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Arc Light
Sep 26, 2013



In the repair mission at the manufactorum, I accidentally walked through one of the spawn doors used by enemies. Put me in an unfinished corridor that allowed me to move parallel to the playable area, but I couldn't get back to my pubbie team via the other enemy spawn doors. It did at least let me clear out a bunch of poxwalkers and specialists before they could get outside.


Dropping down off that corridor I ended up following a conveyor belt to the end of the navigable map, then walking off the edge of the map to die and respawn. Took way longer than I would have expected, because the level has significant elevation change. After 30 seconds of freefall, I finally had the chance to wave at the final arena before respawning.



After that experience, I keep a healthy meter or two away from the spawn doors.

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Evil Kit
May 29, 2013

I'm viable ladies.

tangy yet delightful posted:

I'll have to check my numbers later now, I'm not at 500 hours yet though.

Stop trying to gently caress the Ascension Riser.

I wish it involved Ascension Riser. I'm trying to get the t2 penance for all the mission types and let me tell you


there's only one repair mission and one investigation mission.

Arc Light
Sep 26, 2013



Evil Kit posted:

I wish it involved Ascension Riser. I'm trying to get the t2 penance for all the mission types and let me tell you


there's only one repair mission and one investigation mission.

God. I do the Hab Dreyko investigation literally every single time I see it in the rotation for Auric, Damnation, or even Heresy...

...And I'm still nowhere close to 100 missions.

:qq:

Nehru the Damaja
May 20, 2005

My favorite goofy sub-game now is trying to time a battlecry at the start of the map so that it happens during the dialogue beginning trigger and shuts off the first minute of dialogue. It feels like it's map-dependent, like you can dialogue skip some missions but not others.

Evil Kit posted:

I wish it involved Ascension Riser. I'm trying to get the t2 penance for all the mission types and let me tell you


there's only one repair mission and one investigation mission.

If it's any consolation (or maybe this is kicking you when you're down, idk), nobody notices the Auric Charm. I know because nobody notices mine.

Fishstick
Jul 9, 2005

Does not require preheating
Versus is fun? But definitely still got that Alpha Jank but its a lot more playable than I'd have expected.

Evil Kit
May 29, 2013

I'm viable ladies.

Nehru the Damaja posted:

My favorite goofy sub-game now is trying to time a battlecry at the start of the map so that it happens during the dialogue beginning trigger and shuts off the first minute of dialogue. It feels like it's map-dependent, like you can dialogue skip some missions but not others.

If it's any consolation (or maybe this is kicking you when you're down, idk), nobody notices the Auric Charm. I know because nobody notices mine.

If I cared what other people think there are a number of builds in Darktide I've have played way sooner. :v:


I want the funny golden fist charm to put on some weapons because it amuses me mostly. Also heck it, I'll basically be done with caring about the mission penances at that point.

Arc Light posted:

God. I do the Hab Dreyko investigation literally every single time I see it in the rotation for Auric, Damnation, or even Heresy...

...And I'm still nowhere close to 100 missions.

:qq:

You really just gotta open palm slam it yeah, and even then it's slow. Assuming an average of 25 minutes per mission (usually around 30, but sometimes you get a good team), 100 missions of Hab Dreyko is still 41.6 hours of gameplay you need to do. And that's assuming you never fail any of the missions. It's rough.

Evil Kit
May 29, 2013

I'm viable ladies.

Double posting because this is one of the hardest clutches I've ever pulled off, even with a few mistakes in it. Fair warning, it's 350mb

https://cdn.discordapp.com/attachme...68cd302ff20a03&

No audio because my recording software is a butt and reset the input devices to null

Nehru the Damaja
May 20, 2005

Evil Kit posted:

I want the funny golden fist charm to put on some weapons because it amuses me mostly.

It is quite big on a Kickback...

Cretin90
Apr 10, 2006
everyone look at my new shiny (started out as a 378 green at Armoury Exchange)



I also discovered yesterday that I can push-block with the force sword to repeatedly knock maulers and ragers on their asses in groups and I now laugh at them.

Nehru the Damaja
May 20, 2005

Check out these sweaters who just got hardmode done.

ninjoatse.cx
Apr 9, 2005

Fun Shoe


You can compress your videos (lower resolution, frames) so i's not 350 mb

tangy yet delightful
Sep 13, 2005



Evil Kit posted:

Double posting because this is one of the hardest clutches I've ever pulled off, even with a few mistakes in it. Fair warning, it's 350mb

https://cdn.discordapp.com/attachme...68cd302ff20a03&

No audio because my recording software is a butt and reset the input devices to null

Literal 1, nice.

edit:
Checking my penances I'm at 301K kills. (479 hours) And I don't even have No Stone Unturned (1) or Omnissiah's Hand (1) so lol my Auric Golden Fist Fucker is a ways off.

edit 2: failed to load into a mission twice but then simultaneously got the defeat screen, contracts updated with 6 kills that I needed to finish off a contract (needed 2, went 4 over)...slowly creeping closer

tangy yet delightful fucked around with this message at 06:00 on Mar 10, 2024

DogsInSpace!
Sep 11, 2001


Fun Shoe

Cretin90 posted:

everyone look at my new shiny (started out as a 378 green at Armoury Exchange)



I also discovered yesterday that I can push-block with the force sword to repeatedly knock maulers and ragers on their asses in groups and I now laugh at them.

Wait you can? I legit did not know this

Cretin90
Apr 10, 2006

DogsInSpace! posted:

Wait you can? I legit did not know this

I misspoke - it's block-push-ATTACK not just regular block-pushing.

Mauler - repeatedly knocks on rear end, spammable (once it's back up)
Bulwark- doesn't do much, CAN knock it off balance on spam
Ragers --repeatedly knocks on rear end, spammable (once it's back up)
Crusher - first one staggers, second one knocks on rear end (repeatable)

Also, it looks like it's one target only unless they're basically on top of each other. Even then, might be one target only.

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

Cretin90 posted:

I misspoke - it's block-push-ATTACK not just regular block-pushing.

Mauler - repeatedly knocks on rear end, spammable (once it's back up)
Bulwark- doesn't do much, CAN knock it off balance on spam
Ragers --repeatedly knocks on rear end, spammable (once it's back up)
Crusher - first one staggers, second one knocks on rear end (repeatable)

Also, it looks like it's one target only unless they're basically on top of each other. Even then, might be one target only.

This attack works out to like 15 meters and always headshots.

Nehru the Damaja
May 20, 2005

They need to make ribbons display in round again so everyone can see my coolguy skulls.

Nehru the Damaja
May 20, 2005

I don't know if it's a behavioral science thing or a fluid dynamics thing or what but I want a scientific study into why when you're waiting on the last person to get into the drat elevator or airlock, the microsecond they cross the threshold, some other dingdong steps *back out*.

Cretin90
Apr 10, 2006
Any benefit to running 2x 17% toughness + 1 21% max health curious over 3x 17% toughness? VoC Veteran.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Cretin90 posted:

Any benefit to running 2x 17% toughness + 1 21% max health curious over 3x 17% toughness? VoC Veteran.

You'll get better thresholds on running grimoires with a bit of bonus health and I'd rather run 2x toughness 1x wound for the wiggle room in general.

Evil Kit
May 29, 2013

I'm viable ladies.

I personally prefer 1x Tough/Health/Wound on Vet. The extra health ablates chip corruption or a stray poxburster from eating a whole wound, and the extra wound also helps with it.


I hope at some point Fatshark does away with the random ranges and just makes the primary stat always fixed. I hated fishing for the best curio stats at launch and don't want new players to suffer through it either.

Cretin90
Apr 10, 2006
I've been running 2x toughness 1x stamina for a long time to help with revives but I don't even find myself reviving that often, and when I do, the +3 stamina isn't make-or-break.... so considering switching to that +21% health curio.

tangy yet delightful
Sep 13, 2005



You don't enjoy fishing for a max main stat and then having it ruined anyway by too many lovely perks?

Evil Kit
May 29, 2013

I'm viable ladies.

tangy yet delightful posted:

You don't enjoy fishing for a max main stat and then having it ruined anyway by too many lovely perks?

naw, it sucked even more at launch than it does now and I still would rather new players not be inflicted with it at all. That's setting aside the issue of some secondary perks being useless after level 30.


Cretin90 posted:

I've been running 2x toughness 1x stamina for a long time to help with revives but I don't even find myself reviving that often, and when I do, the +3 stamina isn't make-or-break.... so considering switching to that +21% health curio.

my plasma shout vet runs the revive talent + 3x revive speed curio perks. No need for extra stamina when all it takes is about a second and a half to get someone up.

Cretin90
Apr 10, 2006

Evil Kit posted:

naw, it sucked even more at launch than it does now and I still would rather new players not be inflicted with it at all. That's setting aside the issue of some secondary perks being useless after level 30.

my plasma shout vet runs the revive talent + 3x revive speed curio perks. No need for extra stamina when all it takes is about a second and a half to get someone up.

Im gonna steal this idea (minus the revive talent).

1. Is damage resistance (gunner/sniper) only for health, or does it apply to dmg taken to toughness as well? Easy swap for revive speed if health only.

2. Is it cheesy as gently caress running power sword + plasma gun or just regular cheesy? I feel like such a generic dude running PS+PG with voice of command and krak grenades lol.

3. What would you run instead of dmg vs Maniacs here, if anything?


4. What are everyone's preferred blessings on the Columnus Mk V? Besides the obvious Dumdum. Deathspitter vs Fire Frenzy vs ... terrifying barrage? Im reaching here.

Unrelated, but I posted a few days ago about what blessing to run on my plasma gun and goddamn Gloryhunter IV actually owns on a plasma gun.

Cretin90 fucked around with this message at 22:15 on Mar 11, 2024

Nehru the Damaja
May 20, 2005

I know everybody stopped getting mystery items from Melk on like day 2 of release, but has anybody tried it lately to see if it's a viable way to get 17%/21%/3 stamina curios?

Potato Salad
Oct 23, 2014
Probation
Can't post for 8 hours!

Cretin90 posted:

Im gonna steal this idea (minus the revive talent).

1. Is damage resistance (gunner/sniper) only for health, or does it apply to dmg taken to toughness as well? Easy swap for revive speed if health only.

2. Is it cheesy as gently caress running power sword + plasma gun or just regular cheesy? I feel like such a generic dude running PS+PG with voice of command and krak grenades lol.

3. What would you run instead of dmg vs Maniacs here, if anything?


4. What are everyone's preferred blessings on the Columnus Mk V? Besides the obvious Dumdum. Deathspitter vs Fire Frenzy vs ... terrifying barrage? Im reaching here.

Unrelated, but I posted a few days ago about what blessing to run on my plasma gun and goddamn Gloryhunter IV actually owns on a plasma gun.

don't worry about feeling vanilla; wield a power sword and plasma gun and loving slaughter everything, just cut and burn through everything that exists

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Nehru the Damaja posted:

I know everybody stopped getting mystery items from Melk on like day 2 of release, but has anybody tried it lately to see if it's a viable way to get 17%/21%/3 stamina curios?

17% toughness and 21% health curios show up at 78 power or higher and the +3 stamina threshold is 75 power so it's easier to find.

They're not too uncommon in the armory if you keep an eye out and it's not hard at all to find 16% toughness and 20% health curios to tide things over until you build a stash.

tangy yet delightful
Sep 13, 2005



Potato Salad posted:

don't worry about feeling vanilla; wield a power sword and plasma gun and loving slaughter everything, just cut and burn through everything that exists

This. Actually just last night had a run saved by a Vet with that exact build, I couldn't push a poxburster through a wave of bulwarks/crushers and got launched off the map to start that particular failure cascade :v:

Also, the +Maniacs owns/is BIS so I'd keep that.

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

Im gonna steal this idea (minus the revive talent).

1. Is damage resistance (gunner/sniper) only for health, or does it apply to dmg taken to toughness as well? Easy swap for revive speed if health only.

2. Is it cheesy as gently caress running power sword + plasma gun or just regular cheesy? I feel like such a generic dude running PS+PG with voice of command and krak grenades lol.

3. What would you run instead of dmg vs Maniacs here, if anything?


4. What are everyone's preferred blessings on the Columnus Mk V? Besides the obvious Dumdum. Deathspitter vs Fire Frenzy vs ... terrifying barrage? Im reaching here.

Unrelated, but I posted a few days ago about what blessing to run on my plasma gun and goddamn Gloryhunter IV actually owns on a plasma gun.

Stop running kraks with Plasma. Seriously, the thing you struggle with is overwhelming numbers of mildy chunky targets that get spread out, not single or multiple crushers. Every time I see a Plasma vet with kraks I die inside.

I run Chain Sword + Plasma, PS is nice but way better with weapon spec side for the extra attack speed and all you need your melee for is managing a horde and mutants. and Rampage single handedly makes Chain Sword good for dealing with hordes so the secondary choice of blessing is up to you. Rev It Up! is low key actually really good, especially combined with the Revive talent for super sonic speeds. Welcome to the glory of Gloryhunter though, it's nice and tanky down here. I will agree with the others though, you can use whatever melee you want with Plasma, though really should be more focused on horde clear.

Also just to shill for the Revive talent a bit here: It makes you immune to stuns while you have the buff running toward/reviving someone. It's really good! I wish it wasn't stuck on the right side of the tree so it was easier to splash to!

3. Flak or Maniac are the choice you want so it's mostly personal preference.


Gunner damage resistance is fine, sniper is overrated. Sure you might not go down if you're full health/toughness with it, but if you aren't? The sniper resistance didn't do anything for you. Also you should get good enough dodge all sniper shots in the first place, so it's just there in case you horribly gently caress up or are stuck unable to move somehow.

Cretin90
Apr 10, 2006

Evil Kit posted:

Stop running kraks with Plasma. Seriously, the thing you struggle with is overwhelming numbers of mildy chunky targets that get spread out, not single or multiple crushers. Every time I see a Plasma vet with kraks I die inside.

I run Chain Sword + Plasma, PS is nice but way better with weapon spec side for the extra attack speed and all you need your melee for is managing a horde and mutants. and Rampage single handedly makes Chain Sword good for dealing with hordes so the secondary choice of blessing is up to you. Rev It Up! is low key actually really good, especially combined with the Revive talent for super sonic speeds. Welcome to the glory of Gloryhunter though, it's nice and tanky down here. I will agree with the others though, you can use whatever melee you want with Plasma, though really should be more focused on horde clear.

I don't really struggle with hordes for the above reason you mentioned (I run a pretty good finesse roll power sword with weapon spec and trench fighter) and I like the Krak grenade for instantly saving my forever-queueing double zealot buddies from the retinue of crushers and maulers, but I'll think about rolling frags.

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

I don't really struggle with hordes for the above reason you mentioned (I run a pretty good finesse roll power sword with weapon spec and trench fighter) and I like the Krak grenade for instantly saving my forever-queueing double zealot buddies from the retinue of crushers and maulers, but I'll think about rolling frags.

I'm talking like ragers/maulers/shotgunners which can mass enough numbers to be overwhelming threats, also blobs of shooters. Also good for clearing space to revive someone, or knocking even ogryn over to buy you space, or staggering a monster/burping a BoN to free a friend.


Kraks kill one ogryn or mauler real good, and sometimes more than one if they stack inside each other. Do okay damage to monsters. Wow! Guess what also does that but has more than two shots box you pick up? Plasma.


It's no contest imo. Maybe one your buddies should roll with a crusher though and then they can deal with their own crusher/mauler problems.

Cretin90
Apr 10, 2006

Evil Kit posted:

I'm talking like ragers/maulers/shotgunners which can mass enough numbers to be overwhelming threats, also blobs of shooters. Also good for clearing space to revive someone, or knocking even ogryn over to buy you space, or staggering a monster/burping a BoN to free a friend.


Kraks kill one ogryn or mauler real good, and sometimes more than one if they stack inside each other. Do okay damage to monsters. Wow! Guess what also does that but has more than two shots box you pick up? Plasma.


It's no contest imo. Maybe one your buddies should roll with a crusher though and then they can deal with their own crusher/mauler problems.

You sold me, I'll give it a shot. Do you find the grenade tinkerer passive a noticeable and/or necessary add-on for the frags? I might have a fun use for those two passives otherwise.

toasterwarrior
Nov 11, 2011
frag nade dumping, fwiw, can even gently caress with crushers and maulers to an extent. i only really take kraks with guns i know can't pen crusher armor at all

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

You sold me, I'll give it a shot. Do you find the grenade tinkerer passive a noticeable and/or necessary add-on for the frags? I might have a fun use for those two passives otherwise.

Yes, I do. The extra radius is extremely noticeable, the bleed does a lot of work vs chaff even if they don't take a lot of damage from the blast. Basically, no fall off on bleed stacks applied, so the larger the radius the better.


Tbh I could tweak my build a bit too if I removed it but I sometimes stare at the vet talent tree and man, you really don't need all that much damage with plasma. Just take more utility imo.

Devils Affricate
Jan 22, 2010
IMO smoke grenade is the best choice if you're running plasma. Kraks are completely redundant, as has been mentioned, but frags are just so low-impact. Their damage is negligible, including the bleed effect, even against smaller enemies, and while they do succeed in knocking everything on its rear end, they just do that once and then it's over. Basically just a worse version of the Ogryn's exploding boxes. The only time I've been kinda sorta happy with them was when I completely built around them. It was fun to spam them but it still didn't feel very effective.

One weakness of the plasma is maintaining enemy suppression, since you're firing a small number of powerful shots at specific targets, rather than spraying the area down. The smoke grenade fixes that problem by basically just nullifying all gunners in the room for 15s. I just wish it didn't plop you on the opposite side of Survivalist on the talent tree.

Evil Kit
May 29, 2013

I'm viable ladies.

Now that smokes are actually usable? I still disagree. Frags absolutely shred chaff in a decent sized aoe, finish off a bunch further out with the bleed, and two frags + bleed stacks will kill a whole rager pack. The other main reason to take them is it puts your right at survivalist, saving some points. Toss a frag at a even decently spread out shooter pack and you'll still kill off or significantly weaken a decent chunk too, and make any gunners one shot with plasma.


I do want to experiment more with smokes now but their utility is still a bit lacking, especially if you don't have tinkerer or any nade regen. I would not take them on plasma though.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Devils Affricate posted:

IMO smoke grenade is the best choice if you're running plasma. Kraks are completely redundant, as has been mentioned, but frags are just so low-impact. Their damage is negligible, including the bleed effect, even against smaller enemies, and while they do succeed in knocking everything on its rear end, they just do that once and then it's over. Basically just a worse version of the Ogryn's exploding boxes. The only time I've been kinda sorta happy with them was when I completely built around them. It was fun to spam them but it still didn't feel very effective.

One weakness of the plasma is maintaining enemy suppression, since you're firing a small number of powerful shots at specific targets, rather than spraying the area down. The smoke grenade fixes that problem by basically just nullifying all gunners in the room for 15s. I just wish it didn't plop you on the opposite side of Survivalist on the talent tree.

Frags are deceptively excellent. Their damage scales sharply with number of bleed stacks. A single frag does negligible damage, but two can kill a huge swarm of non-elites and three will kill anything short of an ogryn. The actual radius of the frag is quite large, and while at the far edges do virtually no damage or knockback all the targets receive the full stack of bleed. I think my kill record from grenades was about 160 over the course of a run, and the only grenade talent I had taken is the 1-minute regeneration one.

edit: Beaten

Cretin90 posted:

Smokes are an excellent way to suppress both enemies and my teammates.

Correct. I recently realized that teammates standing in smoke have their nameplates suppressed, which is perfect when you're trying to figure out which pubbie to hit with the health booster.

Magitek fucked around with this message at 04:23 on Mar 12, 2024

Cretin90
Apr 10, 2006
Smokes are an excellent way to suppress both enemies and my teammates.

megane
Jun 20, 2008



Smoke-using vets mainly succeed in making me think there’s a daemonhost around.

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DogsInSpace!
Sep 11, 2001


Fun Shoe

Nehru the Damaja posted:

I know everybody stopped getting mystery items from Melk on like day 2 of release, but has anybody tried it lately to see if it's a viable way to get 17%/21%/3 stamina curios?

For giggles and cuz I had 20k worth I tried it with curios and weapons and… got trash. I did get a bunch of gold from selling the items back tho. Yay?


Cretin90 posted:

I misspoke - it's block-push-ATTACK not just regular block-pushing.

Mauler - repeatedly knocks on rear end, spammable (once it's back up)
Bulwark- doesn't do much, CAN knock it off balance on spam
Ragers --repeatedly knocks on rear end, spammable (once it's back up)
Crusher - first one staggers, second one knocks on rear end (repeatable)

Also, it looks like it's one target only unless they're basically on top of each other. Even then, might be one target only.
That will work. Thanks amigo!

Also will back up the frag love. Even just one is alright for trash mobs which seem like the bane of most groups. Other stuff? Two of them are best but 1 knocks em on their rear end so you can hack at them. Ogryn giant frag is still just the best “oh gently caress” button.

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