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Thanks for the tips !
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# ? Mar 24, 2024 21:46 |
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# ? May 23, 2024 12:19 |
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I think I'm gonna bring the EMS mortar basically all the time now, it's so good for getting the heat off of you in almost any situation, and the cooldown is really short. Trying to get better with the 500kg for bile titans, as it's the only thing that can one shot them reliably if you position it properly. Railcannon is just too much of a gamble for how large the cooldown is.
Your Brain on Hugs fucked around with this message at 21:56 on Mar 24, 2024 |
# ? Mar 24, 2024 21:51 |
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The Autocannon really is the perfect weapon for bots, it would take a LOT to get me to not use it in a bot mission
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# ? Mar 24, 2024 21:52 |
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Your Brain on Hugs posted:I think I'm gonna bring the EMS mortar basically all the time now, it's so good for getting the heat off of you in almost any situation, and the cooldown is really short. Trying to get better with the 500kg for bile titans, as it's the only thing that can one shot them reliably if you position it properly. Railcannon is just too much of a gamble for how large the cooldown is. Stun grenades make bile-bombing way easier.
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# ? Mar 24, 2024 22:01 |
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Yeah I find that I still need impact grenades in case of bile spitters though, and being able to close holes if I need to. Once they release the grenade pistol I should be able to switch to stuns for bugs
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# ? Mar 24, 2024 22:09 |
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Unless the mission is blitz, I stopped caring about being able to close bug holes.
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# ? Mar 24, 2024 22:13 |
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LazyMaybe posted:Tbh, this mechanic is decently common nowadays-it's in Apex for instance, as well as anything more milsim. In ARMA you keep the half used magazine in your inventory, and with a common mod you can even sit down and consolidate rounds from half used magazines into full ones. The first bit should be a thing in HD2 too; you just cycle back to your used magazines once you've gone through all the fresh ones.
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# ? Mar 24, 2024 22:34 |
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I like being able to destroy outposts that are within distance of getting a patrol to the extraction zone while I'm waiting. I've found it makes extracting a lot easier since you usually only have to deal with the normal extraction spawns instead of the extraction spawns and the outpost spawns that also path to you. More often than not I only get single spawns coming from one direction which is really nice and makes it a lot more manageable.
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# ? Mar 24, 2024 22:35 |
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Do destroying outposts/bug holes etc have any positive impact on enemy numbers or the extraction heat? I always figured that because the mission gets harder the more time you take, and completing these tasks take time, the opposite is true.
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# ? Mar 24, 2024 22:43 |
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thotsky posted:Do destroying outposts/bug holes etc have any positive impact on enemy numbers or the extraction heat? I always figured that because the mission gets harder the more time you take, and completing these tasks take time, the opposite is true. Mission time has no effect on spawn rate but destroying factories makes spawns happen faster.
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# ? Mar 24, 2024 22:45 |
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But it also eliminates spawns from the factories themselves, right?
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# ? Mar 24, 2024 22:47 |
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thotsky posted:Do destroying outposts/bug holes etc have any positive impact on enemy numbers or the extraction heat? I always figured that because the mission gets harder the more time you take, and completing these tasks take time, the opposite is true. They increase the spawn rate of patrols in their vicinity and just from past experience that definitely seems to be true. Blowing more than half of them up also allegedly increases global patrols for reasons
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# ? Mar 24, 2024 22:48 |
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I think the intent is that you remove the spawns from bases and if there isn't some smaller increase to global patrols then the world feels emptier. It isn't that more guys spawn than before you blew it up, it's that the offset is from factory zones into distant patrol frequency so there's still guys to threaten you.
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# ? Mar 24, 2024 22:49 |
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Reiley posted:I think the intent is that you remove the spawns from bases and if there isn't some smaller increase to global patrols then the world feels emptier. It isn't that more guys spawn than before you blew it up, it's that the offset is from factory zones into distant patrol frequency so there's still guys to threaten you. that's still super lame though. if anything destroying nests/outposts should increase the strength or frequency of reinforcements that patrols can summon if the devs want to keep some balancing factor
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# ? Mar 24, 2024 22:52 |
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All of that spawn/patrol logic stuff was really interesting but besides the “poo poo is gonna get spicy once you complete the primary objective” rule I kind of ignore it all. It feels mostly inconsequential and how much it matters still just comes down to your teams ability to bring useful stratagems for dealing with what does inevitably spawn and if you can move across the map without aggroing every patrol in a 300m radius.
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# ? Mar 24, 2024 22:54 |
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Haha I just got back from a 3 day trip to see I still get to fight for Hellmire. HAH I bring bad Karma with me.
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# ? Mar 24, 2024 23:12 |
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FunkyFjord posted:It really is pretty cool how the game totally accounts for that. You can be 4/5ths of the way through reloading something, dolphin dive out of the way, and then come back to the finally steps of like sliding the back funnel on to the RR and locking it or chambering the first round in the machine gun when you have the time. Really makes the weapons with the long reloads way more worth it, shows great attention to detail and how smooth the devs made every weapon process. Not in my case lol, I'm so used to this not being a thing, I automatically hit reload again after a dive expecting the reload to have been reset and realise I throw a full magazine out. Haven't touched the game in three days and I don't plan to until they fix the horrific crashing / losing progress issue. Someone did mention that having a game 35 minutes in crash sucks hard, but all you really lose is credits and samples which don't really matter in the grand scheme of things. Whilst this is true, I don't feel like I'm enough of a sicko to play a game knowing that there's a decent chance my efforts will be for naught. I also don't have friends that play this so I can't just rejoin lost games. Qubee fucked around with this message at 23:20 on Mar 24, 2024 |
# ? Mar 24, 2024 23:16 |
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Qubee posted:Not in my case lol, I'm so used to this not being a thing, I automatically hit reload again after a dive expecting the reload to have been reset and realise I throw a full magazine out. The recoilless rifle currently does this but I was told it didn't in the past, so it might be a bug. Other weapons don't have this problem as far as I know - at least not any of the ones I use. The AC and all non-backpack reloading weapons don't lose mags mid-reload.
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# ? Mar 24, 2024 23:18 |
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deep dish peat moss posted:The recoilless rifle currently does this but I was told it didn't in the past, so it might be a bug. Other weapons don't have this problem as far as I know - at least not any of the ones I use. The AC and all non-backpack reloading weapons don't lose mags mid-reload. Yeah that's what I mean. I'm so used to games not accounting for this, I reflexively reload after diving. It has happened so much and I always kick myself after the fact. I'll start the reload, dive out the way of an attack, then reflexively reload again and realise I've wasted an entire magazine for nada.
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# ? Mar 24, 2024 23:21 |
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causticBeet posted:All of that spawn/patrol logic stuff was really interesting but besides the “poo poo is gonna get spicy once you complete the primary objective” rule I kind of ignore it all. It feels mostly inconsequential and how much it matters still just comes down to your teams ability to bring useful stratagems for dealing with what does inevitably spawn and if you can move across the map without aggroing every patrol in a 300m radius. The intuitive way for it to work would be the increase happening during extraction itself.
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# ? Mar 24, 2024 23:22 |
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Oh whoops I misread well there is currently a bug (unless it has been fixed) that makes it not work right on the RR
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# ? Mar 24, 2024 23:23 |
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i can’t bring turrets on the big map missions. feels like they just get gobbled immediately in any situation where you want them.
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# ? Mar 24, 2024 23:25 |
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Throw the EMS mortar behind something and run away. Throw the auto cannon sentry ahead of you and run away. Tell your squad though because low ground auto cannon turrets just want to kill me.
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# ? Mar 24, 2024 23:29 |
Spent some time today using the Punisher Plasma. I really quite like it? The arc of fire really takes some getting used to, but it's useful in a lot of situations. The blast radius isn't as big as a Grenade Launcher but it's pretty serviceable. It seems like it has a pile of ammo, 12 magazines of 8 rounds each, an the reload happens a full magazine at a time and it decently fast. It doesn't have a really long range but it seems to deal well with everything bug wise that's not a Charger or Bile Titan. It seems like it puts in work well, but I can see how people might not like it, it's really kind of it's own thing. You can kill yourself with it and need to be able to go to the sidearm quickly sometime. You legit have to learn now to lob the shots with it. Pretty sure I'm going to stick with it.
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# ? Mar 24, 2024 23:38 |
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https://www.youtube.com/watch?v=6ZWaKywWJ3squote:This is just more proof that Pelican 1 is a legitimately good person.
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# ? Mar 24, 2024 23:40 |
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BitBasher posted:Spent some time today using the Punisher Plasma. The ammo situation is garbo but it's got decent damage, and it can pop spewers Hwurmp fucked around with this message at 23:51 on Mar 24, 2024 |
# ? Mar 24, 2024 23:42 |
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holy poo poo
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# ? Mar 24, 2024 23:43 |
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Mesadoram posted:So I did my first bots game an uh yeah, I hate it. What gun should I use? I am only level 19 and I have none of the paid DLC stuff. My breaker seems to do nothing to the big bots. Bots hang at range so if you're alone or in a group that's actually communicating they're also easier to disengage from if you have smoke. Also they don't escalate nearly as fast (unless you're fighting near a detector tower that just spawns infinity + 1 bot drops). Bot drops can only be triggered by a certain kind of trash bots (The commissar: has a sword and pistol) unlike bugs which can be summoned by 75% of the chaff, including the Warriors that the Brood Commanders can spawn. In return, the chaff soldiers with shoulder mounted launchers, and the Devastators with rocket packs can 1-shot you with no warning. Also the bot bases tend to be actual defensive strongholds instead of a messy nests, making it a lot more valuable to be able to blow up sections of them with stratagems (walking barrage is a sleeper hit for this as it drops explosions in a long line away from you) or snipe fabricators with autocannon shots from a couple hundred meters away.
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# ? Mar 24, 2024 23:45 |
Hwurmp posted:The ammo situation is garbo but it's got decent damage I was running grenade launcher, laser dog, Punisher Plasma and EAT. I never even used half the mags on the Punisher rotating weapons. If it has ammo problems, I haven't run into them yet, I wasn't just hosing everywhere though, I was being selective with the splash and fire rate. I had a lot less ammo problems than I had with the Scorcher.
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# ? Mar 24, 2024 23:45 |
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Alkydere posted:Bot drops can only be triggered by a certain kind of trash bots (The commissar: has a sword and pistol) Commissars do it most often but any Raider can send up a flare
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# ? Mar 24, 2024 23:52 |
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Alkydere posted:Bots hang at range so if you're alone or in a group that's actually communicating they're also easier to disengage from if you have smoke. Also they don't escalate nearly as fast (unless you're fighting near a detector tower that just spawns infinity + 1 bot drops). Bot drops can only be triggered by a certain kind of trash bots (The commissar: has a sword and pistol) unlike bugs which can be summoned by 75% of the chaff, including the Warriors that the Brood Commanders can spawn. Bots up to the devastators can basically be killed with any weapon as long as you head shot them too. I've also started to like taking a spear into bot missions just because when it's behaving being able to shoot a cannon tower from across the map and clear fabricators without being remotely close is extremely handy.
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# ? Mar 24, 2024 23:53 |
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Hwurmp posted:Commissars do it most often but any Raider can send up a flare Well not the jumpjet ones because they're all busy jumping into my face to try to Still, bots don't reinforce cascade nearly as bad as bugs.
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# ? Mar 24, 2024 23:57 |
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Hwurmp posted:Commissars do it most often but any Raider can send up a flare Just another reason I have started to hate small rocket soldiers more than rocket devastators.
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# ? Mar 25, 2024 00:02 |
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Dren posted:I added stun grenades and EMS mortar to GL + supply pack + EAT and now I’m really happy with it. Fixes the problem of getting odd level geometry where GL is at a disadvantage and allows reliably clearing breaches before they loop. My arc Loadout is this: +2 grenade light armor (or the light +throw distance armor, if they every fix the limb health and vitality booster not stacking "bug") SICKLE AR - THE ONE FROM CUTTING EDGE Senator revolver Contact/fuse grenades depending on how I'm feeling that day Strats: Airstrike 500kg/EAT depending. I'm pretty good with killing bt's with the 500kg. Laser Dog Arc Thrower This is the ultimate Rambo set up, I feel. You can deal with most anything and any quantity, provided you have a little time and distance. Both airstrikes are for closing bug holes, cleaning them out, or for the 500kg, blowing up hard targets in buildings and bt's. The scythe gives you a bit of horde clear on the extraction point without having to risk TK'ing your friends. Legit Businessman fucked around with this message at 00:37 on Mar 25, 2024 |
# ? Mar 25, 2024 00:19 |
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Note: the above post almost certainly meant Sickle instead of Scythe for your primary weapon.
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# ? Mar 25, 2024 00:25 |
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Fighting bugs I tried out the plasma punisher today. It's not awful, but it crosses over a lot with the grenade launcher which I was also carrying. The other weapon I used for the first time was the knight SMG from the Super Citizen Edition. Once you adjust for the rate of fire and recoil the knight is amazing. Paired with a grenade launcher, supply pack, stun grenades, and EMS mortar/Eagle 500kg I was able to provide really good suppressive fire and general support for my team, while also acting as the hard drive caddy on those objectives. The knight is probably going to be my general primary for bug missions now. It is the machine pistol on steroids and I love it.
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# ? Mar 25, 2024 00:30 |
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Knight with crouch/recoil armor is a huge difference Im told.
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# ? Mar 25, 2024 00:36 |
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Lovely Joe Stalin posted:Fighting bugs I tried out the plasma punisher today. It's not awful, but it crosses over a lot with the grenade launcher which I was also carrying. The other weapon I used for the first time was the knight SMG from the Super Citizen Edition. Once you adjust for the rate of fire and recoil the knight is amazing. Paired with a grenade launcher, supply pack, stun grenades, and EMS mortar/Eagle 500kg I was able to provide really good suppressive fire and general support for my team, while also acting as the hard drive caddy on those objectives. If you have the opportunity, try the Sickle. It's an AR that has unlimited ammo* and does more damage than the knight. I have never seen anyone aside from you say anything good about the knight. *provided you allow the weapon to cool off before the heat sink fries. Even then you've got 6 of them! It's bonkers.
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# ? Mar 25, 2024 00:39 |
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I assume most people fire it, realise they're looking at the sky and the gun is empty, and say it's poo poo. Like I said, if you can control it it is like a bigger version of the machine pistol. And it has an actually decent burst fire mode, if you're a coward. I quite like the Sickle, but the the spin up time can be an issue when you're switching to it to deal with mid/close range enemies. I was using the grenade launcher, so I wanted something I could transition to as enemies closed, and the Knight seemed perfect for that role. And more important than any other consideration, it was fun to fire. Very SG-1.
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# ? Mar 25, 2024 00:49 |
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# ? May 23, 2024 12:19 |
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Lovely Joe Stalin posted:The knight is probably going to be my general primary for bug missions now. It is the machine pistol on steroids and I love it.
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# ? Mar 25, 2024 00:51 |