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veni veni veni
Jun 5, 2005


I feel like I’m being trolled that the dyes just change hair color.

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Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Wiltsghost posted:

The bad ending for Short-Sighted Ambition is so hosed lol

The real question is how the gently caress did he do that spell that badly

Kild
Apr 24, 2010

The Lone Badger posted:

How effective is the anti-aggro Augment from Thief? The lack of numbers in descriptions makes it hard to tell.

reduced it by 15% so very minor

Owl Inspector
Sep 14, 2011

what am I supposed to do on this phantom oxcart quest. I can see the oxcart to follow at the starting position except it won't move even after waiting 5 minutes out of sight. I have a pawn with quest knowledge who wants to run the entire loving way to the checkpoint rest town even though the oxcart isn't moving but if I go there, she just goes up to the door to battahl and then stops guiding there.

The Lone Badger
Sep 24, 2007

Strip naked, tell your Pawns to wait somewhere, approach driver from behind and talk to him. From that point on act like a masterless pawn.

toasterwarrior
Nov 11, 2011
It's also kinda frustrating that apart from augments getting nerfed heavily from DD1, editing them in DD2 apparently isn't online safe so mods can't alleviate that issue.

Jack Trades
Nov 30, 2010

This mod moves all the best gear from shops into chests instead.

https://www.nexusmods.com/dragonsdogma2/mods/402

The way you buy 90% of your gear is pretty ridiculous so I'm definitely using it on my next playthrough.

veni veni veni
Jun 5, 2005


Owl Inspector posted:

what am I supposed to do on this phantom oxcart quest. I can see the oxcart to follow at the starting position except it won't move even after waiting 5 minutes out of sight. I have a pawn with quest knowledge who wants to run the entire loving way to the checkpoint rest town even though the oxcart isn't moving but if I go there, she just goes up to the door to battahl and then stops guiding there.

This quest is a fuckin mess. Take off all of your gear and approach the driver with your pawns at a distance (as the other poster said) take a ride, you will get a cutscene and wake up with the cart getting attacked the goblins. Do not equip anything or you will be found out. once you board the cart again you will reach your destination and someone will say something about how pawns "don't fight back" he will hit you. Do not hit him back.

If you gently caress these steps up you can still complete the quest but it's much more annoying and janky as gently caress.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Jack Trades posted:

This mod moves all the best gear from shops into chests instead.

https://www.nexusmods.com/dragonsdogma2/mods/402

The way you buy 90% of your gear is pretty ridiculous so I'm definitely using it on my next playthrough.

Absolutely using that on future playthroughs. I'm not that bothered by buying most of the gear, but it would make additional playthroughs stale and predictable.

veni veni veni
Jun 5, 2005


Its crazy to me that they stick 90% of the gear in shops. hundreds of chests in the game that could contain any of the cool items they created and instead they opted to fill most chests with mundane poo poo so you can just buy the cool poo poo.

Might have to pick this up on PC someday if they iron out the performance. Would love to play with mods.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
For me, this game has been a 10/10 just for the environments. There's something about the environments that just feel more real than drat near any game I've played.

Vermain
Sep 5, 2006



Mordiceius posted:

For me, this game has been a 10/10 just for the environments. There's something about the environments that just feel more real than drat near any game I've played.

i think a lot of it comes down to the physicality of actually navigating the environments, especially with the hydlide-esque realistic physics of time and weight. clambering up rocky outcrops or stumbling across uneven terrain lends a lot of credibility to the idea of an area being a real space versus, say, skyrim's more video gamey physics

Vargs
Mar 27, 2010

Vibes that I miss from DD1: Traveling around at night without being accosted by enemies every 10 feet and having this occasionally play:

https://www.youtube.com/watch?v=g9ayTa_dIqE

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Vargs posted:

Vibes that I miss from DD1: Traveling around at night without being accosted by enemies every 10 feet and having this occasionally play:

https://www.youtube.com/watch?v=g9ayTa_dIqE

What, you don't like the angry violins every two minutes?

Ytlaya
Nov 13, 2005

Vermain posted:

i think a lot of it comes down to the physicality of actually navigating the environments, especially with the hydlide-esque realistic physics of time and weight. clambering up rocky outcrops or stumbling across uneven terrain lends a lot of credibility to the idea of an area being a real space versus, say, skyrim's more video gamey physics

This is it exactly for me, and a big reason why I can get into this but not, say, Elden Ring. Same with the "physicality" to the combat.

Elden Ring's environments are way more beautiful and inspired in their design, but it just feels like set dressing for typical stiff From combat. I know being stiff is deliberate and where a lot of the challenge comes from, but it still feels bad to play for me - a huge part of the challenge and pressure comes from the fact that encounters require some level of focus to be navigated due to the stiff nature of the movement and animations. If you want to fight some normal enemies, you still have to be careful about your positioning and whether the animations from your attacks will leave openings. The movement and attacks in DD2 are more like those of an action game, even if you're a caster or something. It's hard to explain, but it's like you can "just move" without the extra layer of abstraction it feels like the Souls' games' combat has. You're "hitting an enemy with a sword" instead of "pressing a button that initiates an animation that will reduce the enemy's HP if it connects." Obviously that abstraction still exists in DD2, but it's masked better.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
I think the sense of consequence to physically navigating the world differentiates it heavily from Skyrim or Zelda.

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib
I'm getting irrationally annoyed at the fact that "oxcarts only run during the day because night travel isn't safe" and the fact that 90% of my oxcart trips somehow get ambushed in the middle of the night (and the cart destroyed or ox killed of course).

veni veni veni
Jun 5, 2005


Oh yeah the map is one of my favorite open world maps ever for sure. I don't even know what to compare DD to. There isn't really any other game that resembles it.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
I don't want to compare this game to Elden Ring because it really isn't trying for the same thing despite both being called Open World Games, whether it's how it treats player death, a party mechanic being the baseline standard expectation for approaching combat, or the presence of non-essential NPCs and towns with non-hostile people in them.

Skyrim is the closest example to compare it to.

veni veni veni
Jun 5, 2005


FishMcCool posted:

I'm getting irrationally annoyed at the fact that "oxcarts only run during the day because night travel isn't safe" and the fact that 90% of my oxcart trips somehow get ambushed in the middle of the night.

Something occurred to me today, and I don't know of it's true, because I have had a few rides without an ambush. But pretty much every ambush seems to happen at about the halfway point. I've been using the ambushes to get to the next destination quicker pretty effectively. I don't know if this was by design or a happy accident.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?

veni veni veni posted:

Something occurred to me today, and I don't know of it's true, because I have had a few rides without an ambush. But pretty much every ambush seems to happen at about the halfway point. I've been using the ambushes to get to the next destination quicker pretty effectively. I don't know if this was by design or a happy accident.

Yeah sometimes I've used oxcarts as ways to travel quickly to parts inbetween by just banking on an ambush most likely happening. Sometimes, though, they'll happen as soon as almost immediately after leaving a place, or sometimes right before the destination. Day/Night hasn't mattered for ambushes, they've occurred at equal frequency for me.

The Lone Badger
Sep 24, 2007

FishMcCool posted:

I'm getting irrationally annoyed at the fact that "oxcarts only run during the day because night travel isn't safe" and the fact that 90% of my oxcart trips somehow get ambushed in the middle of the night (and the cart destroyed or ox killed of course).

Try to lure enemies away from the cart. And don’t destroy it with your own friendly-fire ofc.

Thumbtacks
Apr 3, 2013

ultrachrist posted:

I have no idea why the end game happened kill a dragon and get to be king? No, instead, trigger the bad guy's plot to . . . what? end the world? and then... and then what??? what the gently caress happened? why was i doing any of this??

if you played the first game it kinda helps but basically the idea is that (in theory) the arisen kills the dragon and then becomes king (or the dragon agrees to leave you alone and you can lie and tell everyone you killed it), some arisens decide to gently caress off and be failures or important NPCs or whatever, and then of the arisen that kill the dragon, they go talk to god and either become a dragon or kill/become god. very cyclical

i THINK that the watcher dude is basically DD2's version of the Seneschal so we're basically saying "eat poo poo idiot" and then breaking the cycle and it has...consequences

Vargs
Mar 27, 2010

Thumbtacks posted:

if you played the first game it kinda helps but basically the idea is that (in theory) the arisen kills the dragon and then becomes king (or the dragon agrees to leave you alone and you can lie and tell everyone you killed it), some arisens decide to gently caress off and be failures or important NPCs or whatever, and then of the arisen that kill the dragon, they go talk to god and either become a dragon or kill/become god. very cyclical

i THINK that the watcher dude is basically DD2's version of the Seneschal so we're basically saying "eat poo poo idiot" and then breaking the cycle and it has...consequences

Killing the dragon and becoming king (or duke) does not happen in DD1 though. If you actually kill the dragon it triggers the end times with the everfall opening, which is the next step towards the arisen becoming the seneschal.

Here, that is not the case. The dragon/arisen relationship seems to function completely differently and doesn't exist to find a seneschal. You do indeed just kill it and become king, and this cycle of arisen defeating dragons and becoming rulers somehow stalls an otherwise inevitable oblivion for...reasons? Also the beastman ghost king who's hanging out in underwater Gran Soren appears to be the current seneschal but thinks that it's bullshit, and whoever the Pathfinder is, he isn't pleased about it. Honestly I think I'd understand the plot more clearly if I didn't play 1 because it's difficult to reconcile these things with how all of it works in the first game.

Broken Cog
Dec 29, 2009

We're all friends here
Why does (spoilers for DD1) killing the dragon break the world in the first game anyway, wasn't that what you were supposed to do?

Thumbtacks
Apr 3, 2013

Vargs posted:

Killing the dragon and becoming king (or duke) does not happen in DD1 though. If you actually kill the dragon it triggers the end times with the everfall opening, which is the next step towards the arisen becoming the seneschal.

Here, that is not the case. The dragon/arisen relationship seems to function completely differently and doesn't exist to find a seneschal. You do indeed just kill it and become king, and this cycle of arisen defeating dragons and becoming rulers somehow stalls an otherwise inevitable oblivion for...reasons? Also the beastman ghost king who's hanging out in underwater Gran Soren appears to be the current seneschal but thinks that it's bullshit, and whoever the Pathfinder is, he isn't pleased about it. Honestly I think I'd understand the plot more clearly if I didn't play 1 because it's difficult to reconcile these things with how all of it works in the first game.


I hope I’m not completely misremembering but wasn’t the duke the ruler BECAUSE he said he killed the dragon? I thought that was the whole point. I’m not saying the “become king” is part of the deal with the dragon, that’s more of the social aspect built into it, but it seems to function basically the same here as it did in the first game. Kill the dragon or otherwise make a deal with it and then everyone is happy because the dragon fucks off for one reason or another and then the cycle of life and death blah blah blah

i believe you’re right, the lion dude is the current seneschal and the pathfinder is the guy above him governing the whole cycle and helping to lead arisens on their journey

Broken Cog
Dec 29, 2009

We're all friends here
The pathfinder is a celestial bureaucrat.

Edit: Also, I don't understand (ending spoilers)how killing this new dragon, again, somehow fixes things, or breaks the cycle, or whatever. That dragon is never really properly introduced either.
And considering pawns' interactions in NG+, it's just a new cycle? So nothing actually changed? Then what was the point of doing the whole unmoored world thing? Just to give the finger to the pathfinder once?

Broken Cog fucked around with this message at 10:04 on Apr 8, 2024

Thumbtacks
Apr 3, 2013
He literally tells you “you hosed around and found out, hopefully this will change your mind”

Broken Cog
Dec 29, 2009

We're all friends here

Thumbtacks posted:

He literally tells you “you hosed around and found out, hopefully this will change your mind”

Ok? And then at the end he says that the next cycle will have to be without him, but he's still in NG+ anyway because nothing actually changes.
So, did anything actually change, or did it not?

toasterwarrior
Nov 11, 2011
My take on DD2's ending:

I love the whole debate about "friction" in games came about from this game (and Helldivers 2) because my interpretation of the Pathfinder, Dragon, Brine, and Pawns all being part of this world is that the Pathfinder is a particularly malevolent Dungeon Master using the Dragon as the big bad, the Brine as a literal boundary gating everyone to the continent, and Pawns as NPC companions to herd and ensure the Arisen (as the player of their game) does their thing. Hence their tantrum when you break the cycle. Japan has had a real cool affinity with D&D over the years and Itsuno comes from that generation of nerds who probably loved that poo poo growing up, along with Capcom itself even having history with actual D&D (Tower of Doom, Shadow over Mystara). So basically all this friction is very much by design as a sort of commentary on the game being a western fantasy adventure a la a D&D campaign.

Broken Cog
Dec 29, 2009

We're all friends here

toasterwarrior posted:

My take on DD2's ending:

I love the whole debate about "friction" in games came about from this game (and Helldivers 2) because my interpretation of the Pathfinder, Dragon, Brine, and Pawns all being part of this world is that the Pathfinder is a particularly malevolent Dungeon Master using the Dragon as the big bad, the Brine as a literal boundary gating everyone to the continent, and Pawns as NPC companions to herd and ensure the Arisen (as the player of their game) does their thing. Hence their tantrum when you break the cycle. Japan has had a real cool affinity with D&D over the years and Itsuno comes from that generation of nerds who probably loved that poo poo growing up, along with Capcom itself even having history with actual D&D (Tower of Doom, Shadow over Mystara). So basically all this friction is very much by design as a sort of commentary on the game being a western fantasy adventure a la a D&D campaign.

That is probably what they were going for, yeah, but a lot of it feels like it falls a bit flat, because it just doesn't really make sense narratively.
Like the last unmoored world dragon, does killing it actually reset the cycle? Why doesn't the pathfinder seem very keen on you killing that particular dragon then? Is he trying reverse psychology or something?

Cat Machine
Jun 18, 2008

Mordiceius posted:

For me, this game has been a 10/10 just for the environments. There's something about the environments that just feel more real than drat near any game I've played.
I feel like they must have spent a LOT of time working out sight lines and vistas and how everything relates to each other on the world map. Pretty much every play session I have a moment where some cliffs and trees line up perfectly with distant village and I'm able visualise the entire route I'll be taking for the next 40 mins

Clocks
Oct 2, 2007



Broken Cog posted:

That is probably what they were going for, yeah, but a lot of it feels like it falls a bit flat, because it just doesn't really make sense narratively.
Like the last unmoored world dragon, does killing it actually reset the cycle? Why doesn't the pathfinder seem very keen on you killing that particular dragon then? Is he trying reverse psychology or something?

I'm of the opinion that the Pathfinder was just throwing a hissyfit when you didn't like his handling of the current cycle. He's mad the pieces in his play aren't following it properly and tells you your world can fall back into oblivion for all he cares. Except we have the strength of will to prevail even in the unmoored world and we manage to "moor" it again. (I admit I'm unclear about the larger dragon and what their thing is.) I do think it's actually probably questionable whether we truly "broke" the cycle or whether it's going to be like DD1 where there are kind of two cycles around each other (arisen kills dragon, then finds out about the seneschal and either becomes the seneschal or the dragon. there's no breaking out of that one). DD2 is interesting because we have a failed seneschal (Rothais) but he's not the antagonist this time around, and there's someone bigger than him (the Pathfinder, but i think there's someone higher than even him — the entity known as the Great Will which created the cycles. I don't think they're the same people).

The fact that if you die without reviving in the unmoored world and it wakes you up at the fisherman's shack, and if you get high affinity with the fisherman then his door/escort message to you refers to the brine in the sky, suggests that maybe facing the unmoored world is a challenge that's part of the cycle just like facing the seneschal was in DD1. In that case it could be a 4d chess move by the Pathfinder to bring us to the unmoored world but I'm not sure there's enough justification for that just yet.

Jack Trades
Nov 30, 2010



:thermidor:

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

toasterwarrior posted:

My take on DD2's ending:

I love the whole debate about "friction" in games came about from this game (and Helldivers 2) because my interpretation of the Pathfinder, Dragon, Brine, and Pawns all being part of this world is that the Pathfinder is a particularly malevolent Dungeon Master using the Dragon as the big bad, the Brine as a literal boundary gating everyone to the continent, and Pawns as NPC companions to herd and ensure the Arisen (as the player of their game) does their thing. Hence their tantrum when you break the cycle. Japan has had a real cool affinity with D&D over the years and Itsuno comes from that generation of nerds who probably loved that poo poo growing up, along with Capcom itself even having history with actual D&D (Tower of Doom, Shadow over Mystara). So basically all this friction is very much by design as a sort of commentary on the game being a western fantasy adventure a la a D&D campaign.

You know A Dragon's Dogma tabletop would be very fun

The Lone Badger
Sep 24, 2007

Is the Volcanic Island gear the best you can get before the postgame?

Jack Trades
Nov 30, 2010

The Lone Badger posted:

Is the Volcanic Island gear the best you can get before the postgame?

Yes.

Broken Cog
Dec 29, 2009

We're all friends here
Here's the high-affection message from The Dragonforged:

Phlegmish
Jul 2, 2011



The Lone Badger posted:

How effective is the anti-aggro Augment from Thief? The lack of numbers in descriptions makes it hard to tell.

Someone on Reddit/Fextralife got hold of the numbers:

https://www.reddit.com/r/DragonsDogma/comments/1bqxkj3/augments_and_their_numerical_affects_credit_to/



Subtlety makes you 15% less likely to be attacked by enemies. I put it on my Archer pawn because it just makes sense, but it doesn't make that much difference. For it to be effective I think it's best to simultaneously have a pawn with Provocation.

Other observations: Lethality is lackluster since it only provides a 5% bonus to weak point damage. Mettle is surprisingly good since it's a hefty 30% boost to Defense, which is universally useful, so I would recommend getting to rank 2 in Fighter (if you're not already) so you have access to it.

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No Dignity
Oct 15, 2007

Kinda lol at all my posts going 'I hope they fix the numbers in this one' and then the numbers are somehow even worse. Did they just use an RNG to produce these values?

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