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Panzeh posted:Maybe they'll make the laser rifle good at some point. The new one looks like it's very good and cool
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# ? Mar 7, 2024 20:42 |
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# ? May 24, 2024 05:53 |
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I've been playing with my friends and we are pretty casually enjoying hovering around challenging or maybe hard difficulty, but we haven't yet punched into the very difficult tiers and also haven't played in a few days. Is all of the rancor about the balance patch just crybaby pants pissing or did they actually screw things up?
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# ? Mar 7, 2024 20:43 |
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Dr. VooDoo posted:One weapon I hope gets buffed is the MA rifle because I like running scout armor with lower detection range, a jetpack, and the rifle to get to high areas and take out priority targets for my team while they handle the smaller swarms but the damage against bigger enemies (not counting chargers since those are supposed to be literal tanks) is pretty lacking The AMR is actually pretty good against bots, with good aim you can quickly take out devastators and hulks which are the most dangerous targets.
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# ? Mar 7, 2024 20:44 |
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Dr. VooDoo posted:One weapon I hope gets buffed is the MA rifle because I like running scout armor with lower detection range, a jetpack, and the rifle to get to high areas and take out priority targets for my team while they handle the smaller swarms but the damage against bigger enemies (not counting chargers since those are supposed to be literal tanks) is pretty lacking You mean the AMR? It's extremely good against bots. It oneshots everything with headshots except hulks, which take two, and striders which take 3 from the front. It can't deal with tanks or cannons but that's fine. It's less valuable vs bugs in my experience but the damage on it is largely completely fine, it's just that bugs reward volume of fire vs precision
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# ? Mar 7, 2024 20:44 |
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Scoss posted:I've been playing with my friends and we are pretty casually enjoying hovering around challenging or maybe hard difficulty, but we haven't yet punched into the very difficult tiers and also haven't played in a few days. They made it so you objectively die quicker and they nerfed some equipment that made certain tedious enemies less tedious. How much you care about that is up to you
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# ? Mar 7, 2024 20:45 |
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Sgt. Cosgrove posted:While I know us liberating the new planet will come with mechs, i really hope they do a "oh, the bots took some tech as well and now here is a new bot enemy variant, go gently caress it up with that new mech". I have such high hopes for what the devs can do now that the servers aren't actively melting into a puddle
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# ? Mar 7, 2024 20:47 |
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Scoss posted:I've been playing with my friends and we are pretty casually enjoying hovering around challenging or maybe hard difficulty, but we haven't yet punched into the very difficult tiers and also haven't played in a few days. six of one, half a dozen of the other. actually more like ten of one, two of the other
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# ? Mar 7, 2024 20:47 |
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Really wish there was an asterisk in there that led to: *(For difficulties below 7) Scoss posted:Is all of the rancor about the balance patch just crybaby pants pissing or did they actually screw things up? The Reddit/Discord crybabies did more than just piss their pants, they sharted in them too. The balance patch was necessary and there are still loads of ways to handle certain tedious enemies aside from 'I shoot a leg twice with the Railgun'. LuiCypher fucked around with this message at 20:53 on Mar 7, 2024 |
# ? Mar 7, 2024 20:48 |
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Played around with the flamethrower against the bugs last night and yeah, it's really good at killing Chargers now and I even managed to kill a couple of Bile Titans after enough time. But I generally preferred my breaker to taking down the smaller stuff which seems completely backwards to me. For one thing it has a wind-up time before any flames start shooting out, it's hard to judge distance of the flames, and the smaller bugs can still leap at you when on fire. When combined with the wall of flames it made it much harder to see them about to leap at you. Fire should probably have some kind of stagger or slowdown effect, even if it only affects the smaller bugs.
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# ? Mar 7, 2024 20:49 |
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Scoss posted:I've been playing with my friends and we are pretty casually enjoying hovering around challenging or maybe hard difficulty, but we haven't yet punched into the very difficult tiers and also haven't played in a few days. the nerfs didn't affect anything below difficulty 8 realistically. You're free to helldive without fear. The community outcry is just that so much kit feels weak/bad and all the reddit/discord gamers really primed themselves for "the first balance patch NEEDS to be buff heavy especially if there are any nerfs" and instead there were only minor buffs + some nerfs to the streamer tier list items so everyone lost their mind.
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# ? Mar 7, 2024 20:50 |
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Away all Goats posted:Fire should probably have some kind of stagger or slowdown effect, even if it only affects the smaller bugs. Agreed. MAYBE up to Stalker size?
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# ? Mar 7, 2024 20:53 |
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I mainly just want the charger to work more like the deeprock praetorian, big glowy butt weakspot but the right primary weapons can take armor off to make easier to hit weakspots in exchange for the ammo dump, charger just needs a few armor plates off the top of it's butt and in the back of the leg joints and it's pathfinding fixed so it bonks it's head on solid walls instead of climbing them.
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# ? Mar 7, 2024 20:55 |
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johnny park posted:You mean the AMR? It's extremely good against bots. It oneshots everything with headshots except hulks, which take two, and striders which take 3 from the front. It can't deal with tanks or cannons but that's fine. It's less valuable vs bugs in my experience but the damage on it is largely completely fine, it's just that bugs reward volume of fire vs precision https://i.imgur.com/qOf0opI.mp4
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# ? Mar 7, 2024 20:56 |
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Scoss posted:I've been playing with my friends and we are pretty casually enjoying hovering around challenging or maybe hard difficulty, but we haven't yet punched into the very difficult tiers and also haven't played in a few days. Crybaby pants pissing. they nerfed 3 things and buffed about 7. even if the nerfs had outright ruined those 3 things (they didn’t) the patch would still have added more options than it removed. I had a 7 match last night with three pubs. one of them was using the newly buffed flamethrower, another was using the newly buffed laser cannon, the third was still using the nerfed railgun and was throwing newly buffed artillery strikes. all three of them were still using the nerfed shield pack.
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# ? Mar 7, 2024 20:56 |
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Kawabata posted:Is the game crashing 4 times more than before for other people too? Because after the patch helldivers has been borderling unacceptable in terms of bugs/crashes I havent had a single crash till this patch
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# ? Mar 7, 2024 20:58 |
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I mentioned before I found it too good not to bring breaker/rail/shield as the optimal loadout, now that they are slightly less good it means experimenting is worthwhile since they aren't far and away the best with no contest. Shields still a must have though with how dang squishy everyone is now.
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# ? Mar 7, 2024 21:00 |
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In a quickplay game, a stranger throws my respawn beacon directly at the flamethrower hulk. I appreciate your confidence in me but I am not a hand grenade.
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# ? Mar 7, 2024 21:01 |
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Tbh the railgun nerf showed just how ridiculously overtuned the most armored enemies are. I get them being lethal, I get taking long to kill them, but making them virtually invincible to anything other than 2 weapons and air stratagems was never a winning decision imo.
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# ? Mar 7, 2024 21:02 |
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Ra Ra Rasputin posted:What exactly was being said by the devs because even the CEO wrote an apology. I was expecting an ammo reduction, clipsize reduction, or a safemode damage nerf. Safemode was already a 70% unsafe charge, so tuning it to something like 50% would provide the reasoning to push them into using unsafe mode like democracy always intended. Anyways more so something to keep it more inline with the HD1 railgun. The changes straight up reduced penetration, and below 90% charge it cant even strip armour anymore. This is a timing issue for players to get used to, I was previously charging to 80% most of the time. Now that said, getting to 90% on PC there is no visual indication on the crosshair you're about to die, on PS5 the controller vibrates or whatever. Can I still use it? Yes, but it takes many more hits to strip chargers legs ( which more often than not seem to straight up die now ) , and a couple more on bile titans. It was supposed to be an anti-armour strategem ( is it though ? ), but it simply was too good outside its purpose and had faaar too much ammo reserve so you could use it on basically every medium enemy as well. They've made it worse at its anti armour role, while leaving it a medium enemy destroyer which seems strange. Rectal Death Alert posted:I agree with the sentiment. They seem like the increased the spawn rate of everything in general, perhaps based on the elapsed mission timer. Eradicates are obviously tuned much higher for good reason, and they are not impossible to complete but you're just circle strafing the area throwing down eagles and grenades. High level bugs has devolved into endless kiting waiting for cooldowns on strategems or running around a rock until you can retrieve your anti armour kit after you die because, yes cooldowns. IME bots plays basically the same because you didn't really want many railguns to begin with. I'm shocked they are going to cave on toning down the unit itself rather than tuning the anti-armour strategems. Make EATs do more damage to faces, or make the recoilless rifle useful ( the solo reload is the worst ). There are ways to deal with small numbers of chargers effectively currently, but as that number scales it becomes... complicated to efficiently dispatch them In HD1 the railgun could kill 20+ enemies at a time, or you'd call down rail cannon orbitals at 60s intervals, and even the basic airstrike was basically a main weapon given the frequency you could call it down ( cyborg planets aside ) Ra Ra Rasputin posted:I mentioned before I found it too good not to bring breaker/rail/shield as the optimal loadout, now that they are slightly less good it means experimenting is worthwhile since they aren't far and away the best with no contest. I think the 'armour fix' increased damage for some reason, 2-3 hits to die in light armour from cockroaches, or 4 hits in heavy armour seems wild. Shield on bugs is still great because it prevents slow from the 75% of enemies you face that seem to hit you with this status Risky Bisquick fucked around with this message at 21:05 on Mar 7, 2024 |
# ? Mar 7, 2024 21:02 |
Jerkface posted:... and the devs apparently didn't want the super sample difficulties to be reliably challenged yet. ... This part isn't true at all. Difficulty 7 still gets super samples just fine and wasn't appreciably changed. There's a video up thread of me running it with no problems after the patch.
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# ? Mar 7, 2024 21:05 |
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The AMR being geared more towards boys than bugs should have been obvious in retrospect I like that you gotta tune your strategies based on the enemies you’ll face instead of just one loadout that does everything perfectly and I hope they lean into that more
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# ? Mar 7, 2024 21:05 |
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Ra Ra Rasputin posted:I mentioned before I found it too good not to bring breaker/rail/shield as the optimal loadout, now that they are slightly less good it means experimenting is worthwhile since they aren't far and away the best with no contest. Yeah my experience has been that despite the rather hefty nerf, the shield feels even more important and powerful because everyone has developed boneitis and dies to gentle breezes now. I still run autocannon against bots but man it's spooky now.
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# ? Mar 7, 2024 21:06 |
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Man, I don’t agree with nerfing the heavies, there is like 0 challenge to the bugs if they nerf the heavies and make them spawn less. Bile titans are barely a threat.
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# ? Mar 7, 2024 21:07 |
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Reiley posted:In a quickplay game, a stranger throws my respawn beacon directly at the flamethrower hulk. I appreciate your confidence in me but I am not a hand grenade. You're shot out of a cannon in a bullet-shaped pod. You sure about that?
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# ? Mar 7, 2024 21:09 |
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Reiley posted:In a quickplay game, a stranger throws my respawn beacon directly at the flamethrower hulk. I appreciate your confidence in me but I am not a hand grenade. That's your cue to land your drop pod right on top of that fucker
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# ? Mar 7, 2024 21:09 |
Lord Packinham posted:Man, I don’t agree with nerfing the heavies, there is like 0 challenge to the bugs if they nerf the heavies and make them spawn less. Bile titans are barely a threat. I totally agree with this. The charger and titan are the only things that aren't fodder and force you to change up and pay attention, really. Changing that homogenizes the poo poo out of bugs.
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# ? Mar 7, 2024 21:09 |
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Lord Packinham posted:Man, I don’t agree with nerfing the heavies, there is like 0 challenge to the bugs if they nerf the heavies and make them spawn less. Bile titans are barely a threat. I totally agree with nerfing the heavies somewhat, spawning 2 tanks/bile titans on top of you while your stratagems are on cd is a surefire way to end a mission regardless of the team's skill level. If they don't want to nerf the heavies per se they at least need to look into how often they spawn in packs.
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# ? Mar 7, 2024 21:14 |
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Technically the anti-materiel rifle should be useless against bugs, as they do not have materiel
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# ? Mar 7, 2024 21:14 |
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johnny park posted:You're shot out of a cannon in a bullet-shaped pod. You sure about that? You know what, you're right. I am a hand grenade.
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# ? Mar 7, 2024 21:15 |
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If I was the devs I'd just block every US IP and go back to having a good community.
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# ? Mar 7, 2024 21:15 |
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I dunno if they should be nerfed per se, but I think chargers should be more intuitive to kill. "Focus fire on a single limb until the armor blows off and then shoot the same limb until it dies" is stupid. "Maybe shoot the limbs to slow it down, but kill it by blowing the armor off the body and then shooting the exposed bits" would feel more sensible and satisfying.
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# ? Mar 7, 2024 21:15 |
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Nordick posted:I dunno if they should be nerfed per se, but I think chargers should be more intuitive to kill. "Focus fire on a single limb until the armor blows off and then shoot the same limb until it dies" is stupid. "Maybe shoot the limbs to slow it down, but kill it by blowing the armor off the body and then shooting the exposed bits" would feel more sensible and satisfying. You can bleed them out, but that's not as fun as exploding their head tbh
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# ? Mar 7, 2024 21:17 |
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Everyone keeps saying "we're more fragile now!" and I'm just sitting here in the same 100 armor rating Trench Engineer Armor I've worn for 90% of my playtime and I feel about the same durability as I ever was. I don't even run the shield pack!
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# ? Mar 7, 2024 21:19 |
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Hats Wouldnt Fly posted:If I was the devs I'd just block every US IP and go back to having a good community. The game was better when there was an exclusive waiting list to get in.
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# ? Mar 7, 2024 21:19 |
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Took the railgun for a spin against bots with my friend and now I can definitely see the appeal. One shotting striders and devastators by hitting them basically anywhere is satisfying, safety off ofc. The friend had an autocannon which takes every tower/hulk/etc with the orange exhaust vents out easily while the railgun seemed to have no effect on those weakspots, just bouncing off. 7th difficulty feels just right enough, as has every difficulty thus far, imo they really succeeded in building the difficulty curve. I'd be happy staying on this level if 8 and 9 are just the same but with more hulks and tanks.
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# ? Mar 7, 2024 21:20 |
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Risky Bisquick posted:You can bleed them out, but that's not as fun as exploding their head tbh Yeah just to clarify, I'm aware that the leg thing isn't the only way to kill chargers. I just think destroying one limb shouldn't immediately kill them at all, but to compensate the other methods should maybe be a bit easier.
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# ? Mar 7, 2024 21:21 |
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Galaga Galaxian posted:Everyone keeps saying "we're more fragile now!" and I'm just sitting here in the same 100 armor rating Trench Engineer Armor I've worn for 90% of my playtime and I feel about the same durability as I ever was. I don't even run the shield pack! Thats the same one I ran but I actually swapped to light post-patch because there's not an appreciable survivability increase with medium and I got the same buffs on a light armor suit. I think the issue is you likely haven't been crit/headshot yet as I think thats the biggest thing affecting armor system right now. However armor was being handled pre-patch it feels like none of the systems were working right but now you can get instakilled by baby enemies if they headshot you lol
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# ? Mar 7, 2024 21:22 |
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Nordick posted:I dunno if they should be nerfed per se, but I think chargers should be more intuitive to kill. "Focus fire on a single limb until the armor blows off and then shoot the same limb until it dies" is stupid. "Maybe shoot the limbs to slow it down, but kill it by blowing the armor off the body and then shooting the exposed bits" would feel more sensible and satisfying. Someone else here said it before but the whole "strip leg armour -> DPS it down" method feel's very game-y in a bad way
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# ? Mar 7, 2024 21:22 |
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Lol I die in two robit shots in ultralight armor now Still not taking it off though
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# ? Mar 7, 2024 21:25 |
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# ? May 24, 2024 05:53 |
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I think the bugs have part of their brain in their limbs it's cool and shouldn't be intuitive because they are aliens. Please help I can't figure out how to kill chargers without railgun https://streamable.com/cmlfpv
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# ? Mar 7, 2024 21:26 |