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Happy Noodle Boy
Jul 3, 2002


I think I’m nearing the end of the story (fought the colossus and now have access to the volcano island merchants) so I’m doing a detour to work on sidequests and upgrade some gear. Though I have to see seeing items I’ve never found as required materials makes me thing I’m getting ahead of myself or there’s a lot of poo poo I’ve simply missed.

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Trenchdeep
Sep 12, 2017


Happy Noodle Boy posted:

I think I’m nearing the end of the story (fought the colossus and now have access to the volcano island merchants) so I’m doing a detour to work on sidequests and upgrade some gear. Though I have to see seeing items I’ve never found as required materials makes me thing I’m getting ahead of myself or there’s a lot of poo poo I’ve simply missed.

There's bunch of materials that only show up in very specific areas, and one that only shows up in post game (eldricite)

So, you might have missed it, it might just not be available.

Also different smithing styles use different materials, so that's also an option, even if I hate the stamps not matching.

Ytlaya
Nov 13, 2005

Is Dwarven smithing usually good for upgrading anything that isn't a magic weapon? I'm guessing everyone benefits at least some from knockdown resistance, though maybe extra defense/magic defense is better?

Phlegmish posted:

The sass can be subtle, you might not notice in time if you don't give orders often, or if your pawn is Straightforward and therefore already sassy.

It's pretty noticeable at least with the Japanese voice-over. Not so much for what they say as how they say it. Normally pawns just sound enthusiastic and happy all the time, even if they're complaining. But the one time I got an obviously infected guy (who also popped up the message), his tone of voice was very obviously irritable.

The one thing that is kind of misleading is that they don't seem to do the irritable dialogue if you repeatedly talk to them. So as far as I can tell you can't just repeatedly talk to them and see if weird stuff pops up.

Trenchdeep posted:

There's bunch of materials that only show up in very specific areas, and one that only shows up in post game (eldricite)

Ah, thanks for mentioning this. I'm in a NG+ where I never did the postgame (I plan on doing it in this NG+), and NG+ unlocks all buyable gear at the main weapon/armor merchants. I was surprised to see at least one or two things I had nothing of when trying to upgrade my top-tier stuff, and one was eldricite.

Ytlaya fucked around with this message at 00:24 on Apr 8, 2024

Volte
Oct 4, 2004

woosh woosh
My straightfoward pawn started running off and saying things like "I'm sure you mean well, but I know better" before I noticed he was infected. Then I noticed the red eyes are visible even in the dialogue portrait.

Kild
Apr 24, 2010

Jack Trades posted:

Does anyone know how Warfarer DCP distribution work?
I, out of curiosity, tried playing as a Warfarer from the start and by the time all my vocations reached level 2 the Warfarer itself was at level 4.

Is it something like, 50% of the DCP goes to Warfarer and 50% gets split between all other vocations or something?

I heard 5% goes to every class

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage


It looked like 10% when I was doing some quick and dirty testing, but yeah it is somewhere in that neighborhood. You will get everything up to 4 pretty quick and then everything will be very slow to progress as the DCP requirements get much higher.

Magil Zeal
Nov 24, 2008

What's strange about eldricite is forager marks an area where it should be able to be found (pre-postgame), but there doesn't seem to be anything there. The spawn may be bugged, unless it has conditions that all of my Googling hasn't turned up.

McKilligan
May 13, 2007

Acey Deezy
Oh my God I just found the pimp hat, GOTY, My drip is immaculate.

I desperately need a mod that allows my Sorc to hold a bejeweled chalice in his off hand.

Son of Thunderbeast
Sep 21, 2002
That hat is the goddamn best

Owl Inspector
Sep 14, 2011

https://i.imgur.com/u7Y5sQe.mp4

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Something funny about the jumps in this game is that you barely get any air at all if you jump along even terrain, but for some reason as soon as you go over a ledge (or even over a steep incline like jumping down stairs) you get crazy hang time. I guess pawns get confused by this too.

McKilligan
May 13, 2007

Acey Deezy
After a few days of dual Sorc my only complaint is that certain areas simply are not conducive to Meteoron spam, but it is impossible to predict which. Sometimes they'll noclip through a few miles of solid bedrock to hit an enemy in a cave, sometimes not.

That's why Maelstrom exists, I suppose.

Also, the sorcerer's greatest advantage might be that it is entirely free to pursue fashion, since if you're getting hit at all you're not playing right.

McKilligan fucked around with this message at 01:46 on Apr 8, 2024

Shyrka
Feb 10, 2005

Small Boss likes to spin!

Ytlaya posted:

Is Dwarven smithing usually good for upgrading anything that isn't a magic weapon? I'm guessing everyone benefits at least some from knockdown resistance, though maybe extra defense/magic defense is better?

I wound up going pure dwarven smithing for everything except staffs/archistaffs once I unlocked it.

Taking a bit more damage is one thing, but getting knocked down is annoying as gently caress. Correspondingly knocking enemies down is extremely satisfying.

Maybe there's a good ratio for doing a bit of batthal/elven to cover up an armour's weakness and some dwarven for the rest, but it's way too inconvenient to do comparisons on the numbers except in the post-game where all the blacksmiths live next to each other.

Owl Inspector
Sep 14, 2011

https://i.imgur.com/aCtAXBz.mp4

Phlegmish
Jul 2, 2011



My pawn caught the 'blight AGAIN. Jesus Christ. It really is like herpes.

You know what, I kind of want to know what happens if you blow up the same town twice

Thundarr
Dec 24, 2002


Anybody ever go for a jump with a wizard stick and sometimes the game just doesn't notice that you pressed jump twice? Yeah.

Endgame monsters: Hey, what's that on the bridge to the elf lands? Oh poo poo it's a dullahan, lets wreck it. What's that over on the other elf bridge 200 feet away? It's... another dullahan!! Also why do dullahans give more xp than anything else in the unmoored world, even lesser dragons only give about 3/4 as much as one headless dude. Now I just gotta find a few more gorechimeras.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Thundarr posted:

Anybody ever go for a jump with a wizard stick and sometimes the game just doesn't notice that you pressed jump twice? Yeah.

Endgame monsters: Hey, what's that on the bridge to the elf lands? Oh poo poo it's a dullahan, lets wreck it. What's that over on the other elf bridge 200 feet away? It's... another dullahan!! Also why do dullahans give more xp than anything else in the unmoored world, even lesser dragons only give about 3/4 as much as one headless dude. Now I just gotta find a few more gorechimeras.

This was an issue the first game had as well, where stuff that was ultra rare for most of the game was suddenly everywhere in the endgame, when the main game really could have used the variety that having them be more common in general would have added. I think one of the reasons why BBI is so well liked is because it does have a much better mix of monsters present throughout the whole dungeon, so you're always fighting different stuff, rather than the same 4-5 types of monsters for 95% of the game and then all of a sudden a bunch of new stuff shows up in the last 5%.

The Lone Badger
Sep 24, 2007

Broken Cog posted:

Why do golems need one weak point that's hidden for 90% of the fight?

Wait for them to use their eye-laser and get tuckered out, then get in between their legs grab a foot and push it ‘outwards’, splaying their stance and making them topple over. The sole is now exposed.

Son of Thunderbeast
Sep 21, 2002

The Lone Badger posted:

Wait for them to use their eye-laser and get tuckered out, then get in between their legs grab a foot and push it ‘outwards’, splaying their stance and making them topple over. The sole is now exposed.

Alternately: cast high seism at any part of the golem

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
Well, I finally reached my goal of getting 180 seekers tokens so I could get the mage staff. What an exhausting task that was.

At this point, my Arisen and Pawn miiiiiiiiight be a little overleveled for everything around us. Gosh darnit, I just really fuckin love exploring this world. It has been a long time since I played a game with a world I enjoyed exploring so much.

Me:


My Pawn:


My world exploration progress:


My quest progress:

Objective Action
Jun 10, 2007



So I just finished at 85 hours in. Overall enjoyed DD2 quite a lot. It made some miss-steps for sure, and it really clearly felt like the back 1/3rd was rushed, but its kind of 'broken' the same way the original DD pre Dark Arisen was. So I am looking forward to seeing what they do with DLC.

I did find one odd thing I wanted to see if anyone else had seen or had thoughts on.

In the unmoored world I went back to the Wyrm-whatever tower and found a 'real' dragon there instead of a drake or blight dragon. Like it talked and made my heart do the dragon pulse thing. It also only dropped dragon scales and not any of the blood crystals. Any idea what that was about? Was that happening earlier too and I just only noticed this time or is it actually unique?

Related: because of that I found out you can absolutely just stab yourself with the sword anywhere in the unmoored world and die, lol. At least wakestones still work. So it's not that at least.

Son of Thunderbeast
Sep 21, 2002

Mordiceius posted:

Well, I finally reached my goal of getting 180 seekers tokens so I could get the mage staff. What an exhausting task that was.

At this point, my Arisen and Pawn miiiiiiiiight be a little overleveled for everything around us. Gosh darnit, I just really fuckin love exploring this world. It has been a long time since I played a game with a world I enjoyed exploring so much.

Me:


My Pawn:


My world exploration progress:


My quest progress:


Lol nice. I was in my 60s when i finally got around do doing the rest of the main quest, because Brant was like "aught will change when you confront the pretender at the coronation" so i completed all my exploration and side quests before doing that part

the only thing that really changed afaict is i was given permission to go to bakbattahl by the main road

trunkh
Jan 31, 2011



can I kill Myrddin to recover Grimoires for Trish?

Son of Thunderbeast
Sep 21, 2002

trunkh posted:

can I kill Myrddin to recover Grimoires for Trish?

Sorcerer maisters quest chat: You can kill him, I doubt you can get the grimoires back though (turns out they're in his room per the following post!). But you can give him forgeries for malestrom, and then give the genuine ones to Trish for Meteoron.

Further spoiler specifically regarding quest outcomes: I constantly forget about grabbing/wrestling people, so the first time I ran into the final part of the Trish quest I filled her full of magick arrows, assuming the game would be like "oh look you won but they're all right" like it does with so many other things, e.g. the soldiers you fight when you first arrive in Battahl, the soldiers who are escorting Augustin, etc. Soldiers get spared, but the game lets you obliterate a little girl, go figure

Thumbtacks
Apr 3, 2013

trunkh posted:

can I kill Myrddin to recover Grimoires for Trish?

they're up in his room

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?

Son of Thunderbeast posted:

Sorcerer maisters quest chat: You can kill him, I doubt you can get the grimoires back though (turns out they're in his room per the following post!). But you can give him forgeries for malestrom, and then give the genuine ones to Trish for Meteoron.

Further spoiler specifically regarding quest outcomes: I constantly forget about grabbing/wrestling people, so the first time I ran into the final part of the Trish quest I filled her full of magick arrows, assuming the game would be like "oh look you won but they're all right" like it does with so many other things, e.g. the soldiers you fight when you first arrive in Battahl, the soldiers who are escorting Augustin, etc. Soldiers get spared, but the game lets you obliterate a little girl, go figure

Wow so your version of the Saint of the Slums turned out much differently, I figure.

Thundarr
Dec 24, 2002


I feel like I used to be able to find Steam pawns via the ID search, but it's been a while since I've been able to get that to work at all. Which kinda sucks, that's supposed to be a working feature.

Son of Thunderbeast
Sep 21, 2002

Neeksy posted:

Wow so your version of the Saint of the Slums turned out much differently, I figure.

Never heard of it! I looked it up just now to see what the trigger is so I can find out later. No idea how I missed it, I was in that area all the time

Son of Thunderbeast fucked around with this message at 03:40 on Apr 8, 2024

Thumbtacks
Apr 3, 2013
It's kind of insane how good Trickster aggro is, it's WAY higher than a fighter/warrior using their taunt.

toasterwarrior
Nov 11, 2011
I mean, TBF the class concept needs that in the first place to work

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Thumbtacks posted:

It's kind of insane how good Trickster aggro is, it's WAY higher than a fighter/warrior using their taunt.

Yeah it does sort of feel like the fighter/warrior taunt is more of a suggestion to the enemies - it raises the perceived threat of the character using it but they will still weigh that against everyone else in however their aggro calculation works. Trickster smoke seems like it forces enemies to target the trickster/ghost. The tutorial popup does say that the attack power on the censer raises the duration of smoke so it might be a thing where as long as the smoke debuff is applied, they can only target the trickster, unless they can't reach them.

The Lone Badger
Sep 24, 2007

How effective is the anti-aggro Augment from Thief? The lack of numbers in descriptions makes it hard to tell.

Wiltsghost
Mar 27, 2011


The bad ending for Short-Sighted Ambition is so hosed lol

The Lone Badger
Sep 24, 2007

Wiltsghost posted:

The bad ending for Short-Sighted Ambition is so hosed lol

I mean you had to be able to see that coming.

Carmant
Nov 23, 2015


Treadmill? What's that? Is that some kind of cake?


The Lone Badger posted:

How effective is the anti-aggro Augment from Thief? The lack of numbers in descriptions makes it hard to tell.

I found that when I had it on things would almost never attack me unless pawns were dead. I would imagine this also depends on whether pawns also have that ability equipped. I guess if everyone has it it's a wash?

Owl Inspector
Sep 14, 2011

The Lone Badger posted:

How effective is the anti-aggro Augment from Thief? The lack of numbers in descriptions makes it hard to tell.

Using it + the more aggro augment on my pawn at the same time, I could not notice the slightest difference

ultrachrist
Sep 27, 2008
I beat the game and my beloved was a random npc I gifted to bring back to my house to start a fistfight for the achievement. My 2nd closest was the other one, I guess they lost the fight, didn't want me bad enough.

I have no idea why the end game happened kill a dragon and get to be king? No, instead, trigger the bad guy's plot to . . . what? end the world? and then... and then what??? what the gently caress happened? why was i doing any of this??

I also never resolved the plot around Sven and his mother. I'm not sure that even can resolve given the main questline's various ends.

My pawn never got the red eyes, she was jolly the whole way through. as soon as she woke up from the bed in post game, she immediately reminded me that raw materials could be used for crafting, even before playing the scripted plot line, very good

Started the game as fighter, swapped to MA for a while, then to warfarer with MA skills but the ability to bust out daggers for quick kills or the staff to levitate.

Game is good, like the first one, but if it just spent more time on cool exploring/dungeons/loots/etc and less on dumb town crap, it could've been amazing. I booted up ng+ and it's reminding me how much I dislike constantly being boxed in by cliffs in the beginning. Mid-late game areas are much better.

Happy Noodle Boy
Jul 3, 2002


I got to endgame after an embarrassing two dragon fights before realizing I needed to do something during the flight

I’ll have to uh… acclimate myself to the scenery and figuring out what the heck to do now.

The Lone Badger
Sep 24, 2007

Owl Inspector posted:

Using it + the more aggro augment on my pawn at the same time, I could not notice the slightest difference

Many augments seem to have embarrassingly small % bonuses.

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Owl Inspector
Sep 14, 2011

holy gently caress, the warrior glow up is real

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