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Augments are still a thing and work the same way.
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# ? Mar 19, 2024 18:05 |
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# ? May 28, 2024 14:26 |
My memory is pretty terrible so I legit don't remember what I played in the first game. Pretty sure it was strider, so I'll probably go thief -> mystic spearhand (yeah yeah, me and the rest of the world) or try magic archer or something. Or, I mean, since the stat distribution doesn't matter anymore it can't hurt to try everything until I figure out what I like. Also pretty sure my pawn was a mage which must be the most common thing to do as well. I'm torn between "well it makes sense, you get to bring your own support with you!" to "well everyone else is doing it, so I should do something different" to "well what if everyone else is going to think the same way and make something different and then I'll need a mage-" good ole WIFOM. (I'm also aware you don't need a mage.)
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# ? Mar 19, 2024 18:07 |
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Clocks posted:My memory is pretty terrible so I legit don't remember what I played in the first game. Pretty sure it was strider, so I'll probably go thief -> mystic spearhand (yeah yeah, me and the rest of the world) or try magic archer or something. Or, I mean, since the stat distribution doesn't matter anymore it can't hurt to try everything until I figure out what I like. There was an abundance of mages simply because of healing, yeah. I'm thinking for DD2, I'm going to go down the warrior route as soon as I can unlock it, keep my pawn as a fighter and pick up a mage/ distance fighter from the stone. It's the advanced vocations where I get paralyzed by choice. I'm hoping since they're further into the game that I'll have a better idea by time I reach that point. Khanstant posted:No joke, this kind of play style turned Borderlands 2 from a lovely run of the mill looter shooter into a unique FPS experience worth playing through with Krieg, a melee focused character that dealt more damage while on fire and taking damage and could even attack after dying with a farewell grenade that if it kills anyone else, you get revived to get on fighting, hopefully still on fire. I really should do another krieg run at some point. He was such a fun character. I absolutely agree with you, more games should just let you do ridiculous poo poo and reward you for it. Draven fucked around with this message at 18:15 on Mar 19, 2024 |
# ? Mar 19, 2024 18:13 |
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Clocks posted:My memory is pretty terrible so I legit don't remember what I played in the first game. Pretty sure it was strider, so I'll probably go thief -> mystic spearhand (yeah yeah, me and the rest of the world) or try magic archer or something. Or, I mean, since the stat distribution doesn't matter anymore it can't hurt to try everything until I figure out what I like. I followed the same reasoning in my decision to make an Archer pawn. Then it turned out that tons of people were making archer pawns, probably similarly assuming they could stand out this way since everyone else would be making a mage as per usual. Yeah, classic game theory. In the end, I think you should just make your pawn whatever you feel like without thinking about it too much, it'll work out regardless. Mine is still an archer just because, and also because I assume the AI will be competent at hitting targets from afar, possibly more competent than even I myself would be.
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# ? Mar 19, 2024 18:15 |
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In 1 I went Strider primarily and my Pawn was Mage(eventually Sorcerer). In this one I'm starting Thief and thinking going Spearhand but might go for Magic Archer? Or try out Sorcerer. My pawn is gonna be max height and big muscles, start Fighter, and later go Warrior. I'll let them tank things and carry all my stuff. Alternately I might give Warfarer a shot and do a hybrid Sorcerer/Thief thing. But it depends on how compromised that class is compared to the normal ones. Looking forward to when we get a full list of Augments and can start figuring out fun combos.
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# ? Mar 19, 2024 18:16 |
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honestly playing through DA with a support pawn made me realize how insanely OP they can be. grapnel and torpor are absolutely nuts. thinking about being the support lockdown mage this time now that pawn AI is apparently goated. imagine warfarer with mage/trickster, buffing your pawns up and then locking everything down so they just annihilate everyone
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# ? Mar 19, 2024 18:16 |
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That's right, keep making those Mage and Archer Pawns. That's exactly how I'm going to make bank on pimping out my thirst-trap Warrior Pawn.
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# ? Mar 19, 2024 18:16 |
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I'm a bit bummed mystic spearhand looks just objectively more fun to play than the rest of the classes. I was really hoping they would have sped warrior gameplay up a bit. Unfortunately going off the videos it looks like he spends the majority of the time getting rag dolled.
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# ? Mar 19, 2024 18:17 |
Clocks posted:good ole WIFOM Goddammit, now i feel old. Well done. Can't wait to fly into free again!
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# ? Mar 19, 2024 18:17 |
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Jack Trades posted:That's right, keep making those Mage and Archer Pawns. Wonder how many Karlach pawns we're going to see.
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# ? Mar 19, 2024 18:20 |
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we finally have info about what dragonsplague is and how it works and it's basically pawn herpes, this is going to devastate the online pawn community if it works the way I think it does also LMAO if this works how i think it does the only two ways to get rid of it are to kill your pawn permanently (or whatever "forfeit" means) or they give it to another pawn, and if that's permanent it means people are going to rent pawns, give them dragon aids, and then release them and whoever rents them will have it and risk giving it to their own pawns Thumbtacks fucked around with this message at 18:25 on Mar 19, 2024 |
# ? Mar 19, 2024 18:21 |
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Khanstant posted:They changed the leveling system, you no longer get to make the ultrabeast character by power leveling specific classes to ideal limits for best stat growth. Even maximizing attack growth by levelling 1-10 Fighter 11-200 Assassin only ever made a single digit percentage difference in damage output. The actual difference was never very significant, the fact that it existed just made it an outsized focus of the extreme min/max folks. Most people don't actually play that way, which made the whole "optimizing stat growth while levelling" thing kind of an apocryphal white whale when talking about the game online.
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# ? Mar 19, 2024 18:24 |
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https://www.vg247.com/dragons-dogma-2-12-years-in-the-making Dragon's Dogma 2 was apparently in development since 2019. So I'm guessing "Ladies Night" had to die so that DD2 could live.
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# ? Mar 19, 2024 18:30 |
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Thumbtacks posted:we finally have info about what dragonsplague is and how it works and it's basically pawn herpes, this is going to devastate the online pawn community if it works the way I think it does Why...why would they do this
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# ? Mar 19, 2024 18:31 |
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Draven posted:Wonder how many Karlach pawns we're going to see. I've already seen several Lae'zels on this very forum, where I could also tell it was supposed to be Lae'zel without the goon even saying anything.
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# ? Mar 19, 2024 18:31 |
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Draven posted:Wonder how many Karlach pawns we're going to see. You can't really make Karlach. Without the skin tone or the horns, even if you recreate the face it's not that recognizable.
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# ? Mar 19, 2024 18:33 |
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# ? Mar 19, 2024 18:33 |
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Goddammit Itsuno, I know it's pretty much just marketing speech but you make me want to believe in you. You make me want to believe in the Moon.
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# ? Mar 19, 2024 18:38 |
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Dragon fight in space? I daren't dream...
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# ? Mar 19, 2024 18:39 |
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I got Moon Moon
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# ? Mar 19, 2024 18:39 |
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Infinity Gaia posted:Goddammit Itsuno, I know it's pretty much just marketing speech but you make me want to believe in you. You make me want to believe in the Moon. I'm a bit worried about getting too hyped up and then getting disappointed but when Itsuno said "it will exceed your expectations" about Devil May Cry 5, a big chunk of the fan base laughed at the statement, for being typical marketing exaggeration, including me. And then the game exceeded everyone's expectations. Max Acted them even.
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# ? Mar 19, 2024 18:41 |
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Phlegmish posted:Why...why would they do this I assume it's to promote using different pawns/rotating them out but it sounds awful if true.
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# ? Mar 19, 2024 18:41 |
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Phlegmish posted:Why...why would they do this Well on the plus side it’s 1) probably rare, and 2) makes your pawn way stronger while it has it, so it’s a risk/reward thing. Also there’s plenty of pawns out in the world so you won’t necessarily alter the online pool
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# ? Mar 19, 2024 18:42 |
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Stop spoiling the game, god dammit.
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# ? Mar 19, 2024 18:42 |
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Well I tend to get attached to my party members in video games so I'm not going to drop a pawn I like just because they contracted a pawn STD
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# ? Mar 19, 2024 18:44 |
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Phlegmish posted:Well I tend to get attached to my party members in video games so I'm not going to drop a pawn I like just because they contracted a pawn STD I mean, if it works like the original hired pawns don't level up while in your party so you'll have to drop them eventually.
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# ? Mar 19, 2024 18:47 |
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Jack Trades posted:That's right, keep making those Mage and Archer Pawns. speedrunning through the game to find the delta pants
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# ? Mar 19, 2024 18:50 |
NeurosisHead posted:Even maximizing attack growth by levelling 1-10 Fighter 11-200 Assassin only ever made a single digit percentage difference in damage output. The actual difference was never very significant, the fact that it existed just made it an outsized focus of the extreme min/max folks. Most people don't actually play that way, which made the whole "optimizing stat growth while levelling" thing kind of an apocryphal white whale when talking about the game online. Yeah that's why I'm poking fun at it, for some players, and myself arbitrarily at times, find the satisfaction in finding some specific way to do things unnaturally in return for a later payoff, kind of a delayed gratification. Knowing these types of players behaviours exists provides a good reason to evaluate systems like the old leveling. Gotta ask what it adds and what it takes away from. Is the abstract notion of simulating different classes imparting different skills growths into a character important or just a cute flavourful idea? If it's the former, then lean into it, make it important, derive scenarios where the players choices one way or the other make an impact in how they can overcome obstacles. If it's the latter, then consider the consequences of the flavour and weigh it against the changes that happen if you discard it. In DDs case, the leveling system makes such a marginal system they obviously didn't think it that important to lean on as a pillar of combat or world design. The consequences is that in a subset of game players, they will essentially be avoiding playing what they feel like in the moment in order to maintain the minmax end goal, which they will eventually enjoy at the expense of freedom of choice until that late game end point, which also is where all builds are functionally just as OP. So I'm glad they fixed it, it didn't add anything really and just accidentally encourages play patterns that don't enhance the game. I was planning on just playing whatever class suits me when I open the game and am playing, eventually hitting em all because why not try it all, but it's nice knowing I'm not even less than 1% worse for not sticking with one class for xxx levels or whatever.
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# ? Mar 19, 2024 18:56 |
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I just hope the game runs alright on my rig, my GPU is up to recommended levels but my CPU is above minimum but below recommended. Hopefully DLSS and lowering some settings will get it running alright.
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# ? Mar 19, 2024 19:44 |
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I am going to play this game. Anyone else?
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# ? Mar 19, 2024 19:46 |
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DRAGONS DOGMA 2!!!!!!!!!!
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# ? Mar 19, 2024 19:47 |
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Propaganda Hour posted:I am going to play this game. Anyone else?
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# ? Mar 19, 2024 19:48 |
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Pretty dumb that it isn't thursday right now imo
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# ? Mar 19, 2024 19:49 |
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Propaganda Hour posted:I am going to play this game. Anyone else? Not for another 2 days. And gently caress you for rubbing it in
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# ? Mar 19, 2024 19:49 |
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Vargs posted:Pretty dumb that it isn't thursday right now imo
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# ? Mar 19, 2024 19:51 |
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When those GMG keys
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# ? Mar 19, 2024 19:52 |
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NeurosisHead posted:Even maximizing attack growth by levelling 1-10 Fighter 11-200 Assassin only ever made a single digit percentage difference in damage output. The actual difference was never very significant, the fact that it existed just made it an outsized focus of the extreme min/max folks. Most people don't actually play that way, which made the whole "optimizing stat growth while levelling" thing kind of an apocryphal white whale when talking about the game online. Yes and No. Because of the (bad imo) way that the armor system worked, it could be anything from that single digit to a hundred fold difference. Like this video ostensibly sets out to show that stats are meaningless, but shows that even with the best weapons in the game reducing the effect as much as possible, a max strength build will do twice as much physical damage compared to a min strength one. https://www.youtube.com/watch?v=oIKi0uWGgMo It's still not required to beat the game and definitely not what I would recommend for a first playthrough, but it's not nothing.
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# ? Mar 19, 2024 19:55 |
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Khanstant posted:They changed the leveling system, you no longer get to make the ultrabeast character by power leveling specific classes to ideal limits for best stat growth. Why is being able to be the special boy better than everybody else, in a single player video game, a bad thing, exactly? Note this is not the same question as "why is all the stat min/maxing shenanigans a bad thing?" (PS: replying with "I can't feel joy if other people can play a video game the way they want because that would diminish my ownership of the sense of accomplishment I get from being good at it" is not valid answer) GreatGreen fucked around with this message at 20:02 on Mar 19, 2024 |
# ? Mar 19, 2024 19:58 |
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I just remember before i knew about stat growth trying to switch from assassin to magic archer for my ng+ playthrough and doing such little damage to everything I never finished it.
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# ? Mar 19, 2024 20:00 |
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# ? May 28, 2024 14:26 |
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I'm just happy we'll have pawns that aren't wearing the princess dress.
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# ? Mar 19, 2024 20:00 |