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Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

GlyphGryph posted:

A full team of tesla turrets and arc throwers on an extermination mission is very fun, btw, I would highly recommend it.
Works great on other missions too, regular bugs can't get close at all because of all the zapping and even lone chargers get taken down super quick. Would recommend taking the personal shield with it though, since it can tank a couple zaps if things go wrong.

Also you definitely want some panic-button stratagems like the orbital laser because a bunch of chargers breaking up your formation could spell doom otherwise.

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apostateCourier
Oct 9, 2012


Piell posted:

The devs are manually modifying the global goals anyway


Right, and those manual modifications take into account how players are doing. If cheating makes the game look easier than it is, we'll creep towards the starting difficulty of the bot defensive extractions being standard.

Fishstick
Jul 9, 2005

Does not require preheating

explosivo posted:

Because it's annoying and probably fucks up their metrics with regards to how easy/hard an objective is for everybody else who isn't cheating.

This assumes that the lack of an anticheat would make a vast amount of players cheat regularly, and that those cheaters make up a significant enough portion of the current playerbase to impact global goals

apostateCourier
Oct 9, 2012


Fishstick posted:

This assumes that the lack of an anticheat would make a vast amount of players cheat regularly, and that those cheaters make up a significant enough portion of the current playerbase to impact global goals

It wouldn't make that happen, but it would enable it. That's a bad thing.

Dandywalken
Feb 11, 2014

Let us supercharge tesla turrets using arc throwers!

Darth Walrus
Feb 13, 2012
It's amusing that the bug planet we're working to liberate is so similar in weather and geography to Malevelon Creek.

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

BeAuMaN posted:

They upped the last two difficulties during a patch iirc.
Hmmmm
Oh it's the last 3!
https://store.steampowered.com/news/app/553850/view/7862791756735138822

e: I thought they patched it to be harder again :cripes:

BALANCE & OTHER FIXES

Eradicate mission difficulty Increased.
Eradicate mission timer has been increased to 15 minutes.

:bisonyes:

Seems like this should prevent these level 4 players from making it to helldive who am i kidding they are still going to find a way

Seeing these fresh faces stand still and shoot their primary into a bile titan, all the while it slowly limbers over to puke on them 10 times in a row is kind of funny

turn off the TV
Aug 4, 2010

moderately annoying

BeAuMaN posted:

I think it's dumb that this particular anti-cheat is allegedly more egregious than other anti-cheats and there's already reported cheaters.

Unless you count any other commercial anticheat then yeah nprotect is unprecedented in having kernel level access.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The thing I'd note is that while it's PvE there's also friendly fire, so cheating does open up griefing potential. Also if there's a lot of cheaters it will make players who don't cheat feel their contribution to battles is worthless unless they cheat as well, and that will probably made everyone have less fun. If half my matches get interrupted by a godmode player joining and oneshotting every enemy before I can even aim with infinite ammo, that would get old fast.

explosivo
May 23, 2004

Fueled by Satan

Fishstick posted:

This assumes that the lack of an anticheat would make a vast amount of players cheat regularly, and that those cheaters make up a significant enough portion of the current playerbase to impact global goals

I'm sorry Arrowhead won't let you use your cheats :(

Fishstick
Jul 9, 2005

Does not require preheating

explosivo posted:

I'm sorry Arrowhead won't let you use your cheats :(

Ah poo poo you got me

explosivo
May 23, 2004

Fueled by Satan

On the phone with Game master joel as we speak

ijyt
Apr 10, 2012

turn off the TV posted:

Unless you count any other commercial anticheat then yeah nprotect is unprecedented in having kernel level access.

unless I'm misunderstanding what you wrote, but the majority of major anti-cheat is kernel level.

https://levvvel.com/games-with-kernel-level-anti-cheat-software/

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Dandywalken posted:

Let us supercharge tesla turrets using arc throwers!
:hmmyes:

Add tesla trooper armor as well which makes you immune to electricity

hey mom its 420
May 12, 2007

Let me drive around malevelon creek in a Tesla

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord
We need vehicles so I can drive past every nest / factory and have the passengers just unload their grenade launchers as we peel out from the alarms

ijyt
Apr 10, 2012

Risky Bisquick posted:

We need vehicles so I can drive past every nest / factory and have the passengers just unload their grenade launchers as we peel out from the alarms

I'm looking forward to the all-terrain buggy with the pintle turret that you can find as wrecks.

Ulio
Feb 17, 2011


Still getting random crashes or games losing connection from time to time. Happens atleast once a session.

Also they definitely need to nerf the breaker poo poo is ridiculous.

space uncle
Sep 17, 2006

"I don’t care if Biden beats Trump. I’m not offloading responsibility. If enough people feel similar to me, such as the large population of Muslim people in Dearborn, Michigan. Then he won’t"


In HD1 I think I was killed by a friendly mech stomping me to death every single time a pubbie drove it. At least you have a lot more room to maneuver in this one.

ijyt
Apr 10, 2012

Ulio posted:

Also they definitely need to nerf the breaker poo poo is ridiculous.

no they don't

Darth Walrus
Feb 13, 2012
I'd like to see the Liberator get a buff to make it a stronger and more distinct alternative to the SMGs (especially the Defender, which seems to just be a more user-friendly Liberator).

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer

explosivo posted:

On the phone with Game master joel as we speak

Game master Joel "Its my birthday everyone you know what that means! Bring it in"

4,128,647,627 chargers immediately step on my balls

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord
4 man group :v:


2 man group :vince:


The breaker is fine for what it is, an easily accessible low pierce bullet hose. We just need the other weapons tweaked a bit

ZeusCannon posted:

Game master Joel "Its my birthday everyone you know what that means! Bring it in"

4,128,647,627 chargers immediately step on my balls

Charger patrols are no joke, literally 8-12 of them. If you ever need a reason to use the MGS cardboard box and crouch walk around, that right there is the reason

The Slack Lagoon
Jun 17, 2008



Is smoke useful for anything?

turn off the TV
Aug 4, 2010

moderately annoying

The Slack Lagoon posted:

Is smoke useful for anything?

Robots don't shoot or see through it

Ihmemies
Oct 6, 2012

Apparently the game has no DLSS. Either performance is crap at 4K with RTX 3080 or it looks like a potato. And that aliasing.. jeez... well I hope the game is good, never mind the graphics in that case!

Ihmemies fucked around with this message at 16:07 on Mar 1, 2024

Ulio
Feb 17, 2011


ijyt posted:

no they don't

I literally just take jumpback, find a random rock miles away from the action and snipe people with the breaker. I bring a sniper but usually I don't have to use it unless I am really far.

Durzel
Nov 15, 2005


Chocobo posted:

The Incendiary Breaker shotgun from the premium warbond seems pretty good.
It's passable, but it's worse than the regular Breaker on anything approaching serious difficulty levels. Incendiary stuff in general sounds great in theory, but given the choice between a Hunter that is still in melee range of you and slowly dying to fire, and one that is dead, which would you choose? The fire tick damage is too inconsequential at higher difficulties, and doesn't appear to debilitate the thing that's on fire in any meaningful way.

The Slack Lagoon posted:

Is smoke useful for anything?
Apparently breaking line of sight, but I struggle to conceive of a situation where you'd use it. Maybe if you're solo and you want to just stealth the extraction? Seems like regular grenades would always be a better option because of the need to blow up depots you might come across, etc.

I've heard people talk of synergy between weapons in terms of what a team brings, but outside of a 4-person crew who are all on mics and of a similar skill level, I don't know how realistic it is to balance the game around that. I also don't think there is necessarily enough depth to the game or how it is played at the higher difficulties to justify primary weapons that have specialist roles. In my experience whenever I've deviated from the Breaker or similar rapid firing thing, I've been swarmed at times whether I've had teammates nearby or not, so I've needed a way to deal with that (SMG does ok, but several Hunters overwhelms it). By the same token I've never once been in a pubbie game where someone has picked up the AC backpack and reloaded someone else, etc.

Ihmemies
Oct 6, 2012

Whatever setup these guys use for scaling looks hideous with movement. Am I just imagining things? Never had a game look like.. this... still images look fine, but movement.. ehhh.... :shepicide:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
I am really starting to resent the grenade launcher, every single time I give it another chance :sigh:

gently caress all ammo without selfishly hogging a supply pack to yourself. Which I REALLY feel every time a double tap grenade still does not kill a medium enemy, oops sorry you should have used three grenades to kill that guy you could have taken out with an SMG by now.

The crosshair also feels glitchy as gently caress, to the point I stopped to confirm I was not crazy crouched stationary and slowly panning it across terrain. Watching the small circle essentially have a seizure of "Did you mean suddenly aim down and to the left or-" passing over every rock and shrub. A problem I do not have with autocannons or EATS in third person.

Splash damage seems to always let me down. Went between a robot's legs to splash behind him? Doesn't count. Nail a hunter in the face and watch their two friends next to him ignore it. Frustrations with "So easy to close factories/nests!" with multiple wasted shots, then nailing the long distance hand grenade throw without servo assist just to rub it in I am just trash with a launcher.

As a final punchline, it also seems to be one of the only weapons randoms get really mad when I teamkill them with it. Accidents with hand grenades, airburst, and walking in front of my autocannon? poo poo happens. A single bad launcher grenade and they are more angry about it than the five deaths by mortar turret someone else is using.

Everybody else seems to be having such a great time with it too, so I know it can be a wonderful time just not when I am using it :negative:

Jawnycat
Jul 9, 2015
I run smoke all the time when fighting bots, it's really useful. Bots will still shoot through the smoke, but entirely inaccurately, and will stop shooting and wait for it to disperse after a bit. Great for disengaging and covering certain angles when you don't have the firepower to handle it, it lets you divide enemies and handle groups one at a time. I use the orbital because I like it spread better than the eagle, and it recharges really fast.

Durzel
Nov 15, 2005


Someone who is good with the grenade launcher is a very effective team member, particularly with bugs. Being able to close a lair as soon as you arrive, from distance, is definitely valuable.

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

Owl Inspector
Sep 14, 2011

Fangz posted:

The thing I'd note is that while it's PvE there's also friendly fire, so cheating does open up griefing potential. Also if there's a lot of cheaters it will make players who don't cheat feel their contribution to battles is worthless unless they cheat as well, and that will probably made everyone have less fun. If half my matches get interrupted by a godmode player joining and oneshotting every enemy before I can even aim with infinite ammo, that would get old fast.

I’ve played a bunch of coop games that had no anticheat with pubs and never seen this happen once.

cheating doesn’t make friendly fire in helldivers any worse because it’s already so trivial to kill teammates that if someone wants to repeatedly do it on purpose and doesn’t get kicked immediately then the match is already functionally over.

TheDeadlyShoe
Feb 14, 2014

The trick to getting maximum mileage from the RR is to drop it again and get someone else to take the backpack so you can buddy load in a pinch and have an increased ammo income. Best done with friends of course; it would take Best Pub to make this work.

The other trick, unfortuately, is to not try to buddy load when things are in maximum chaos. Dumping tanks, chargers, or cannon turrets quickly at long range? Great. Trying to do it after things have gone to poo poo will just get you both killed.

quote:

Splash damage seems to always let me down. Went between a robot's legs to splash behind him? Doesn't count. Nail a hunter in the face and watch their two friends next to him ignore it. Frustrations with "So easy to close factories/nests!" with multiple wasted shots, then nailing the long distance hand grenade throw without servo assist just to rub it in I am just trash with a launcher.

IMO the real trick with the nade launcher is not trying to use it at close range. close range is a recipe for disappointment and killing yourself, and you dont have enough ammo to take dubious shots.

But there's really nothing better for wasting a bot drop or patrol quickly - it even puts the autocannon to shame. It's an eagle cluster bomb in a can. In my last match i even managed to nail a platoon of mg raiders in midair as they were dropping. It was glorious, robot body parts spraying everywhere, despotism in shambles.

TheDeadlyShoe fucked around with this message at 16:34 on Mar 1, 2024

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus

Pillbug

Durzel posted:

It's passable, but it's worse than the regular Breaker on anything approaching serious difficulty levels. Incendiary stuff in general sounds great in theory, but given the choice between a Hunter that is still in melee range of you and slowly dying to fire, and one that is dead, which would you choose? The fire tick damage is too inconsequential at higher difficulties, and doesn't appear to debilitate the thing that's on fire in any meaningful way.

I've found it pretty useful in 7+ bug missions, personally. While the tic damage isn't amazing, it's useful for spraying into a huge group of bugs and knowing it'll pretty much wipe them all out. The fire damage also procs on armored enemies even if the bullet bounces off - which isn't wildly useful with how low the fire damage feels, but it's something. I honestly don't really notice much of a difference between it and the regular breaker on harder difficulty bug missions, which is kind of a good thing since the breaker is quite good already, but also a bad thing cus I'd prefer if it felt more different so there was more of a choice between the two.

causticBeet
Mar 2, 2010

BIG VINCE COMIN FOR YOU

Fishstick posted:

How would cheaters having an easier time in their games affect global objectives in a negative way for other players?

Because it’s not fun to load into a lobby and magically have 99999 samples/warbonds/medals in a game where progressing content unlocks is 90% of the meat and bones

flashman
Dec 16, 2003

ijyt posted:

no they don't

They nerfing it

hiddenriverninja
May 10, 2013

life is locomotion
keep moving
trust that you'll find your way

I know, getting swarmed means you messed up and the real solution is to call an orbital on top of yourself, but I hope we get better melee options in the future, maybe a variant of the automaton energy blade?

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Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

Ihmemies posted:

Whatever setup these guys use for scaling looks hideous with movement. Am I just imagining things? Never had a game look like.. this... still images look fine, but movement.. ehhh.... :shepicide:

you never played EDF I guess?

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