped most points on VIT and put a few on MAG but if I say start increasing STR there's no problem? Cause magic is useful early and a few points in MAG give me more MP for Focus and buffs. Yeah, that all sounds fine to me. It's a good, diverse build. In my last run, I specifically only put puts into Magic and Luck (lol) just because. I made it through the whole game on Hard with only probably a little more difficulty than normal. Like I've said before, I love Press Turn because it's a real team effort. As long as you bring along good demons with good skills, I think any demifiend build is possible. Note: This might not apply to True Demon. I did not fight Metatron or Lucifer with my super slow, super squishy, physically weak Demifiend. Although just from my experience, Ag seems kinda worthless. Al it does is make you go before your demons, which maybe matters if you are a healer or support, but other than that, I don't see much benefit. As long as enemies have decreased Hit/Eva, you'll dodge attacks just fine.
|
# ? Feb 26, 2024 11:42 |
|
Yeah, it's mostly that I checked the formulas used in Nocturne cause I heard they were wack and holy moly they are. Luck is useless cause 9/10 times it's used with another stat that has double the effect because Luck is divided by 2, and the only formula that uses it wholly is Ailment Recovery, in which Level is better. And Agi is basically accuracy and escape/ambush chances, except levelling up makes Accuracy lower and Hard mode fucks over the other two. And that's not getting into how every magic spell starts doing less damage after 30 with the exceptions of Wind Cutter (which does at 36 when you get it at 60~), Preach from Daisoujou (73), and Magma Axis/Ragnarok (around 100, making them the best magic skills by default). At least Mag gives MP and magic accuracy on a good basis so it's useful even on Physical builds. like what were they thinking when doing the math, ? GiantRockFromSpace fucked around with this message at 12:22 on Feb 26, 2024 |
# ? Feb 26, 2024 12:15 |
|
Shout outs to the guides and posts that give the absolutely terrible advice of boosting ST early on even though you can't even learn any good physical skills until around level 50. It's far from useless and does add up eventually, but the fact that the bonus damage you get from a point of ST is pretty much the same as leveling up in general makes it horrible early on. LU is one of the all-timer MegaTen dump stats. Everything it does that you'd care about is done twice over by AG. The only reason you'd invest in it is if you're on a 100% run, where as a cruel joke one of the Burial Chambers in the third Kalpa is behind a door that requires a ridiculous 25 LU to get through. I've heard about magic getting weaker as you level in Nocturne, but what are the exact effects of that? Once I've boosted VI, I put a point in MA every other level until I reach about 25 points in it and that keeps my damage going up at an acceptable rate.
|
# ? Feb 26, 2024 13:01 |
|
CullenDaGaDee posted:Shout outs to the guides and posts that give the absolutely terrible advice of boosting ST early on even though you can't even learn any good physical skills until around level 50. It's far from useless and does add up eventually, but the fact that the bonus damage you get from a point of ST is pretty much the same as leveling up in general makes it horrible early on. According to the guide I checked, every spell has a Peak determined by its formula: ((Limit - Correction) / Skill Power) × (255/24) = Peak Where Limit and Correction are values specific for each spells. Then it uses one of 4 formulas to calculate damage based on the difference between your Level and Peak: Lvl < Peak 0.004 * (5 * (Mag+36) - Lvl) * ((24 * Skill Power * (Lvl / 255) + Correction)) = Damage ±5% Lvl = Peak 0.004 * [((5 * (Mag+36)) - ((Limit - Correction) / Skill Power) * (255 / 24)] * Limit = Damage ±5% Peak < Lvl ≤ 160 0.004 * (5 * (Mag+36) - Lvl) * Limit = Damage ±5% 160 < Lvl 0.004 * (5 * (Mag+36) - 160) * Limit = Damage ±5% TL;DR: The formula for magic damage starts substracting your level and removes an extra multiplier after it reaches its Peak making you do less damage and besides the ones I mentioned Peak has usually a value of 30. The drop off is somewhat minor (assuming 30 mag a level 30 Megidolaon deals like 50 more damage than a level 90 Megidolaon) but compare it to the Phys formula: (Lvl + Str) * Skill Power ÷ 15 = Damage ±5% Where every 15 of a sum of Level and Phys increases the multiplier by one (so al level 30 with 15 STR you're doing 3 times the skill power).
|
# ? Feb 26, 2024 13:18 |
|
Cool stuff to know, people always made out the dip in magic power like it's a huge drop instead of a minor decline but I sincerely never noticed it. Given how you have almost no physical skills for half the game, I have a better understanding of why investing points into ST does almost nothing early on seeing that formula. It definitely doesn't help that of the skills you do have, Heat Wave derives damage from your HP stat instead.
CullenDaGaDee fucked around with this message at 13:50 on Feb 26, 2024 |
# ? Feb 26, 2024 13:48 |
|
CullenDaGaDee posted:Cool stuff to know, people always made out the dip in magic power like it's a huge drop instead of a minor decline but I sincerely never noticed it. Given how you have almost no physical skills for half the game, I have a better understanding of why investing points into ST does almost nothing early on seeing that formula. It definitely doesn't help that of the skills you do have, Heat Wave derives damage from your HP stat instead. I mean, you don't really need much besides Lunge until the later half. Lunge comes with a 41 skill power. To compare Freikrugel has 65. And the big deal is Focus existing, if Concentrate existed they would be on par. But as mentioned in the early game magic doesn't work with the borked formula and as far as I know speedruns generally run magic builds. So if you're going for Maximum Optimization you go early game with Vit for HP and HP based skills (though they seem to have low acc) and Mag for MP and Tornado/other spell + a boost, then on the later half you switch to physical skills culminating in Freikrugel+Pierce.
|
# ? Feb 26, 2024 14:55 |
|
I’ve never really cared for Lunge, it’s just not much of an upgrade over Focus punches, especially with its lower accuracy. The big thing is the 8 skill limit, there are a lot more valuable things you can have set than Lunge. For most of the game magic is just way better, an element with its corresponding boost can take you very far. I generally don’t invest in ST until around Yoyogi Park where magic starts to hit diminishing returns and more potent physical skills and AOEs start to pop up.
|
# ? Feb 26, 2024 15:08 |
|
My latest Nocturne run was a MAG build, just putting points on MAG and some on AGI to stay ahead of the turn order (only switching to VIT once MAG was maxed) and went pretty smoothly. Didn't go for TDE but still played on Hard and beat Metatron in the Labyrinth. Then again I admit I knew what spells were the best and my final skillset included Fire Boost + Magma Axis and Force Boost + Wind Cutter (with Glacial Blast and Bolt Storm for coverage). I also fused a Daisoujou from a Kurama Tengu so he inherited Force Boost + Wind Cutter as well and holy moly that thing also racked up damage numbers. I'd say it's even quite broken in the early and midgame, it's not that hard to get past Matador without a single point invested in VIT when Fire Boost + Fire Breath is doing so much damage per turn (passing with at least a demon so the MC attacks twice) he just doesn't have time to do anything dangerous before he gets vaporized. Everybody knows about Tornado and even pure STR builds use it because of how ridiculous it is, it basically deletes random encounters and still works wonders for bosses, and you actually have the MP pool to sustain it. I think one of the Specter encounters sucked because they nulled all magic or something. In any case it was tons of fun and not having to worry whether you've focused or not before each attack is somewhat liberating if you're used to it, highly recommended.
|
# ? Feb 26, 2024 23:13 |
|
My usual build for Nocturne is investing in MA on even levels and then either AG or VI on odd levels depending on what I need more, and then I usually transition to pumping up ST when I don’t need any more MA to reliably kill things and the MP matters less. Recent playthroughs I’ve been putting my first 10 levels toward VI just for a safety buffer in case I get bad luck in a random encounter with an ambush or something, and then I focus on Ma and AG in equal measure. I like Fire/Force as my focus since those elements are just flatly stronger at the expense of not having ailment tied to them, though this does mean the Demi-Fiend gets walled hard by Hell Biker. Nothing is perfect.
|
# ? Feb 26, 2024 23:22 |
|
A MAG build is not super ideal for TDE but it also isn't strictly necessary. A magic-focused Demifiend can still be incredibly useful in terms of support/buff/debuff/etc, it just isn't going to hit as hard with physical attacks, but you can compensate for that with your demons. Phys Demi is absurdly strong but it isn't like MAG demi sucks.
|
# ? Feb 26, 2024 23:36 |
|
Yeah sorry for being kinda argumentative, I got into a mind blender cause I started having decision paralysis and investigated and got too munchkinny. I'll probably still go TDE for max content and just do the Mag->Str switch. Having high Mag is still good for supporting and more Focus casts anyways on phys builds. that said what was atlus thinking when they designed the magic formula.
|
# ? Feb 26, 2024 23:47 |
|
It’s important to note that the actual level cap in Nocturne is 255, so as long as you don’t delete Focus you can transition into a physical build regardless of anything given enough grinding. This is obviously overkill for any of the normal endings, but is kind of a necessity for Lucifer if you didn’t specifically build for him the entire playthrough given his resistances.
|
# ? Feb 27, 2024 00:48 |
|
what loving world do these people live in Japan literally has one of the world's highest teen su!cide rates because of the insane pressure to perform well academically https://twitter.com/BeatGh0st/status/1762167243842945042?t=zj1nNdeB3U1xGG_t0a0Qfg&s=19 and yeah I would prefer a persona with adults, wanna fight about it? https://twitter.com/PunishedAsian/status/1762230863218302988?t=ae8b_Gu8qpMARQxBK84JmA&s=19 BornAPoorBlkChild fucked around with this message at 04:02 on Feb 27, 2024 |
# ? Feb 27, 2024 03:49 |
|
BornAPoorBlkChild posted:and yeah I would prefer a persona with adults, wanna fight about it? well, there's always Baofu
|
# ? Feb 27, 2024 04:13 |
|
Baofu Deez
|
# ? Feb 27, 2024 04:27 |
|
BornAPoorBlkChild posted:what loving world do these people live in Japan literally has one of the world's highest teen su!cide rates because of the insane pressure to perform well academically gently caress if I know anything about the lives of real Japanese schoolchildren, but a lot of anime and stuff have the kids in middle school, not high school, and the source of the drama or angst is all the hard work of getting into the right high school. So middle school was when they have the most... I dunno, fun or free time or whatever, not high school.
|
# ? Feb 27, 2024 04:50 |
|
why would you quote random bad tweets and force us to read them. why would you do this. I hope a random encounter casts mudo on you irl
|
# ? Feb 27, 2024 05:07 |
|
I would literally die if someone cast Mudo on me irl
|
# ? Feb 27, 2024 05:11 |
|
Alex from YIIK is bi...? Maybe YIIK is good after all
|
# ? Feb 27, 2024 05:21 |
|
I dont know what that post is talking about or cared to figure out if Yiik is good or bad but yes I would like Persona 2 Part 3 that would be rad
|
# ? Feb 27, 2024 05:29 |
|
yes that's the point of casting Mudo
|
# ? Feb 27, 2024 05:39 |
|
sometimes its not instant death, but its part of a larger strategy of death, yea
|
# ? Feb 27, 2024 05:48 |
|
The thing about some idiot on Twitter is that even if you get mad about their posts, you don’t need to show them to us.
|
# ? Feb 27, 2024 05:51 |
|
you especially don't need to talk about teen suicide rates along with your needlessly reposted contextless tweets
|
# ? Feb 27, 2024 08:38 |
|
wwhat the
|
# ? Feb 27, 2024 08:40 |
|
BornAPoorBlkChild posted:what loving world do these people live in Japan literally has one of the world's highest teen su!cide rates because of the insane pressure to perform well academically Don't post unrelated tweets in the thread any more, it's weird and annoying.
|
# ? Feb 27, 2024 11:35 |
|
There is one thing I'd like to ask regarding stats: what things are exactly locked behind the stat check doors in the Third Kalpa, besides the alignment doors? Cause I guess I'd level my Mag and Vit more or less evenly, open the Mag doors, open the Str doors later when I start pumping Str and then maybe have enough levels to boost Luck to 18?
|
# ? Feb 27, 2024 12:36 |
|
I wouldn’t worry about those doors unless you’re committed to the Burial Chamber sidequest. You need to have an excessive amount of LU to get through the final Luck door and it is just not worth it in a regular playthrough.
|
# ? Feb 27, 2024 12:47 |
|
CullenDaGaDee posted:I wouldn’t worry about those doors unless you’re committed to the Burial Chamber sidequest.
|
# ? Feb 27, 2024 13:47 |
|
|
# ? May 29, 2024 23:02 |
|
Real talk, just create a separate save file for an honest fight with Lucifer if that’s what you want, then go back and grind up levels for the luck door. The incredibly strict time limit for Noah and Baal kind of forces you to power level anyway.
|
# ? Feb 27, 2024 13:52 |