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The biggest buff to defense is pawn multithreading letting you deploy the 10,000 angry chicken defensive setup.
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# ? Mar 14, 2024 14:45 |
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# ? May 22, 2024 05:36 |
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Kanos posted:The biggest buff to defense is pawn multithreading letting you deploy the 10,000 angry chicken defensive setup. It's multithreading for drawing the graphics not logic, so it's probably not anywhere near as dramatic as that. Combat with ten thousand chickens is still gonna suck I think.
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# ? Mar 14, 2024 14:48 |
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isndl posted:It's multithreading for drawing the graphics not logic, so it's probably not anywhere near as dramatic as that. Combat with ten thousand chickens is still gonna suck I think. Don't take this away from me......
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# ? Mar 14, 2024 15:09 |
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OwlFancier posted:The odd thing about mechanoid water raids is that apparently they can spawn from any water, so if you have a pond it might be full of infinite mechanoids. I saw people testing this and it seems like this isn't quite true. They can only spawn from rivers or oceans, the water needs to be connected to the edge of the map. Also bridges will block them
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# ? Mar 14, 2024 15:25 |
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Garfu posted:Just started a new playthrough... good timing. Finally caught this: https://streamable.com/jod65c It hadn't happened for a while cause I thought I found the mod that was doing it (Immortals) but nope. edit: meh it just happened again but with 12 colonists that I need to teleport and destroy. Garfu fucked around with this message at 16:36 on Mar 14, 2024 |
# ? Mar 14, 2024 15:39 |
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Zore posted:I saw people testing this and it seems like this isn't quite true. They can only spawn from rivers or oceans, the water needs to be connected to the edge of the map. I'm imagining a new ice fishing meta of covering up all running water tiles with bridges except for one open spot surrounded by defenses to immediately bonk any mechanoid that surfaces
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# ? Mar 14, 2024 18:46 |
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moot the hopple posted:I'm imagining a new ice fishing meta of covering up all running water tiles with bridges except for one open spot surrounded by defenses to immediately bonk any mechanoid that surfaces Just a guy with a long pole to push em back in
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# ? Mar 14, 2024 18:51 |
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Kanos posted:The biggest buff to defense is pawn multithreading letting you deploy the 10,000 angry chicken defensive setup. https://youtu.be/wcVt0iWqxFM?si=xIOSHPgWVq94SQqk Not quite 10.000, but still a few.
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# ? Mar 14, 2024 19:35 |
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Garfu posted:Finally caught this: https://streamable.com/jod65c Immortals ruined 3 saves in a row with phantom pawns, so it's finally been permanently excised from my 777 mod list
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# ? Mar 14, 2024 19:50 |
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Is there a mod that lets you better control crafting outcomes (poor, awful, etc.) in an interesting way? I know there's one that lets you hard set the probabilities based on skills, like setting 18+ to always being at least masterwork, but is there anything that makes it a little more, I don't know, interesting? Like being able to upgrade item qualities or something.
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# ? Mar 14, 2024 20:44 |
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Sachant posted:Is there a mod that lets you better control crafting outcomes (poor, awful, etc.) in an interesting way? I know there's one that lets you hard set the probabilities based on skills, like setting 18+ to always being at least masterwork, but is there anything that makes it a little more, I don't know, interesting? Like being able to upgrade item qualities or something. Higher levels already upgrade item qualities im pretty sure.
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# ? Mar 14, 2024 20:58 |
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So uh, how would I completely and utterly lock down both my game version and my mod list?
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# ? Mar 14, 2024 21:30 |
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Sachant posted:Is there a mod that lets you better control crafting outcomes (poor, awful, etc.) in an interesting way? I know there's one that lets you hard set the probabilities based on skills, like setting 18+ to always being at least masterwork, but is there anything that makes it a little more, I don't know, interesting? Like being able to upgrade item qualities or something. I use Improve This and Easy Upgrades. Easy Upgrades overlaps with building upgrades from Improve This but it also allows item upgrades (like choosing a weapon and upgrading it using it's base materials, with success and failure chances). Both are highly customizable. Leal posted:So uh, how would I completely and utterly lock down both my game version and my mod list? Copy your entire mod list from [\steam\steamapps\workshop\content\294100] to your local mod directory [\steam\steamapps\common\RimWorld\Mods] and then set your game version in the Betas tab in steam to the current one once it's released as an option, which I think happens a little before the new update (not currently available after checking just now). I use RimPy, you want your list to have the Local icon next to everything: Garfu fucked around with this message at 21:36 on Mar 14, 2024 |
# ? Mar 14, 2024 21:31 |
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Leal posted:So uh, how would I completely and utterly lock down both my game version and my mod list? Local copies of all your mods, think you can opt out of automatic steam updates.
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# ? Mar 14, 2024 21:31 |
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Telsa Cola posted:Higher levels already upgrade item qualities im pretty sure. Skill affects the relative likelihood of getting a better item but it's still subject to RNG, you still have a nonzero chance for the roll to produce worthless garbage even at 20skill. There are e.g. mods that change it so at skill level X/Y/Z you no longer produce Awful/Poor/etc products
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# ? Mar 14, 2024 21:47 |
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silentsnack posted:Skill affects the relative likelihood of getting a better item but it's still subject to RNG, you still have a nonzero chance for the roll to produce worthless garbage even at 20skill. Oh sorry to clarify I mean the qualities of the item itself. A legendary rifle is better all around statwise iirc than a normal one.
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# ? Mar 14, 2024 21:51 |
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Telsa Cola posted:Local copies of all your mods, think you can opt out of automatic steam updates. Garfu posted:Copy your entire mod list from [\steam\steamapps\workshop\content\294100] to your local mod directory [\steam\steamapps\common\RimWorld\Mods] and then set your game version in the Betas tab in steam to the current one once it's released as an option, which I think happens a little before the new update (not currently available after checking just now). I use RimPy, you want your list to have the Local icon next to everything:
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# ? Mar 14, 2024 21:54 |
Sachant posted:Is there a mod that lets you better control crafting outcomes (poor, awful, etc.) in an interesting way? I know there's one that lets you hard set the probabilities based on skills, like setting 18+ to always being at least masterwork, but is there anything that makes it a little more, I don't know, interesting? Like being able to upgrade item qualities or something. I'm a big fan of qualitybuilder. Adds an icon to your toolbar in build mode that allows you to specify the desired quality level of the final product, but, in a totally not cheaty way. Your pawns will deconstruct and reconstruct repeatedly until the level is hit- wasted resources and all. And, there's a mod option to set a default "always aim for this level" choice which is great end-game when you have abundant legendary construction skills.
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# ? Mar 14, 2024 22:16 |
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Just remember that only your best builder will build anything you designate a quality for, and your best builder isn't always the highest skill one (bionics, hot-dog fingers, etc.) Sometimes you can't figure out why nobody will build these stupid shelves and it's because the only person allowed to went into the biosculptor to cure their hellacious shits because nobody can cook a loving mushroom in this colony
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# ? Mar 14, 2024 22:22 |
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Hypothetically
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# ? Mar 14, 2024 22:22 |
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I'm usually critical of all things Tynan but I'm excited for this expansion and I love the Cube. I love shutting my brain off and loving memes like the Cube. Love the cube. Need more cubes
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# ? Mar 14, 2024 22:41 |
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Im eager to see how the 40k modders deal with the new systems because lol this is perfect for Chaos poo poo.
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# ? Mar 14, 2024 22:42 |
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Gonna put a hell mouth in my throne room and invite the stellarch over. Make my prisoners do no-legged races by crawling to hospital beds. Write pro-cube propaganda and drop it on the tribals. Start an island colony with 100% mech raids. Mod the love enhancer so pawns get a tentacle graphic.
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# ? Mar 14, 2024 22:44 |
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OwlFancier posted:The odd thing about mechanoid water raids is that apparently they can spawn from any water, so if you have a pond it might be full of infinite mechanoids. no it has to be a river or the sea/ocean.
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# ? Mar 15, 2024 04:37 |
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too bad because mechanoid puddle would be hilarious
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# ? Mar 15, 2024 05:12 |
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Can't believe Tynan would nerf vanilla fishing expanded
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# ? Mar 15, 2024 05:15 |
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It hurts me to try to play without Replace Stuff
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# ? Mar 15, 2024 21:18 |
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Anyone have any tips for the mechanitor scenario? I want to do a vampire cyborg overlord themed run but am burning through steel at an alarming rate.
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# ? Mar 15, 2024 23:27 |
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Beeline deep drills and scanners. Try to buy or mine components instead of making them. Don't use mortar shells or steel traps for defense. Avoid steel doors and furniture unless you're also pressed for wood like on a flat desert. I tear up every old structure and floor as soon as I have spare time in order to recover materials and deny cover to enemies. Steel walls burn down in wildfires, so snag them up before fate does.
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# ? Mar 15, 2024 23:58 |
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As a mechanitor, you are going to need nor steel
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# ? Mar 16, 2024 03:40 |
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VE is discontinuing a bunch of mods for 1.5
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# ? Mar 16, 2024 04:35 |
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Almost every story teller Vanilla Expanded puts out is just "This story teller believes in a tough story, you will face increasing dangers that will punish you for no good reason" but with different art work
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# ? Mar 16, 2024 04:39 |
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Doltos posted:Almost every story teller Vanilla Expanded puts out is just "This story teller believes in a tough story, you will face increasing dangers that will punish you for no good reason" but with different art work It's sad in a way cause you know there's ways to do simple but silly storytellers. Samuel Skin Safari: Every event now comes with a manhunting Wild Man Enters.
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# ? Mar 16, 2024 05:26 |
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DoubleNegative posted:VE is discontinuing a bunch of mods for 1.5 Huh, I'm kind of surprised they aren't also dropping V:E Mechanoids support as well as Insectoids. I'll miss a few things from Cave Animals and Vikings but everything else is no great loss.
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# ? Mar 16, 2024 06:03 |
Aw, I liked Rim Effect even if it never worked quite right.
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# ? Mar 16, 2024 06:08 |
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Zore posted:Huh, I'm kind of surprised they aren't also dropping V:E Mechanoids support as well as Insectoids. I'll miss a few things from Cave Animals and Vikings but everything else is no great loss. Main thing I'm surprised by is that they're redoing Medieval at all. It was never all that great (even if you staple Viking to it) and everything it's trying to do is done significantly better by Medieval Overhaul and its spinoffs anyway. Asimo fucked around with this message at 10:17 on Mar 16, 2024 |
# ? Mar 16, 2024 08:06 |
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so whats the medieval mod everyone uses.
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# ? Mar 16, 2024 08:13 |
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Tankbuster posted:so whats the medieval mod everyone uses. Medieval Overhaul. I’ve used it a lot and quite like it, but I’m also a modding fiend who will go to great lengths to set up the scenarios I have in mind. Losing VE Medieval actually hurts in that respect, because it was fully compatible with Medieval Overhaul and its factions added some interesting contrast to the MO ones.
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# ? Mar 16, 2024 08:23 |
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Achievements my beloved
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# ? Mar 16, 2024 08:46 |
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# ? May 22, 2024 05:36 |
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Kestral posted:Medieval Overhaul. I’ve used it a lot and quite like it, but I’m also a modding fiend who will go to great lengths to set up the scenarios I have in mind. yeah I was considering doing a spooky medieval run of the game once the new DLC came out. Now that VFE:M is out of the list I might have to wait a while.
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# ? Mar 16, 2024 08:53 |