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Devils Affricate
Jan 22, 2010

Cretin90 posted:

Question goons, how do empowered psionics and kinetic resonance play together?

Let's say we get mobbed by crushers or a plague ogryn and I want to rip out as many BRs as quickly as possible - if I pop my Combat Ability (telekine shield in this case), is the -75% cast time reduction from kinetic resonance stacking with the empowered psionics charges and using up charges for each at the same time (bad) or are they used sequentially so I get a total of 7 quick uses of BR (good)?



https://www.youtube.com/watch?v=TpL-MrZi2iI

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Cretin90
Apr 10, 2006

Dang. Thanks for testing tho. At least its REALLY FAST!

BeeSeeBee
Oct 25, 2007

bees everywhere posted:

From what I've read, there is a cap on how many you can damage per swing, but there is not a cap on how many crits you can proc. So if you swing into a group you might only kill 5 per swing, but everything else you're hitting is still counting towards stuff like Invocation of Death. I haven't tried it yet but supposedly this works well with the Perfect Strike blessing.

edit: Whoops, yeah pretty much what Exodee said

Testing my Shred/Rampage and Wrath/Rampage eviscerators, they actually end up about the same crit rate against a pile of poxwalkers because you're swinging through so many with the extra cleave .The latter will obviously be a bit less useful against single enemies or bosses, but it does control hordes better and I'd probably choose it in a pinch if I was the only one standing... but it's a team game and I usually roll with shred/rampage because who knows, maybe the extra crit chance puts it over a breakpoint and my hit prevents a crusher from pancaking our poor innocent psyker :admech101:

megane
Jun 20, 2008



Cretin90 posted:

Dang. Thanks for testing tho. At least its REALLY FAST!

In my opinion EP should lose the speed effect and instead make your BB do, like, 3 times the damage. The result being: EPBB is slow but hits like a truck, KRBB is normal strength but fast, and KREPBB is both fast and strong.

Cretin90
Apr 10, 2006

megane posted:

In my opinion EP should lose the speed effect and instead make your BB do, like, 3 times the damage. The result being: EPBB is slow but hits like a truck, KRBB is normal strength but fast, and KREPBB is both fast and strong.

Yea I don’t really like the way they interact. Still, solid value there.

I’m running a bubble psyker with BR and a fire trauma staff and holy gently caress I am having a blast. I didn’t realize how enjoyable filling a room wall to wall with soulblaze would be.

tangy yet delightful
Sep 13, 2005



Cretin90 posted:

Yea I don’t really like the way they interact. Still, solid value there.

I’m running a bubble psyker with BR and a fire trauma staff and holy gently caress I am having a blast. I didn’t realize how enjoyable filling a room wall to wall with soulblaze would be.

There is a beauty to the light the flames bring to the darkness.

Omnikin
May 29, 2007

Press 'E' for Medic
Is quickplay the best way to just zip up to 30? Not sure what the loop of the game feels like yet

Potato Salad
Oct 23, 2014

nobody cares


Yep, quick play up to 30, save your plasteel on the way up.

Try out different weapons from Brunt's Armory, see what you think is fun. Remember, 90% of your kills are going to be with a melee weapon -- prioritize trying them out first.

At 30, start trying to get high end weapons.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Omnikin posted:

Is quickplay the best way to just zip up to 30? Not sure what the loop of the game feels like yet

Yes. Despite mantras repeated here, you'll mostly be doing level 2 are 3 missions with some 4s if you feel like being adventurous. Being lower level prioritizes you with being grouped with other people who are lower level, and lots of them don't have very good equipment, don't know how to play their class very well, or both. A failed mission returns only a tiny percentage of the exp compared to a successful one.

paradoxically, the game does become easier as you progress, because the abilities near the middle and bottom of the talent tree make a huge difference.

Evil Kit
May 29, 2013

I'm viable ladies.

As the resident Quickplay hater, yeah it's probably the fastest way to get to 30. It's also the fastest way to thinking the game only has 2-3 levels as it can get really streak-y.

A mix of quickplay and choosing your next mission personally is good imo, bit more efficiency with a bit of variety when you get tried of seeing the same levels over and over

Diogenes of Sinope
Jul 10, 2008
I'm quickplay exclusive. The Emperor directs me to where I am needed, even if it's the same smelter complex five times in a row!

Evil Kit
May 29, 2013

I'm viable ladies.

the Emperor gave me the power to choose so that means he thinks I know best where I am needed. Praise Emprah

DogsInSpace!
Sep 11, 2001


Fun Shoe

megane posted:

In my opinion EP should lose the speed effect and instead make your BB do, like, 3 times the damage. The result being: EPBB is slow but hits like a truck, KRBB is normal strength but fast, and KREPBB is both fast and strong.

I'll back you up on this. I use BB all the time and am fairly at peace with it's timing but on higher difficulties I really wish it would one shot Crushers and Bulwarks. Having a way to boost that occasionally sounds great to me.

From pages ago but you guys were debating on the staves and thought I'd toss in my copper.

Cretin90 posted:

Trying out the different Psyker staves. What are y'all's thoughts on them?

Purgatus is my special boy and I love him. I took a goon from this very threads suggestion about flaming crit shouty psyker and still having a blast with it like a year later. Love the small puff of flames that will stagger dudes (including bursters) and I toss flames at everyone all the time. BB makes a good pairing for range and, with a perk choice, chance to crit on ANY hit (after a short delay between procs). Which procs soulblaze. Melee'ing a bunch of dudes in my face? BB proc and soublaze. Charged flame attack? If I go long enough it will proc and spread soublaze. If I take venting shout? That's a soulblaze. Thank you goon for the build and still having a blast with it.

Voidstrike - still considered the MVP by most people online. It's very effective but kinda boring. If you played Vermintide 2 think of it like the fireball staff: very reliable and very safe choice but.... <yawn>. My purgatus and surge make me stick like glue to a pal and often can find myself in the middle of things and switching to sword when it get's too hairy. Voidstrike is very forgiving. Standing back like a vet? Works. Sticking by pals? Still works. Good staff. Works on everything.

Trauma - more fun than voidstrike but also not as unforgiving. Left click is the pew pew and charge is the cool circle of boom. Again very much like one of my fave staves in Vermintide 2. Not a lot of stagger so be warned people will get in your face so use the buddy system and/or sword.

Surge - its still a bit weak but I rolled a good one and ... it's alright. The strengths it has are the left click isn't bad and that it's charge attack stuns dudes. That crit build I mentioned above is awesome but ragers can be my bane if my vent shout isn't ready. Surge keeps them at bay for the rest of my team to kill. Surging crowds can still proc soulblaze but you will not get the waves of soublaze fiery death that Purgatus would on the exact same build. The only reason I'm not saying it sucks is that it has a place. If you don't mind going more support focused then it can have a place. Instead of doing damage you just slow the guys so your best pal Ogryn or whatever can clobber them dead. I sometimes run a build i consider 100% support and smite or Surge can really shine... especially if you team up with another psyker doing purgatus and the crit build mentioned above. Teaming a surge psyker and a purge psyker can turn the game into easy mode as you soublaze even more. It's nasty. Sadly, again, this kinda support role that depends on other classes killing stuff really points back to the guys saying the Surge sucks but I assure you it can be fun. I guess this is like my Vet sometimes rocking a bolter... he knows it's not the best but sometimes it's just fun to do something different. You ever come across something that everybody else thinks is ugly but somehow that makes you love it more? Used to be far more glamorous and hoping one day they just make it stun like it did a while ago. Either way worth spending some time experimenting with to see if it clicks for you like it did me.

You didn't ask but I always rock a force sword. Dueling sword is nice but I like being able to vent heat if I need to; especially on my non vent shriek builds.

DogsInSpace! fucked around with this message at 23:10 on Feb 29, 2024

Devils Affricate
Jan 22, 2010
My main problem with Brain Burst isn't the speed or the damage, but the targeting. It's just so miserable to use when there are a ton of garbage horde enemies running around. Either give it AOE damage/stun when it overkills, or let us set some kind of target ignore list.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

Devils Affricate posted:

My main problem with Brain Burst isn't the speed or the damage, but the targeting. It's just so miserable to use when there are a ton of garbage horde enemies running around. Either give it AOE damage/stun when it overkills, or let us set some kind of target ignore list.

1) Make BB prioritize specials over trash
2) especially prioritize daemonhosts over everything else within 15 degrees of center
Problem solved!

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Devils Affricate posted:

My main problem with Brain Burst isn't the speed or the damage, but the targeting. It's just so miserable to use when there are a ton of garbage horde enemies running around. Either give it AOE damage/stun when it overkills, or let us set some kind of target ignore list.

Two pieces of advice that eliminates 90% of the frustration when targeting BB:

1) Ping whatever you're trying to kill. This is sound advice at all times on any class, but especially when using BB against a crowd.
2) Place your crosshair just above your target, hold left-click and then move it downward onto your intended victim. Elites and specials typically stand slightly taller than nonelites. If you hit an unintended target, it'll probably be an Ogryn or a different elite... not great, but still acceptable. If you're still having trouble, try jumping as you go to target with BB.

Evil Kit
May 29, 2013

I'm viable ladies.

DogsInSpace! posted:


Purgatus is my special boy and I love him. I took a goon from this very threads suggestion about flaming crit shouty psyker and still having a blast with it like a year later. Love the small puff of flames that will stagger dudes (including bursters) and I toss flames at everyone all the time. BB makes a good pairing for range and, with a perk choice, chance to crit on ANY hit (after a short delay between procs). Which procs soulblaze. Melee'ing a bunch of dudes in my face? BB proc and soublaze. Charged flame attack? If I go long enough it will proc and spread soublaze. If I take venting shout? That's a soulblaze. Thank you goon for the build and still having a blast with it.


I'm pretty sure I made an effort post on this at one post so I'll totally steal the credit even if it wasn't actually me. You're welcome, Purgatus is da best.


Devils Affricate posted:

My main problem with Brain Burst isn't the speed or the damage, but the targeting. It's just so miserable to use when there are a ton of garbage horde enemies running around. Either give it AOE damage/stun when it overkills, or let us set some kind of target ignore list.

protip: aim slightly up in the air. I can pretty easily pick out any target in a crowd or at a distance as most of the elites/specialists are all taller than any surrounding chaff, so if you aim up you can generally grab the key target.

This is assuming you didn't make a super shorty psyker, in which case lol, lmao sorry I guess.


e;fb

Devils Affricate
Jan 22, 2010

Magitek posted:

Two pieces of advice that eliminates 90% of the frustration when targeting BB:

1) Ping whatever you're trying to kill. This is sound advice at all times on any class, but especially when using BB against a crowd.
2) Place your crosshair just above your target, hold left-click and then move it downward onto your intended victim. Elites and specials typically stand slightly taller than nonelites. If you hit an unintended target, it'll probably be an Ogryn or a different elite... not great, but still acceptable. If you're still having trouble, try jumping as you go to target with BB.

I mean, you pretty much just described what I was talking about when I said it's a miserable experience. It requires all the accuracy and attention of aiming a firearm but it also locks on to the first thing you point it at. The alt fire avoids the lock on but can be instantly and unintentionally retargeted if something jumps in the way. There's pretty much no situation where I would want to hit a pox walker with BB, so it's annoying that this is basically its default action that I have to constantly try to avoid.

Evil Kit
May 29, 2013

I'm viable ladies.

Devils Affricate posted:

I mean, you pretty much just described what I was talking about when I said it's a miserable experience. It requires all the accuracy and attention of aiming a firearm but it also locks on to the first thing you point it at. The alt fire avoids the lock on but can be instantly and unintentionally retargeted if something jumps in the way. There's pretty much no situation where I would want to hit a pox walker with BB, so it's annoying that this is basically its default action that I have to constantly try to avoid.

drat, the super high damage auto tracking infinite use damage ability requires some skill to use? smh fatshark.

my sarcastic rear end aside, just like any high damage single shot weapon that requires careful aim to not waste it on an incorrect target, BB takes practice. Even before the overhaul when leveling psyker it took a long while getting used to it, and that was before all the many buffs it's gotten

Devils Affricate
Jan 22, 2010

Evil Kit posted:

drat, the super high damage auto tracking infinite use damage ability requires some skill to use? smh fatshark.

my sarcastic rear end aside, just like any high damage single shot weapon that requires careful aim to not waste it on an incorrect target, BB takes practice. Even before the overhaul when leveling psyker it took a long while getting used to it, and that was before all the many buffs it's gotten

I'm not saying it's useless or imbalanced, just that it feels really annoying to use when there are lots of small enemies around. I've been playing since launch with Psyker more or less as my main and this has always annoyed me. I don't think it would be overpowered if they made it so that it ignored the chaff, or did something better when used against them.

Evil Kit
May 29, 2013

I'm viable ladies.

Devils Affricate posted:

I'm not saying it's useless or imbalanced, just that it feels really annoying to use when there are lots of small enemies around. I've been playing since launch with Psyker more or less as my main and this has always annoyed me. I don't think it would be overpowered if they made it so that it ignored the chaff, or did something better when used against them.

the chaff are meant as a balancing factor, and to make distinctions between gun/ability niches.

I'm phone posting so maybe I'll try and type up a post tomorrow but suffice to say aside from other qol stuff I don't think BB needs that. Now if the free 15sec proc node only targeted specialists/elites... that I can get behind

DogsInSpace!
Sep 11, 2001


Fun Shoe

Evil Kit posted:

I'm pretty sure I made an effort post on this at one post so I'll totally steal the credit even if it wasn't actually me. You're welcome, Purgatus is da best.

protip: aim slightly up in the air. I can pretty easily pick out any target in a crowd or at a distance as most of the elites/specialists are all taller than any surrounding chaff, so if you aim up you can generally grab the key target.

This is assuming you didn't make a super shorty psyker, in which case lol, lmao sorry I guess.


e;fb

It WAS you. I remember the name. Even a slight variation (sub vent shriek for bubble) is still really good - you just have to be very observant so you don’t go boom. Your build is still my mainstay. Tons of fun.

Preechr posted:

1) Make BB prioritize specials over trash
2) especially prioritize daemonhosts over everything else within 15 degrees of center
Problem solved!

I like this except daemonhosts as those guys suck. Kinda wish they’d drop something or give some special rewards to make them worth it other than “keep the idiot that charged them alive while also taking a mob of specials.”

Evil Kit
May 29, 2013

I'm viable ladies.

DogsInSpace! posted:

It WAS you. I remember the name. Even a slight variation (sub vent shriek for bubble) is still really good - you just have to be very observant so you don’t go boom. Your build is still my mainstay. Tons of fun.


I'll be honest my main choice for ability on Purgatus is bubble, mostly for pubstoving though. Being able to just throw down a bubble to stop any ranged attacks and get some trickle toughness back is really nice when you need to hold your ground.

Devils Affricate
Jan 22, 2010

DogsInSpace! posted:

I like this except daemonhosts as those guys suck. Kinda wish they’d drop something or give some special rewards to make them worth it other than “keep the idiot that charged them alive while also taking a mob of specials.”

As much as I actually kind of enjoy fighting the Daemonhosts, I think FS is understandably hesitant to incentivize killing them, because there will be a certain type of player who goes for it every time regardless of how bad the situation is. There would be much weeping and gnashing of teeth among the community.

apostateCourier
Oct 9, 2012


Devils Affricate posted:

As much as I actually kind of enjoy fighting the Daemonhosts, I think FS is understandably hesitant to incentivize killing them, because there will be a certain type of player who goes for it every time regardless of how bad the situation is. There would be much weeping and gnashing of teeth among the community.

It's me. I'm the person who will always kill the daemonhost. Usually before it gets to do anything.

toasterwarrior
Nov 11, 2011
they already changed DH kills to cap at one, being the dummy who woke them up, so as far as im concerned whoever gets got deserved it

Cretin90
Apr 10, 2006
What are y'alls' thoughts on fire trauma builds? I'm really enjoying mine but wonder if I'm missing some obvious breakpoints or whatever. I'm also curious if the Fire Trauma staff build is just a Purgatus with extra steps, should I be using that instead if I want to torch everything?

The Atheneum guide makes a big deal out of rare rolls and blessings etc. Here's my full gear and talents: https://darktide.gameslantern.com/builds/9b76b679-f644-476e-bbb1-64c73457b83b/fire-trauma-4

quote:

There are two ways to build a Trauma. The easier way is to build a Flurry Trauma, however, it does not quite compete the versatility and damage output of the Fire Trauma. Unfortunately, Fire Trauma requires a very specific roll in order to work properly, therefore, it is very hard to reach. In addition, playing with Fire Trauma effectively does require mastering the Quell Cancel tech.

Fire Trauma
Blessings Blazing Spirit + Warp Nexus
Perks Crit Chance 4% or 5%, Flak
Stats 1. Blast Radius 78-80%, Charge Rate 78-80%
2. Quell Speed
3. Damage, Warp Resistance

This is my staff. Obviously not quite there on the charge rate OR blast radius but seems very close. I'm also not sure what the Quell Cancel tech is - I assume it's where you R2 blast - tap quell - R2 blast?



ANOTHER question, the recommended Fire Trauma build in Atheneum uses the 2x charge stun shield instead of the spherical shield, I find the QOL on the spherical shield to be much better with the toughness regen and omnidirectional placement. Im guessing the stun shield has a higher skill ceiling and requires you to place it more effectively but can be super impactful.

Nehru the Damaja
May 20, 2005

They should make Heresy have higher payouts than Damnation because carrying ramshackle Heresy motleys to victory is way harder than winning in Damnation.

(I have friends who are afraid to try Damnation, so my hand is melted to the stove if I'm not solo.)

The hardest part is keeping your cool and recovering every bad situation without succumbing to the urge to type "QUIT loving DYING"

Cretin90
Apr 10, 2006

Nehru the Damaja posted:

They should make Heresy have higher payouts than Damnation because carrying ramshackle Heresy motleys to victory is way harder than winning in Damnation.

(I have friends who are afraid to try Damnation, so my hand is melted to the stove if I'm not solo.)

The hardest part is keeping your cool and recovering every bad situation without succumbing to the urge to type "QUIT loving DYING"

I've noticed an influx of complete donkeys into damnation recently, I suspect it's from the prevailing wisdom on Reddit being "Damnation is actually comparable to Heresy in difficulty because your teammates are competent" so there are more fools queueing damnation with a heresy skillset. My last match was a vanilla damnation match where the pubbies kept snatching ammo from under each other's noses when they had full ammo, emptying out the medicae when missing way less health, and getting separated. I've never had to carry in damnation before but I did this time.

Nehru the Damaja
May 20, 2005

In two weeks we're gonna be like "man this Heresy poo poo is impossible. I'm going to Auric Maelstrom."

Homeless Friend
Jul 16, 2007
Killing the Daemon’s is most fun doing it mano el mano. You can dodge dance em while whacking away. Tho the right move is probably unloading your ranged into their forehead lol

tangy yet delightful
Sep 13, 2005



Nehru the Damaja posted:

In two weeks we're gonna be like "man this Heresy poo poo is impossible. I'm going to Auric Maelstrom."

Honestly once your little crew gets a few damnation runs in to become used to the damage, playing on the auric board is the way to fly. Just copy and paste your posts to them :v:

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Please give me something to spend my diamantine on or let me break it down into plasteel thank you.

Devils Affricate
Jan 22, 2010

Homeless Friend posted:

Killing the Daemon’s is most fun doing it mano el mano. You can dodge dance em while whacking away. Tho the right move is probably unloading your ranged into their forehead lol

The best is making her slap her own face to death with Devil's Claw parries.

Potato Salad
Oct 23, 2014

nobody cares


Nehru the Damaja posted:

In two weeks we're gonna be like "man this Heresy poo poo is impossible. I'm going to Auric Maelstrom."

it's honestly kinda there already. aurics are waaaaaaaaaay more successful for me right now than normal heresy/damnation, just because the other 3 players aren't spending 10 minutes in the same room facing backwards chain killing infinite groaners

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

What are y'alls' thoughts on fire trauma builds? I'm really enjoying mine but wonder if I'm missing some obvious breakpoints or whatever. I'm also curious if the Fire Trauma staff build is just a Purgatus with extra steps, should I be using that instead if I want to torch everything?

The Atheneum guide makes a big deal out of rare rolls and blessings etc. Here's my full gear and talents: https://darktide.gameslantern.com/builds/9b76b679-f644-476e-bbb1-64c73457b83b/fire-trauma-4

This is my staff. Obviously not quite there on the charge rate OR blast radius but seems very close. I'm also not sure what the Quell Cancel tech is - I assume it's where you R2 blast - tap quell - R2 blast?



ANOTHER question, the recommended Fire Trauma build in Atheneum uses the 2x charge stun shield instead of the spherical shield, I find the QOL on the spherical shield to be much better with the toughness regen and omnidirectional placement. Im guessing the stun shield has a higher skill ceiling and requires you to place it more effectively but can be super impactful.

Just play Purgatus imo if you wanna burn things. The only thing Trauma had over Purg is dealing with bulwarks, crushers and things past 16 or so meters (albeit awkwardly).

I'm back to playing a lot of psyker and it's much easier to carry and cover my teammates with Purgatus than Trauma imo. Sure it's fun exploding things but the area you cover in a single blast is much smaller than Purgatus's huge cone.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Cretin90 posted:

What are y'alls' thoughts on fire trauma builds? I'm really enjoying mine but wonder if I'm missing some obvious breakpoints or whatever. I'm also curious if the Fire Trauma staff build is just a Purgatus with extra steps, should I be using that instead if I want to torch everything?

...

ANOTHER question, the recommended Fire Trauma build in Atheneum uses the 2x charge stun shield instead of the spherical shield, I find the QOL on the spherical shield to be much better with the toughness regen and omnidirectional placement. Im guessing the stun shield has a higher skill ceiling and requires you to place it more effectively but can be super impactful.

I can't recommend crit on a Trauma staff at all. It scales poorly with the stat (only providing 30% more damage and stagger), and the value of 3 Soulblaze stacks on its own is utterly meaningless (DoT damage stacks geometrically and it takes 6 stacks to kill a Poxwalker, for instance). Anything that you've crit is either already dead or won't care about a tiny DoT stack.

The bubble shield is definitely superior overall. The toughness regeneration is a major part of the reason to take the shield in general, and the stun that the screen shield offers just can't compete.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
The only reason to get double wall instead of bubble that I can see is for the extra charge of faster Brain Burst. Or maybe if you really love playing the weird map modifiers like dogs or mutant waves and want a little extra edge with that stun.

Ra Ra Rasputin
Apr 2, 2011
There is nothing stopping the bads from queuing into Auric, though one imagines they might stop after enough frustration of always being dead or failing missions.
You would be surprised how many people I'd see that would take a brand new fresh 30 into auric and be using something like a 250 blue gun with speedloader and a 300 purple sword with tier 1 wrath and use up every wound and die less then 2 minutes into the mission.
It is also very sad to watch a ogyn get chipped down by fighting more then 2 poxwalkers at the same time.

I keep quiet because I don't want to be -that guy- and nobody should ever strive to be -that guy- but know I am judging them silently.

Ra Ra Rasputin fucked around with this message at 08:29 on Mar 2, 2024

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kazr
Jan 28, 2005

Nehru the Damaja posted:


(I have friends who are afraid to try Damnation, so my hand is melted to the stove if I'm not solo.)

This is rough. The jump from malice to heresy is so much more difficult than heresy to damnation.

I'm noticing a growing difference in quality between Auric Damnation & Auric Maelstrom.

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