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I didn't rush the gold scarab talisman, but once I got it I didn't take it off. With zero farming, just spending runes I acquired through defeating enemies and using the golden run items, I'm now at level 167 with only Malenia and the Ashen Capital gauntlet left to do. Game is just filthy with runes.
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# ? Apr 16, 2024 10:05 |
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# ? May 21, 2024 17:37 |
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Are there any crucible knights that respawn anywhere? Finally getting the hang of their parry windows but they won't stick around
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# ? Apr 16, 2024 10:46 |
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Ariong posted:Yeah this sort of response bothers me. A lot of times when people express frustration with this they get a response like “well it just isn’t a co-op game, you can’t expect a good co-op experience.” And I’m like.. why not? It could be. God didn’t send Moses down with a stone tablet dictating that Elden Ring co-op must be hampered by interruptions that can only be stopped by vanquishing the lovely netcode.
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# ? Apr 16, 2024 11:41 |
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Treat myself to what now?
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# ? Apr 16, 2024 13:01 |
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That's why they call him that.
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# ? Apr 16, 2024 13:47 |
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Bobby Deluxe posted:I just bought the invisibility art from volcano manor and put it on a random weapon, then used that when I got to the rooftops. Much easier to just run past everything. Oh nice -- I've never tried that. I have my plan for this current playthrough. Does it work against the invisible ground enemies as well as the archers?
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# ? Apr 16, 2024 13:59 |
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I don't think so, but as the previous post pointed out, you can just run to the first one, let yourself get ganked, and then go back. . You can practice the route outside the gaol to the next 2 so you can invisible, charge to the ladder, and then run across the rooftop.
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# ? Apr 16, 2024 14:40 |
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Zwingley posted:Are there any crucible knights that respawn anywhere? Finally getting the hang of their parry windows but they won't stick around Yes, there are a couple in the endgame who respawn. The one you get to from four belfries might as well, I can’t remember. I don’t think there are any spear types that respawn.
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# ? Apr 16, 2024 15:00 |
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Raygereio posted:
The spritiual succesor to try finger but hole.
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# ? Apr 16, 2024 15:02 |
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Bobby Deluxe posted:I don't think so, but as the previous post pointed out, you can just run to the first one, let yourself get ganked, and then go back. . Nice. Much as I enjoy when a well placed jar cannon shot dislodges those rooftop archers, they really end up being a bigger pain than the ground enemies. I've never tried the invisibility Ash of War. Fun to try something new on like the nth playthrough of the game in prep for the DLC.
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# ? Apr 16, 2024 15:39 |
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ive tried so many different methods of mitigating the albinauric archers in ordina and i havent found anything that makes it truly trivial. rooftop archers are just always gonna be dangerous and scary
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# ? Apr 16, 2024 15:44 |
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An upgraded medium shield has always worked for me
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# ? Apr 16, 2024 16:46 |
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scary ghost dog posted:ive tried so many different methods of mitigating the albinauric archers in ordina and i havent found anything that makes it truly trivial. rooftop archers are just always gonna be dangerous and scary Wear the assassin's armor and sneak.
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# ? Apr 16, 2024 17:06 |
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Ratios and Tendency posted:It's a shame Caelid doesn't have a proper dungeon. Caelid has a somewhat unfinished feel to it.
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# ? Apr 16, 2024 18:38 |
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radahn and mohg were almost certainly intended to have full legacy dungeons that got chopped for time. my intuition is that bestial sanctum would've been the link down to mohgwyn dynasty proper, since the underground map puts the dynasty at somewhere underneath dragonbarrow, and the sanctum itself is weirdly huge for what amounts to a single room and a scuffed jumping puzzle for two items. it helps explain both dragonbarrow being barren and the odd difficulty spike, since you would've been intended to go there much later in the game as part of a natural north/south duality of progression
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# ? Apr 16, 2024 19:25 |
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Vermain posted:radahn and mohg were almost certainly intended to have full legacy dungeons that got chopped for time. my intuition is that bestial sanctum would've been the link down to mohgwyn dynasty proper, since the underground map puts the dynasty at somewhere underneath dragonbarrow, and the sanctum itself is weirdly huge for what amounts to a single room and a scuffed jumping puzzle for two items. it helps explain both dragonbarrow being barren and the odd difficulty spike, since you would've been intended to go there much later in the game as part of a natural north/south duality of progression This makes a lot of sense, because I have been wondering why Bestial Sanctum is so dang huge for a long time. I've sat outside the Caelid coliseum looking at all of that sub-structure under the sanctum trying to figure out what could be in there and "cut legacy dungeon" makes a lot more sense than anything I came up with.
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# ? Apr 16, 2024 20:01 |
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Raygereio posted:
they definitely did that on purpose
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# ? Apr 16, 2024 20:09 |
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Morality_Police posted:This makes a lot of sense, because I have been wondering why Bestial Sanctum is so dang huge for a long time. I've sat outside the Caelid coliseum looking at all of that sub-structure under the sanctum trying to figure out what could be in there and "cut legacy dungeon" makes a lot more sense than anything I came up with. Maybe we're going there in a few months!
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# ? Apr 16, 2024 20:25 |
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Steve Yun posted:
These levels are NG+ or further, holy moly Honestly you should shave down all of your points for Vigor/Mind/Endurance to 30, you can do pretty much whatever you need to with just that. Take those extra seventy points and repurpose them anywhere else you'd need it to be 👌 White Light fucked around with this message at 20:51 on Apr 16, 2024 |
# ? Apr 16, 2024 20:40 |
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I am in NG1 I got by in the first run with carian retaliation glitch, getting by in NG1 by over leveling and gold wave
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# ? Apr 16, 2024 20:43 |
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Mustached Demon posted:Maybe we're going there in a few months! from your lips to Queen Marika's ear
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# ? Apr 16, 2024 21:02 |
scary ghost dog posted:ive tried so many different methods of mitigating the albinauric archers in ordina and i havent found anything that makes it truly trivial. rooftop archers are just always gonna be dangerous and scary A great bow arrow to the face sends them flying. I usually get the assassin armor, then go to the tower where you have to jump on the railings to get to the ladder because that one can't detect you, then you can snipe the other three.
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# ? Apr 16, 2024 23:39 |
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Steve Yun posted:I am in NG1 disturbing behavior but im still going to give you advice. choose a stat and leave it at base. theres no build that uses every stat and if you try to make one youre just going to make a confusing build that barely works
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# ? Apr 16, 2024 23:48 |
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Dont listen to them, magic battle priest samurai, i still believe in you
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# ? Apr 16, 2024 23:58 |
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scary ghost dog posted:disturbing behavior but im still going to give you advice. choose a stat and leave it at base. theres no build that uses every stat and if you try to make one youre just going to make a confusing build that barely works bring back mundane scaling from
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# ? Apr 17, 2024 00:10 |
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For my first playthrough I didn't put a single point into INT or Faith. Now I'm running a Faith main and have only put a few points into anything else than Faith or Vigor.
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# ? Apr 17, 2024 00:12 |
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scary ghost dog posted:st trinas torch trivializes godskin fights This. The requirements of faith are also very low. Other similar torches like Beast Repellant and Sentry are nice to have for their abilities. FreudianSlippers posted:For my first playthrough I didn't put a single point into INT or Faith. Now I'm running a Faith main and have only put a few points into anything else than Faith or Vigor. One of my builds is me literally just pouring the bare minimum to use certain weapons(Blasphemous Blade and a few halberds) and just pouring everything else into Faith, Stamina, and Vigor and setting things on fire.
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# ? Apr 17, 2024 00:17 |
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Like do you burn them with the torch in your left and stab with a regular right hand weapon
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# ? Apr 17, 2024 00:18 |
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Steve Yun posted:Like do you burn them with the torch in your left and stab with a regular right hand weapon You use the torch on your main hand as a second weapon and just bonk them until the sleep procs. The lther torches you just use on your off-hand as needed. Beast repellent trivializes any cave with animals in it including the Spritcaller Cave and Sentry Torch is pretty much mandatory for dealing with Black Knife Assassins.
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# ? Apr 17, 2024 00:21 |
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sleep procs pretty instantly with st trinas torch’s weapon art
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# ? Apr 17, 2024 00:28 |
Just throw sleep pots at them and use proper weapons.
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# ? Apr 17, 2024 00:35 |
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Cannot recommend high faith caster or spellblade builds enough. Pretty much any build can be made to be lethal or borderline OP, but pure faith is the most FUN I ever had playing this game. Catch Flame is way underappreciated because it's close range and the starting spell, but sometimes it's more fun to get up close and brawl and it shits out serious damage to both health and posture. Then, it's all uphill from there. Sorcery has some tricks to trivialize a couple bosses, Incants have a way to trivialize every bossRatios and Tendency posted:Just throw sleep pots at them and use proper weapons. This, sleep pots are way easier and everything you need for them is in limgrave
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# ? Apr 17, 2024 01:36 |
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Lore question: So we have slash, pierce, and strike damage. So wtf is Standard
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# ? Apr 17, 2024 05:14 |
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Jay Rust posted:Lore question: Neutral, neither resisted nor especially effect against anything. Lore-wise it's probably meant to reflect weapons that do their damage both from an edge and the sheer weight of the weapon itself, practically it's to give lighter and dex weapons a bigger niche to fill without which they would just be 100% outclassed by big stupid strength weapons instead of 90%. It's not totally consistent but neither is any other rule in these games, for example the Nightrider Glaive had its standard changed to slash to make it a little less superior to every other halberd, but also to give an easy slash option that has incredibly good strength scaling edit - well, an option that isn't an incredibly short reach axe like the Warped Axe, which is fun and gets greataxe status effect levels, but is just too drat short Epic High Five fucked around with this message at 05:29 on Apr 17, 2024 |
# ? Apr 17, 2024 05:27 |
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What's a good vigor to cap at if I want to keep the game a challenge? I'm finally getting around to playing the game, and having a lot of fun, but as someone whose got a decent amount of Souls experience I'm also one shotting basically all these bosses in Limgrave. I moved into Caelid and it's tougher, but not by a ton. I was thinking 25-30ish for Vigor. I'm seeing a lot of HAVE TO GET IT TO 60 online which seems overkill?
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# ? Apr 17, 2024 05:52 |
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Jay Rust posted:Lore question: Chop damage.
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# ? Apr 17, 2024 05:57 |
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Ratios and Tendency posted:Just throw sleep pots at them and use proper weapons. But my finite consumable resources. 😟
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# ? Apr 17, 2024 06:31 |
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Epic High Five posted:Cannot recommend high faith caster or spellblade builds enough. Pretty much any build can be made to be lethal or borderline OP, but pure faith is the most FUN I ever had playing this game. What are some good weapons to look at for pure Faith builds? This will be my last character that I park after Mohg in the lead up to the DLC. I've been using cipher pata and the winged scythe weapon I found in tombsward ruins, but would like to keep a lookout for other options as I plod on.
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# ? Apr 17, 2024 06:43 |
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Listerine posted:What are some good weapons to look at for pure Faith builds? This will be my last character that I park after Mohg in the lead up to the DLC. I've been using cipher pata and the winged scythe weapon I found in tombsward ruins, but would like to keep a lookout for other options as I plod on. I did 99% casting, so I just used a Noble's Slender Sword with whatever infusion was handy, usually Flaming Strike with Flame Art scaling. Paired with a lightweight 100% phys resist kite shield, you can punch with the big boys in melee. If you enjoyed the Winged Scythe check out the Halo Scythe, which is basically a direct upgrade to it. The Coded Sword is the straight sword version of the Cipher Pata, also worth looking into. The obvious one is the Blasphemous Blade of course, which is just ridiculously good. Worth carrying just for the heal on kill buff, but it also does great damage and the weapon art hits like a truck with the best element in the game, and heals you like crazy. I'm maybe not the best to ask because I tend to consider somber weapons to not be worth the versatility you give up compared to non-somber. Best pure faith somber weapon is almost certainly the Envoy's Long Horn, as the weapon art on it is completely cracked and scales 100% off faith and is buffed by anything that increases holy damage AND weapon art damage, and the helm that buffs it is really funny looking. On top of that it's also a Great Hammer, which is the overall best weapon class in the game.
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# ? Apr 17, 2024 07:15 |
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# ? May 21, 2024 17:37 |
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Rookersh posted:What's a good vigor to cap at if I want to keep the game a challenge? i suggest not leveling vigor at all unless you feel like youre dying too frequently
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# ? Apr 17, 2024 07:49 |