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RW2 seems fun so far. It's extremely similar on a moment-to-moment level, but all the changes feel like good ways of fixing stuff that was annoying about the first one. Who knows how the meta will play out once people spend more time with it, but I'd probably vote for going straight to this one if you haven't played either.
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# ? Mar 25, 2024 19:22 |
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# ? May 13, 2024 09:10 |
Tea Party Crasher posted:I've seen you recommend the first game a lot, and I've been wanting to get into it now that my accessibility options are expanding. Would you recommend somebody buy and start with the first one, or just skip to the second? RW1 is much more polished and bug-free. RW2 is already the better game overall but needs a lot of work, bugfixes, polish, and probably some content additions. If you're posting in the roguelike thread you probably already have a decent tolerance for jank and rough edges. I'd say go with RW2.
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# ? Mar 25, 2024 19:28 |
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Tea Party Crasher posted:I've seen you recommend the first game a lot, and I've been wanting to get into it now that my accessibility options are expanding. Would you recommend somebody buy and start with the first one, or just skip to the second? RW1 is different enough that I'd go buy it now and wait for 2 to leave EA.
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# ? Mar 25, 2024 19:35 |
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RW1 was fun, but hearing that your HP and spell charges regen after each level seals the deal for me. Having all your tools available at the start of each level makes it feel more tactical rather than a resource management game. I prefer that, but I also see how the RW1 system could appeal to someone more.
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# ? Mar 25, 2024 19:54 |
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I do kinda miss resource optimization from RW1. Dancing around to line up mobs during cleanup to maximize leftover charges etc. but I think the regen is the better choice for sure
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# ? Mar 25, 2024 19:56 |
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Razakai posted:First impressions of RW2 is that it's a lot harder. While you do fully regen between levels, potions are more scarce, you get less SP and levels in general seem tougher. The items even the playing field a bit but it's still rough compared to RW1. it does seem harder due to fewer orbs in the early game as well as the mechanic where enemies can get modifiers that give them a bunch of bonus hp and abilities this makes exotic pet shops quite strong also being able to guarantee getting the disintegration effect is pretty crazy, and it works on every sorcery spell. really liking the possibilities with some of the new skills
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# ? Mar 25, 2024 20:49 |
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Deck Fest Thing will likely bring up heaps more, but among them Acolyte of the Altar now has a full on release + demo: https://store.steampowered.com/app/2288880/Acolyte_of_the_Altar/ quote:Hunt through the wastelands for colossal Beasts in this roguelike deckbuilder. Beware! Beasts grow stronger during battle, allowing them to consume your creatures or counter your spells. Carve profane Gifts from these behemoths and grow stronger to serve your Patron! But serve them to what end?
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# ? Mar 25, 2024 21:07 |
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I don't even know how you're supposed to kill some bosses in RW2. Was doing pretty well until R20, then I encountered Jormungadr. 4k hp, summons 3 adds every turn, has a map spanning breath attack that "corrupts space" (aka summons random terrain, enemies and gates), plus gains resistances each time it takes damage. Guess I should have packed a Mega Annihilate.
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# ? Mar 25, 2024 22:40 |
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Razakai posted:I don't even know how you're supposed to kill some bosses in RW2. Was doing pretty well until R20, then I encountered Jormungadr. 4k hp, summons 3 adds every turn, has a map spanning breath attack that "corrupts space" (aka summons random terrain, enemies and gates), plus gains resistances each time it takes damage. Guess I should have packed a Mega Annihilate. The floor 20 megaboss basically is the end boss. The floor afterwards still has Mordred as usual but he doesn't seem to have any new tricks. He's a bit harder since you probably blew a bunch of items on the prior floor but still probably not as bad as the floor 20 boss itself.
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# ? Mar 25, 2024 22:58 |
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Huh, I figured that was just a random boss. If it's the real final boss that seems fair.
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# ? Mar 25, 2024 23:04 |
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ExiledTinkerer posted:Deck Fest Thing will likely bring up heaps more, but among them Acolyte of the Altar now has a full on release + demo: This is giving me Shadows of the Colossus vibes but as a deckbuilder
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# ? Mar 25, 2024 23:43 |
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hell yeah beat rw2 lessons learned: arc lightning still kills everything on an open level but don't use proton storm without heavy (ideally full) arcane resist going through a portal now clears active enchantments the petrify-aether dagger trick still works multitile enemies are epic and badass. really rw2 is an improvement on rw1 if only for this Razakai posted:I don't even know how you're supposed to kill some bosses in RW2. Was doing pretty well until R20, then I encountered Jormungadr. 4k hp, summons 3 adds every turn, has a map spanning breath attack that "corrupts space" (aka summons random terrain, enemies and gates), plus gains resistances each time it takes damage. Guess I should have packed a Mega Annihilate. i burned two stopwatches on this fight, i do think jormungandr was harder than mordred. aoe is very important since i think on the multitile enemies aoe deals once for each covering tile, i used mega annihilate and a buffed up toxin burst edit: also i used a bag of spikes, this def helped deal with the extra snakes Pf. Hikikomoriarty fucked around with this message at 00:16 on Mar 26, 2024 |
# ? Mar 26, 2024 00:10 |
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Pf. Hikikomoriarty posted:
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# ? Mar 26, 2024 00:35 |
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# ? Mar 26, 2024 00:45 |
Pf. Hikikomoriarty posted:hell yeah beat rw2 Between this and how much smaller maps are now, it's extremely important to have some way of buying yourself time on the first few turns to get your poo poo up and running. I've found myself taking stuff like Bone Guard, Houndlord, Faestone, etc just so I have some breathing room, even if they don't interact with my other stuff. Exotic pets are also good for this.
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# ? Mar 26, 2024 01:34 |
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moot the hopple posted:I finished the campaign and completed all the unlocks for The Last Spell and had a blast with it overall. I found it to be a fairly successful blend of roguelike, tower defense, and tactical RPG. While I wouldn't call it the peak example of any of its genre forebears, it does well enough at its individual elements to give a pretty singular and unique experience as a whole. They're actually working on a new dlc! Haven't said much yet but it's still a ways off. Otherwise I completely agree with your post, game's great.
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# ? Mar 26, 2024 06:48 |
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Step 1: Ghostball, which spawns allied ghosts in a nuke’s radius Step 2: Added radius effects + artifacts so you can spawn up to 59 per turn Step 3: Armageddon Blade with the Mass Armaments upgrade, so they’re all equipped with a glowing sword that can hit melee enemies with Annihilate You can now effectively cast Annihilate hundreds of times each turn. Enjoy!
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# ? Mar 26, 2024 08:42 |
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I wasn't good at the first Rift wizard, but goddamn, I can't get past the third floor in 2.
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# ? Mar 26, 2024 16:31 |
Couple tips for RW2:
I understand why the first couple rifts only give 2 memory orbs now but boy it really constrains how much space you can operate with your builds early on.
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# ? Mar 26, 2024 16:43 |
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i bounced off RW1 because my dumb brain refused to let me use stuff, something about the distinct rifts breaks my ability to force consumable or die response. RW2 seems mighty good for making that change. I love that some RPGs have also moved that direction because you can then balance around that expectation. No more 500 elixirs after beating the game.
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# ? Mar 26, 2024 17:35 |
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SKULL.GIF posted:I understand why the first couple rifts only give 2 memory orbs now but boy it really constrains how much space you can operate with your builds early on. This is the biggest chance I've noticed that it's taking time to get used to. I think it's a positive one though. Spells refilling every floor is such a refreshing change imo. I constantly felt like I had to hoard my spells in rw1. All in all, solid so far, but it's definitely going to have a few rounds of patching/balancing in the wild before it's the perfect game or anything
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# ? Mar 26, 2024 18:09 |
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I'm finding that I have to be more thoughtful about purchases but rolling with a handful of low level sorceries is still very viable. It's a lot more important to avoid overlap in your build; getting free MP refreshes means that having overlapping spells for the sake of ammo efficiency is a lot less useful, you want more distinction among your bread and butter spells than you did in RW1.
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# ? Mar 26, 2024 18:19 |
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Cerepol posted:i bounced off RW1 because my dumb brain refused to let me use stuff, something about the distinct rifts breaks my ability to force consumable or die response. It also prevents the converse problem of having so many resources stockpiled that you can just burn them to get through anything in the late game. One of my RW1 wins was entirely undeserved because I got myself stuck next to some extremely powerful fire giant legendary who did enough damage to kill me 10 times over... but it didn't matter, because I had like 18 heal potions and just sat there chugging until Mordred teleported us apart. e: "problem" maybe isn't the right word - it's fine if that's what you want to happen. But it's definitely a big design constraint to say "at this point the player might have anywhere between 0 and 2000 HP worth of healing available"
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# ? Mar 26, 2024 18:47 |
YASD: Found an early Living Emberstone (summon 1 Fire Spirit for every 100 Fire damage) and leaned heavily into a fire build. Came fully online once I had Prince of Ruin combined with Pyrostatic Curse and Flame Burst. Curse something, explode, and watch the entire stage explode 8 more times, then become surrounded by a dozen flaming spirits. Did not properly use my consumables on realm 18 even though I only had a couple floors left to go, would've easily been able to avoid being stunned/frozen by using the Chaos Bell. Houndlord did so much work for me patching up issues in between me casting spells. I had to be deliberate about which rifts I chose to go into since I was leaning so heavily into the fire build.
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# ? Mar 26, 2024 18:57 |
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First RW2 win, third game overall. Ricochet upgrade for Magic Missile = good. It did serious work alongside my Orbs, but the real MVP were the Furnace of Sorcery fire hounds that could cast my Magic Missile. I had to set my animation speed to XTurbo to get through my turns. malnourish fucked around with this message at 20:45 on Mar 26, 2024 |
# ? Mar 26, 2024 20:39 |
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Pigbuster posted:Horror actually can work pretty drat well now with the Worm god. You never have to cast the first spell since Horrorform keeps it down, so the corrosion show runs 24/7. It means you can be tremendously flexible - you can hide in cover to heal while whittling everyone down with corrosion and prayers, or get into an open area and blast everyone in sight with Asi Malak's range + a cleaving weapon, or find a tricksy spot in a tunnel where you can use your innumerable summons to lock every enemy in range of Gore Chant to annihilate them. Very satisfying to play such a versatile build for once rather than a one-note, hard-counter-able glass cannon. I tried cargo culting this build and the obelisk boss one-shot me from full (2k+) HP. Should probably start putting more points into vigour. Was also touch-and-go getting it off the ground because it seems to rely heavily on its prestige class. I’m guessing at higher cycles you start with enough levels to pick one right away or very early? I’m thinking I might find the most foolproof build I can and grind out a few cycles because it seems like a lot of builds only really come online once you get the prestige class.
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# ? Mar 26, 2024 22:03 |
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My first few RW2 runs were just sorcery goodstuffs builds, but this one was a legit build. Every time I cast Disperse, every enemy in the area gets teleported to a random location and hit with Magic Missile. Every initial hit of Magic Missile ricochets to 2 other nearby targets. Every enemy hit with arcane damage deals lightning damage to 2 other nearby targets. For every 40 arcane damage done (Magic Missile has been boosted to more than 40 damage) the staff will trigger Heavenly Blast on a random enemy (which doesn't have to be in LOS, but if it is, then it will hit everything on the way to the target.) Every time Heavenly Blast is cast, the robe will hit a random enemy in LOS with holy damage and another random enemy in LOS with dark damage. Also if I get bored I have about 20 charges of Aether Swap that I can cast in a single turn, each time dealing more damage than Magic Missile does and triggering everything except the ricochets. There are some other synergies in play here but most of them don't really matter since a couple casts of Disperse just shreds whole levels. The Insanity Queen boss on floor 20 did take a little while to whittle down, it's a build that wants a target rich environment and I was clearing out minions faster than it was spawning them.
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# ? Mar 26, 2024 22:48 |
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Wafflecopper posted:I tried cargo culting this build and the obelisk boss one-shot me from full (2k+) HP. Should probably start putting more points into vigour. Was also touch-and-go getting it off the ground because it seems to rely heavily on its prestige class. I’m guessing at higher cycles you start with enough levels to pick one right away or very early? I’m thinking I might find the most foolproof build I can and grind out a few cycles because it seems like a lot of builds only really come online once you get the prestige class. Yeah i would put this off until you get to a high enough cycle you can get to horror within a couple of maps
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# ? Mar 26, 2024 23:01 |
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Captain Foo posted:Yeah i would put this off until you get to a high enough cycle you can get to horror within a couple of maps e: narkata is pretty easy, fawdaa teleport builds are pretty good too ( i have some examples in my back posts as well) Peltast of eris is also gonna be quite strong
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# ? Mar 26, 2024 23:03 |
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First RW2 win. Get Pyrostatic Pulse, the chain passive, and all the chaos passives. Cast spell, summon infinity snakes.
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# ? Mar 26, 2024 23:07 |
I'm finding most exotic pets to be kinda useless in RW2. The ones that have value are Metallic/Ghostly/Immortal/Burning and of a base type that's naturally tanky like Pachyderms or trolls. Speaking of prefixes, the Immortal/Lich modifiers are s u p e r annoying to deal with for enemies.
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# ? Mar 27, 2024 03:06 |
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Ok, I just realized most of the spell upgrades in RW2 are actual cool upgrades instead of damage/range etc. Great change. Tons of cool interaction changes vs how these spells were in RW1. Perfect way to mix things up
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# ? Mar 27, 2024 03:49 |
w00tmonger posted:Ok, I just realized most of the spell upgrades in RW2 are actual cool upgrades instead of damage/range etc. Yeah a lot of the damage/charges/range got baked into the baseline for these spells -- it's most obvious with stuff like Magic Missile. And all the various minor +damage bonuses that were almost always a trap in the first game are now trinkets. A lot of the passive skills also got cranked way up, I was surprised to see Fire Lord is now +60% damage up from like +7 or whatever it was in the first game.
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# ? Mar 27, 2024 04:39 |
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SKULL.GIF posted:Yeah a lot of the damage/charges/range got baked into the baseline for these spells -- it's most obvious with stuff like Magic Missile. And all the various minor +damage bonuses that were almost always a trap in the first game are now trinkets. There are also passive skills that cover a lot of the generic bonuses. There's a skill that's just +1 max charge for every spell, and another one that's +2 range, etc. No universal damage bonus skill, though.
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# ? Mar 27, 2024 05:05 |
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ok it turns out using dominate on ophan in rw2 is a bad idea since the corruption attack summons new enemies, you can get into a bad loop i did eventually get the ding of winning the level but now the screen is full of lich jars, and so i can't find the portal. new enemies are still appearing via corruption, so my dominated army doesn't despawn presumably every enemy with a corrupts the level attack has this problem too but most of those bosses have tons of hp i am glad though that word of ice/ice tap/dominate build still works, if anything it is even better once you manage to get it online. i love that word of ice no longer has an hp requirement for the freeze Pf. Hikikomoriarty fucked around with this message at 09:53 on Mar 27, 2024 |
# ? Mar 27, 2024 08:44 |
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Exotic slime pet filled the map while I waited for this Troubler to teleport to somewhere I can hit it with fireball. Doesn't help that I keep stunning it with the Time Pipe trinket. e: Spent my SP and tried to use Flame Gate to summon Fire Elementals with Boiling Blood, but I guess Fire Elementals can't fly because they wouldn't spawn in the void, and there are no land squares left thanks to the slime. Got impatient and used my Orb of Corruption, and now I'm stuck with 3 Burning Gnomes that take no damage from my slimes because they're immune to fire. Can't teleport now that slimes have filled the map, not that I would have been able to do anything from the few spaces I could tp too. Softlocked! RIP exotic Blood Bear Lich run, you were amazing. Diephoon fucked around with this message at 17:53 on Mar 27, 2024 |
# ? Mar 27, 2024 17:40 |
Something something the punishment for slime farming is slime farming.
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# ? Mar 27, 2024 17:52 |
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Summon spam builds are funny but there's been more than once I've gotten myself either locked out or had an achingly slow clear. I now pack at least one Los ignoring attack to deal with this if I'm going for something like that, or grab teleport.
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# ? Mar 27, 2024 17:56 |
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RW2 should add a food clock mechanic
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# ? Mar 27, 2024 17:57 |
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# ? May 13, 2024 09:10 |
Having a very funny time with this current build: snowy fursphere summons a Yeti every time I do 300 cold damage (minions included). Ice Drakes spam a cone of cold breath. Storm Oculus is -25 cold resist every time something takes cold damage. Icy Chill Mask is 2 ice damage to everything in LOS every time I cast a spell. Immolate with Dragon Soul upgrade (shockingly cheap) is 3 fire damage per turn, +3 fire damage per turn, and every time something dies while immolated I get +1 charge of Ice Drake. Winter is coming...
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# ? Mar 27, 2024 18:14 |