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Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


The Cheshire Cat posted:

It's the proper city, you'll get to it right after Melve but you probably need to book it if you're aiming to test it within the refund period.

Got it, thanks. Are there any time-sensitive or missable things I need to worry about besides those harpies and the guard if I wanna do a straight sprint to the capital? I could just restart if I find out it runs well enough, but it seems like an annoying process and I like my character.

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Baron posted:

I'm still pretty early on, but can anyone tell me if there is an equivalent to the little notice boards and their quests like the first game? I just want to know if I should be finding quests to kill a million rabbits or anything before I gently caress around too much.

There aren't any notice boards (at least, not in the main city, if there's another big city in the other nation I haven't been to it yet so I can't say for sure if there isn't one there), the way you get quests in DD2 is largely randomly bumping into NPCs who will automatically initiate dialogue with you and ask for help with something (usually - sometimes you need to notice that an NPC is muttering about something and deliberately talk to them). I feel like aiming for completionism on a first playthrough at this point is a good way to have a bad time with the game; there's too much stuff that isn't known yet and the game seems deliberately designed to make what quests you find intuitively a little bit random to give more variety to playthroughs. It's probably not going to be possible to really do everything until people have explored enough of the game to document where/when you can get every quest.

Baron
Nov 24, 2003

Fun Shoe

The Cheshire Cat posted:

There aren't any notice boards (at least, not in the main city, if there's another big city in the other nation I haven't been to it yet so I can't say for sure if there isn't one there), the way you get quests in DD2 is largely randomly bumping into NPCs who will automatically initiate dialogue with you and ask for help with something (usually - sometimes you need to notice that an NPC is muttering about something and deliberately talk to them). I feel like aiming for completionism on a first playthrough at this point is a good way to have a bad time with the game, there's too much stuff that isn't known yet and the game seems deliberately designed to make what quests you find intuitively a little bit random to give more variety to playthroughs. It's probably not going to be possible to really do everything until people have explored enough of the game to document where/when you can get every quest.

Cool yeah those have been the only quests I've encountered so far. I guess it's probably good they don't have a ton of collect 10 bear asses quests in this game, but I need money... I'm sure it will all work out though!

Zodack
Aug 3, 2014
Re: timed quests, I'm sure it's been mentioned before but they have an hourglass next to them in your quest list.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Zodack posted:

Re: timed quests, I'm sure it's been mentioned before but they have an hourglass next to them in your quest list.

I have seen this but there do also seem to be hidden timers as well, mild spoilers for a quest I apparently failed without even knowing it existed:

People have mentioned the quest about the noble being sent off to fight a Dullahan and you have to rescue him - I never got that quest, don't even know who gives it to you, but I did have an NPC randomly run up to me and say "oh yeah so that guy sent off to fight a Dullahan? Yeah he fuckin died yesterday". I think I initiated the timer by talking to that guy's wife while I was exploring the noble district, who mentioned him being sent to fight one but did not give me a quest about it. There was a long delay between that initial conversation and the NPC telling me the guy died, so the timer seems to be fairly generous, but there do seem to be things that can be initiated simply by learning information, not just explicitly accepting a quest

Zodack
Aug 3, 2014
That's good confirmation I guess, serves to make me more paranoid but I've absolutely had NPCs go "Arisen, I'm worried about this thing. Maybe you could look at it?" and I check my quest log and nothing. Could be the quest is picked up at a different point but the timer still runs? Feels pretty Dragon's Dogma

Happy Noodle Boy
Jul 3, 2002


Fluffy Mod Manager has now been updated to support the game. There's also a couple of (rough, but functional) save/character managers now available.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

It's like if Kenshi and Dark Souls and Yakuza had a baby

Phlegmish
Jul 2, 2011



So apparently Shakir likes 'interesting items' and 'expensive items'. What's the cheapest thing I could give him in these categories?

I am aware that this means he will end up as my Beloved but it's a sacrifice I'm willing to make for the lower Inn price

big nipples big life
May 12, 2014

Don't do that, you will regret it and not because of beloved stuff.

like, you will hugely regret it.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

One thing that really disappoints me is that the launcher skills still take a slot, they really should have been core skills, or even just available to all classes. Honestly they should have given you a few more skills slots as well, just so you can have some actual variety.

Phlegmish
Jul 2, 2011



big nipples big life posted:

Don't do that, you will regret it and not because of beloved stuff.

like, you will hugely regret it.

Because he'll get kidnapped and there will be no Inn in Vernworth or something?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Hel posted:

One thing that really disappoints me is that the launcher skills still take a slot, they really should have been core skills, or even just available to all classes. Honestly they should have given you a few more skills slots as well, just so you can have some actual variety.

Yeah moving some skills to just be always on is nice but there do still seem to be a lot of skills in the game for only 4 slots, there's a ton of skills that seem like they'd be great utility picks but it's hard to argue giving them a slot over any 4 other more generally useful ones. The fact that you can swap skills at camp makes me think the intention is that you will specialize your build for what you're fighting, but a lot of builds are just good against everything so there's not a ton of reason to swap things around that frequently.

Deformed Church
May 12, 2012

5'5", IQ 81


It doesn't seem to take that long for inn prices to be pretty negligible anyway. I'm only like 8-10 hours in and I wouldn't get out of bed for 2k.

junan_paalla
Dec 29, 2009

Seriously, do drugs
I just fought my first griffin and after getting it to the last health bar the fucker FLEW AWAY
I really like the monster hunter -esque combat, at least when it isn't happening in the middle of the woods on a narrow road

Phlegmish
Jul 2, 2011





Oh wow, a rotten fish. Thank you so much, Alex.

He did actually gift me a bow and some greaves as well by equipping my pawn with them, but I assume that was by accident

Frog Act
Feb 10, 2012



Anyone know where I can buy camping kits in the capitol?

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


The Little Kielbasa posted:

Thanks! Not feeling mage and was afraid the "you can't restart" thing would screw me. Good to hear about the ability to change class.

Vocations don't work the way you seem to think, you're meant to mess around with them:

-Augments are mix-and-match, for example I jumped into Warrior and Ranger so now every vocation has the increased health and stamina augs available

-Stat growth is influenced by your vocation but automatically evens out so don't worry about it

-Theres advanced vocations, including one that can use the skills of the other vocations

Broken Cog
Dec 29, 2009

We're all friends here
Stumbled across a Drake

Yeah, I'm not ready to fight these guys yet

big nipples big life
May 12, 2014

Phlegmish posted:

Because he'll get kidnapped and there will be no Inn in Vernworth or something?

no.

spoilers for why
You get to buy a house for 20k after a quest line and you can rest there all you want free

Khanstant
Apr 5, 2007
I found a special item called Dragon Gays and in the menu it says it'll show me eakestone shards on the map, but beware because they will change over time. Does that mean AI should wait to use this thing or is it just saying don't freak out if the shards move.

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

The Cheshire Cat posted:

I have seen this but there do also seem to be hidden timers as well, mild spoilers for a quest I apparently failed without even knowing it existed:


If it's like DD1 stuff like that might be less timers and more story progression. Since DD1 had a few of those "X quest only appears until you make it to the soldier camp/main city/other milestones. There were one or two times the story directly said "hey wrap up anything you need to before turning in this quest" but there were also a few you could just quietly progress past, or where another choice locked you out of them.

Khanstant
Apr 5, 2007
Also do caves change? I cleared out a cave, left, but immediately went back in bc this guy I was trying to escort out was missing. Had no combat where he woulda died so maybe he just got too far. In any case, there were a few enemies in there that I swore I cleared out and a new/undiscovered room where my pawns were like "aught has changed since we were last here "

The room they said it in had a big glowy barred door with a wrecked pillar in front of it. I wrote it off as cool glowy set piece bc I saw no way past it. Wondering if maybe later that cave has more to it? One near Harve

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.

ImpAtom posted:

You missed a couple things there. There's multiple people you can talk to, each of which gives more clues, and if you talk to them all the location you need to go to is flat-out marked on your map.

Incorrect. It shows you where the start of the 'trail' is. You have to talk to all of them to get that.

Owl Inspector
Sep 14, 2011

a dark souls 2 style HP penalty per death (but about 3x as severe as that game) is not something I expected and it suck rear end

Broken Cog
Dec 29, 2009

We're all friends here

Owl Inspector posted:

a dark souls 2 style HP penalty per death (but about 3x as severe as that game) is not something I expected and it suck rear end

Just rest at a camp and it goes away

Vookatos
May 2, 2013
Hah, just did the quest myself. Figured the boy must've bugged out, but then returned and got a location from a guard who DOESN'T want villagers to die.

Also got "scammed" by Ibrahim the forgerer and didn't pay him enough which left me with like 0 G for a while. Game rules. Some quests definitely feel like the game's on the verge of breaking and don't provide enough info, but nothing actually broke and I feel like it's a recent playthrough of DD1 making me more paranoid than I need to be.

My only real complaint is that seemingly destroyed bridges can be climbed down but not up? It just seems strange. Had a eureka moment when in that goblin cave that gives you underwear with good stats when I accidentally destroyed a bridge and discovered you could climb it down, but turns out none of them could be climbed up for some reason?

I said come in!
Jun 22, 2004

Some of these caves are freaking huge and can come out the other end quite a long ways away from where you started.

turn off the TV
Aug 4, 2010

moderately annoying

what's in the red chest in waterfall cave? i opened it but i was a little distracted after and i can't figure out if i actually got anything from it in my inventory

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


I would like my player character's location arrow on the map to be a different color pls

junan_paalla
Dec 29, 2009

Seriously, do drugs

Broken Cog posted:

Just rest at a camp and it goes away

Looking for the next camp between dungeon detours and battles feels like a good way to travel, you get your max HP back, reapply the food buffs and rest until morning so you don't have to wander around in the dark.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

hey Goodchild did you fail to save the guy from the Dullahan? Because your pawn Morgan LeFay claimed he died after I succeed in doing it, mostly thanks to her leading me straight up a mountain so I could bypass a locked gate and get there in time. Nice to see that the pawns react to differences in choices/success of some missions.

Vookatos
May 2, 2013
The best quest so far was the forged gem one. Two people are after the same gem and you seemingly can only get it from a black market store so you have to know forgeries exist at that point and where to do them. Upon giving it to one of them the choice is something like "hand gem over (real one)", and you're likely to give it to a peasant and not the weird killer dude. So you're like ok, hint gotten, but if you do forge it the guy drags you to the forger to check it and you have to pay some insane fee to buy his silence which I couldn't even afford because it's just one bribery after another.

Thumbtacks
Apr 3, 2013
idk what exactly dragonplague will do (i dont want it spoiled) but it's making me paranoid. the only thing i know about it is that pawns keep talking about how it makes pawns more headstrong and confident but also a little too full of themselves, and unfortunately that is my pawn's entire personality so every time he says anything at all i'm concerned just a little bit

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
Also I'm pretty sure at least 1 of these is true
A. Ps5 performance is better than some PCs folks are playing on,
B. The city gets worse the more npcs you've interacted with or otherwise has some condition that triggers worse performance,
C. Players are whiney babies,

Because honestly even in the main city at night stuff hasn't seemed that bad. There's definitely a performance hit, and it seems to drop to 20-30 fps when the camera wheels around in certain directions, but I'm not seeing the sort of "this is unplayable or really bad on the eyes" I was expecting.

Jack Trades
Nov 30, 2010

Thumbtacks posted:

idk what exactly dragonplague will do (i dont want it spoiled) but it's making me paranoid. the only thing i know about it is that pawns keep talking about how it makes pawns more headstrong and confident but also a little too full of themselves, and unfortunately that is my pawn's entire personality so every time he says anything at all i'm concerned just a little bit

Working as intended.

Jack Trades
Nov 30, 2010

Coolness Averted posted:

Because honestly even in the main city at night stuff hasn't seemed that bad. There's definitely a performance hit, and it seems to drop to 20-30 fps when the camera wheels around in certain directions, but I'm not seeing the sort of "this is unplayable or really bad on the eyes" I was expecting.

There, I found it for you.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Coolness Averted posted:

If it's like DD1 stuff like that might be less timers and more story progression. Since DD1 had a few of those "X quest only appears until you make it to the soldier camp/main city/other milestones. There were one or two times the story directly said "hey wrap up anything you need to before turning in this quest" but there were also a few you could just quietly progress past, or where another choice locked you out of them.

The thing is I absolutely have not progressed the main story at all. I'm not even deliberately putting it off, I just keep getting more random sidequests and being like "well I guess I can do this now". It's possible the timer was started by main story progression (i.e. I got to the city and that gave me like, an in-game month or whatever to find and deal with that sidequest), but I'm pretty confident it wasn't ended because of it.

Perestroika
Apr 8, 2010

Frog Act posted:

Anyone know where I can buy camping kits in the capitol?

I'm pretty sure the vendor to the left of the armor and weapon vendors sells some. The name was something like "[name]'s Sundries".

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Frog Act
Feb 10, 2012



Perestroika posted:

I'm pretty sure the vendor to the left of the armor and weapon vendors sells some. The name was something like "[name]'s Sundries".

Thanks! If anyone else comes along wondering it’s Philbert’s Sundries. I’m having a heck of a time making any progress before nightfall most of the time and nightfall seems very scary so I think I’m gonna need to invest in a lot of kits

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