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Pwnstar posted:My soul: My Arisen should have a goth gf goblin best friend. This is the way to go.
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# ? Mar 20, 2024 02:53 |
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# ? May 24, 2024 15:56 |
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https://x.com/AllFatherMedia/status/1769388034380677574?s=20 pew pew pew
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# ? Mar 20, 2024 03:13 |
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I saw someone earlier in the thread say that inclinations cant be changed in 2, is there a source for that or are people just assuming because its something you select alongside the voice?
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# ? Mar 20, 2024 03:14 |
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Clever Spambot posted:I saw someone earlier in the thread say that inclinations cant be changed in 2, is there a source for that or are people just assuming because its something you select alongside the voice? I really doubt that's the case, in the first game you could have your pawn just sit in a chair at the inn and change their inclinations that way.
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# ? Mar 20, 2024 03:18 |
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Clever Spambot posted:I saw someone earlier in the thread say that inclinations cant be changed in 2, is there a source for that or are people just assuming because its something you select alongside the voice? There is literally an item in the deluxe edition that is available in game normally that can let you change inclinations. Wherever you heard that is wrong.
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# ? Mar 20, 2024 03:24 |
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Clever Spambot posted:I saw someone earlier in the thread say that inclinations cant be changed in 2, is there a source for that or are people just assuming because its something you select alongside the voice? Maybe they were talking about how the voice options are linked to the selectable inclination in the character creator?
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# ? Mar 20, 2024 03:31 |
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Yeah maybe i misinterpreted something I saw, either way thanks for the heads up!
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# ? Mar 20, 2024 03:33 |
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They better have readily available consumables or a tactic like 'there's a core/segment that can be smashed to kill it" if they're gonna throw in the dumbest of d&disms like relatively common physical resistance or immunity. DD1 was great about making martial classes really fun. "lol this is immune to your attacks" is anti-fun.
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# ? Mar 20, 2024 03:37 |
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Preload up on PS5, 64.4GB
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# ? Mar 20, 2024 03:37 |
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Coolness Averted posted:They better have readily available consumables or a tactic like 'there's a core/segment that can be smashed to kill it" if they're gonna throw in the dumbest of d&disms like relatively common physical resistance or immunity. Thief and Archer have already shown elemental attacks, so it is mostly a matter of does Fighter/Warrior have some and have one equipped when you run into them.
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# ? Mar 20, 2024 03:44 |
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Making a good lookalike is hard! Here's Approximately Alan Random arisen I made before I decided on a pawn, might try to make a Saga arisen although I've already spent a few hours goofing around in the editor this week and learned I am not on the same level as the people making these
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# ? Mar 20, 2024 04:13 |
Coolness Averted posted:They better have readily available consumables or a tactic like 'there's a core/segment that can be smashed to kill it" if they're gonna throw in the dumbest of d&disms like relatively common physical resistance or immunity. DD1 had your pawns be really good about buffing your weapons with magic and I plan to make mine good at it again if I can
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# ? Mar 20, 2024 04:17 |
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I made this guy and I feel pretty happy about how it came out. Now I wish I had made him my main pawn instead of my arisen because I don't usually do gimmick characters like that
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# ? Mar 20, 2024 04:26 |
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Nuebot posted:DD1 had your pawns be really good about buffing your weapons with magic and I plan to make mine good at it again if I can Yeah and the game had multiple ways to take down most foes. I don't see them whiffing on something like that after they did it right the first time. I vaguely recall the haunted forest being the one area where you had to fight stuff immune to physical in the main story, but the area was also meant to be menacing and you could sneak and run to avoid the wraiths. I still want DD's combat style with actual multiplayer, but I understand some limit to the scope and improved pawn AI can go a long way to shoring that up.
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# ? Mar 20, 2024 04:30 |
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The character creator is good, but they really need an option to change the mouth shape. Right now it's tied to the head shape so you can't just switch it without loving everything else up. It was an option in DD1, wonder why they walked that back.
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# ? Mar 20, 2024 04:33 |
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It's almost certainly because these are scans of real people they used as bases. Do you think they would really bother changing nipple size and position if it wasn't baked in?
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# ? Mar 20, 2024 04:53 |
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7c Nickel posted:It's almost certainly because these are scans of real people they used as bases. Do you think they would really bother changing nipple size and position if it wasn't baked in? ...What?
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# ? Mar 20, 2024 04:55 |
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Magmarashi posted:...What? Go to a male character, zoom out and start changing the skin. :edit: I just noticed Quixel Megascans is one of the credits during the startup. 7c Nickel fucked around with this message at 05:05 on Mar 20, 2024 |
# ? Mar 20, 2024 04:57 |
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SubponticatePoster posted:The character creator is good, but they really need an option to change the mouth shape. Right now it's tied to the head shape so you can't just switch it without loving everything else up. It was an option in DD1, wonder why they walked that back. yeah, the base head shape seems to affect a bunch of things but it's really hard to tell which one to pick upfront without being able to see how the choices will compare with a certain hairstyle etc. honestly that makes it harder to use than some of the other editors I've seen although it's obviously been shown to be capable of some really good stuff by the people who figured out the right base options to use.
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# ? Mar 20, 2024 05:06 |
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i wish team ninja would just loan out the ninja engine's character creator because it's got a truly excellent degree of customization, and you'd only need to uncap a few sliders to let people make horrific abominations too
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# ? Mar 20, 2024 05:10 |
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Immune only if you only have fighters
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# ? Mar 20, 2024 05:47 |
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I made Charles Barkley already No idea where I can host it's image
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# ? Mar 20, 2024 05:51 |
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"Sorry, X enemy type is completely immune to Y damage type because gently caress you we just decided it sounds neat and/or interesting in theory" is such an awful mechanic that feels like it was made by people who aren't in tune with the fact that they're making a video game that is supposed to be a fun experience for players able to freely choose from a variety of classes, some of whom can only reliably deal one damage type. At most, you can make some enemies resistant to certain kinds of damage, but they should never be outright immune, otherwise the player can pretty quickly get themselves into fail states they're literally unaware of until well beyond any reasonable opportunity to correct the issue, like if you get to the end of a long dungeon and there's some [your-party's-damage-type] immune boss you cannot progress beyond. It's an almost textbook bad design pitfall that any designer who has been doing this for more than 5 minutes should be very aware of. GreatGreen fucked around with this message at 06:18 on Mar 20, 2024 |
# ? Mar 20, 2024 06:13 |
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i like how we've literally seen more than a multitude of different ways in which different vocations can buff themselves and others with different damage types which will make things like that a complete non-issue and yet there's still people acting like the sky is falling and that the devs just apparently didn't even consider thinking about this for all of one moment for all of the years of development time
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# ? Mar 20, 2024 06:21 |
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And that is the first game done and dusted. That certainly was an ending.
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# ? Mar 20, 2024 06:38 |
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GreatGreen posted:like if you get to the end of a long dungeon and there's some [your-party's-damage-type] immune boss you cannot progress beyond this did not happen a single time in the first game, you're making up scenarios to get mad at
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# ? Mar 20, 2024 06:50 |
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Even if you're dumb enough to make a party of 4 of the same class with no variation in their skills to try to cover your bases, there's still consumables and interactables in the environment or that you can bring with you to compensate for your incredibly dumb decisions.
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# ? Mar 20, 2024 06:54 |
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You can just choose to not play a game if it has a bunch of poo poo you don't like in it. I liked dd1 and loved how weird and idiosyncratic it was, and I'm excited to get more of that instead of some focus tested glop that tries to please everyone and ends up satisfying nobody
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# ? Mar 20, 2024 07:20 |
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the closest i ever came to something like that was attempting a solo mage playthrough and getting to the golem in the canyon, but i just rolled up my extremely long flowing sleeves and beat it to death with my bare hands. and forgot i can't damage the floating ones so i just ran away afterwards
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# ? Mar 20, 2024 07:22 |
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Professor Beetus posted:You can just choose to not play a game if it has a bunch of poo poo you don't like in it. I liked dd1 and loved how weird and idiosyncratic it was, and I'm excited to get more of that instead of some focus tested glop that tries to please everyone and ends up satisfying nobody Dragons Dogma felt like a game where the developers had no idea how to make an RPG. I mean that in a mostly non-derogatory way, in that it allowed them to take some wild swings. Not all of them hit but when they do, they are haymakers.
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# ? Mar 20, 2024 07:27 |
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Professor Beetus posted:You can just choose to not play a game if it has a bunch of poo poo you don't like in it. I liked dd1 and loved how weird and idiosyncratic it was, and I'm excited to get more of that instead of some focus tested glop that tries to please everyone and ends up satisfying nobody
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# ? Mar 20, 2024 07:28 |
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Thumbtacks posted:this did not happen a single time in the first game, you're making up scenarios to get mad at The tweet I literally just quoted talks about how at least one enemy type in DD2 will be immune to entire damage types. I don't think it's that much of an insane stretch to extrapolate that out by a degree and see the possibility of it happening in crucial places. It's just as absurd to give the devs the complete benefit of the doubt and assume that even though we know damage type immunity is in the game, that it couldn't possibly be implemented in a way we wouldn't personally like.
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# ? Mar 20, 2024 07:28 |
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GreatGreen posted:The tweet I literally just quoted talks about how at least one enemy type in DD2 will be immune to entire damage types. I don't think it's that much of an insane stretch to extrapolate that out by a degree and see the possibility of it happening in crucial places. If your party only does one type of damage, that is a conscious choice you made and you deserve to be punished for it because it's a loving stupid choice to make.
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# ? Mar 20, 2024 07:30 |
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"you can only kill X enemy with Y" is a tactically interesting obstacle in a game with total party control but mostly comes across as an irritating D&D throwback in a game where you're potentially relying on a robot to hit the right node in its behaviour tree for you to progress
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# ? Mar 20, 2024 07:32 |
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I did not watch any of the story trailers for DD2 because I was still making my way through the first game, but now I think I will just go into it as blind as possible, even though I beat it just now.
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# ? Mar 20, 2024 07:33 |
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Professor Beetus posted:You can just choose to not play a game if it has a bunch of poo poo you don't like in it. I liked dd1 and loved how weird and idiosyncratic it was, and I'm excited to get more of that instead of some focus tested glop that tries to please everyone and ends up satisfying nobody Can we stop the "well if you don't like it, you can leave it" sentiment please? This is a discussion forum where we talk about video games. I'm voicing some concern over issues I could potentially see appearing down the road given the limited info we have. Maybe I'm completely wrong about all of it, maybe I'm not. I'm going to buy the game because it looks awesome, and it probably will be awesome overall, but that doesn't mean every single thing in the game is going to be 100% perfect, masterful design. In fact part of the reason the first game was charming was because it was so janky and weird about so many things. But I think there's a fine line between good janky and bad janky, and I just like talking about it, even if some of that talk isn't lavish praise, and seeing what other people think. And that's ok. GreatGreen fucked around with this message at 07:36 on Mar 20, 2024 |
# ? Mar 20, 2024 07:33 |
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GreatGreen posted:I'm voicing some concern over issues I could potentially see happening down the road given the limited info we have. This is also known as Thumbtacks posted:making up scenarios to get mad at
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# ? Mar 20, 2024 07:35 |
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You could also...just walk away from the thing you can't kill? The game is relatively slow and the one time I couldn't reasonably kill something in DD1, I just walked away and came back later.
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# ? Mar 20, 2024 07:39 |
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Mr. Baps posted:Trickster looks cool but it seems like it's going to depend really heavily on how competent pawns are, both in general and the particular crew you have. I want to try it out but not as much as I want to try Spearhand, or Warrior, or Sorcerer, or...
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# ? Mar 20, 2024 07:40 |
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# ? May 24, 2024 15:56 |
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Mr. Baps posted:Trickster looks cool but it seems like it's going to depend really heavily on how competent pawns are, both in general and the particular crew you have. I want to try it out but not as much as I want to try Spearhand, or Warrior, or Sorcerer, or... apparently pawns are really good now and have excellent AI
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# ? Mar 20, 2024 07:42 |