|
The Shame Boy posted:For anybody that played the late game wars in Helldivers 1 that had Super Earth lose, did they make maps that are actual Super Earth city locations or was it always the standard kinda jungle/desert/arctic areas that we kinda have here in HD2? Kinda wondering if/when we will get to such a point this time around.
|
# ? Mar 15, 2024 04:59 |
|
|
# ? May 26, 2024 10:54 |
|
reminder that reloads are always faster as long as your gun isnt completely empty
|
# ? Mar 15, 2024 05:17 |
|
Was playing with some goons today and amongst other strange behaviors, at one moment in the ship a member of the team was in a perfectly rigid pose, hovering two feet off the ground and just yeeting all over the place. Through walls, through people, just eerily hovering and zooming around at incredibly speed. Nobody else, including him, could see it. He claimed to just be standing by the armory. Ghost maybe??
|
# ? Mar 15, 2024 05:32 |
|
Just got the most insane termincide mission. We ran out of reinforcements, it was just me running around kiting bile titans and charger while my teammates kept dying on respawn. It's not a good idea to try snipe titans with your hellpod if your team is out of reinforcements. Got like 800 kills on helldive for the first time.
|
# ? Mar 15, 2024 05:35 |
|
Owl Inspector posted:oh is this a reliable stagger on them once their heads are off? I always instinctively dive away from their last hit and get hit anyway and get mad. Heck, looks like it's reliable even if they've still got a head. https://i.imgur.com/AA4Jx2A.mp4 Which presents an interesting option if an enemy's about to call a breach and you don't have a weapon in hand that can stop them. https://i.imgur.com/Y2npidw.mp4
|
# ? Mar 15, 2024 05:37 |
|
Spookydonut posted:reminder that reloads are always faster as long as your gun isnt completely empty Not true with the plasma shotgun, it's the same reload either way. Unsure about the plasma rifle but probably the same. You could argue the revolver is a faster reload empty since you'll spend less time cracking it open and ejecting per bullet, but it's not really a reasonable speed either way.
|
# ? Mar 15, 2024 05:38 |
|
Hats Wouldnt Fly posted:Not true with the plasma shotgun, it's the same reload either way. Unsure about the plasma rifle but probably the same. The scorcher reloads at the same rate regardless of empty battery or no, correct.
|
# ? Mar 15, 2024 05:39 |
So me and my friends are farming up SC to get the new battlepass and I swear it feels like enemy reinforcements are worse than ever since the update, just in time to sell the booster that makes enemy spawns less bad. At the first sign of any trouble at least one enemy in every group immediately, as in with the first shot fired or strategem thrown, will start doing the bug dance or pulling out a beacon. I've watched robots march out from the factory and just instantly pull out a beacon. Patrols will walk right up to us, and one guy pulls out a beacon before any of them even start shooting.
|
|
# ? Mar 15, 2024 05:40 |
|
I don't have the data to prove you wrong but what you are describing sounds normal to me, and it's why I avoid patrols unless I am confident I can burst down every reinforcement-calling enemy in it very quickly. (Which for bugs often means "with one surprise stratagem".)
|
# ? Mar 15, 2024 05:46 |
|
Play posted:Was playing with some goons today and amongst other strange behaviors, at one moment in the ship a member of the team was in a perfectly rigid pose, hovering two feet off the ground and just yeeting all over the place. Through walls, through people, just eerily hovering and zooming around at incredibly speed. Have you checked your PC for ghouls recently?
|
# ? Mar 15, 2024 05:52 |
|
Hats Wouldnt Fly posted:Not true with the plasma shotgun, it's the same reload either way. Unsure about the plasma rifle but probably the same. everything that isnt "Rounds Reload" pretty sure?
|
# ? Mar 15, 2024 05:54 |
|
I think the quicker reload depends if you need to chamber a round or not, so battery weapons never get the "one in the chamber" shorter reload that magazine weapons can.
|
# ? Mar 15, 2024 05:58 |
|
Tricky posted:I think the quicker reload depends if you need to chamber a round or not, so battery weapons never get the "one in the chamber" shorter reload that magazine weapons can. The flamethrower has it too (I guess something needs to be re-pressurized if you fully emptied it?)
|
# ? Mar 15, 2024 06:00 |
|
Sickle feels really good in terms of sustained damage. The little delay before firing is a good trade off and feels like it still leaves room for the ballistic weapons to be preferable in some situations. After using it a bit today I definitely found myself getting swarmed by hunters or w.e and wishing I had a punisher or breaker to be able to immediately delete stuff that has already gotten too close.
|
# ? Mar 15, 2024 06:02 |
|
causticBeet posted:Sickle feels really good in terms of sustained damage. The little delay before firing is a good trade off and feels like it still leaves room for the ballistic weapons to be preferable in some situations. After using it a bit today I definitely found myself getting swarmed by hunters or w.e and wishing I had a punisher or breaker to be able to immediately delete stuff that has already gotten too close. I've been rocking the scythe/laser cannon combo for a couple weeks and I'm so used to it that I prefer the scythe over the sickle for this exact reason. It has a much faster spin up time and even though it does less DPS it serves its purpose as a quick-switch from the laser cannon better than the sickle does. Not sure that would be the case with a different support weapon but the scythe is better than people give it credit for. deep dish peat moss fucked around with this message at 06:07 on Mar 15, 2024 |
# ? Mar 15, 2024 06:04 |
LazyMaybe posted:I don't have the data to prove you wrong but what you are describing sounds normal to me, and it's why I avoid patrols unless I am confident I can burst down every reinforcement-calling enemy in it very quickly. (Which for bugs often means "with one surprise stratagem".) The problem there is that there is literally no surprise anymore. The instant a strategem leaves the hand every enemy in the area knows we exist and is already calling reinforcements and there are no strategems that deploy fast enough to kill them. We were extracting just now and a squad of four bots rush the extraction, stop, and one pulls out a beacon, gets shot, another pulls out a beacon, gets shot and repeat until every one of them is dead only for one across the entire area to pull out a beacon. It feels like calling in reinforcements has become priority number one now. Nuebot fucked around with this message at 06:48 on Mar 15, 2024 |
|
# ? Mar 15, 2024 06:06 |
|
We need an ingame tracker for these
|
# ? Mar 15, 2024 06:06 |
|
You can just hit ESC really quick to check... If it doesn't show up in the menu then you fulfilled it
|
# ? Mar 15, 2024 06:07 |
|
Well guess I'm still learning things about this game
|
# ? Mar 15, 2024 06:14 |
|
I found the Blitzer is honestly pretty decent. It fires instantly, you barely have to aim it, and it has unlimited ammo. I like it on defense missions or just for personal defense.
|
# ? Mar 15, 2024 07:00 |
|
Nuebot posted:The problem there is that there is literally no surprise anymore. The instant a strategem leaves the hand every enemy in the area knows we exist and is already calling reinforcements and there are no strategems that deploy fast enough to kill them. We were extracting just now and a squad of four bots rush the extraction, stop, and one pulls out a beacon, gets shot, another pulls out a beacon, gets shot and repeat until every one of them is dead only for one across the entire area to pull out a beacon. It feels like calling in reinforcements has become priority number one now. I'm not sure why that's such a big deal? A dropship brings in about a patrol's worth of enemies and there's a cooldown before they can bring another one in. Meanwhile, you can have patrols spawning like every 10 or 15 seconds under the worst circumstances, and they all path directly to you and dogpile into your firefight. When that dropship cooldown is up, though, yeah they try real hard to fire off that flare. The best you can usually hope for is to delay it a bit. (Or let them call it down somewhere useless and just leave, and enjoy the breathing room while it's on cooldown.)
|
# ? Mar 15, 2024 07:02 |
|
Nuebot posted:The problem there is that there is literally no surprise anymore. The instant a strategem leaves the hand every enemy in the area knows we exist and is already calling reinforcements and there are no strategems that deploy fast enough to kill them. We were extracting just now and a squad of four bots rush the extraction, stop, and one pulls out a beacon, gets shot, another pulls out a beacon, gets shot and repeat until every one of them is dead only for one across the entire area to pull out a beacon. It feels like calling in reinforcements has become priority number one now. I don’t know what game you were playing previously if you think this is new behaviour. Patrols immediately shooting flares as soon as they see anything and new troopers immediately pulling out flares if you shoot the current caller have both always been a thing, for bugs as well.
|
# ? Mar 15, 2024 07:18 |
Triarii posted:I'm not sure why that's such a big deal? A dropship brings in about a patrol's worth of enemies and there's a cooldown before they can bring another one in. Meanwhile, you can have patrols spawning like every 10 or 15 seconds under the worst circumstances, and they all path directly to you and dogpile into your firefight. It's definitely more than ten to fifteen seconds for patrols and they will just straight up spawn on top of you or next to you, it's especially noticable with automatons who make a very distinct marching call and so you can finish clearing an objective and it can be completely silent then, out of nowhere, the marching call will start and there will be about twenty mixed infantry, berserkers and devastators right behind you calling in a bot drop. And it's a big deal because the game didn't feel like it was this overtly cheesy just a week or two ago. Visibility and fog is supposed to matter, but it doesn't seem to either given that we've had automatons follow us across the literal entire map regardless of stealth, crawling, or running in fog so thick we could barely even see the pelican at extraction. Even the lower difficulties have lost their chill and it sucks.
|
|
# ? Mar 15, 2024 07:19 |
|
Nuebot posted:It's definitely more than ten to fifteen seconds for patrols and they will just straight up spawn on top of you or next to you, it's especially noticable with automatons who make a very distinct marching call and so you can finish clearing an objective and it can be completely silent then, out of nowhere, the marching call will start and there will be about twenty mixed infantry, berserkers and devastators right behind you calling in a bot drop. And it's a big deal because the game didn't feel like it was this overtly cheesy just a week or two ago. Visibility and fog is supposed to matter, but it doesn't seem to either given that we've had automatons follow us across the literal entire map regardless of stealth, crawling, or running in fog so thick we could barely even see the pelican at extraction. Even the lower difficulties have lost their chill and it sucks. This has been the behavior since day 1. Maybe you were extremely fortunate in the beginning. Breaches/bot drops have always popped extremely quickly and patrols have always been sneaky (not to mention spawning crazy close at times). Alternatively maybe you've been extremely unlucky recently.
|
# ? Mar 15, 2024 07:25 |
|
Yeah I can't say I've noticed any recent change, but the way patrols work is terrible (on top of being buggy) and I hope they rethink them a bit. The 10-15 second spawn time is if you've done everything to max out the spawn rate in a mission: - Full party, max difficulty - Completed the primary objective - Hanging out near the extraction point or other hotspot - Cleared the map of enemy bases It could actually be even worse because if players split up then they each have their own separate spawn timers running in parallel. Also, players dying and respawning accelerates enemy spawns even further, for some reason.
|
# ? Mar 15, 2024 07:41 |
|
kill 200 enemies with machine gun. i deployed with it and only used it, killing 225 enemies for an elimination mission. return from mission and it says i killed 120 with machinegun
|
# ? Mar 15, 2024 07:53 |
|
Spookydonut posted:kill 200 enemies with machine gun. Elimination mission stats might be fuckey in general? My usual MVP of most stims used in the last one vs bugs was "...FOUR stims? That can't be loving right" Probably the game handling a server tracked objective poorly. But it would be kind of funny if somebody did a deliberate number tweak on eliminate to stop people from "farming" their goals on it.
|
# ? Mar 15, 2024 07:58 |
|
Section Z posted:Elimination mission stats might be fuckey in general? My usual MVP of most stims used in the last one vs bugs was "...FOUR stims? That can't be loving right" Something definitely feels fucky about player stats. Like, no, I'm not going to track every bullet I fire and kill I make, but some of the stats just don't look right.
|
# ? Mar 15, 2024 08:00 |
|
Warmachine posted:Something definitely feels fucky about player stats. Like, no, I'm not going to track every bullet I fire and kill I make, but some of the stats just don't look right. I somehow managed a 92% accuracy rate with the machine gun on a mission I was randomly holding down the trigger at groups of enemies in heavy fog for fun. It's definitely not tracking properly.
|
# ? Mar 15, 2024 08:02 |
|
ArchRanger posted:I somehow managed a 92% accuracy rate with the machine gun on a mission I was randomly holding down the trigger at groups of enemies in heavy fog for fun. It's definitely not tracking properly. That dirt was looking at you authoritarianally. A viable target.
|
# ? Mar 15, 2024 08:30 |
|
i like the sickle, its way better than the scythe. seems to nicely headshot warriors without having to stress about small magazine and accuracy like i do with the dominator.
|
# ? Mar 15, 2024 08:51 |
|
It was very kind of the bugs to begin an alert on an ice planet the same day the Sickle dropped
|
# ? Mar 15, 2024 08:53 |
|
ArchRanger posted:I somehow managed a 92% accuracy rate with the machine gun on a mission I was randomly holding down the trigger at groups of enemies in heavy fog for fun. It's definitely not tracking properly. If you kill a person in one shot it seems to not track friendly damage right either. Cus I have definitely had games where I accidentally domed a teammate and got an accidental but no damage to teammates.
|
# ? Mar 15, 2024 08:55 |
|
Boy this game got real unstable. Tried 3 games and we weren't able to finish a single one without crashing to desktop at some point, which happened only very rarely before. After the 4th game had an infinite load bug we called it a night
|
# ? Mar 15, 2024 08:56 |
|
Yeah running into tons of crashes and network issues tonight. It's strange that it seems to happen in waves. Last two days have been fine but a day before that was hellish, and now I can't finish a mission without something loving up today.
|
# ? Mar 15, 2024 09:25 |
|
Whenever there’s an update or new battle pass think I’ll just wait a day for things to calm down before trying to play
|
# ? Mar 15, 2024 09:44 |
|
I am absolutely loving this game, but man do I wish the higher difficulties felt like a more deliberate push into enemy territory, rather than the consistently haphazard, Benny Hill themed antics. I would love the feeling of carefully and strategically pushing into enemy territory, wiping out threats as we go, leaving our rear safe and creating a clear frontline. Higher difficulty matches are just a nonstop run-fest and whilst it was fun to begin with, it's slowly losing it's lustre because literally all I do at higher levels is run away from the insane hordes of enemy spawns that miraculously appear from every direction. I don't ever feel like I really have any direction or momentum, I'm just kiting enemies until I can slowly clear them out but then more will spawn so you end up running away to the next objective, clearing it, and then again running because you can never thin the horde to the point where an area will calm down.
|
# ? Mar 15, 2024 09:47 |
|
Qubee posted:I am absolutely loving this game, but man do I wish the higher difficulties felt like a more deliberate push into enemy territory, rather than the consistently haphazard, Benny Hill themed antics. I would love the feeling of carefully and strategically pushing into enemy territory, wiping out threats as we go, leaving our rear safe and creating a clear frontline. I've seen lots of success playing slow and steady and killing the hordes at Dif 7.
|
# ? Mar 15, 2024 09:51 |
|
Insert name here posted:Plus you can blue-plate special the jetpack bots This is an idiom I'd not heard before! After some googling I'm still not sure what it means in this context - is it that it's a cheap shot? Where's my dictionary of American slang when I need it
|
# ? Mar 15, 2024 11:14 |
|
|
# ? May 26, 2024 10:54 |
|
Triarii posted:Heck, looks like it's reliable even if they've still got a head. this looks so rude and so funny I must remember to melee more
|
# ? Mar 15, 2024 11:16 |