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Ytlaya
Nov 13, 2005

Vermain posted:

i've only seen a single content creator i actively follow (joshua strife) actually issue a redaction and apology after the fact. i'm not unsympathetic to the relentless pressure youtube creators are under to get videos out and get ahead of the controversy to court views, but if you're not gonna do due diligence, then at least practice due courtesy and say sorry when your script is carrying water for falsehoods

I saw a few of Strife's videos before he became popular, and predicted he'd do well because he took a very diligent and methodical approach to becoming a "professional content creator."

I don't watch them myself since I have very little interest in YouTube videos like that, but it's kind of heartening to see how that guy just kept regularly putting out videos for a couple years with very few views before finally catching his break when some other popular streamer watched his stuff on stream (and everything snowballed from there). He was also very open about why he does what he does to try and make a career of "content creation" - like how he tries to do certain "gimmicks" like the coffee mug thing or always wearing the same style clothes to make himself more memorable. And he mentioned always keeping to a regular schedule specifically so people would have a lot of stuff to watch if/when he finally started gaining viewers, to avoid just briefly going viral. It was interesting just hearing him talk about that stuff when it was finally starting to pay off for him.

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Son of Thunderbeast
Sep 21, 2002
Yahtzee's video was disappointing but not surprising. His thing has always been being a hater

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
So my thing is - I never played DD1. Well, I did but only for an hour or two. Got distracted by other stuff and never went back to it. So I had no idea the value of any of the DLC items.

But now that I've played 60+ hours - lol.

I went back today and looked at the list:


Yes, I will spend $1 on a single wakestone that I have 15 of in my inventory.

Or the Harpysnare beacons that I never use and just throw in storage.

Or more rift crystals, of which, I currently have 10k because there's nothing to spend them on.

Ytlaya
Nov 13, 2005

My favorite is the $3 camping kit, and it isn't even the top tier kit

Edit: The portcrystal is the sole genuinely useful thing, and you still get plenty if you take advantage of the Sphinx to get 2 (and an extra in each NG+).

In the end there are very few places you really want a crystal (that don't start with one):
- Bakbattahl
- Volcanic Island
- Arbor

The rest are basically minor conveniences (like sticking one in front of the Dragonforged or the Medusa spawn place) or temporary (Sphinx shrines)

Ytlaya fucked around with this message at 01:44 on Apr 11, 2024

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Ytlaya posted:

My favorite is the $3 camping kit, and it isn't even the top tier kit

Yeah. It's wild.

Like, within the first 10 hours of play, you're going to have almost all of this stuff.

The only thing I could see making a case for is the portcrystal, but I have two right now and I don't ever see the need for more than that. By the time you unlock your first teleport spot (in the capital), you'll probably already have a Ferrystone from cave diving.

Like microtransactions and poo poo are dumb whatever. Capcom is gonna Capcom. The manufactured controversy is loving exhausting.

Son of Thunderbeast
Sep 21, 2002
lol elfdad followed me all the way to the hot springs just so he could give me the archer maister technique while we were naked

e: blushing, too. At the hot spring. Zero chill

Son of Thunderbeast fucked around with this message at 02:12 on Apr 11, 2024

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Mordiceius posted:

Yeah. It's wild.

Like, within the first 10 hours of play, you're going to have almost all of this stuff.

The only thing I could see making a case for is the portcrystal, but I have two right now and I don't ever see the need for more than that. By the time you unlock your first teleport spot (in the capital), you'll probably already have a Ferrystone from cave diving.

Like microtransactions and poo poo are dumb whatever. Capcom is gonna Capcom. The manufactured controversy is loving exhausting.

I've said it before, but the controversy over this bugs the poo poo out of me when RE4 launched with like, 100 dollars of DLC. Both it and RE2 actually sell you weapons. But those games seem to be beloved by everyone, and I don't think I heard so much as a whisper about the microtransactions. And it's not like this game doesn't have poo poo to complain about, but people are focusing so hard on outright lies that it's insane.

Vermain
Sep 5, 2006



RE4R was a remake of a game that everyone and their dog was familiar with, so there's less opportunity for a game of telephone to develop where someone reads a prerelease article saying there won't be fast travel in DD2, sees portacrystals in the shop, and starts spinning a yarn that quickly gets picked up because, as far as engagement metrics goes, "evil videogame company does bad microtransaction thing" is a fruit hanging so low that it's brushing the grass

Ytlaya
Nov 13, 2005

Son of Thunderbeast posted:

lol elfdad followed me all the way to the hot springs just so he could give me the archer maister technique while we were naked

e: blushing, too. At the hot spring. Zero chill

To understand the technique you must see how all the muscles move. It was simply the most effective and logical way.

McKilligan
May 13, 2007

Acey Deezy
So the advantage of warfarer is access to all non-maister skills, but only 3 of them since you need a dedicated weapon swap button? I'm gonna give the Augural flare / Saggitate Downpour combo a go.

After dreading it, I finally bit the bullet on the Sphinx token quest, and honestly it wasn't as bad as I thought.

I didn't even have any portcrystals when I began, but realized I was in some poo poo when she set the one week time limit. Then again, it isn't THAT hard of a quest, considering there are only about a dozen locations where you'd likely pick up your first token. I had an inkling on where that was, if not a specific memory, so I just went back to the starting zone with wiki in hand and methodically checked out all the nearby tokens until I found the right one. Then Ijust burned a ferrystone to the capital and an oxcart to the check point, and sprinted the rest of the way with a day or two to spare.

Gonna fight the heck out of her after I find that stupid parent pawn.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
My memory of the review was that he viewed the microtransactions as an afterthought pushed on by the publisher so the devs just tossed them the basic stuff, which is honestly pretty accurate? It didn't take up that much of the review, even.

The rest of the review was fine, even if I'm enjoying the game more than him.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Neeksy posted:

My memory of the review was that he viewed the microtransactions as an afterthought pushed on by the publisher so the devs just tossed them the basic stuff, which is honestly pretty accurate? It didn't take up that much of the review, even.

The rest of the review was fine, even if I'm enjoying the game more than him.

He got the content of the microtransactions wrong, incorrectly asserting that ferrystones were for sale (they are not, only a portcrystal)

The Lone Badger
Sep 24, 2007

And if you really want to mods will make ferrystones infinite.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
God, wandering traders are basically programmed to die anyways after you save them, huh?

Wow you seem to be poisoned, good thing I can cast poison cure... stop walkout out of the cast zone 0.1 seconds before you are cured shouting "I'm done for!" over and over-they died...

Not worth the wakestones, as much because I don't throw out my pawns enough to have more than like, 8 Spare (1 on me, 8 in storage) even though I never use them on myself unless bullshit physics are involved.

It also reminds me how quick cast still leaves you with a long awkward casting animation once the circle is closed in under a second. Handing out enchant buffs personally is so miserable that I actually slotted the extra buff time augment on my pawn.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Section Z posted:

God, wandering traders are basically programmed to die anyways after you save them, huh?

Wow you seem to be poisoned, good thing I can cast poison cure... stop walkout out of the cast zone 0.1 seconds before you are cured shouting "I'm done for!" over and over-they died...

Not worth the wakestones, as much because I don't throw out my pawns enough to have more than like, 8 Spare (1 on me, 8 in storage) even though I never use them on myself unless bullshit physics are involved.

It also reminds me how quick cast still leaves you with a long awkward casting animation once the circle is closed in under a second. Handing out enchant buffs personally is so miserable that I actually slotted the extra buff time augment on my pawn.

I have, somehow, never actually seen a wandering trader die and now am curious if I've just missed some forever.

Also yeah enchant buffs kind of suck because of how short they are and how they have to be applied one by one. Sometimes a mage pawn can just get stuck in a loop of forever applying buffs. It's really a shame that they didn't just get rid of mystic knight, but didn't even spread its skills across other vocations. Its buffs would have been very nice to have on someone.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Nuebot posted:

I have, somehow, never actually seen a wandering trader die and now am curious if I've just missed some forever.

Also yeah enchant buffs kind of suck because of how short they are and how they have to be applied one by one. Sometimes a mage pawn can just get stuck in a loop of forever applying buffs. It's really a shame that they didn't just get rid of mystic knight, but didn't even spread its skills across other vocations. Its buffs would have been very nice to have on someone.

Wandering traders will show up in the morgue if they die, and I think they will respawn like other "non-essential" NPCs if you leave them for a while, but they are also generally pretty hardy and there's only a few spots that tend to be trouble for them. They have NPC soldiers escorting them and the merchant won't engage any monsters personally (they just run away and crouch somewhere until the fight is over), so their guards tend to die more often than the merchant themselves.

CharlestonJew
Jul 7, 2011

Illegal Hen
there's one wandering trader in Battahl that I had to revive twice, both times he ended up spawning near a very angry Golem and some goblins so he was not having a good time.

He didn't have anything good, mind you, but I felt bad for him

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Nuebot posted:

I have, somehow, never actually seen a wandering trader die and now am curious if I've just missed some forever.

Also yeah enchant buffs kind of suck because of how short they are and how they have to be applied one by one. Sometimes a mage pawn can just get stuck in a loop of forever applying buffs. It's really a shame that they didn't just get rid of mystic knight, but didn't even spread its skills across other vocations. Its buffs would have been very nice to have on someone.
Gives me legit tabletop GM vibes too. Because the temp HP spell for the mage is "Protect YOU!" so turbo buffing the spell is fair! While the spell to allow poor bastards that can't self enchant their weapons to harm slimes and ghosts instead of relying on you to save them is... still single cast. Because gosh, dealing non-zero damage with iron is overpowered.

So very glad the latest fighter lady I hired has an ice sword, letting me only buff my main pawn grinding fighter on her end. It also reminds me of yet more reasons I am saving thief for last at this rate (along with loot luck. oh boy, free anti ogre greatsword AND anti minotaur fighter mace!... still gently caress all knives or thief shirts).

Self buff blades, AND fantasy C4 that doesn't run on consumables? My semi-hard mode has been avoiding hiring (or using) thief since I got out of my slave rags. Which will make it that much more liberating to get around to it after rounding out the other core classes first.

The Lone Badger
Sep 24, 2007

Are there any quests that branch on or at least acknowledge wakestone use, like a couple in DD1 did? I ressed that Radagast guy but he didn’t have any unique dialogue or anything.

Ytlaya
Nov 13, 2005

McKilligan posted:


Then again, it isn't THAT hard of a quest, considering there are only about a dozen locations where you'd likely pick up your first token.


This isn't always the case, though. In my case I somehow missed the most obvious contenders (I somehow beat the game without ever getting the one in the main Vermund fountain) and got my first one like 4-5 hours into the game in some random place.

Fortunately in NG+ I went in knowing to keep track of it (and quickly discovered the fountain one so it wasn't exactly hard to remember).

RubberLuffy
Mar 31, 2011

The Lone Badger posted:

Are there any quests that branch on or at least acknowledge wakestone use, like a couple in DD1 did? I ressed that Radagast guy but he didn’t have any unique dialogue or anything.

Eh, not really the same thing but after I failed the Empress assassination quest and used a wakestone on her, one of her attendants started talking to me about how a miracle happened the next time I came around.

Son of Thunderbeast
Sep 21, 2002
So I'm doing the elf quests I missed last time around, and I'm not exactly sure what happened, but I started the scalecinder gathering competition with doireann, leisurely gathered up everything in the cavern, and wondered where she was and why there didn't seem to be any urgency. Turned out she was dead, somehow, near the entrance. My theory is that it had something to do with the 3 fully charged ricochet arrows someone shot into the cave at the start of the competition.

e: I think Sara got got too, she was clutching her abdomen through the whole post-cave conversation

e: Isaac my guy. I'm from Vernworth, you live here. You could've gotten a ripe quince for yourself any time in the past two weeks I was camping outside the medusa's cave.

Son of Thunderbeast fucked around with this message at 05:45 on Apr 11, 2024

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Lord Packinham posted:

Also, they didn’t make travel interesting, I enjoyed it at the start but I was done with walking/oxcarting by the end and just ferrystoned everywhere.

There was that quote which was "Travel isn't boring, your game is boring". It hits really hard when you travel somewhere for a quest, and then the person you were going to see says "Thank you for bringing this. Come back and see me in a day or two" and you're forced to go somewhere else to do something, or alternatively, to do nothing. MGSV did a great job of passing time by just letting you smoke a cigar with the watch on screen, but DD2 makes you sleep or sit down, and you never truly know exactly what time of day it is.

I think they pictured people playing the game and finding lots of things to do between each task like talking to towns people, exploring the world and going out to fight monsters. Personally I didn't really speak to a lot of people in town, and didn't even notice some - I never noticed the elven archer in Vermund who gives the quest about his archery test until I read about finding his town.

I had a quest where someone asked me to meet them at xyz spot after sundown, so I'm standing next to them at the meeting point with the stars out, talking to them every 20-30 seconds waiting for the correct moment where their conversation mode has switched to 'night'.

toasterwarrior
Nov 11, 2011
Yeah nah, that's exactly what I did during quest waiting periods and it whipped rear end. Generally there's enough spots around a place to explore instead of just going to sleep in an inn to kill time, and I don't know why you would do that if you didn't have to in order to move forward in time.

homeless snail
Mar 14, 2007

I didn't touch an oxcart until like 50 hours into the game

Owl Inspector
Sep 14, 2011

all warrior pawns MUST have the choo choo skill equipped, I just need to figure out how to mod it to play a train whistle

https://i.imgur.com/7xIduas.mp4


I was only planning on playing sorcerer to 6 to get the knockdown resist aug but ended up enjoying it so much I played it to 9, galvanize and quickspell do so much to make it less boring and passive than in DD1 although the number of spell options is weirdly lower

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

TheMostFrench posted:

There was that quote which was "Travel isn't boring, your game is boring". It hits really hard when you travel somewhere for a quest, and then the person you were going to see says "Thank you for bringing this. Come back and see me in a day or two" and you're forced to go somewhere else to do something, or alternatively, to do nothing. MGSV did a great job of passing time by just letting you smoke a cigar with the watch on screen, but DD2 makes you sleep or sit down, and you never truly know exactly what time of day it is.

I had a quest where someone asked me to meet them at xyz spot after sundown, so I'm standing next to them at the meeting point with the stars out, talking to them every 20-30 seconds waiting for the correct moment where their conversation mode has switched to 'night'.

There's a clock that's on the pause menu. It's very easy to miss.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Dexo posted:

There's a clock that's on the pause menu. It's very easy to miss.

Yeah even once I realised it was there I found the counter clockwise movement a little annoying, which is why I added an actual clock on the screen showing the in game time.

Regarding the quests and travel etc, I guess when I set out to do a quest it's like.. I've made this decision, and I intentionally decided on a path that was most efficient to get a quest 'out of the way' so that I could get back to other stuff. It's probably a weird way of approaching the game because I'm separating the quests and the free roam exploration into separate activities, because I feel more satisfied getting one task completely done at a time. When someone's saying "Come back for this later" it feels like it isn't done yet, and I can't do something else until then! :supaburn:

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

TheMostFrench posted:

I think they pictured people playing the game and finding lots of things to do between each task like talking to towns people, exploring the world and going out to fight monsters. Personally I didn't really speak to a lot of people in town, and didn't even notice some - I never noticed the elven archer in Vermund who gives the quest about his archery test until I read about finding his town.
Incredibly mild take: The game's biggest flaw is they expanded the map way more than they filled it in. I thought that elf was hard to miss, but I also bumped into him really early.

When the game nails stuff like "you read a sign about X, find an NPC muttering about a different NPC's connection to X, so go and find and talk to that person and get a quest" or a merchant out of the blue asks you to do something, it's really cool.

Unfortunately, more often than not it's all dead ends. After enough false starts and seeing a vast potempkin village with no real interactions with things that catch your eye, I can see why some players just start tuning out everything but the quests that start with cutscenes or lock your camera and start a forced dialogue.

Also I'm 60 hours in, and I'm still not even sure what hailing actually does or if there's ever a situation I'd want to do it instead of talking to an NPC.

Josuke Higashikata
Mar 7, 2013


Mordiceius posted:

Or the Harpysnare beacons that I never use and just throw in storage.

i'm thinking of mopping up the achievements and I still don't have the one for using these despite having loads of them because they're that pointless

homeless snail
Mar 14, 2007

Harpysnare beacons are incredibly good and you can get up to a lot of weird poo poo with them. Its basically an item that gives you a better version of mage levitation.

Broken Cog
Dec 29, 2009

We're all friends here
There are some locations that can only be reached by using the harpy beacons, but they are few and far between, and I've yet to find anything really good at them.

Off the top of my head, the two main ones I can recall are: From one tower to the other atop the castle in the Ancient Battlefield, and from one outside platform to another in the tunnel going to the volcanic island in the south.

Broken Cog fucked around with this message at 09:02 on Apr 11, 2024

Josuke Higashikata
Mar 7, 2013


TheMostFrench posted:

I think they pictured people playing the game and finding lots of things to do between each task like talking to towns people, exploring the world and going out to fight monsters. Personally I didn't really speak to a lot of people in town, and didn't even notice some - I never noticed the elven archer in Vermund who gives the quest about his archery test until I read about finding his town.

I had a quest where someone asked me to meet them at xyz spot after sundown, so I'm standing next to them at the meeting point with the stars out, talking to them every 20-30 seconds waiting for the correct moment where their conversation mode has switched to 'night'.


toasterwarrior posted:

Yeah nah, that's exactly what I did during quest waiting periods and it whipped rear end. Generally there's enough spots around a place to explore instead of just going to sleep in an inn to kill time, and I don't know why you would do that if you didn't have to in order to move forward in time.

yeah, i just checked the quest menu to see if it had the hourglass for that step and if it did, i'd go to the nearest oxcart sign and press it twice to skip days forward at a time and run back
if it didn't, i'd just gently caress off into the wild and do some other poo poo for however long and come back to it at another point. "come back in two days? gently caress i suppose I'll go have a trek down to the medusa and get some progress on the pawn badge, the drake on the way might have respawned, maybe the griffin will swoop me and i'll jump on it and take a ride." it might be 40 in game days later when I pick the quest up again.

ultimately you have to be able to find your own enjoyment in doing the exploration, travel, even if its a road you've been on 20 times and your pawns say do something new dipshit, and if you don't, maybe the game isn't for you and that's okay.

Josuke Higashikata
Mar 7, 2013


every now and then the swole harpies would stun lock me down to a slither of health and it'd get to night and i'd be in deep poo poo which i could fix by either ferrystoning home and resting or sitting forward in m chair knuckling down and trek my way back to bakbattahl hoping i don't get jumped on by a hobgoblin and drat right i did the latter everytime (i'm bad at fighting harpies), it's fun as gently caress.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost
Well I hit my first major bug:



Something went majorly wrong when I came in to finish Trysha's quest, and Eini cloned herself. One version functions normally, but the other has the default male voice and some generic NPC talk responses.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?
Just tonight I stumbled across a dead wandering salesperson and both his soldiers just a bit south of the gate town, wasn't sure if this was some weird bit because there wasn't an enemy encounter at the site either.

homeless snail
Mar 14, 2007

Nemo2342 posted:

Well I hit my first major bug:



Something went majorly wrong when I came in to finish Trysha's quest, and Eini cloned herself. One version functions normally, but the other has the default male voice and some generic NPC talk responses.
Are you sure thats not, Eino

Novasol
Jul 27, 2006


Nemo2342 posted:

Well I hit my first major bug:



Something went majorly wrong when I came in to finish Trysha's quest, and Eini cloned herself. One version functions normally, but the other has the default male voice and some generic NPC talk responses.

This is probably :thejoke: but she has a husband that looks and is named nearly identical.

Leal
Oct 2, 2009

Novasol posted:

This is probably :thejoke: but she has a husband that looks and is named nearly identical.

Guess we can figure out what she sees in him

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Phlegmish
Jul 2, 2011



Sioux posted:

I just came back to Vernworth after what must be weeks ingame in the Battahl area. The charnel house is still full of the original people my pawn massacred. I found Wilhelmina in there, but I could not Wakestone anyone anymore. So I guess eventually there is a limit for the dead to be wakestoned.

Are you quite certain about that? I went to the Bakbattahl morgue literal in-game months after massacring everyone, and had no problem reviving Ambrosius. Remember that you first have to pay the mortician to find a particular person's body.

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