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Subjunctive posted:it took me a long time to figure out that the elven archer guy had managed to get himself killed, before I found him when I was randomly in the morgue and burned one of my two wakestones to get him back up Monsters seem to spawn inside cities.
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# ? May 25, 2024 02:19 |
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Nuebot posted:NPCs you do quests for gain a lot of affection for you which leads to them walking to your house a lot. For elf guy this means he has to walk from elf town through ogre infested woods, across bridges and through the goblin covered roads to reach your house. Oh poo poo they actually do the physical walk? I went back to my old house in Vernworth and found a present left by the elf dad with a note about he really appreciated me helping his son, and the thought of him striding through all of that is terrifying.
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Jerusalem posted:Oh poo poo they actually do the physical walk? I went back to my old house in Vernworth and found a present left by the elf dad with a note about he really appreciated me helping his son, and the thought of him striding through all of that is terrifying. Just think of the father-son trip they have to make to meet you at the hot springs after doing their quests makes them fall in love with you
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I haven't been to any hot springs yet, I should get back to playing the game I guess!
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Jerusalem posted:Oh poo poo they actually do the physical walk? I went back to my old house in Vernworth and found a present left by the elf dad with a note about he really appreciated me helping his son, and the thought of him striding through all of that is terrifying. I don't know how much of the actual walk they do, but people can drop dead going to and from. I've had people die after a trip to the hotsprings.
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The hot springs specifically has a risk of getting people killed, since people who like you enough to visit the hot springs with you will go walking home right past a drake spawn on the beach. I've never run into a case where somebody died walking by themselves though, just when they got in hot water because they happened to be walking home at the same time I was nearby. I'm at least mostly sure the game doesn't track npc / monster interactions that happen more than a given distance away from the player.
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Nuebot posted:NPCs you do quests for gain a lot of affection for you which leads to them walking to your house a lot. For elf guy this means he has to walk from elf town through ogre infested woods, across bridges and through the goblin covered roads to reach your house. He was supposed to be waiting for me at a campsite for the trial of archery! I guess there were some wolves around there, though…
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what’s the easiest way to generate RC? I was too high when I made my characters and my pawn needs a little extra work
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MechaSeinfeld posted:what’s the easiest way to generate RC? I was too high when I made my characters and my pawn needs a little extra work Put on the corset on your pawn and max out the tit slider.
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Thundarr posted:I'm at least mostly sure the game doesn't track npc / monster interactions that happen more than a given distance away from the player. Yeah I think it's got to be something to do with distance. Like waiting around in the city after rejecting their escort quest and they walk away, they'll despawn eventually but it's still plenty of time for them to walk into trouble.
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If the game will not give you a bloody knuckle ring, become the bloody knuckle ring. Early on in NG+ I tried a punch/shield run, with middling success. It sucked. However, at a certain point, it DOES become viable, but that point is around lvl 80. Since enemies in the game don't really scale, at that point you'll be powerful enough that punching your way through the game actually becomes feasible. So, I climbed into the rift and looked up the buffest fighter Pawns with shield skills, unequipped their main weapon, and roll through the game with x3 punchfighters and a mage. You WILL need a mage, as battles against drakes turn into wars of attrition, but they ARE doable. As for my setup, I've got all endgame dragon equipment. My Arisen is Warfarer with Shield Bash, Counter Slash (this is optional, Flawless Guard is an acceptable substitute) and Aromatic Resurgence for my crew. Double Rings of Vehemence. I forget which augments, but I equipped the buff extension, knockdown enhance, knockdown resist, +strength, and I forget the others. Some stamina augments might help. I'm rather low on Dragon Crystals but I'm going to buff the shield bash skill to 1/2 the stamina cost, as that is definitely my bread and butter. I've learned that you shouldn't focus on damage, but knockdown so you can land criticals/finishers, and the x2 ring of vehemence really helps with that. Almost all standard enemies will become exposed after 2-3 standard punches, and anything tougher than that gets shield bashed/stomped. Initially I tried playing with a Ring of Brawn but again, you aren't really trying to outright DAMAGE enemies, you want to overwhelm them with knockdown and then just stomp them into the dirt with your crew. ![]() McKilligan fucked around with this message at 11:51 on Apr 28, 2024 |
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I've lost my loving sphinx jar. I swear I put it down there just a minute ago and now it's gone 😡 Will the bloody thing reappear at some point?
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Osmosisch posted:I've lost my loving sphinx jar. I swear I put it down there just a minute ago and now it's gone 😡 Did you check the forgery shop?
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Osmosisch posted:I've lost my loving sphinx jar. I swear I put it down there just a minute ago and now it's gone 😡 did a thief steal it from you? I've also lost my home ownership papers for the small house in cat town and I have no clue what happened to them.
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"Hey man, I want you to go get poisoned by an asp." "Done." "Great job! Now go get poisoned by a harpy!" "Done. And let me guess, now you want me to go get poisoned by a Chimera?" "What? No, that's crazy talk. I want you to watch while I get poisoned by a Chimera ![]()
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McKilligan posted:If the game will not give you a bloody knuckle ring, become the bloody knuckle ring. Awesome, i salute your efforts ![]()
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Jerusalem posted:"Hey man, I want you to go get poisoned by an asp." This one was both funny and infuriating, what with getting poisoned before the mob gets nuked, then making sure you don't have an ordinarily useful mage pawn which will cure you, but more than that telling your pawns to chill the gently caress out and not nuke that Chimera while dumb idiot takes his sweet time and has to be manually carried behind because he keeps circling around and facing the lion head... Oh, and he died post poisoning on his way home, but wakestoning him was counted as a success, though I presume there's an alternative dialogue if he makes it home.
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Game finished, 97 hours. I know I missed a bunch of side quests but the game was fun and I enjoyed it. Won't lie: the scene where your pawn says they gained a will was weirdly sweet despite everything
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Nuebot posted:Game finished, 97 hours. I know I missed a bunch of side quests but the game was fun and I enjoyed it. Won't lie: the scene where your pawn says they gained a will was weirdly sweet despite everything Yeah, I was completely checked out on the story but in the ending the part with the pawn made me feel something. You just get attached to them after adventuring the whole game together.
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Is it even possible to get from Bakbattahl to Checkpoint Rest Town on the oxcart? I've tried like 8 or 9 times and every single time the cart ends up instantly destroyed by a golem or griffin, and 4 or 5 of those times the driver was killed too, which requires a Wakestone or else the oxcart never functions again. It's always in the same place too, right by the turnoff to the road leading to Luz. Come to think of it, I don't think I've made a successful oxcart journey in the entire game except maybe once or twice to Melve (by successful I mean without any ambush - the cart's not usually destroyed except between Bakbattahl and Checkpoint Rest Town). It's a little bit excessive. Even during the brief time I had the augment to reduce the chances of ambush equipped, I don't think I ever made it unscathed.
Volte fucked around with this message at 20:49 on Apr 28, 2024 |
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It's totally possible, i do it frequently! But the cart and ox are made of balsa wood and spit, so they'll be destroyed in about 4-5 or 2-3 hits respectively. Ranged pawns will obliterate your ox and/or cart if an enemy gets close to them, or a deer/pig/rabbit if they're hungry.
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I do oxcarts every trip and so far I'm about half and half making it vs exploding en route.
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Volte posted:Is it even possible to get from Bakbattahl to Checkpoint Rest Town on the oxcart? I've tried like 8 or 9 times and every single time the cart ends up instantly destroyed by a golem or griffin, and 4 or 5 of those times the driver was killed too, which requires a Wakestone or else the oxcart never functions again. It's always in the same place too, right by the turnoff to the road leading to Luz. Come to think of it, I don't think I've made a successful oxcart journey in the entire game except maybe once or twice to Melve (by successful I mean without any ambush - the cart's not usually destroyed except between Bakbattahl and Checkpoint Rest Town). It's a little bit excessive. Even during the brief time I had the augment to reduce the chances of ambush equipped, I don't think I ever made it unscathed. I'm just mad because you're repeatedly told the oxcarts don't run at night and it's even a plot point for a big quest. Yet every long oxcart trip started first thing in the morning will somehow be ambushed in the middle of the night. ![]()
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Volte posted:Is it even possible to get from Bakbattahl to Checkpoint Rest Town on the oxcart? I've tried like 8 or 9 times and every single time the cart ends up instantly destroyed by a golem or griffin, and 4 or 5 of those times the driver was killed too, which requires a Wakestone or else the oxcart never functions again. Oh, that's why there isn't one back to Melve anymore lmao
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my problem is that I keep destroying the cart wildly swinging the greatsword
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My favorite one was when a few wolves attacked the cart so my sorcerer nuked the wolves, cart, and ox with a loving meteor shower
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Son of Thunderbeast posted:My favorite one was when a few wolves attacked the cart so my sorcerer nuked the wolves, cart, and ox with a loving meteor shower They ill like fire
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Son of Thunderbeast posted:My favorite one was when a few wolves attacked the cart so my sorcerer nuked the wolves, cart, and ox with a loving meteor shower I remember when my pawn, a sorcerer at the time, decided to fire off a Meteoron in the middle of Vernworth because some wolves got in. I was freaked out a bit that I'd have to burn a few wakestones but luickly no one died besides the wolves. Later on she had a bunch of dialogue about how she loves being a Warrior and how much simpler things are as one, and she has a point.
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Mage Pawn - So, were you always a sorcerer? Main Pawn - Actually I used to be a mage ![]() Mage Pawn - ...
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This was just chilling inside the front gate one time, somehow only one random townsfolk died during what ensued.![]() ![]()
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I did the Phantom Oxcart quest again on NG+ after loving it up on my first playthrough, and my Pawn actually had specific dialogue on how it's nice that we got it right THIS time. I'm always impressed when I come across a new little touch that the devs took into consideration.
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McKilligan posted:I did the Phantom Oxcart quest again on NG+ after loving it up on my first playthrough, and my Pawn actually had specific dialogue on how it's nice that we got it right THIS time. I'm always impressed when I come across a new little touch that the devs took into consideration. Haha, I just did that quest (still on my first playthrough) and when I completed it one of my hired pawns went,"Oh I'm so glad things went right here, my own master failed when they tried" which felt like a little passive-aggressive dig at their boss.
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Does connection a grab and jumping grab require the enemy to be in the same stagger state that results in critical hits or does it depend on something else? I want to use the jumping grab more often because it looks cool, but I haven't figured out how to make it trigger reliably.
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I've never had any issues doing a running jump-grab. I'll miss more often but I assume it's because of moving hitboxes, probably combined with frame drops from playing it at the worst settings on a potato (and still getting stutters). So oxcarts! I've been on a bit of a journey since this post: Son of Thunderbeast posted:Last night i started an oxcart to Melve and stepped away to handle something, and when i got back i was pleasantly surprised to see the game was giving nice scenic angles as the cart rolled along in real time. .... The biggest pain is that, as noted before, the oxcart and ox are fragile as hell, so I had to switch to all melee pawns to reduce the likelihood someone would just try to shoot a wolf or deer through the ox/cart. My first successful trip from Vernworth to Melve ended about 50 feet from the actual Melve stop, because a deer got stuck on the cart and my mage loosed a charged bolt at it, through the ox. I decided gently caress it, it's close enough to count and moved on to the others. One fun little thing was seeing the rope bridges handle an ox + cart + guards. While I was running around the world I'd realized those were on the main roads taken by the carts, and wondered how the hell that was supposed to work. ![]() Turns out, by sagging nearly to the water! They don't even try taking things across one at a time or anything. Anyway I'm making a youtube playlist of the realtime oxcart rides, if anyone wants to have chill oxcart vibes in the background, punctuated by pawns occasionally shouting about things: https://www.youtube.com/playlist?list=PLW9z-mNqX8T93Np09_Lr2Ub1gN1uPf7jo
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Son of Thunderbeast posted:Anyway I'm making a youtube playlist of the realtime oxcart rides, if anyone wants to have chill oxcart vibes in the background, punctuated by pawns occasionally shouting about things: https://www.youtube.com/playlist?list=PLW9z-mNqX8T93Np09_Lr2Ub1gN1uPf7jo I look forward to the inevitable 11 hour long lofi cart rides to sleep/study to. That or someone doing a 4 hour video essay and the footage is just cart rides.
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Ravus Ursus posted:I look forward to the inevitable 11 hour long lofi cart rides to sleep/study to. I'm planning on doing a full circuit from Melve to Bakbattahl and back which should be about 6ish hours. I've also cracked open REFramework to see if I can figure out how to mod the ox & cart's HP for full-contact oxcart rides. e: oxcart beloved?? ![]() Son of Thunderbeast fucked around with this message at 04:19 on Apr 30, 2024 |
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Is it a known bug that Paladin's Enigmata sometimes doesn't actually unlock Wild Furie?
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The oxes also have a running animation for when they are scared. I've seen the carts travel faster when that happens too. Wonder if you can mod the game to get the carts to run at all times and if the trip then takes like 30mins. Gonna check your videos later tonight!
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Has it been confirmed that you can only get affinity with gifts one time a day (per character?)?
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# ? May 25, 2024 02:19 |
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How do you get people with max affinity to come to your house and brawl? I occasionally see them standing in front of it when I return, usually when they also hung a gift at the door or when they want an escort, but they never enter the door. Or I spend too little time in my house, all I do is rest and deposit poo poo so I'm usually in and out in 30secs (that's what she said).
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