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That is such a funny one, iconic. Where's our Alf mod for Doom Also, I just learned that famous cliffhanger of Alf was less famously resolved in this TV movie Project ALF. Now we just need more Gordon Freeman... https://youtube.com/watch?v=rGdcbVqCdoY Heavy Metal fucked around with this message at 03:53 on Mar 31, 2024 |
# ? Mar 31, 2024 03:39 |
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# ? May 14, 2024 17:50 |
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Heavy Metal posted:And I know it sounds crazy to say I believe in Half-Life 3, but Valve could enter some new regime or era within the next 30 years or something. Unless there's a big shift in Valve's structure or philosophy, I sadly don't see it happening. They make a ton of money from Steam & microtransactions; they no longer want to mess about with engine licenses, supporting licensees or advanced modding, or constantly create new or existing IP projects that would take them a long time to complete: maybe a largish new title or two, every decade? I don't blame them at all, they wouldn't make as much money, and their flat structure doesn't incentivise it, but the Source 2 options are now "S&Box or nothing, you can only make levels in Alyx/CS2 and nothing else." If you ask Valve for a Source 2 engine license now, even if you're an experienced developer with shipped retail products, Valve's official response is "we no longer license out Source 2, go ask Garry Newman to use S&Box instead, and ask him for engine technical support, don't bother us!" Except that Garry is now rewriting the core engine to be just like Unreal/Unity, since he likes their systems. It's his baby, he can do whatever he wants, but why not use Unreal or Unity with their far better support/documentation then, if S&Box is eventually going to function similarly? Plus S&Box is a huge WIP, with a very small team constant rewriting code, they're not going to be very interested in constantly supporting a modder or developer whilst the rewrite is still going on. Alyx has mapping tools for custom campaigns, but not a full SDK, so you can't really make major changes or proper mods without a ton of hacky workarounds, and even then, you're still limited. Ditto for the Source 2 branch of CS2. If Valve released the full development tools for those games and said "Here's the full SDK for Alyx/CS2, we won't help you at all, plus our engine documentation is incomplete, lol, good luck figuring it out by yourself!", it'd still be a major positive step forward, than whatever they're doing now. It's been nearly 4 years since Alyx came out & still no proper SDK release, I don't think it's happening sadly.
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# ? Mar 31, 2024 04:05 |
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Livo posted:Unless there's a big shift in Valve's structure or philosophy, I sadly don't see it happening. For sure, everything you're saying there tracks. But, I believe Half-Life 3 will happen eventually. I think even if they say co-produced it with some external dev they hired for the job, even with Unreal engine or something. And it could happen say 10 years from now. Its money sitting on the table, I think Half-Life is a big brand and they know it's fading a bit from the lexicon, and this will have so much sales and interest it'll make Baldur's Gate 3 look like Bubsy 3D. They could have one of those sweet deals like Nintendo with Metroid Prime, where they can just keep telling the dev team to scrap it and start over if they don't like it. It's win/win. I do see the logic where people say Valve has this cush gig with steam, why would they mess with it? But even if Half-Life 3 was poorly reviewed or something, I don't think that endangers their status as the top PC game platform etc. And it'll probably make a good bit of money either way, and these companies like money. Also I need to believe in Half-Life 3 religiously speaking.
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# ? Mar 31, 2024 04:36 |
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Dwell getting very cheeky about halfway through Episode 1: https://i.imgur.com/ExQhifg.mp4 quote:I'm sorry, my friend. And then the secret map is under a different lift in the same level
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# ? Mar 31, 2024 05:28 |
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resolve Half-Life 3 and Alf at the same time
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# ? Mar 31, 2024 05:40 |
Takes No Damage posted:Dwell getting very cheeky about halfway through Episode 1: I didn't realize until very recently that the "underlift secret" was a...meme? I guess you might call it in the Quake community. Wrath had an achievement that was basically "find the ONLY underlift secret in the entire game", but apparently this is a thing? On that note, I feel like one of the most stereotypical secret spaces is "the hidden area behind the waterfall".
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# ? Mar 31, 2024 06:30 |
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Hidden area behind the waterfall is only topped by clicking Use on the one torch that's a different color.
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# ? Mar 31, 2024 07:43 |
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https://x.com/pripyatbeast/status/1774313271291691364?s=46&t=Yc8UbT5ow_wv5Fa1IW4MdA I mean this has gotta be a marketing/teaser thing, right?
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# ? Mar 31, 2024 07:57 |
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Bumhead posted:I mean this has gotta be a marketing/teaser thing, right?
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# ? Mar 31, 2024 08:27 |
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Video games sign guys in wrestling are a plague
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# ? Mar 31, 2024 09:39 |
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AvP 2 would be a good call though, it's got probably the best Marine campaign of any of the AvP games and at this point is criminally underseen/played.
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# ? Mar 31, 2024 09:51 |
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I always preferred AvP, it still held onto a lot of oldschool design sensibilities. I also like the visuals in some indescribable way. I don't know that game is just really cool.
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# ? Mar 31, 2024 09:52 |
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I think AvP 2000 is still on Steam and still works fine on modern machines? Whereas I don't think 2 is available anywhere aside finding a copy on eBay or <grimbeard voice> GOING TO WALMART
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# ? Mar 31, 2024 09:55 |
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Terrible news, I know you were all hyped beyond words for Doug Huggem https://x.com/mega64/status/1774249072226111545?s=20
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# ? Mar 31, 2024 12:07 |
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April 1st
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# ? Mar 31, 2024 12:20 |
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Please Doug, don't hurt us (to paraphrase MC Hammer)
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# ? Mar 31, 2024 13:22 |
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Yeah AvP2 definitely feels like it’s in Night Dive territory. Could just be a dumb wrestling thing, but I can also totally see this being how a company like Night Dive gets a playful little teaser out there.. I think they suggested we’d hear about what’s next soon, and Alien Day is approaching.. I’d prefer Alien Trilogy but if they’re already talking to and figuring poo poo out with Disney then maybe we get both. That’d be a fun time.
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# ? Mar 31, 2024 13:40 |
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Cream-of-Plenty posted:I didn't realize until very recently that the "underlift secret" was a...meme? I guess you might call it in the Quake community. Wrath had an achievement that was basically "find the ONLY underlift secret in the entire game", but apparently this is a thing? I've definitely played a custom Quake map that had a "come on man, I'm not putting secrets under lifts" decal under the first lift.
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# ? Mar 31, 2024 13:49 |
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There's an equal chance of them putting something weird out for fun or putting out an RPGMaker XP game that's a single room long again
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# ? Mar 31, 2024 13:49 |
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Bumhead posted:https://x.com/pripyatbeast/status/1774313271291691364?s=46&t=Yc8UbT5ow_wv5Fa1IW4MdA At least this shows that AEW fans are people of culture.
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# ? Mar 31, 2024 14:06 |
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Bumhead posted:https://x.com/pripyatbeast/status/1774313271291691364?s=46&t=Yc8UbT5ow_wv5Fa1IW4MdA
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# ? Mar 31, 2024 14:18 |
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I passed on the screenshot so for what it's worth, unless I'm in on it too, it was not a tease and just some wrestling dork who lives near London, ON.
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# ? Mar 31, 2024 16:11 |
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spongeh posted:I passed on the screenshot so for what it's worth, unless I'm in on it too, it was not a tease and just some wrestling dork who lives near London, ON. I don't think AvP2 would be my #1 choice for the next NDS remake, since there's still a bunch of LGS games waiting (SS2 is the most obvious, but Strike Force Centauri and Ultima Underworld might need it more), but it's definitely in my top 5. Loved that game.
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# ? Mar 31, 2024 16:40 |
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I would do unspeakable things for remastered Ultima Underworlds.
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# ? Mar 31, 2024 17:03 |
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Ultima Underworld given the same NightDive remake treatment as SS1 Speaking of, even though I only completed it for the first time late last year, I'm getting an itch to replay the SS remake. Did that patch land with all the improvements they were talking about? Rev. Melchisedech Howler fucked around with this message at 18:26 on Mar 31, 2024 |
# ? Mar 31, 2024 18:24 |
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I never played the first Ultima Underworld, only the second one and I feel like it'd need a lot more to make it palatable to a modern audience than System Shock did. I can't remember exactly but the spell system was a bit of a mess I think? Collecting runes and arranging them in the right order but some of that being trial and error?
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# ? Mar 31, 2024 18:30 |
Rev. Melchisedech Howler posted:Speaking of, even though I only completed it for the first time late last year, I'm getting an itch to replay the SS remake. Did that patch land with all the improvements they were talking about? I don't think so, the last patch I have visibility of is the "PATCH 1.0" they pushed out in early June last year.
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# ? Mar 31, 2024 18:48 |
Fil5000 posted:I never played the first Ultima Underworld, only the second one and I feel like it'd need a lot more to make it palatable to a modern audience than System Shock did. I can't remember exactly but the spell system was a bit of a mess I think? Collecting runes and arranging them in the right order but some of that being trial and error? I just finished UU 1 for the first time and thought it was great. Didn't feel like anything was too esoteric in it, and the spells weren't too bad once I figured out how they worked.
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# ? Mar 31, 2024 19:18 |
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Fil5000 posted:I never played the first Ultima Underworld, only the second one and I feel like it'd need a lot more to make it palatable to a modern audience than System Shock did. I can't remember exactly but the spell system was a bit of a mess I think? Collecting runes and arranging them in the right order but some of that being trial and error? Not so trial and errors (because the manual gave you a lot of them and the rest you could gather in game) but it sure wasn't meant for twitch playing. Some of the runes you could get depended on the class you chose though so you could actually hamper your progress by choosing a 'wrong' class when starting the game.
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# ? Mar 31, 2024 19:36 |
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Rev. Melchisedech Howler posted:Ultima Underworld given the same NightDive remake treatment as SS1 I played a bit as a kid, but you know, I never 'got it' so I would be happy to have a remake!
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# ? Mar 31, 2024 19:39 |
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The Kins posted:The HL3 discussed in the Final Hours of Alyx e-book, uhh, did not sound like a Good FPS Game. I don't really think procgen combat levels in-between handcrafted story bits in an ill-advised attempt to try and give a single player game a multiplayer game's level of replayability would have worked out well or gone down well. And even before(?) that the story treatment that Marc Laidlaw leaked seemed kind of crap. With yet another downer cliffhanger to boot.
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# ? Mar 31, 2024 20:23 |
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avp2 has the best campaigns out of any of them, and also the sick survival mode
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# ? Mar 31, 2024 23:30 |
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juggalo baby coffin posted:avp2 has the best campaigns out of any of them, and also the sick survival mode God, that was so much fun. I didn’t even care about winning - I’d tank my run on purpose just to try and murder the opposing team as an alien, and win myself some buddies. Somehow I lost Disc 1 of AvP 2 and have never warezed it back… though I hear persuading it to run on a modern system is not trivial. Maybe I’ll take a crack at it this month.
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# ? Mar 31, 2024 23:38 |
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DonVincenzo posted:Not so trial and errors (because the manual gave you a lot of them and the rest you could gather in game) but it sure wasn't meant for twitch playing. Some of the runes you could get depended on the class you chose though so you could actually hamper your progress by choosing a 'wrong' class when starting the game. IIRC every rune can be found somewhere in-game, but you can definitely make things easier or harder starting out depending on class and initial stat rolls. And yeah, it's very much a slow methodical game that focuses more on planning and preparation than on reflexes. I played UUW through back in...2010-2012ish? and enjoyed it a great deal, but there is definitely a serious learning curve in both the interface and the game mechanics, more so than any other LGS game. UUW2 I didn't like nearly as much, and never finished it; it felt like it relied more on the tie-in with the U7 storyline and less on its own writing and level design.
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# ? Mar 31, 2024 23:54 |
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Two Owls posted:I've definitely played a custom Quake map that had a "come on man, I'm not putting secrets under lifts" decal under the first lift. Copper(?) or one of the other map packs in the Quake re-release has an escalating series of exasperated and disappointed in itself notes for each underlift secret you find.
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# ? Apr 1, 2024 01:27 |
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Rev. Melchisedech Howler posted:Did that patch land with all the improvements they were talking about?
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# ? Apr 1, 2024 03:28 |
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https://twitter.com/home
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# ? Apr 1, 2024 13:21 |
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That's just a link to Twitter home page
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# ? Apr 1, 2024 13:25 |
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I assume it's this. https://twitter.com/NightdiveStudio/status/1774768959243579625 And no, it's real.
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# ? Apr 1, 2024 13:27 |
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# ? May 14, 2024 17:50 |
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# ? Apr 1, 2024 13:47 |