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I wouldn't mind a difficulty 10 and some more enemy types and natural base defenses to work around and more pre-made structure types to litter the map.
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# ? May 2, 2024 00:49 |
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# ? May 27, 2024 22:43 |
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Cheap Shot posted:It’s a bit moot on either side of that argument regardless because as far as I can tell the devs absolutely aren’t making gear balance changes with the goal being to make 9s harder. Seems like they’re sincerely trying to bring everything closer to how they feel weapons and stratagems are supposed to perform and function across all difficulties, and naturally promote diversity in player loadouts. They’re doing way better on this front than where they started. I agree i dont think AH is doing that. a lot of the stupid difficulty arguments on here are misunderstandings, either on purpose or not, of people saying "I dont want this to happen" rather than "I think AH is doing this". These may even be statements in response to someone saying "I want AH to do this" which gets everyone mixed up. It would be good if posters realized when people are being aspirational, hoping for the game to move in a certain direction, or if they are commenting on actual changes and current game balance. 9s get referenced a lot because we probably have an outsized population of 9s gamers as well as people who only want 9s to be playable by discord groups. This causes friction. And as for setting the devs aside... too bad haha! We can talk about it but I mean im on the opinion that what devs say and do is often different and many times they may not understand exactly whats going on in their own games. I am glad AH has their vision for the game but some of what is said \ done doesnt match the reality on the ground.
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# ? May 2, 2024 00:50 |
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For the record, my mention of masochism and adding difficulty 11 was supposed to be tongue in cheek hyperbole. I figured if the devs intended 9 to be harder, it makes more sense this early on to just scale it harder. I had no idea helldivers 1 had additional difficulty levels added later. I need to process that for a while.Lobok posted:The number of player types that M:TG guy brought up might be excessive with all the Spike and Tommy and Angelica stuff but the goon who linked to it was right in that there are some player mindsets that are just not compatible. I know over the years there is definitely a camp that sees an I Win button and argues a game is boring if they're able to keep pressing it to win, and a camp that sees an I Win button and sees only the button itself as boring so they'll try other things instead. I don’t think either reasoning is necessarily wrong, so it’s just up to what the devs want for their game. They chose to take away the button. I think it should be noted though that you can increase the hardest difficulties for those who want that, and the players who would rather self impose challenges can do so on any difficulty they wan’t which kinda seems like an everyone wins?
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# ? May 2, 2024 00:53 |
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Ra Ra Rasputin posted:I wouldn't mind a difficulty 10 and some more enemy types and natural base defenses to work around and more pre-made structure types to litter the map. They should make a Difficulty 10, but it's the exact same as 9 except that your guns jam randomly a lot and you get less rewards. The Helldivers equivalent to the people who added the slipping mechanic in smash bros. so sweaty nerds stopped taking the game so seriously
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# ? May 2, 2024 00:55 |
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All this arguing is traitorous and undemocratic.
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# ? May 2, 2024 00:57 |
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It is not unreasonable for a player who wins Level 9s nearly every run to wish there were a difficulty level they could win around 50% of the time while trying their hardest. This shouldn't make anyone upset.
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# ? May 2, 2024 00:57 |
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And yet, helldiver, it do
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# ? May 2, 2024 00:58 |
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Jerkface posted:
Aggh! Bastard! You’re a bot sympathizer I know it! You wont get away with this!
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# ? May 2, 2024 01:02 |
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Let me tell you guys the mlg pro strat for beating 9 bugs. Bring AT, locate your shift key, hit da bricks when poo poo gets stupid. Pretty sure it’s similar for bots.
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# ? May 2, 2024 01:04 |
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I'm level 54 and I like to chill and do difficulty 6 when I solo drop cause it seems to be the perfect level of chill shooting. There are a ton of people higher level than me that seem to just sit in 6 and 7 cause they are a good time. Nothing wrong with that.
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# ? May 2, 2024 01:06 |
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bless this mess
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# ? May 2, 2024 01:07 |
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boz posted:I'm level 54 and I like to chill and do difficulty 6 when I solo drop cause it seems to be the perfect level of chill shooting. no anyone who plays on a lower difficulty than you is a scrub and anyone above is a sweaty try hard grognard and Arrowhead should ban anyone who plays differently than you
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# ? May 2, 2024 01:11 |
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I think they should make a difficulty 10 that's the same as difficulty 9 and see what happens.
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# ? May 2, 2024 01:11 |
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# ? May 2, 2024 01:14 |
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So if I mainly use autocannons as my support weapon and want a primary that's good for doing fuckoff damage to medium-armoured enemies at extreme close range without any fear of blowing myself up, what're my options? Currently using a Dominator, which is adequate for the task, but wouldn't mind an alternative that trades the Dom's long-ranged sniping capabilities for better usability up close. If I need to snipe something, my cannon is generally good enough.
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# ? May 2, 2024 01:15 |
Isn't it weird that all our democracy officers look the same? Haha just askin questions!
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# ? May 2, 2024 01:15 |
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Darth Walrus posted:So if I mainly use autocannons as my support weapon and want a primary that's good for doing fuckoff damage to medium-armoured enemies at extreme close range without any fear of blowing myself up, what're my options? Currently using a Dominator, which is adequate for the task, but wouldn't mind an alternative that trades the Dom's long-ranged sniping capabilities for better usability up close. If I need to snipe something, my cannon is generally good enough. against bugs I really like the punisher and against bots you can't go wrong with a scorcher
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# ? May 2, 2024 01:16 |
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Can the Punisher punch through Hive Guard armour? That's what I like my Dom for - don't have to get fancy when one of those comes close.
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# ? May 2, 2024 01:19 |
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Sagebrush posted:Tryhard whinelords complaining that the hardest level of the game isn't hard enough are the worst. Harder difficulties are coming, don't be mad. I already did the no shooting stuff ages ago Ra Ra Rasputin posted:I wouldn't mind a difficulty 10 and some more enemy types and natural base defenses to work around and more pre-made structure types to litter the map. They will likely tie them to some unlocks like they did in HD1. Bad news for people who think you need to poopsock in this game to play it. If anything they should add more objectives, lower the mission time and reduce the reinforcement budget downwards for 10-15 or whatever they are planning. 9 can be left alone since people are used to it. They should add a booster to add like +1 minute to mission time so boosters become hard choices as the difficulty increases. Maybe revert back the old cooldown modifier values or allow multiple of the same option to stack, so double atmospheric spores, or double complex stratagem planning Risky Bisquick fucked around with this message at 01:31 on May 2, 2024 |
# ? May 2, 2024 01:23 |
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Darth Walrus posted:Can the Punisher punch through Hive Guard armour? That's what I like my Dom for - don't have to get fancy when one of those comes close.
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# ? May 2, 2024 01:27 |
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I am level 12 and I am kind of lost? Feels like all of my weapons suck and I get in situations where I have 3+ big dudes chasing me and the only option is to die or hope my team takes them out because I can't actually hurt them. I'm hanging around 5s and it feels like the medal income has slowed down a ton. I could try 6s but it feels like I'm barely damaging anything tougher than light enemies. Does anyone have some advice?
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# ? May 2, 2024 01:28 |
Xun posted:I am level 12 and I am kind of lost? Feels like all of my weapons suck and I get in situations where I have 3+ big dudes chasing me and the only option is to die or hope my team takes them out because I can't actually hurt them. Buy the EAT-17, that's your anti big guy weapon.
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# ? May 2, 2024 01:31 |
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Darth Walrus posted:So if I mainly use autocannons as my support weapon and want a primary that's good for doing fuckoff damage to medium-armoured enemies at extreme close range without any fear of blowing myself up, what're my options? Currently using a Dominator, which is adequate for the task, but wouldn't mind an alternative that trades the Dom's long-ranged sniping capabilities for better usability up close. If I need to snipe something, my cannon is generally good enough. As someone else who favors AC, right now against bots I’m running Sickle and stun grenades. The sickle can mow the lawn of trash mobs better than anything else I’ve tried as long as you feather it a bit and get used to the wind up. It’s uptime from not needing reloads if you handle it right makes it feel really special. It can also focus devastator faces extremely well, especially when you end up too close to autocannon them. The stuns and extra grenade armor give you a solid way to deal with hulks and berserkers and buy you time to cool the sickle between berserker kills. Pick your poison on sidearm. I’ve been rolling grenade pistol because of the stuns, but it doesn’t feel good to me so I’m still shopping. If the sickle doesn’t tickle, then maybe the Adjudicator? It still feels too thirsty for its mag size to me but everything else about it is excellent and punchy. Someone better than me can probably thrive with it. As for bug loadout, I’m still finding myself…
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# ? May 2, 2024 01:32 |
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Infinitum posted:Isn't it weird that all our democracy officers look the same? They don't actually. My friend has a white DO
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# ? May 2, 2024 01:33 |
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GruntyThrst posted:Buy the EAT-17, that's your anti big guy weapon. The anti-materiel rifle (or, later, the autocannon) is a good alternative pick if you're fighting bots, which have more medium-armoured medium units and medium-armoured weak spots on their heavy units (shoot the glowing red eyes and orange vents).
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# ? May 2, 2024 01:34 |
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Xun posted:I am level 12 and I am kind of lost? Feels like all of my weapons suck and I get in situations where I have 3+ big dudes chasing me and the only option is to die or hope my team takes them out because I can't actually hurt them. When I was level 12 I am pretty sure my loadout was the Defender (submachine gun), Redeemer (machine pistol), frag grenades, EAT anti-tank, and whatever stratagems I had unlocked. I'd recommend the eagle airstrike and the gatling sentry. (assuming you're playing mostly bugs here). The EAT is an extremely good anti-heavy-guy weapon right up to maximum difficulty. Definitely buy that and practice with it. Get more medals by playing harder missions yeah, or by doing the personal orders, or just waiting for the next 50 medal major order to be completed. You don't have to actually participate to get them.
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# ? May 2, 2024 01:38 |
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Cheap Shot posted:I don’t think either reasoning is necessarily wrong, so it’s just up to what the devs want for their game. They chose to take away the button. I think it should be noted though that you can increase the hardest difficulties for those who want that, and the players who would rather self impose challenges can do so on any difficulty they wan’t which kinda seems like an everyone wins? Oh, I wasn't passing judgment. I don't think either one is wrong either. That's kinda why both'll always exist. I'm in the 2nd camp and I've come to realize when I come across a 1st camper we're just gonna have to agree to disagree.
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# ? May 2, 2024 01:41 |
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johnny park posted:They don't actually. My friend has a white DO
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# ? May 2, 2024 01:44 |
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Another thing to note about engaging bug heavies is that they have an armour-stripping mechanic. Shoot them with heavy weapons and you'll blast away their shells to reveal the tasty, freshly-cooked flesh beneath, letting you damage them with lighter weapons. The classic example is using an EAT to strip the armour from a Charger's leg and then dumping your Liberator's mag into the exposed orange bits, which was superseded by players going for one-hit decapitations once their head health was nerfed but is still a viable strategy if you don't trust your aim or can't get a good angle.
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# ? May 2, 2024 01:45 |
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Infinitum posted:Isn't it weird that all our democracy officers look the same? My friend has one with an eyepatch but mine has no eyepatch. Was thinking of rerolling my account until I also get an eyepatch guy.
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# ? May 2, 2024 01:45 |
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I hope the bridge crew gets festive hats for holidays
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# ? May 2, 2024 01:50 |
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Xun posted:I am level 12 and I am kind of lost? Feels like all of my weapons suck and I get in situations where I have 3+ big dudes chasing me and the only option is to die or hope my team takes them out because I can't actually hurt them. Join the discord and play with us. We’ll drag you into 7’s and teach you by doing.
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# ? May 2, 2024 01:52 |
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Jerkface posted:I hope the bridge crew gets festive hats for holidays Liberty Day is in October. There'll surely be an event for that.
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# ? May 2, 2024 01:53 |
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Lobok posted:Oh, I wasn't passing judgment. I don't think either one is wrong either. That's kinda why both'll always exist. I'm in the 2nd camp and I've come to realize when I come across a 1st camper we're just gonna have to agree to disagree. The camps are terrorist propaganda. They don’t exist and speaking about them is treason citizen.
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# ? May 2, 2024 01:54 |
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Darth Walrus posted:Liberty Day is in October. There'll surely be an event for that. October 26 specifically. If one looks there are several events on that day that make selecting it darkly hilarious
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# ? May 2, 2024 02:00 |
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Darth Walrus posted:Another thing to note about engaging bug heavies is that they have an armour-stripping mechanic. Shoot them with heavy weapons and you'll blast away their shells to reveal the tasty, freshly-cooked flesh beneath, letting you damage them with lighter weapons. The classic example is using an EAT to strip the armour from a Charger's leg and then dumping your Liberator's mag into the exposed orange bits, which was superseded by players going for one-hit decapitations once their head health was nerfed but is still a viable strategy if you don't trust your aim or can't get a good angle. If they had a robust armor-stripping mechanic there would be more to talk about but as it is, anything other than a OHKO on a charger is probably a mistake on your part. It’s a lot harder to dunk an EAT on a charger’s leg and follow it up with a bunch of bullets than it is to just slam the EAT on their gigantic forehead at the center of their mass
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# ? May 2, 2024 02:01 |
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Xun posted:I am level 12 and I am kind of lost? Feels like all of my weapons suck and I get in situations where I have 3+ big dudes chasing me and the only option is to die or hope my team takes them out because I can't actually hurt them. People have given a lot of good advice about anti-tank weaponry for Chargers and Bile Titans but this sounds like it could also be about tactics when fighting medium enemies, where AT weaponry won't help. Chargers and Bile Titans are the only enemies in the game that you can't reasonably kill without heavy anti-armor weaponry and they're both (usually) infrequent below difficulty 7. What enemies in particular are you having trouble with? Most of them just require an adjustment in your strategy compared to lower difficulties, like knowing where their weakspots are or how to exploit their behavior. It's also worth noting that the spawn pool a mission has is generated at the start of the mission and varies from mission to mission. If you are running into a lot of Chargers on difficulty 5, just know that that is not common and will not be the case in most D5 missions you do. Sometimes you get missions that very heavily favor them and it can seem overwhelming especially if you're not used to it, but more often you'll get spawn pools at difficulty 5 that either don't include chargers/BTs (or hulks/tanks) or only spawn a small handful of them throughout the entire mission. deep dish peat moss fucked around with this message at 02:28 on May 2, 2024 |
# ? May 2, 2024 02:21 |
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Darth Walrus posted:So if I mainly use autocannons as my support weapon and want a primary that's good for doing fuckoff damage to medium-armoured enemies at extreme close range without any fear of blowing myself up, what're my options? Currently using a Dominator, which is adequate for the task, but wouldn't mind an alternative that trades the Dom's long-ranged sniping capabilities for better usability up close. If I need to snipe something, my cannon is generally good enough. Fire breaker is what you want against bugs, decent stopping power, good handling, and great wave clear up close against fodder. Against bots I’d stick with Dominator or Scorcher, maybe Punisher to stagger zerkers because they take too much AC ammo.
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# ? May 2, 2024 02:22 |
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I forgot what options level 12s but you’d help out your team better if you’re loadout is something that clears out mass bugs/bots and you stick with your teammates. Either that or play lower until you can get an AT weapon. IMO level 12 probably cannot do 5s without buddies. You’re just going to run into this problem unless there’s someone high level who’s handling heavies for you.
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# ? May 2, 2024 02:28 |
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# ? May 27, 2024 22:43 |
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At level 12 you have access to EATs, Autocannon, Eagle Airstrike, Precision Orbital, Recoilless Rifle, AMR, Eagle 110 pods, and Grenade Launcher. You're also 3 levels away from Arc Thrower & Orbital Laser. Get EATs, AC, Airstrike, 110 Pods and you can play bots or bugs and handle everything. Autocannon mulches everything except super heavies and you can call down EATs. Or skip AC and run EATs and 3 call ins. Precision Strike is actually really good. You can clear up to difficulty 9 at level 12. You have the tools!
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# ? May 2, 2024 02:39 |