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Owl Inspector posted:Serious answer: vehicles all had 1 use per mission, no way to refill ammo, were pretty fragile, and they lit on fire after a certain amount of damage which would rapidly destroy them, so it was pretty easy to lose them early. there was a repair gun support weapon that you really wanted someone to have to keep them alive and did make it a lot more reliable to hang onto them for most of a mission, but that means someone out of the vehicle without an offensive support weapon. they were very vulnerable to tank-tier enemies, but only two of the vehicles had serious antitank options, and one of those could only shoot in a narrow cone in front of it. honestly they were pretty hard to use on high difficulties other than the APC with an anti tank cannon. However, HD1 let you fill your stratagem slots with as many copies of the same thing as you wanted, so you could do goofy dumb poo poo like bringing 4 mechs and calling in another as soon as you lose one. tokenbrownguy posted:yeah, they were fine at easier difficulties but the single call in and general fragility made them a liability for groups doing more difficult runs. Thanks for the info , it's more or less what I imagined. The game design highlights a lot how we are fragile grunt soldiers, so as you indicate, I think mechs will be more fragile than what some people are thinking. This could be potentially the next ragefest of the community lol. They will be able to hold a number extra hits in comparison with having Heavy armor, but still will be owned by rockets or mortars, and heavily damaged by streams of spewed bile, etc.
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# ? Mar 8, 2024 00:25 |
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# ? May 28, 2024 14:53 |
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Sounds fun on eradication and maybe blitz but spending a whole slot on a single-use toy is probably not the play in regular missions. I'm guess they'll probably be limited like laser bombardment instead of single use.
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# ? Mar 8, 2024 00:28 |
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It will greatly depend on how they end up functioning in conjunction with the other strategems. Strats in HD1 had generally across the board lower cooldown and that could be further decreased by boosters. Combined with the no limit on duplicates and you could play the game almost as a caster which makes a single use mech more of side grade or fun diversion. With HD2 strats being less spammable maybe the mech finds a solid place even on high difficulty. honestly i just hope we get lots of random battlefield mechs or extra planet bonuses so i can muck around with them for fun and keep my eagles
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# ? Mar 8, 2024 00:29 |
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my current most strongly held balance opinion is that the senator should have enough damage to always oneshot hunters
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# ? Mar 8, 2024 00:31 |
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LazyMaybe posted:my current most strongly held balance opinion is that the senator should have enough damage to always oneshot hunters Agreed.
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# ? Mar 8, 2024 00:32 |
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Turin Turambar posted:Can any Helldivers 1 player explain how the mech and tanks worked? In Helldivers 1, you only got 1 vehicle call in per stratagem for the entire mission, and couldn't refill its ammo. Once you ran out, you're out.
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# ? Mar 8, 2024 00:35 |
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considering how the game is currently balanced, mechs will be well balanced against bots and they will instantly explode upon contact with a bug
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# ? Mar 8, 2024 00:38 |
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It was incredibly easy to trample your teammates in the mech so I'm looking forward to that being a thing too lol.
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# ? Mar 8, 2024 00:39 |
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Jokes on the low-levels as I roll into a medium as a 42 Star Marshaltm for common samples and get trucked by a charger because I can't stop instinctively diving
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# ? Mar 8, 2024 00:41 |
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explosivo posted:It was incredibly easy to trample your teammates in the mech so I'm looking forward to that being a thing too lol. AC6 jumping dash smash turning your team mates to paste half a second before you're murdered by 12 hunters underfoot.
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# ? Mar 8, 2024 00:41 |
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Not sure if it's a result of armour being fixed/changed or something they did quietly but the environmental hazards(spiky plant things) have been one shotting us on hard difficulty And the meteor showers look dope but I feel like on a hard run the rng of getting randomly murked by them is gonna feel pretty lovely.
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# ? Mar 8, 2024 00:42 |
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Seems there are some mechs that are findable on the planet now
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# ? Mar 8, 2024 00:45 |
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Anyone else get the weird bug with those same spiked plants where you are hit, bleeding, and char keeps coughing + cant sprint yet you cant stim without taking legit damage from elsewhere? I assumed it was meant to be poison or something but hp never moved and I just whooping coughed around the map.
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# ? Mar 8, 2024 00:46 |
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imo it would be good if the meteor showers happened maybe once per mission instead of every five minutes
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# ? Mar 8, 2024 00:49 |
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Dandywalken posted:Anyone else get the weird bug with those same spiked plants where you are hit, bleeding, and char keeps coughing + cant sprint yet you cant stim without taking legit damage from elsewhere? I assumed it was meant to be poison or something but hp never moved and I just whooping coughed around the map. I've had that happen a couple times yeah, before the patch too. Don't know if it was related to the spiked plants for me though.
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# ? Mar 8, 2024 00:57 |
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So I want to have a red X when I hit a motherfucker right? That means I'm hitting a headshot/soft spot/etc?
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# ? Mar 8, 2024 00:57 |
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Wheres all the green samples at da hell
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# ? Mar 8, 2024 01:00 |
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Just had the only instances of toxic players I've seen in this game, one guy asked if I was black as soon as I joined and then the next group I was in had someone kill everyone else for samples just before exiting
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# ? Mar 8, 2024 01:00 |
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flashman posted:Wheres all the green samples at da hell If you do a low level defense you can grab 7 in like 5 minutes and they're easy to do solo
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# ? Mar 8, 2024 01:01 |
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The samples are inside the bugs, soldier! just keep shooting! e] A funny thing I've noticed over the last couple of days is that pubbies won't call in resupply if they aren't the host now. They either ask politely in chat or just keep spamming the "need ammo" msg. Just use the supplies homie I don't care! Have sweats been furiously gatekeeping this or something? Radical 90s Wizard fucked around with this message at 01:04 on Mar 8, 2024 |
# ? Mar 8, 2024 01:01 |
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ShadowMar posted:considering how the game is currently balanced, mechs will be well balanced against bots and they will instantly explode upon contact with a bug From what people who've hacked it in have said, it mulches bugs but bot rockets can wreck it.
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# ? Mar 8, 2024 01:03 |
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Be like the bots, bring anti armour
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# ? Mar 8, 2024 01:10 |
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Triarii posted:Tried out the breaker post-nerf, still seems powerful to me Like five people replied to this with serious comments about the actual breaker nerf and I want to apologize on their behalf and say that I laughed. That fucker went flying.
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# ? Mar 8, 2024 01:10 |
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Radical 90s Wizard posted:The samples are inside the bugs, soldier! just keep shooting! Yes. Having played extensively with the Maxed Sweatlords there are people who do this. Not everyone but they exist in great enough numbers some etiquette has been spread around. 1.) You must ask first to see if people agree, you do not call it down without asking 2.) Someone runs to extract to throw a resupply first thing so it's there during the end of the mission 3.) You take one supply unless someone else doesn't take one, then the remaining ones are first come first serve 4.) The host can do whatever they want gently caress you I had to sit through some breathless lectures because a rambo was calling down supplies every single time for themselves solo across the map and the host died after running out of stims. All it does is make people not use the resupply and it sits available after people who use it get kicked. The sweats want it ready when they need it. When they stop gunkataing because their meta weapon is dry the resupply better be available for them.
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# ? Mar 8, 2024 01:13 |
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I really don't feel any squishier than before tbh. It's confusing seeing others pretty upset about the armor changes. Heavy armor still isn't in a good place yet but I certainly don't think we're suddenly worse off than pre-patch? I think more tweaking is needed but I think that's already kinda what they said their intention is. As for armoured units, I feel like the only one that doesn't feel right is Chargers so if they change how they work I'll be happy. They just aren't very intuitive to fight, and their leg armor turning off during specific animations feels unintended. The bot armored units all feel like they're in a good place to me armor and health wise. Happy that they're looking at spawn rates of heavies though? I don't mean for the highest difficulties, I mean for the lower ones. I had 2 bile titans spawn simultaneously seconds after we dropped on a difficulty 6 defence two days ago. One would spawn in to replace each one that died for the whole mission having two active at all times (we did not succeed). On a base destroy mission we had 7 hulks and 2 tanks waiting for us in a base all at the same time on difficulty 5 the other day (we did succeed that one and it kicked rear end). Hard to see because I was being blown to poo poo but this was on a difficulty 4 escort: I feel like that stuff isn't supposed to happen in mid-low difficulty. The balance of difficulties 1-6 has felt all over the place. Aside from on defense type missions, 7 is currently just the right level of focus up sweat for me with 3 other friends if I want those purple sampies. I'm fine if they want to make 8 and 9 off limits to me unless I treat it like MMO raiding. It's their game and that's what having a range of difficulties is for. Also fwiw, that blue light AOE for meteor showers is not at all visible in time on the surface of that moon like planet during "day" so uh be advised. That's probably where a lot of the confusion is coming from. Cheap Shot fucked around with this message at 01:22 on Mar 8, 2024 |
# ? Mar 8, 2024 01:19 |
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I feel about the same in Light, myself. Still wear it for speed + stam ofc.
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# ? Mar 8, 2024 01:23 |
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I didn't feel any squishier in light armor pre and post patch. Still can survive a charger hit, die to a titan hit, most often killed by getting slowed and swarmed by hunters. Player crits/headshots and would need to be removed and heavy armoy buffed some more to feel worthwhile. The meteor warning circles definitely don't show up consistently on Fenrir on the highest graphics settings. The fact that the meteors themselves emit blue light so they're visible for half a second before hitting really confuses the conversation about this.
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# ? Mar 8, 2024 01:24 |
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Apologies if I've missed this (skipped about 700 posts) but there is a video of someone finding a working mech on the map and hopping into it. Seems functional EDIT: https://www.reddit.com/r/Helldivers/s/ffI8DaI67A
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# ? Mar 8, 2024 01:25 |
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# ? Mar 8, 2024 01:26 |
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its like he's wearing nothing at all...
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# ? Mar 8, 2024 01:29 |
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TracerBullet posted:Apologies if I've missed this (skipped about 700 posts) but there is a video of someone finding a working mech on the map and hopping into it. Seems functional Been mentioned like twice on this very page! Still neat though.
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# ? Mar 8, 2024 01:30 |
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I found one
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# ? Mar 8, 2024 01:30 |
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explosivo posted:Been mentioned like twice on this very page! Still neat though.
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# ? Mar 8, 2024 01:31 |
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Rectal Death Alert posted:3.) You take one supply unless someone else doesn't take one, then the remaining ones are first come first serve This one I don’t consider Sweaty. Asking before taking more than one hit of the supply pod is just proper Dwarven Etiquette. Rock and Stone!
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# ? Mar 8, 2024 01:34 |
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So stealth This is better against robots than bugs for one reason the invisible bug doesn't care to detect you, it just knows where you are
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# ? Mar 8, 2024 01:34 |
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Heavy Armor should have reduced penalty from getting slowed IMO You trade the stealthiness/stamina of light armor for being less susceptible to crowd control. It would also be a sort of nice alternative to the shield backpack as that is one of it's biggest advantages.
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# ? Mar 8, 2024 01:35 |
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Rectal Death Alert posted:Yes. Having played extensively with the Maxed Sweatlords there are people who do this. Not everyone but they exist in great enough numbers some etiquette has been spread around. If my drone is hungry I'm calling a resupply, simple as that. I got a family to feed.
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# ? Mar 8, 2024 01:44 |
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jokes posted:So I want to have a red X when I hit a motherfucker right? That means I'm hitting a headshot/soft spot/etc? Red x means your gun is penetrating and doing full damage. White x is reduced damage but still penetrating.
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# ? Mar 8, 2024 01:49 |
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Radical 90s Wizard posted:Not sure if it's a result of armour being fixed/changed or something they did quietly but the environmental hazards(spiky plant things) have been one shotting us on hard difficulty We saw a detector tower that was making our lives hell get blown up by a meteor, that was hilarious.
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# ? Mar 8, 2024 01:51 |
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# ? May 28, 2024 14:53 |
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Away all Goats posted:Heavy Armor should have reduced penalty from getting slowed IMO yep this would be the best way to balance it imo, if it lets you tank light attacks from bots and bugs without flinching or getting slowed then it might be a viable option
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# ? Mar 8, 2024 01:53 |