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Broken Cog
Dec 29, 2009

We're all friends here
Technically Boltgun is based on a tabletop game. No idea for V Rising though

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

StrixNebulosa posted:

Age of Mythology: completed the tutorial campaign and first mission of the Atlantis campaign and hmm based on how our hero is leaving his son home at Atlantis while they're losing Poseidon's favor, I think I smell a tragedy in the making.
You're not wrong but getting there will be a lot wackier than you probably think. AoM's campaign is pretty great.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Chadzok posted:

It's a very vibes-bases thing, but the asymmetry, distinctiveness and personality of the factions gives you echoes of SMAC's factions and leaders (I feel like it's a natural evolution from SMAC to make the factions play so radically different).

They both emphasise the plotline in gameplay ways that make them satisfying once-off single player experiences as well as being repeatable (the factions in Endless Legend almost demand at least one playthrough each). They both share that sense of a growing, seemingly inevitable ecological catastrophe.

Auriga is totes drawing on Planet as well, both games are well in front of any other 4X I've played in having the environment almost (I mean literally in SMAC) be a character in the game/plot.

Research/technologies also felt like they were taking the example that SMAC laid out, using them as a place to inject lore, personality, drama into the game. Both really capture an epochal, evolving science fiction, new insights laying the grounds for insane later technologies that seem internally coherent and logically consistent, and fuckin cool.

They also share poo poo redundant unit customisation and combat systems that really need to be rethought.

I'll take other thoughts but I think it's pretty clear to people who played and loved both that there is a strong link there.

Chadzok posted:



hopefully the street cred gets even more subscribers to my newsletter. I also played every DLC thoroughly and all the ones that add factions, if you're playing for primarily that one playthrough for lore reasons and not multiplayer or whatever, are at least as good quality as the base game and a few are better. An extremely, extremely creative team that has taken two dramatic missteps into Endless Space 2 and Humankind but I'll forgive them knowing that the practice will help make the eventual Endless Legend 2 loving top notch.

But please, someone tell them to add a simplified, abstracted combat system or something cool. like a quick Into the Breach-esque or chess type matchup. be creative. bring something new to civ-style 4x, make combat a compelling mini game in its own right. but keep it brief, like a HoMaM battle length.

Now don't get me started on Dungeon of the Endless - not the new one. Not the new one, with the infuriating country versions of the OG's incredible chiptune ambient horror masterpiece soundtrack. The pixel art, stripped down, viciously hard and mechanically fascinating original.

There is a ton of DLC for this thing. Any that come highly recommended for someone who rarely multi plays

Mordja
Apr 26, 2014

Hell Gem
Wish they'd just make an Endless RTS, then I'd be interested.

Orv
May 4, 2011

StrixNebulosa posted:

Also:

Age of Mythology: completed the tutorial campaign and first mission of the Atlantis campaign and hmm based on how our hero is leaving his son home at Atlantis while they're losing Poseidon's favor, I think I smell a tragedy in the making.

#gargarensiswasright

Also make sure you watch the credits

https://www.youtube.com/watch?v=ZcMumQ9Zm_U



Mordja posted:

Wish they'd just make an Endless RTS, then I'd be interested.

Amplitude is absolutely dogshit at combat design and balance so I do not wish this.

Automata 10 Pack
Jun 21, 2007

Ten games published by Automata, on one cassette
bought played balatro all morning and I might be done with it, stumbled into a really killer deck build and got to the final “boss” and now it feels like the runs are strictly about luck and grinding for the joker cards that’ll get you past the “wall”

Jack Trades
Nov 30, 2010

Automata 10 Pack posted:

bought played balatro all morning and I might be done with it, stumbled into a really killer deck build and got to the final “boss” and now it feels like the runs are strictly about luck and grinding for the joker cards that’ll get you past the “wall”

I have some news for you.

Volte
Oct 4, 2004

woosh woosh
My Balatro runs usually either die in the first ante because I get incredibly unlucky trying to grind out straights or flushes after skipping the first two blinds, or on the 8th ante boss because I made a late-stage blunder trying to swap out jokers for scaling. My number one piece of advice is to never pass on tarot cards, if you can destroy or replace cards to make one or two suits dominate, there are a lot of ways to exploit that, and steel cards are good to have on hand too.

Begemot
Oct 14, 2012

The One True Oden

Volte posted:

My Balatro runs usually either die in the first ante because I get incredibly unlucky trying to grind out straights or flushes after skipping the first two blinds, or on the 8th ante boss because I made a late-stage blunder trying to swap out jokers for scaling. My number one piece of advice is to never pass on tarot cards, if you can destroy or replace cards to make one or two suits dominate, there are a lot of ways to exploit that, and steel cards are good to have on hand too.

Yeah, it helps to be flexible early on. All you need out of the first ante is something that'll get you into the ~5000 score range, then you can snowball from there really easily. It's actually very generous with time, if you can put together a halfway decent combo it'll carry you to ante 6 while you search for other pieces that lock into the build.

Also yeah, the deck manipulation can get real wacky. My last run I was chasing club flushes, and ended up with 43 clubs in my deck:



Which lets you start getting fun, new poker hands like a Flush House:



Or, from an earlier run, a FLUSH FIVE (five of a kind, all the same suit):

Automata 10 Pack
Jun 21, 2007

Ten games published by Automata, on one cassette

Volte posted:

My Balatro runs usually either die in the first ante because I get incredibly unlucky trying to grind out straights or flushes after skipping the first two blinds, or on the 8th ante boss because I made a late-stage blunder trying to swap out jokers for scaling. My number one piece of advice is to never pass on tarot cards, if you can destroy or replace cards to make one or two suits dominate, there are a lot of ways to exploit that, and steel cards are good to have on hand too.
yeah I started with the flush joker, a joker that adds x4 on diamonds, a joker that gives $2 on face cards, and a joker that increases luck. so my economy was stacked with cash and I was able to foil all my score jokers and convert most of my deck to diamonds + multi or chip buffs. then exchanged my economy jokers for misprint joker and the x15 joker. by the end of it I was a god… but that 300,000 wall feels like it told me “yeah you need to grind out the designated win jokers to get past this, piss off.”

Jack Trades posted:

I have some news for you.
that’s what all deck building roguelikes are like?

Automata 10 Pack fucked around with this message at 21:39 on Mar 10, 2024

err
Apr 11, 2005

I carry my own weight no matter how heavy this shit gets...
I tried searching for this but, does the C&C Collection open up the EA App to play it? Or is only launched through Steam?

Volte
Oct 4, 2004

woosh woosh
That's just one possible scenario though, and there are many ways to win. Getting multiplicative scaling is a major factor (steel cards are a way to get this too, not just jokers - these synergize well with modifiers on the playing cards too, since they fire after the cards are played but before non-card-specific jokers). I had one joker that gave 3x mult if the cards in your hand are all spades and clubs, and then another joker that duplicates the effect of the joker to its right. I spent the rest of the game just manipulating the deck to be all spades or clubs and getting an easy 6x mult on top of everything else I had. Yeah you can lose runs to RNG but if you stay flexible and take the opportunities you get instead of holding out for one particular strategy that might never come, you can minimize the chances of that happening.

Volte fucked around with this message at 21:49 on Mar 10, 2024

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
I feel like if there was ever a game theme where it would feel "reasonable" to lose sometimes because you just didn't get the RNG you want, it'd be a game about poker.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Balatro is the only good deckbuilder

Chadzok
Apr 25, 2002

ninjoatse.cx posted:

There is a ton of DLC for this thing. Any that come highly recommended for someone who rarely multi plays

So the good ones for additional lore-expanding playthroughs are the ones that add new factions. Basically they will add a new faction/race that generally have quite unique sci-fi aesthetic and their own storyline that explain the whole deal and usually some core internal struggle that is the basis of a choose-your-own adventure plot, plus layering on some additional significant world mechanic that all the other existing factions also interact with. In general the new faction is a specialist in this mechanic and is what gives them their asymmetry and a lot of their flavour).

Shifters is probably the best of these, adding moth-people who are the only true natives of Auriga and significantly enhances the winter mechanic, adding a collectable resource as well as making winter feel more like doom for everyone except the mighty moths.
Tempest is also pretty essential, turning the essentially static oceans from the base game into an entire field of play with weather systems, broken up into territories like the land and given key loci of control. A sea-based "escaped from the lab" mutant sea monsters faction provide all the lore accompanying and are super unique to play as.
Inferno and Symbiosis were made by an external team that extremely grokked what made the game and the DLC great and are modelled on the two above DLC, Inferno adding terraforming cute little lava dudes (paired with randomly occuring worldwide Dust Conflux events that are a pretty interesting addition and work well in the existing lore) and Symbiosis adding mushroom people that have a special relationship with new wandering titan creatures that all the factions have to deal with. They are both Cool In My Opinion.
Shadows adds Fremenish shadow people and an extremely in-depth espionage system to all factions that the Forgotten are specialists in. This is my least favourite just because I thought the Forgoteen were a bit less well realised/unique aesthetic.

Lost Tales and Echoes of Auriga are both cheap and add more little questy lorey plotlines and more music respectively and I reckon are a good shout if you're going to try immersing yourself absorbing all the great sci-fi the game has to offer. Monstrous Tales is by the aforementioned external team but is modeled on Lost Tales, it looks like, and is the only one I don't have much experience with because I'd finished all my lore playthroughs by then, but I feel like it's probably going to be a good addition.

Adding all these DLC and turning them all on at once is pretty dramatic in how it expands the base game, there's a million different directions to go in with every faction and there is always interesting poo poo happening. Probably just layer them on one by one otherwise you'll be way too loving confused about what paths of the game you should be pushing your particular faction down.

Hwurmp
May 20, 2005

RBA Starblade posted:

Balatro is the only good deckbuilder

Cobalt Core

kazil
Jul 24, 2005

Derpmph trial star reporter!

When are they going to make a game about being a dad and building a deck for your house?

Countblanc
Apr 20, 2005

Help a hero out!

kazil posted:

When are they going to make a game about being a dad and building a deck for your house?

board gamers cashed in this joke a decade ago

Orv
May 4, 2011

kazil posted:

When are they going to make a game about being a dad and building a deck for your house?

I dunno how a video game adaptation of The Master Builder would go but why not

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Hwurmp posted:

Cobalt Core

Megazver
Jan 13, 2006

Chadzok posted:

So the good ones for additional lore-expanding playthroughs are the ones that add new factions. Basically they will add a new faction/race that generally have quite unique sci-fi aesthetic and their own storyline that explain the whole deal and usually some core internal struggle that is the basis of a choose-your-own adventure plot, plus layering on some additional significant world mechanic that all the other existing factions also interact with. In general the new faction is a specialist in this mechanic and is what gives them their asymmetry and a lot of their flavour).

Shifters is probably the best of these, adding moth-people who are the only true natives of Auriga and significantly enhances the winter mechanic, adding a collectable resource as well as making winter feel more like doom for everyone except the mighty moths.
Tempest is also pretty essential, turning the essentially static oceans from the base game into an entire field of play with weather systems, broken up into territories like the land and given key loci of control. A sea-based "escaped from the lab" mutant sea monsters faction provide all the lore accompanying and are super unique to play as.
Inferno and Symbiosis were made by an external team that extremely grokked what made the game and the DLC great and are modelled on the two above DLC, Inferno adding terraforming cute little lava dudes (paired with randomly occuring worldwide Dust Conflux events that are a pretty interesting addition and work well in the existing lore) and Symbiosis adding mushroom people that have a special relationship with new wandering titan creatures that all the factions have to deal with. They are both Cool In My Opinion.
Shadows adds Fremenish shadow people and an extremely in-depth espionage system to all factions that the Forgotten are specialists in. This is my least favourite just because I thought the Forgoteen were a bit less well realised/unique aesthetic.

Lost Tales and Echoes of Auriga are both cheap and add more little questy lorey plotlines and more music respectively and I reckon are a good shout if you're going to try immersing yourself absorbing all the great sci-fi the game has to offer. Monstrous Tales is by the aforementioned external team but is modeled on Lost Tales, it looks like, and is the only one I don't have much experience with because I'd finished all my lore playthroughs by then, but I feel like it's probably going to be a good addition.

Adding all these DLC and turning them all on at once is pretty dramatic in how it expands the base game, there's a million different directions to go in with every faction and there is always interesting poo poo happening. Probably just layer them on one by one otherwise you'll be way too loving confused about what paths of the game you should be pushing your particular faction down.

This is a solid write-up; I agree with all of it.

I personally feel all of the DLCs are decent enough to keep turned on (cough unlike Endless Space 2 cough).

disposablewords
Sep 12, 2021

err posted:

I tried searching for this but, does the C&C Collection open up the EA App to play it? Or is only launched through Steam?

I've only got the word of one friend who played some RA2 last night but he says they do not open up the EA launcher.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

Megazver posted:

This is a solid write-up; I agree with all of it.

I personally feel all of the DLCs are decent enough to keep turned on (cough unlike Endless Space 2 cough).

I think they did a major patch for ES2 not that long ago, made possible with the help of modders, which fixed the worst of it. Like you can disable the infamous Academy faction (or nerf it) separately from the rest. I meant to go back to it but never took the time.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

ninjoatse.cx posted:

There is a ton of DLC for this thing. Any that come highly recommended for someone who rarely multi plays

The vanilla game is 100% great as is. That being said, all the DLC is great. The small DLCs add a lot of flavour and one of them adds mechanics in the form of legendary deeps aka wonders which I couldn't imagine playing without. All the major DLCs add a new mechanic and a faction specifically geared to interact with it. I'd say 'buy them all', but of course I'm biased. Play the base game first and see if you actually like it, then go back and get the whole she-bang. It's worth noting that everything is very very modular; experienced players have personal preferences on which ones to enable and disable to their taste (I skip the seafaring stuff), but its still worth a playthrough each just to experience it all.

Ragequit
Jun 1, 2006


Lipstick Apathy
Welp, both Horizon Forbidden West and Dragon’s Dogma 2 come out on March 21. Tough choice. I never played the first Dragon’s Dogma, but am still contemplating picking up the sequel at launch.

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


just like breath of the wild and elden ring which also released alongside a horizon game, dragon's dogma 2 is going to be the game of the year

Anno
May 10, 2017

I'm going to drown! For no reason at all!

It is kind of weird they decided to launch HFW right in the hype cycle of a game that's going to entirely overshadow it yet again.

Ragequit
Jun 1, 2006


Lipstick Apathy

ShadowMar posted:

just like breath of the wild and elden ring which also released alongside a horizon game, dragon's dogma 2 is going to be the game of the year

True, there is precedent for Horizon being kicked to the curb the same day a GOTY releases. I liked Horizon Zero Dawn. I bet it’ll go on sale faster, so I’ll fumble my way through Dragon’s Dogma 2 first.

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


Sorry Steam but Unicorn Overlord isnt on pc at frickin all, but its a contender

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Countblanc posted:

board gamers cashed in this joke a decade ago



buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
I missed the GTA6 chat but as moderately interested i am in the game, im bracing for/dreading them riffing on USPol and our culture wars. A cutscene with not-Musk pooping his pants is still a reminder of him.

I think im still holding out hope for something as enjoyable as San Andreas or GTAIV. 5 missed the mark with me, for whatever reason. It also didn't help that I softlocked myself twice mid-story, once on PS3, and once on PC, both around the same area story wise?

Triarii
Jun 14, 2003

I tried to get into Dragon's Dogma three times but I never made it further than a few hours in, so I don't know what to think about the sequel.

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

The message I'm getting from these is "Christopher Badell likes making meta-jokes about games, in the form of games." Good for him.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

Triarii posted:

I tried to get into Dragon's Dogma three times but I never made it further than a few hours in, so I don't know what to think about the sequel.

same here. im not sure if it was because the game was a little crusty for its age, or if its because I didn't mix with it. DD2 seems interesting and I think I might wanna take a bite, but $70 is $10 over the psychological limit i've set for myself. And i'm still iffy about Capcom in general.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I'll try DD2 because it's in my genre wheelhouse but I know so little about the specifics of the game that I'm not really sure what I'm getting myself into, which is fun.

I will say I've enjoyed all the character creator stuff floating around. A great mix of "drat that's just Vigo Mortensen" and "Jesus Christ cursed Pikachu".

Anno fucked around with this message at 02:09 on Mar 11, 2024

DoubleT2172
Sep 24, 2007

I've dried DD twice for a couple hours and it didn't grab me. Wish I could make it interest me because it normally would very much be my jam

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


dragons dogma is a game you either buy 40 copies of or you play for an hour and quit

i own dragons dogma on literally all of my systems it came out on

Owl Inspector
Sep 14, 2011

dragon's dogma takes a long time to consistently play to its strengths. when it gets there it can feel pretty incredible and I don't think there's much else like it, but until then, there's a whole lot of fights against uninteresting small enemies and repeated trips between the game's only two cities and some really boring quests. I think it's worth the wait but it can be hard to recommend knowing what the first half of the game is like.

Volte
Oct 4, 2004

woosh woosh
Finding some really good pawns that are lower than your level can help immensely. It's a little bit tedious to search through the list and also to know what to look for, but it can make a big difference. I don't remember details off the top of my head, but I'm sure there's info out there on how to pick a good pawn. I do remember that it's good to get pawns that only have a few specific skills equipped since having them waste time on casting really long spells or spells that don't help much is huge detriment. You can also get pawns that have endgame gear equipped (silver or gold dragon logo on the item) which can really carry you through the lower level content especially. Breaking the game is half the fun. Fighting a huge monster and one of your pawns casts a whirlwind that shreds all of its healthbars in 10 seconds is a great feeling.

ShadowMar posted:

i own dragons dogma on literally all of my systems it came out on
Yeah, same... beat it on all of them too, and got to lvl200 on PC. The Switch version was a little rough.

Volte fucked around with this message at 02:36 on Mar 11, 2024

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deep dish peat moss
Jul 27, 2006

I also bought Dragon's Dogma like 4 different times but I've never beat it because I never enjoy playing it as much as I expect to. It's a game I love conceptually but not in practice. Still gonna buy DD2 and probably feel the same way about it.

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