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Man. Only in summer 1 and I'm considering restarting to add SVE. Not yet! I am going to play to see the new things. If I add SVE now I will bog down. I know myself.
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# ? Mar 26, 2024 01:15 |
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# ? May 10, 2024 22:24 |
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Solumin posted:Do it. Relive the fun of the early game. What will you do instead? Forest farm, maybe? The new Meadowlands farm? Yeah I'm thinking meadows. I like how the untillable grass cuts the farm in half. On top of that, with the ponds on the southwest they could be a natural fence for animals. I was thinking something like this
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# ? Mar 26, 2024 01:23 |
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Can you add ridgecrest or whatever the other one that adds a separate area is to an existing save? Or do you have to have a new file?
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# ? Mar 26, 2024 01:24 |
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I never played this co-op before, if we're modding do we both just need the same mods or are some only for the host?
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# ? Mar 26, 2024 02:07 |
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Zesty posted:I didn't notice anyone getting to you. You can set new keys and make it work with a controller. Check out the mod page. That was it, thank you! Guess I had to set the button to a gamepad button to turn on that functionality, instead of binding a gamepad button to F1.
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# ? Mar 26, 2024 02:12 |
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Zesty posted:Fishing is weird in co-op. By default time doesn't pause, so you get a whole lot less done for your time. So if we remove the minigame, that fixes that, but then it's just a little too trivial. can you change the timescale in MP so days are twice as long or something like that
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# ? Mar 26, 2024 02:17 |
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explosivo posted:I never played this co-op before, if we're modding do we both just need the same mods or are some only for the host? I don't know the technically correct answer, but when my wife and I played using the internet, I just installed the exact same mods (and mod versions) on both host and client and it just worked, so Mederlock fucked around with this message at 02:40 on Mar 26, 2024 |
# ? Mar 26, 2024 02:38 |
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Leal posted:Yeah I'm thinking meadows. I like how the untillable grass cuts the farm in half. On top of that, with the ponds on the southwest they could be a natural fence for animals. I was thinking something like this Meadowlands feels like a nice happy medium between varied terrain and ease of getting around/managing layout. I've ended up with a somewhat similar scheme, the open area right in front of your house is plenty for crops and the bigger area to the southwest makes for natural grazing land.
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# ? Mar 26, 2024 03:42 |
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oh my god the new weather event. This is amazing.
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# ? Mar 26, 2024 03:52 |
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BTW, if you didn't know: When you're fishing, click the bubble. Then raise and lower the bar by pressing C repeatedly. You have much finer control than if using a mouse. You still have to deal with latency issues, but at least you know where you are.
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# ? Mar 26, 2024 03:58 |
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You don't have to click the bubble, you can click anywhere. You can also cast and hook with C too, I think?
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# ? Mar 26, 2024 04:00 |
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Mederlock posted:I don't know the technically correct answer, but when my wife and I played using the internet, I just installed the exact same mods (and mod versions) on both host and client and it just worked, so Thanks!
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# ? Mar 26, 2024 04:09 |
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Verviticus posted:can you change the timescale in MP so days are twice as long or something like that It's not the effect we're looking for. But appreciate you trying to come up with a solution.
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# ? Mar 26, 2024 04:35 |
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well it was also an actual question, i havent fired this game up in like years and i dont recall it having timescales when i played it
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# ? Mar 26, 2024 05:21 |
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Mederlock posted:I don't know the technically correct answer, but when my wife and I played using the internet, I just installed the exact same mods (and mod versions) on both host and client and it just worked, so It brpadly depends on the mod. Anything with gameplay (eg; Tractor) need to be on all clients or it'll get upset fot anyone who doesn't have it as they can't load what the game's trying to tell it to. UI mods or cheats are agnostic. I know the hard way that Cuter Animals needs to be on all clients, or your game will poo poo itself trying to load animals that don't exist for you.
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# ? Mar 26, 2024 05:23 |
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Badger of Basra posted:Can you add ridgecrest or whatever the other one that adds a separate area is to an existing save? Or do you have to have a new file? I know you can do Ridgeside on an existing save. East Scarp should be fine, too, but I don't know for 100% certain.
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# ? Mar 26, 2024 05:30 |
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Found a party hat in an artifact spot. Dog looks amazing.
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# ? Mar 26, 2024 05:31 |
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Verviticus posted:well it was also an actual question, i havent fired this game up in like years and i dont recall it having timescales when i played it The chat mod let's you. Not by default. Only real built in pace control is the sell value adjuster.
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# ? Mar 26, 2024 05:31 |
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YOU CAN MOVE THE GREENHOUSE!? gently caress me I always assumed it was fixed
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# ? Mar 26, 2024 06:11 |
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Hellioning posted:I know you can do Ridgeside on an existing save. East Scarp should be fine, too, but I don't know for 100% certain. It'd be weird for East Scarp to not work given the nature of the mod. Wafflecopper posted:YOU CAN MOVE THE GREENHOUSE!? It was added to the 1.5 update.
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# ? Mar 26, 2024 06:50 |
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Wafflecopper posted:YOU CAN MOVE THE GREENHOUSE!? Added in 1.5. What was added in 1.6 is gonna blow your mind, you can move your house.
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# ? Mar 26, 2024 07:09 |
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That's going to be so satisfying when I get started on this playthrough. Smash that house right up against the exit. Zesty fucked around with this message at 07:40 on Mar 26, 2024 |
# ? Mar 26, 2024 07:15 |
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Leal posted:Yeah I'm thinking meadows. I like how the untillable grass cuts the farm in half. On top of that, with the ponds on the southwest they could be a natural fence for animals. I was thinking something like this Good plan! I'm doing a beach farm right now, and I'm definitely going to move the greenhouse much closer to the house. I'm just finishing up Summer and things are going really well! Except I missed Willy's birthday I had saved him a gold-star sturgeon, but I completely forgot his birthday due to everything that happens at the end of summer.
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# ? Mar 26, 2024 08:33 |
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Hellioning posted:I know you can do Ridgeside on an existing save. East Scarp should be fine, too, but I don't know for 100% certain. Like the Expanded mod would definitely cause issues if you add it to an existing save.
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# ? Mar 26, 2024 10:17 |
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One unexpected benefit of finally installing Automate is that it's let me have a much more balanced farm. Previously I would usually tend towards an ancient fruit monoculture vineyard just because that was the highest profit to busy work ratio, and I'd only keep a handful of animals to provide cooking and gifting materials. But when you don't have to load a bunch of processing machines every single day it's a lot less annoying, now I can just pop in in the morning, say hi to everyone, and grab whatever finished products are sitting in the chest by the door. So now in addition to the ancient fruit wine pipeline I've got a nice big animal herd and a wider variety of crops and products, all mostly managing themselves.
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# ? Mar 26, 2024 12:43 |
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Wingnut Ninja posted:One unexpected benefit of finally installing Automate is that it's let me have a much more balanced farm. Previously I would usually tend towards an ancient fruit monoculture vineyard just because that was the highest profit to busy work ratio, and I'd only keep a handful of animals to provide cooking and gifting materials. But when you don't have to load a bunch of processing machines every single day it's a lot less annoying, now I can just pop in in the morning, say hi to everyone, and grab whatever finished products are sitting in the chest by the door. Automate makes crab pots much less annoying, too, especially if used with non-destructive NPCs.
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# ? Mar 26, 2024 13:00 |
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Cyflan posted:Automate makes crab pots much less annoying, too, especially if used with non-destructive NPCs. 1.6 makes it so they just push the chest out of the way instead of destroying it. It would still be necessary to avoid breaking automate though I suppose
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# ? Mar 26, 2024 13:14 |
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HopperUK posted:Found a party hat in an artifact spot. Dog looks amazing. My dog wears a spaceman helmet. And I got a cat just so it could wear a joker hat.
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# ? Mar 26, 2024 13:37 |
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Edit: ^^^^^hats on my animals is A+, though. Psion posted:Go down to hat mouse's on Spring 17, look at the waterfall on the bottom edge of the map I found this totally by accident, not realizing it's a specific, one day a year event (though I realize now why that is). I loved it. I hate the hat, but I also just hate hats. I'm so glad Baldur's Gate 3 lets you wear-but-not-wear headgear.
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# ? Mar 26, 2024 13:49 |
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Found a neat little mod that makes tool usage a little less finicky on mouse and keyboard: Flexible Arms It increases the range a little bit and lets you use tools under your character, making the whole thing feel a lot better.
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# ? Mar 26, 2024 16:21 |
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2 chickens at the start aint no
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# ? Mar 26, 2024 17:19 |
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You crossed out yolk, but kept the seed money pun? I also like a relatively contained amount of farmland at the start. If I upgrade my watering can it's feasible to keep up with (also remixed bundles often reduces reliance on crops). Kind of the same reason I like the beach farm. For the standard farm I might get stuck in an infinite sprinkler expansion loop.
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# ? Mar 26, 2024 17:24 |
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I always burn out on the standard farm despite having big plans for elaborate setups thanks to the sprinkler loops and usually doing small scale farming with a lot of things in the greenhouse
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# ? Mar 26, 2024 17:30 |
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Anyone got some nice greenhouse layouts that aren't just pure value-based (aka not just ancient fruits?). I would like to use my greenhouse for at least a bit of variety. I was planning on one iridium sprinkler patch of Ancient Fruit so that there is some good money, but devoting the rest to a variety, including some trellises to have year-round Grapes.
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# ? Mar 26, 2024 18:25 |
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Sprinkle in some of the dozens of Mixed Flower Seeds you'll come across.
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# ? Mar 26, 2024 18:29 |
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Gully Foyle posted:Anyone got some nice greenhouse layouts that aren't just pure value-based (aka not just ancient fruits?). I would like to use my greenhouse for at least a bit of variety. I was planning on one iridium sprinkler patch of Ancient Fruit so that there is some good money, but devoting the rest to a variety, including some trellises to have year-round Grapes. Do four quadrants with rows of repeat harvest crops and high value single harvest crops from each season, and reserve the 4th quadrant for your Ancient fruit?
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# ? Mar 26, 2024 18:31 |
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I always like to have a couple Hot Pepper plants in the greenhouse. Pepper Poppers 24/7/TurnipFritter posted:Also Coffee Plants, so can chug a Triple Shot Espresso with your Pepper Poppers after reading both Way of the Wind Books. This too! Pththya-lyi fucked around with this message at 18:45 on Mar 26, 2024 |
# ? Mar 26, 2024 18:34 |
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Also Coffee Plants, so can chug a Triple Shot Espresso with your Pepper Poppers after reading both Way of the Wind Books.
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# ? Mar 26, 2024 18:37 |
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Gully Foyle posted:Anyone got some nice greenhouse layouts that aren't just pure value-based (aka not just ancient fruits?). I would like to use my greenhouse for at least a bit of variety. I was planning on one iridium sprinkler patch of Ancient Fruit so that there is some good money, but devoting the rest to a variety, including some trellises to have year-round Grapes. I like doing a column of each single plant/ continual growth that I like and 1-3 columns of ancient to make it a low maintenance but pretty vertical stripe pattern.
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# ? Mar 26, 2024 18:37 |
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# ? May 10, 2024 22:24 |
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e: quote isn't edit
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# ? Mar 26, 2024 18:44 |