|
Dameius posted:Does Vortex not do a virtual file system with Skyrim? Because it absolutely has that capability and can do it with Starfield. It does. The stupid war between fanboys of MO2 and fanboys of Vortex essentially comes down to which UI they like more. The guy who created MO1/2 was part of the team behind Vortex.
|
# ? Mar 17, 2024 20:26 |
|
|
# ? May 15, 2024 02:56 |
|
I sorta wonder why Nexus bothered to develop their own system, you basically need a premium account with Nexus to use any Wabbajack list to begin with. Like technically you don't, but you have to click yes a bazillion times and most lists include giant texture packs that would be insane to download at whatever the non premium speed is.
|
# ? Mar 17, 2024 20:45 |
|
BigRoman posted:So I decided to reinstall SE and finally try finishing this game, which led me to try out installing one of these huge graphical overhaul multipacks. I couldn't get my first choice to work via wabbajack/mo2, so I went with my second choice using the vortex "collections" method. It actually worked and looks a little nicer, but the author included mods to make all of the female companions/potential spouses look prettier (no guys though lol). And yeah, they are prettier, but this guy definitely had a type, and they all look they they're related and just had their hair done at the salon. I tried disabling the mods in question, but since it's vortex, they've all been permanently hit with the instagram model stick. "Makes redguards and dunmer lighter" is a very very very very common problem with face overhaul mods. So it "makes everyone look kinda samey because the modder had very specific ideas about beauty and what makes someone look better." celestial teapot posted:This is a bit of a holy war in the skyrim modding community right now. The real difference is the ENB guy is a nutjob right winger who's super homophobic and will even put insane screeds in his mod screens while shaders cache. It's also super closed permissions, but most of the drama is just "gently caress Boris." Schubalts posted:It does. The stupid war between fanboys of MO2 and fanboys of Vortex essentially comes down to which UI they like more. The guy who created MO1/2 was part of the team behind Vortex. There are games it genuinely works badly on though, mainly Baldur's Gate 3. Everyone I know who mods for it has really bad experiences with it. The alternative for BG3 is not Mod Organizer at all, so I dunno, maybe something about that type of mod organizer works badly on BG3? It doesn't help.
|
# ? Mar 17, 2024 20:46 |
|
MO2 has a plugin for BG3, but you still need the actual BG Mod organizer to do anything worthwhile. Can be nice for organizing your files I guess which is all it will do.
|
# ? Mar 17, 2024 22:12 |
|
Midnight Voyager posted:"Makes redguards and dunmer lighter" is a very very very very common problem with face overhaul mods. So it "makes everyone look kinda samey because the modder had very specific ideas about beauty and what makes someone look better." The Dunmer Default Skin Tone shifting around a bit, game over game, trips me up sometimes. There's a blue or turquoise shade to them in Morrowind that's lacking in Skyrim. (I know what you mean, though. I just want to gripe about skin tones in general.)
|
# ? Mar 17, 2024 22:20 |
|
Vavrek posted:The Dunmer Default Skin Tone shifting around a bit, game over game, trips me up sometimes. There's a blue or turquoise shade to them in Morrowind that's lacking in Skyrim. Yeah, that is a thing. I have seen mods though that give each race their own skin texture and IIRC, Disparity and Diversity produced a nice range of Dunmer skin color that wasn't automatically bleached out.
|
# ? Mar 17, 2024 22:36 |
|
Midnight Voyager posted:"Makes redguards and dunmer lighter" is a very very very very common problem with face overhaul mods. So it "makes everyone look kinda samey because the modder had very specific ideas about beauty and what makes someone look better." The faces look samey because a lot of mod authors base it on one common face sculpt that they tweak per character. I got nothing on the skin issue.
|
# ? Mar 17, 2024 23:32 |
|
Skin color is a color overlay on the base skin texture. If a modded skin texture is brighter or darker than the default skin texture, you'll get that color issue with Redguards and Dunmer.
|
# ? Mar 18, 2024 00:43 |
|
Schubalts posted:Skin color is a color overlay on the base skin texture. If a modded skin texture is brighter or darker than the default skin texture, you'll get that color issue with Redguards and Dunmer. Combined with the straightened hair I'm not entirely willing to believe it's just an accident when it comes to Redguards.
|
# ? Mar 18, 2024 01:38 |
|
Air Skwirl posted:Combined with the straightened hair I'm not entirely willing to believe it's just an accident when it comes to Redguards. A friend has been playing Dragon's Dogma and, to quote her, "made the mistake of thinking maybe the comments on a wiki page could give more details about where someone hangs out."
|
# ? Mar 18, 2024 03:33 |
|
OP either uses their real name and its an amazing coincidence or they named themselves after a fairly famous Black boxer.
|
# ? Mar 18, 2024 05:33 |
|
Something in my mod list caused all the kids in Skyrim to have a vibrant brown skintone, including the blonde kids in Riverwood. Kind of strange, but nice to see mods adding more black people instead of removing them for once.
|
# ? Mar 18, 2024 07:18 |
|
Midnight Voyager posted:The real difference is the ENB guy is a nutjob right winger who's super homophobic and will even put insane screeds in his mod screens while shaders cache. It's also super closed permissions, but most of the drama is just "gently caress Boris."
|
# ? Mar 19, 2024 03:43 |
|
celestial teapot posted:Yeah, but I mean, that's everything about the situation that I don't care about. What I want to know is, what is the difference to me? Like how it is when we usually compare mods and stuff Closed permissions rabbithole, so if he gets annoyed, he holds it hostage. (it would not be the first time!) Also since it's so closed permissions, people love doing poo poo like putting closed permissions on their specific ENBs and adding DRM and poo poo to them behind Patreon paywalls apparently. Some of the drama is actually applicable to its technical issues. It's also really got a high performance drain.
|
# ? Mar 19, 2024 04:27 |
|
Air Skwirl posted:OP either uses their real name and its an amazing coincidence or they named themselves after a fairly famous Black boxer. You know, I didn't actually look at the usernames. This is apparently the relevant character:
|
# ? Mar 19, 2024 05:49 |
|
Vavrek posted:You know, I didn't actually look at the usernames. Definitely a Redguard.
|
# ? Mar 19, 2024 05:56 |
|
Air Skwirl posted:Combined with the straightened hair I'm not entirely willing to believe it's just an accident when it comes to Redguards. most hair mods just come from older sims ports so they are trash. Use HG hairs like a normal person if you want more afro-textured hairs.
|
# ? Mar 19, 2024 07:27 |
|
Tankbuster posted:most hair mods just come from older sims ports so they are trash. Use HG hairs like a normal person if you want more afro-textured hairs. I know about those, there's ones that straight up (no pun intended) replace Redguard hair with very high quality, straightened versions of it
|
# ? Mar 19, 2024 07:37 |
|
I wish I lived in a world where I could hear of modding turning redguards paler with straight hair and go "That must be a problem with the quality of the mods they are using, not general racism!"
|
# ? Mar 19, 2024 08:10 |
|
Midnight Voyager posted:I wish I lived in a world where I could hear of modding turning redguards paler with straight hair and go "That must be a problem with the quality of the mods they are using, not general racism!" I mean there are equal amounts of lovely mods with lovely skin textures, AND racist motherfuckers like Arthmoor and Hungarian Nazi guy whose name eludes me.
|
# ? Mar 19, 2024 09:00 |
|
Air Skwirl posted:I know about those, there's ones that straight up (no pun intended) replace Redguard hair with very high quality, straightened versions of it replacing hairs in general requires you to go back to the CK, replace hairs with straightened versions and rebuild the faces. The Nithi series of face replacer tends to give redguards more curly hair.
|
# ? Mar 19, 2024 10:12 |
|
Midnight Voyager posted:I wish I lived in a world where I could hear of modding turning redguards paler with straight hair and go "That must be a problem with the quality of the mods they are using, not general racism!" When a mod is being actively racist, it's been very very obvious historically because the creators can't shut up about how racist they are.
|
# ? Mar 19, 2024 13:40 |
|
I would say it's still pretty racist when a mod that is intended to make everyone "look better" somehow ends up with lighter-skinned, straight-haired Redguards. Like yeah, there's mods that don't do that. I've also seen more than one modded playthrough or stream where the person playing didn't extensively play with their mod set and was surprised and confused by whiter, straight-haired Redguards. It's enough of a thing that you have to watch out for it in face replacers, and they don't tend to put "WHITENS REDGUARDS" in the mod description.
|
# ? Mar 19, 2024 21:19 |
|
I scrolled through a wabbajck mod list that had a couple thousand mods and I thought the esm limit was like, 256 mods. Did that get improved? And was it Crow that had the mondo cities/towns mod list somewhere What are some house mods that have an excess amount of follower beds Nissin Cup Nudist fucked around with this message at 20:30 on Mar 22, 2024 |
# ? Mar 22, 2024 20:26 |
|
Nissin Cup Nudist posted:I scrolled through a wabbajck mod list that had a couple thousand mods and I thought the esm limit was like, 256 mods. Did that get improved? Back when the Creation Club was introduced they added a new kind of plugin that gets around that (in short, they reduced the normal plugin limit to 254 and use a different encoding scheme to jam up to 4096 small plugins into that single spot).
|
# ? Mar 22, 2024 20:33 |
|
lol that's a classic
|
# ? Mar 22, 2024 20:38 |
|
Additionally, even without light plugins, you have mods (like mesh and texture replacements) that don't necessarily require a plugin file.
|
# ? Mar 22, 2024 20:38 |
|
nine-gear crow posted:Yeah, the cities list is somewhere in my terrible post history in this thread. Let me find it real quick: Is there a wabba Jack with these?
|
# ? Mar 22, 2024 21:31 |
|
Nissin Cup Nudist posted:I scrolled through a wabbajck mod list that had a couple thousand mods and I thought the esm limit was like, 256 mods. Did that get improved? Blackthorn town gives you a mansion with like a dozen beds and if that's not enough you can have followers live in the guardhouse or inn or kill the townsfolk and replace them with your followers. There's a patch to the mod to let it come pre-built instead of going through the tedium of building the whole town yourself.
|
# ? Mar 24, 2024 15:52 |
|
So I'm trying my hand at modding in some IMMERSIVE new clothes, clutter, and statics. It's been a fun learning experience. Thinking about maybe releasing it to the nexus and I had a question on texture sizing that I can't find a straight answer on. What are the optimal texture sizes for diffuse, normal, cubemap, and masks? Are there any good rules of thumb here? I want things to look decent by today's standards. I'm thinking it should be 4k diffuse for larger items (body clothing, table-sized statics, etc.), 2k for smaller-medium items (boots, hats, gloves, basket/vase, etc.), and 1k for small items (forks, ingredients, etc.). But I'm not certain what people expect these days. Downsizing textures is easy so I'm looking at what a reasonable max should be to meet most players expectations. And then what about normals and masks relative to the diffuse? Should normals always equal diffuse size or could they be halve to save size? How much benefit does a 4k texture get from a 4k normal? And lastly cubemaps. I understand these the least but I can make them! What is even a good size for these? Vanilla cubemaps run small.
|
# ? Mar 25, 2024 17:53 |
|
4/2/1k are the standard texture resolutions outside of the crazy people who want 8k eye textures. They (diffuse, normal, mask) should all be the same resolution. Don't mix a 4k normal map with a 1k diffuse, unless the diffuse is a solid color. Cubemap resolution is whatever, there is no consistency for those things, and it's been a coin flip whether any given mod outfit even uses cubemaps. They're only there to provide basic reflections to metallic objects. The Nexus wiki has a guide on making cubemaps https://wiki.nexusmods.com/index.php/Creating_cubemaps_for_Skyrim
|
# ? Mar 25, 2024 18:39 |
|
I realized I never played any of the quest mods in years past, so I'm loading up Skyrim once again. I've grabbed Vigilant, Forgotten City and Sirenroot for starters. What other quest mods are worth a look?
|
# ? Apr 9, 2024 14:23 |
|
Beyond Skyrim: Bruma might go a bit farther than what you're looking at, but top notch quality for the most part.
|
# ? Apr 9, 2024 16:09 |
|
Moreau posted:I realized I never played any of the quest mods in years past, so I'm loading up Skyrim once again. I've grabbed Vigilant, Forgotten City and Sirenroot for starters. What other quest mods are worth a look? I'm a big fan of the TrainWiz Canon: Brhuce Hammar Blackreach Railroad Lost Wonders of Mzark Fyr Manor Aethernautics The Wheels of Lull And the Creation Club mod Lost Seasons. Keep in mind that TrainWiz leans into the weird Kirkbride Morrowind/c0da lore, and that some of its a bit janky, but there's a lot of cool stuff in these mods.
|
# ? Apr 9, 2024 22:21 |
|
Buckle up, dragonborn.
|
# ? Apr 9, 2024 22:26 |
|
Agents are GO! posted:I'm a big fan of the TrainWiz Canon: Blackreach Railroad has a very interesting boss battle that I never thought I'd see in Skyrim. I wouldn't want to see it repeated, but I would absolutely recommend it as something to play through.
|
# ? Apr 9, 2024 22:31 |
|
I made a greasemonkey script that adds the percentage of downloaders who endorsed the mod. Not ideal since download stats aren't unique (I think?) but I'm working on that
|
# ? Apr 14, 2024 18:55 |
|
Modding the nexus itself, very meta.
|
# ? Apr 14, 2024 19:27 |
|
|
# ? May 15, 2024 02:56 |
|
|
# ? Apr 14, 2024 20:09 |