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Stormgale
Feb 27, 2010

Dark arisen being an expansion released when everyone was basically capped does put it in a different place difficulty wise. I'm honestly seeing the difficulty the same as base dragons dogma, or even non bitterblack. You were helmsplittering griffons to death quite easily in the base game

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jokes
Dec 20, 2012

Uh... Kupo?

Sloober posted:

yes would be nice to have options other than self-limiting your equipment to make it harder

This is why I play Dragon's Fashion and never wear a hat

Seymour Buttz
Apr 26, 2006

Dog controls your destiny.

I知 just so happy this game has decent gyro aiming (at max sensitivity), what a pleasant surprise.

Owl Inspector
Sep 14, 2011

I think it took longer to get to the point where things felt this trivial in DD1, and you still usually had to work a bit to take down the big monsters, it was just pretty easy instead of toothless. you spent long enough on the back foot and having kinda lovely experiences with stuff that was stronger than you that when you did finally hit the post dragon everfall, dropping from floor to floor and ripping apart big monsters felt like you had come a long way and was a great power fantasy because you had spent longer feeling like these guys were real threats. in DD2 I did feel weak and lovely for a bit, where I had to come back to the waterfall cavern a little later to beat the lich, but then I really quickly slingshotted to the point where I知 already killing big monsters faster than in the DD1 everfall, and I知 still only in vermund. something about the tuning of the world difficulty and player progression just isn稚 in alignment. maybe it値l reset a bit when I get to battahl idk.

Thundarr
Dec 24, 2002


Conveniently, they added a circlet with fairly decent stats as an early seeker token reward so you don't need to completely sacrifice stats while still showing off your pawn.

And let's be honest, DD1's base game was also easy as hell. If they manage to release a BBI equivalent for the sequel, hopefully it'll be a lot crunchier. Just maybe with a little less "caught by an eliminator, your motherfucking life ends in 60 seconds". Let me at least play up to the moment my head gets popped like a grape rather than get stuck in a long grab with no possibility of escape.

Lord Packinham
Dec 30, 2006
:<
I might try to brute force the ending at this point but I知 so burnt out fighting goblins, wolves and harpies that I might just put this game down. I知 pretty bummed considering how stoked I was but man this game has some great ideas that just fall short.

There is just too much combat all the time and the traveling is so slow unless you use a ferry stone.

Caidin
Oct 29, 2011
The first game at least had the Ur Dragon and it's slowly ballooning, in the online version anyway, health pool to use as an incentive to refine your clambering skills and optimize damage and even it wasn't particularly difficult to fight or anything. It's absence is a bit striking because NG+ doesn't unlock a hard mode or any extra challenges but does give you you like XP/DP boosters and stamina reductions you can buy for a skill and vague stat boost of some kind for leveling as a certain vocation that I'm not convinced is doing anything at all since aren't these numbers supposed to normalize after a point anyway???

Broken Cog
Dec 29, 2009

We're all friends here


gently caress you game

Edit: warfarer seems interesting. Had kinda hoped that each vocation could have its own skillset that would switch when you switched weapon, but that would probably make it too strong.
My poor weight limit though

homeless snail
Mar 14, 2007

Owl Inspector posted:

I think it took longer to get to the point where things felt this trivial in DD1, and you still usually had to work a bit to take down the big monsters, it was just pretty easy instead of toothless. you spent long enough on the back foot and having kinda lovely experiences with stuff that was stronger than you that when you did finally hit the post dragon everfall, dropping from floor to floor and ripping apart big monsters felt like you had come a long way and was a great power fantasy because you had spent longer feeling like these guys were real threats. in DD2 I did feel weak and lovely for a bit, where I had to come back to the waterfall cavern a little later to beat the lich, but then I really quickly slingshotted to the point where I知 already killing big monsters faster than in the DD1 everfall, and I知 still only in vermund. something about the tuning of the world difficulty and player progression just isn稚 in alignment. maybe it値l reset a bit when I get to battahl idk.
Yeah the curve here is definitely a bit faster than DD1. Bosses are still at least a little bit scary until you get near the endgame of DD1, but in DD2 even before the halfway point you're instantly dunking all of them as soon as you see them.

Broken Cog posted:

Edit: warfarer seems interesting. Had kinda hoped that each vocation could have its own skillset that would switch when you switched weapon, but that would probably make it too strong.
My poor weight limit though
If you're on PC there's a mod that does the thing that warfarer should have been in the first place.

explosivo
May 23, 2004

Fueled by Satan

It might just be that this game is newer, but as much as I loved DDDA I always thought it was really difficult. Like I never came close to finishing that game; I just surpassed my playtime with that one at 20 hours and in DD2 I feel invincible.

TeaJay
Oct 9, 2012


I'm kinda lost on what my actual main/story quest is at this point. I've been snooping around Battahl found the discriminating letter for Sven in the castle basement and got told by some guy to seek blue crystals (???) met with a Dragonforged who dropped some lore on me, but I wonder what's gonna move me towards the Volcanic isle? I have quests there, but can I just get a boat there or something? I have an escort for Ser Someguy who Sven told me is against the Queen Regent, so maybe I should go and escort him.

What's funny is that I casually stopped an assassination attempt towards their queen and felt like this should be a major plot point, instead she goes "thanks" and have nothing else for me?


e: On the topic of exploration, I felt so far that the weakest part so far was indeed that there are so few armor/weapon drops in caves and dungeons and all the upgrades seem to be in shops, which is a strange design choice.

TeaJay fucked around with this message at 21:12 on Apr 1, 2024

Clocks
Oct 2, 2007



Caidin posted:

That part of the game had me a little confused actually, I mean dang, cool giant and all but if it's gonna go smoosh the sketchy wizard whose maybe antaging me or least being mean to pawns then... I don't think the big lad even actually attacks you, at least on purpose.

Fancy Hat! posted:

So there's a sealed door and, I was misunderstanding the assignemnt and tried chasing Phaseus. I was under the impression that the gigantus was trying to kill Phaseus, and I thought he was a villain and the gigantus was on my side, but they block off the areas leading to Phaseus until the giant is dead. So I ended up luring the giant to the final area, and I guess I missed his arm getting blown off??? He totally died with me barely even touching the guy. It was a weird segment and I wish I came in knowing the stakes a little better, haha.

I mean, my impetus to take it down was I had been to the volanic isle before and I didn't want to see it destroy the little rest-stop town, because that seems Bad regardless of whose side you're on.

That said, lore chat & discussion on the story pacing overall (spoilers for the entire game obviously): the pacing and story was just generally very weak. In act 1 you are doing all this stuff around Vernworth, figuring out why there's a fake arisen and trying to take him down, dealing with Disa/Sven, whatever. then the coronation happens and you're foiled by the godsway, so the next thing to do is figure out what that is and - presumably - how to stop it. except then you get to battahl or whatever and for some reason you just end up handing ingredients over to Ambrosius, and the only thing that sort of saves you from yourself is ghostly-voldemort mr pathfinder who compels him to hand it over to you. you get the sword which is useful for Endgame Story Reasons but for some reason you still chase after Phaesus, it's unclear what exactly you're trying to do or why you couldn't stop him before having the sword. I thought maybe it would have made lore sense that you're trying to build a "stronger" godsway so that the fake Sovran can't compel your pawns away from you, but the story just completely stops caring about anything that went down in Vernworth which retroactively made it less compelling to have done all that stuff. And in the end Phaesus is summoning a dragon for... I dunno, world domination? Or something else? And he seems to at least know about the cycles, to the extent that he's disappointed it didn't stop this cycle or whatever when the Big Bad Actual Dragon comes to squash his lovely fake one. And for some reason you end up helping Phaesus in the postgame too, I guess because at that point he's not like actually actively plotting against you and also the world is ending. It's all just very abrupt and we don't seem to have much motivation for the stuff we do in the latter part.

I would say I think I liked what I remember of DD's resolution a bit better, especially the world-building of how the big bad of the current cycle was the previous arisen who had fought it, which I don't think is directly brought up in DD2. I do think the cycles in general are an interesting concept though. I'm curious why the pathfinder was helping us out (aside from just the obvious "it's a game and this is how we get you to continue" reasons) - like he could have just left you at your own coronation so you could live peacefully in your sandbox. I guess they felt their duty to you/the current cycle was done but because you kept pestering them it showed a higher strength of will than previous arisen? I also think that the cycle was destined to be broken regardless because at some point, there would have been an arisen who was similarly not happy to find out that everything was predestined and tied up with a neat little bow. The very first ruler of Vermund, the beastren dude, he even points out he went to conquer the world and then found out it was all fake and that took away his accomplishments and sucked, so it was only a matter of time I think for someone like us to come along. I admit my memory is pretty hazy of a decade-old game though.

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

Lil Swamp Booger Baby posted:

My pawn looking left and right over his shoulder at my new pawn hires: "Arisen? Are you gay, Arisen???"

Shortly after getting a house in the noble district: "me and my main pawn looking for a couple of attractive young male pawns to hang out at our party mansion. Must be physically fit, nothing sexual."

Phlegmish
Jul 2, 2011



Thank you for the beetle, Pwnstar. Much appreciated :toot:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Professor Beetus posted:

Shortly after getting a house in the noble district: "me and my main pawn looking for a couple of attractive young male pawns to hang out at our party mansion. Must be physically fit, nothing sexual."

Hello fellow Vermunder. This you should vote me. I leave power. Good. Thank you, thank you. If you vote me, I'm hot. What? Taxes, they'll be lower... son. The Arisen vote is the right thing to do Vernworth, so do.

Vargs
Mar 27, 2010

Broken Cog posted:

Edit: warfarer seems interesting. Had kinda hoped that each vocation could have its own skillset that would switch when you switched weapon, but that would probably make it too strong.
My poor weight limit though

All of your equipped Warfarer weapons weigh 0 except for the heaviest one.

Caidin posted:

The first game at least had the Ur Dragon and it's slowly ballooning, in the online version anyway, health pool to use as an incentive to refine your clambering skills and optimize damage and even it wasn't particularly difficult to fight or anything. It's absence is a bit striking because NG+ doesn't unlock a hard mode or any extra challenges but does give you you like XP/DP boosters and stamina reductions you can buy for a skill and vague stat boost of some kind for leveling as a certain vocation that I'm not convinced is doing anything at all since aren't these numbers supposed to normalize after a point anyway???

Pretty bizarre that they added extra progression systems and shoved MA/Warfarer so incredibly late into the game, presumably for your NG+ playthrough, but then didn't scale anything up in NG+ at all. Not sure who is all that excited to do another playthrough of one-shotting a million goblins and harpies.

Vargs fucked around with this message at 22:02 on Apr 1, 2024

Caidin
Oct 29, 2011

Clocks posted:

I mean, my impetus to take it down was I had been to the volanic isle before and I didn't want to see it destroy the little rest-stop town, because that seems Bad regardless of whose side you're on.

That said, lore chat & discussion on the story pacing overall (spoilers for the entire game obviously): the pacing and story was just generally very weak. In act 1 you are doing all this stuff around Vernworth, figuring out why there's a fake arisen and trying to take him down, dealing with Disa/Sven, whatever. then the coronation happens and you're foiled by the godsway, so the next thing to do is figure out what that is and - presumably - how to stop it. except then you get to battahl or whatever and for some reason you just end up handing ingredients over to Ambrosius, and the only thing that sort of saves you from yourself is ghostly-voldemort mr pathfinder who compels him to hand it over to you. you get the sword which is useful for Endgame Story Reasons but for some reason you still chase after Phaesus, it's unclear what exactly you're trying to do or why you couldn't stop him before having the sword. I thought maybe it would have made lore sense that you're trying to build a "stronger" godsway so that the fake Sovran can't compel your pawns away from you, but the story just completely stops caring about anything that went down in Vernworth which retroactively made it less compelling to have done all that stuff. And in the end Phaesus is summoning a dragon for... I dunno, world domination? Or something else? And he seems to at least know about the cycles, to the extent that he's disappointed it didn't stop this cycle or whatever when the Big Bad Actual Dragon comes to squash his lovely fake one. And for some reason you end up helping Phaesus in the postgame too, I guess because at that point he's not like actually actively plotting against you and also the world is ending. It's all just very abrupt and we don't seem to have much motivation for the stuff we do in the latter part.

I would say I think I liked what I remember of DD's resolution a bit better, especially the world-building of how the big bad of the current cycle was the previous arisen who had fought it, which I don't think is directly brought up in DD2. I do think the cycles in general are an interesting concept though. I'm curious why the pathfinder was helping us out (aside from just the obvious "it's a game and this is how we get you to continue" reasons) - like he could have just left you at your own coronation so you could live peacefully in your sandbox. I guess they felt their duty to you/the current cycle was done but because you kept pestering them it showed a higher strength of will than previous arisen? I also think that the cycle was destined to be broken regardless because at some point, there would have been an arisen who was similarly not happy to find out that everything was predestined and tied up with a neat little bow. The very first ruler of Vermund, the beastren dude, he even points out he went to conquer the world and then found out it was all fake and that took away his accomplishments and sucked, so it was only a matter of time I think for someone like us to come along. I admit my memory is pretty hazy of a decade-old game though.

Spoilers for the end of the game but anyway the cycle, more then being destined to be broken, doesn't seem to have a point I can observe. Like a Greater Will cast the Dragon out of oblivion or something to stop entropy or something I guess? Does endlessly reenacting the ritual of the Arisen slaying the Dragon forestall this somehow? The world is kind of a wasteland between a few modest towns and even more modest villages/outposts so it don't feel like it!

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Third World Reagan posted:

So I keep thinking about this

And it makes me feel like the guy loved 2nd edition dnd where every adventurer is poor and only an adventurer because nothing else is available

it isn't a path to get money or rare items

and the world kinda reflects that

every chest is generally crap unless it is one of the few rare ones

it is supposed to be harsh in some ways

This isn't that game though, and niether was DD1. Heck one of the problems with that edition of d&d is the system itself couldn't make up its mind if it was heroic fantasy and epic character driven tales or shitfarmers barely scraping through Dungeon Vietnam with the party constantly churning through characters.

Heck, I actually think computer rpgs are a better place for that sort of tracking every arrow you have remaining and exact encumbrance-including from your gold- but it's a style that bores me to tears in paper and pencil.




RBA Starblade posted:

Hello fellow Vermunder. This you should vote me. I leave power. Good. Thank you, thank you. If you vote me, I'm hot. What? Taxes, they'll be lower... son. The Arisen vote is the right thing to do Vernworth, so do.

drat I missed out on making my pawn Charlie and refering to all the dumb stuff like carrying my rotting meat and murdering rats as 'Pawn Work,' simple pawns even kill random wildlife and blow up barrels like the wildcards they are!

RubberLuffy
Mar 31, 2011

Vargs posted:


Pretty bizarre that they added extra progression systems and shoved MA/Warfarer so incredibly late into the game, presumably for your NG+ playthrough, but then didn't scale anything up in NG+ at all. Not sure who is all that excited to do another playthrough of one-shotting a million goblins and harpies.

I'm playing Trickster for NG+ :colbert:

Clocks
Oct 2, 2007



Caidin posted:

Spoilers for the end of the game but anyway the cycle, more then being destined to be broken, doesn't seem to have a point I can observe. Like a Greater Will cast the Dragon out of oblivion or something to stop entropy or something I guess? Does endlessly reenacting the ritual of the Arisen slaying the Dragon forestall this somehow? The world is kind of a wasteland between a few modest towns and even more modest villages/outposts so it don't feel like it!

Yes, I think that the point of the cycles is to stave off oblivion/entropy. If all the worlds face a similar ending as the unmoored world where they get swallowed, then the Greater Will loses all its toys and gets bored or whatever. The play between Arisen-and-Dragon keeps the world going, as we can see from Rothais being the first/most successful arisen in our world/cycle but there have been multiple arisen (and failed arisen) up until we get to ourselves.

In DD1 there was kind of a a cycle within a cycle, right? If you kill the dragon you can face the seneschal, who is the ruler of that world in particular, and if you lose you become the next dragon and if you win you become the next seneschal. Killing the dragon was just the first step, but also since you became god you never really escaped it one way or the other. I'm assuming we'll see more in the DLC. In DD2, you do succeed in both knocking the cycle out of balance and staving off the destruction in the postgame but it's unclear where the world goes from there.

Sioux
May 30, 2006

some ghoulish parody of humanity
Anyone know how the pawn quests work? I put one on my pawn for the Cyclops at 500G. Does each player that fulfills the quest get my 500? I mean I've seen pawn quests for way more, could it potentially bankrupt you or when you award an item can you run out when too many players pick your pawn?

Vargs
Mar 27, 2010

Sioux posted:

Anyone know how the pawn quests work? I put one on my pawn for the Cyclops at 500G. Does each player that fulfills the quest get my 500? I mean I've seen pawn quests for way more, could it potentially bankrupt you or when you award an item can you run out when too many players pick your pawn?

They all get the 500, but you only play 500 once.

AndrewP
Apr 21, 2010

well, I thought I was going to keep it on locked 30 FPS, but it turns out that those extra few frames you get from unlocked are pretty important in making it less choppy on an OLED

Clocks
Oct 2, 2007



Sioux posted:

Anyone know how the pawn quests work? I put one on my pawn for the Cyclops at 500G. Does each player that fulfills the quest get my 500? I mean I've seen pawn quests for way more, could it potentially bankrupt you or when you award an item can you run out when too many players pick your pawn?

Everyone who completes the quest gets the reward, which means you can dupe various rewards if you have a round of people hire your pawn. However each time you rest at an inn you will need to re-supply the pawn quest, so if it's something truly rare you'll want to not use the inn while people use your pawn.

Also if people want, you can ask for like, an explosive arrow and still give out 10k gold. Honestly I am less interested in gold and more interested in getting my pawn badges and that requires hunting big monsters.

Thundarr
Dec 24, 2002


I get alarmingly few hits for having my pawn offer 10,000 gold per basic ogre kill, but that might just be because he's level 50. So everybody either has plenty of cash, or can't afford the RC price to hire him.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Thundarr posted:

I get alarmingly few hits for having my pawn offer 10,000 gold per basic ogre kill, but that might just be because he's level 50. So everybody either has plenty of cash, or can't afford the RC price to hire him.

One problem that can come up with higher level pawns can depend on how quickly you've been progressing through the game - in the advanced pawn search "has quest knowledge" is ticked by default which means that if you've levelled up a lot but haven't made a ton of story progress, a lot of people aren't going to be seeing your pawn even if they are searching for a pawn of that class, unless they know to uncheck that option (and I assume most people don't bother since you still get plenty of results even with it on).

Thundarr
Dec 24, 2002


That's probably part of it too. Not much to do other than beat the game, I suppose.

Though I am a bit curious to see how many hires he'd get if I offered a port crystal as a pawn quest reward and just didn't visit an inn for a week.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I've seen some people around the internet saying that NPCs don't actually stay dead for good and will automatically res after 7 days even if you don't wakestone them - is that actually true? Also, if it is, does it apply to story NPCs as well or just the random townies that wander around? I don't need to bring anyone back, I'm just kind of curious how the system works and whether the game does actually allow you to kill off story NPCs. I'm not really sure what would happen if you chucked Brant in a river - I would assume the story would just stall out until you went to the morgue to bring him back but I never tried messing with the plot progression to see what would happen.

Phlegmish
Jul 2, 2011



Thundarr posted:

I get alarmingly few hits for having my pawn offer 10,000 gold per basic ogre kill, but that might just be because he's level 50. So everybody either has plenty of cash, or can't afford the RC price to hire him.

I think at the higher levels, players just don't care all that much about pawn quests. My current pawn quest is for a Golden Trove Beetle, which I assumed would lead to zero hires, but I still got a few today. One of them even actually gave me a beetle.

The bigger limiting factor is probably level, as you say. At 64 the pool of people who are still actively playing and would consider hiring my pawn (or are able to) is just not that big. 50 might be better in that regard, that's the level range you're likely to be at as you wrap up your first playthrough.

Clocks
Oct 2, 2007



Thundarr posted:

That's probably part of it too. Not much to do other than beat the game, I suppose.

Though I am a bit curious to see how many hires he'd get if I offered a port crystal as a pawn quest reward and just didn't visit an inn for a week.

I think I have to look at a pawn to see the reward is, so while I'd definitely spring for a portcrystal I'd still need to discover the pawn first. It's probably one of the highest value things you can gift someone though. I'd probably be willing to take a pawn to the sphinx for that and that's something you can do once per game. I'm sure if you advertised the pawn somewhere you'd get tons of people willing to pick up the free portcrystal though.
e: assuming that's one of the options you can set as a gift, anyway. If you're friends with those people you could have someone gift it back to you so you could keep setting the quest.

Phlegmish posted:

I think at the higher levels, players just don't care all that much about pawn quests. My current pawn quest is for a Golden Trove Beetle, which I assumed would lead to zero hires, but I still got a few today. One of them even actually gave me a beetle.

The bigger limiting factor is probably level, as you say. At 64 the pool of people who are still actively playing and would consider hiring my pawn (or are able to) is just not that big. 50 might be better in that regard, that's the level range you're likely to be at as you wrap up your first playthrough.

Ironically I purposefully skip golden trove beetle quests since those people seem greedy to me. (Someone did give me one as a reward once and it may have been a goon, so thanks for that though!)

RubberLuffy
Mar 31, 2011
In NG+ went back to Melve to see the Spearhand event just for fun

Dragon attacked, I hit my Trickster Pawn buff and my Fighter/War/Thief team just go nuts on it. After a moment of them getting into position, my pawns did so much damage it went from like full life bars to 2 in like one sequence of attacks, and I think it skipped the trigger to fly away and escape, because it kept fighting and we killed it.

Phlegmish
Jul 2, 2011



Clocks posted:

Ironically I purposefully skip golden trove beetle quests since those people seem greedy to me. (Someone did give me one as a reward once and it may have been a goon, so thanks for that though!)

I used to think the same way, hence why I thought I would get no hires. I did eventually succumb to the darkness, but I figure it's okay since at that level anyone who would consider handing out beetles either genuinely does not care about them, or has already reached the cap which apparently exists.

I would still consider it an unethical pawn quest for a low-level player

Clocks
Oct 2, 2007



Phlegmish posted:

I used to think the same way, hence why I thought I would get no hires. I did eventually succumb to the darkness, but I figure it's okay since at that level anyone who would consider handing out beetles either genuinely does not care about them, or has already reached the cap which apparently exists.

I would still consider it an unethical pawn quest for a low-level player
I think I still wouldn't hire just out or principle (and i'm level 60+), like even if I was done with my beetles it would be more of a nice surprise for a pawn I liked rather than someone demanding one. (No shade on you specifically, just my thought process when trying to select pawns in the rift lol.) That said people can easily mod/cheat that stuff in, or have nothing to do with their beetles and want to find them a home, so I'm sure there are people who don't mind giving stuff out like that for all sorts of reasons.

I will admit I am bad at actually accomplishing pawn quests in general. I'll pick up the various ones for 10k gold/interesting items but never end up running across the monsters they want me to. Hell there was a pawn I hired the other day with a drenching arrow for 10k and I was almost too lazy to grab one out of storage to actually capitalize on it.

ajkalan
Aug 17, 2011

One fucker wanted 9 beetles for 3000G. They're lucky I found them in a riftstone and not next to a conveniently placed river.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I think this came up earlier in the thread but I sort of stopped following it before I ever saw the answer - if you set an item quest on your pawn and multiple people complete it, do you get multiple copies of the item? It seems like an interesting way to make money would be to offer an item quest for a little over what the item sells for to a vendor, and then make the money back on duplicates since you only ever have to pay out for a pawn quest once no matter how many people actually complete it. It would mean you would probably have to space out your inn rests to ensure that more than one person has a chance to finish it before you get an update.

Vargs
Mar 27, 2010

I don't even look at pawn quests. My priority for pawns is:
1. Has the 1-2 skills I want and doesn't have poo poo that ruins them like Catapult Launch or Perfect Defense
2. Gear doesn't seem comically neglected at a glance
3. Looks cool/unique
4. Doesn't have the same voice as my pawn

homeless snail
Mar 14, 2007

5. Doesn't have Logistician

Phlegmish
Jul 2, 2011



I will admit that I talk to random archer pawns I see walking around in the game world, so I can note with satisfaction that their stats are worse than my pawn's

Everdraed
Sep 7, 2003

spankety, spankety, spankety
pawn quests not conveniently showing rewards in da list mode just makes 'em kinda flawed to easily notice and care about, takes a concerted effort and most folks aren't going to bother. when ya know the rewards are limited (you can't give out beetles, portcrystals, tokens, wyrmcrystals, cool quest stuff, etc) ya know anything crazy being asked is gonna be a loser deal / just helping a person out

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Clocks
Oct 2, 2007



homeless snail posted:

5. Doesn't have Logistician

i like logistician. the most they do is just make draughts/dried food/roberants that i would make myself anyway (if i cared, which i don't at this point). the only time i can see one being annoying is if you are doing the ripened quince quest but you can dump the pawn or any herbs first. not sure why they get so much hate lol

Everdraed posted:

pawn quests not conveniently showing rewards in da list mode just makes 'em kinda flawed to easily notice and care about, takes a concerted effort and most folks aren't going to bother. when ya know the rewards are limited (you can't give out beetles, portcrystals, tokens, wyrmcrystals, cool quest stuff, etc) ya know anything crazy being asked is gonna be a loser deal / just helping a person out

p. sure you can offer some endgame equipment as a reward, or a bunch of jewels which sell for more than 10k. there was someone on reddit giving out two of the 220 seeker token ring (the one that boosts your vocation gain).
but yes agreed, without an easy way to check the reward it takes more effort to find a decent quest, so it's easier to not bother i suppose.

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