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Italax
May 10, 2012

Part of the problem.

Palmtree Panic posted:

In the Nibelheim proto-relic quest, there is the cutscene with Hojo talking about Chadley. Does this get followed up at all or is it just a teaser for Part 3? I noped out of doing the Summon fights for the final proto-relic quest.

I think this is going to be concluded in Part 3, Charley does get a scene following completion of all the world intel but it doesn’t deal with the Hojo cutscene.

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Cephas
May 11, 2009

Humanity's real enemy is me!
Hya hya foowah!
Finished the game. The Whispers are a mess. Rebirth Sephiroth being in part 2 is cool, but also kind of a mess for how much it messes with the emotional throughline of the finale. I'm not crazy about how Sephiroth keeps doing these 3 Stock Final Destination showdowns in both remake games. At this point it feels like Sephiroth in the remake games fills the role that Jenova filled originally, which is that he's a big inscrutable cosmic monster. Maybe that's intentional.

The timeline stuff is a mess, and I think it was a misstep not to show Aerith being stabbed--from a purely visual storytelling perspective it is very muddy and hard to decipher. OTOH, Cloud seeing alternate versions of the event is interesting on both a visual and a narrative level, so it's a mixed bag. The idea that Cloud is both 1. having a psychotic break from a confluence of ptsd and mako poising but also 2. genuinely can see realities overlapping -- that's pretty cool as a concept, and I could see them doing some great stuff with it in Part 3.

From a narrative standpoint I totally get why they decided that Aerith's death would have to be this way, because it really does leave the player suspending their judgment of what will happen to her until the very end, and allows a sort of expanded emotional tribute to her. The downside is that it almost deifies her by making her death this Christ-like cosmic event. But Aerith is so fully-realized as a character in these remake games that I think it ultimately works. Her standing in the grasslands at the very end is heartbreaking. Those shots where Cloud sees her but the rest of the party doesn't, likewise, are very simple but emotionally striking.

I think, after Remake, they had a chance to let Aerith live and take the story in a different direction. I respect the decision to have her die in Rebirth. But, having made that decision, I think it will probably be a bad idea if she "comes back" in any wish fulfillment sense in part 3. All of the timeline realities stuff, Cloud seeing her, etc. should probably be funneled into a narrative about coming to terms and making peace with life and death.

I suspect that the "Reunion/Homecoming" theme is going to resolve with Zack and Aerith finding some way to reconnect with Cloud, and he will "come home" in the sense that he accepts the cycle of the Lifestream, and that as long as the planet is alive, they're all home. That seems like the most reasonable way to synthesize the ecological story of the original FF7 with this metaphysical multiverse rebirth narrative.

The Puppy Bowl
Jan 31, 2013

A dog, in the house.

*woof*
I know this thread has been dead for weeks but I just finished the game and damnit I have feelings. It's been nice to look through the past few months of posts to help solidify my own thoughts about everything. Still have some processing but expect an effort post in the near future.

Clarste posted:

Specifically the writer wanted to write a protagonist death that wasn't some kind of heroic sacrifice, both to contrast previous Final Fantasy death scenes and to evoke the feeling of hollowness he felt when his mother died.

Holy poo poo. I never knew that. I guess teaching an international generation of children about loss, love, and forging meaning from the cruelty of life is one way to honor your Mom's legacy. That does set a pretty high bar for the rest of us.

Harrow
Jun 30, 2012

Another element of FFVII's exploration of grief is the idea that even when someone's dead, they're not truly gone so long as they live in your memory. That's the big metaphor the Lifestream is meant to represent and why it's so explicitly made of memories. I really like that as a metaphor.

Cephas posted:

I think, after Remake, they had a chance to let Aerith live and take the story in a different direction. I respect the decision to have her die in Rebirth. But, having made that decision, I think it will probably be a bad idea if she "comes back" in any wish fulfillment sense in part 3. All of the timeline realities stuff, Cloud seeing her, etc. should probably be funneled into a narrative about coming to terms and making peace with life and death.

I suspect that the "Reunion/Homecoming" theme is going to resolve with Zack and Aerith finding some way to reconnect with Cloud, and he will "come home" in the sense that he accepts the cycle of the Lifestream, and that as long as the planet is alive, they're all home. That seems like the most reasonable way to synthesize the ecological story of the original FF7 with this metaphysical multiverse rebirth narrative.

I 100% agree with this reading.

I think my take having digested Rebirth for a while is that even though I think Rebirth also makes some missteps with its timeline/Whispers/etc. stuff, I feel more like it's going in a direction that will remain faithful to the themes and spirit of the original, if not the plot, and that's honestly all I'd really want. The idea of Zack and Aerith reconnecting with Cloud and them all accepting the cycle of the Lifestream, with Zack and Aerith moving on at the end, would be a great way to wrap that up.

Harrow fucked around with this message at 19:27 on May 8, 2024

Baba Yaga Fanboy
May 18, 2011

Bad Parenting posted:

Just finished the game last night and while I enjoyed it, I didn't really like the last chapter/ending.

I played the original back at release when I was 15 or something, and the whole Aeris dies thing stuck with me since then, it was probably the first video game that actually made teenage me feel some kind of emotional response.

Fast forward to rebirth and I was looking forward to seeing what they did with it - would she die and we'd get the heartbreak all over again, or would they tip everything on its head and we'd get a joyous happy victory against fate?

I'd have been happy with either, but in the end I just felt kinda confused? To the point where I wasn't actually sure if she was full on dead or dead in some dimensions and alive in others or just a ghost in Cloud's broken brain. I felt like I had to read a few things to see other peoples reactions and thoughts, but this meant that during those final moments of the game that I thought would be stuck in my head for one emotional reason or another, instead of feeling any kind of emotion I was instead just scratching my head.

The only thing that registered at all really was Tifa sobbing when the crew were all sat around the tiny bronco right at the end, that was rough. But yeah slightly disappointing after all the build-up up to that point, imo.

My feelings echo what you wrote here. I just felt such confused whiplash through a lot of the ending that the Strong Feelings I had about Aerith's death were yanked back and forth until I wasn't sure what to feel, or what the narrative wanted me to feel.

Also, for two games that spent a lot of time going on about how we'd beaten the whispers and were free to forge our own fate, having Aerith die (even with the question marks the multiverse stuff puts around it) left me feeling like a chump. Honestly, same goes for a lot of the plot in this. For such a long RPG, I sure don't feel like Cloud and his crew accomplished a whole lot in terms of improving things. I mean, correct me if I'm wrong, but wasn't the only way into the temple to get the black materia vis a vis an Ancient? Wouldn't things have been better if Cloud and Aerith stayed home?

ImpAtom
May 24, 2007

Baba Yaga Fanboy posted:

My feelings echo what you wrote here. I just felt such confused whiplash through a lot of the ending that the Strong Feelings I had about Aerith's death were yanked back and forth until I wasn't sure what to feel, or what the narrative wanted me to feel.

Also, for two games that spent a lot of time going on about how we'd beaten the whispers and were free to forge our own fate, having Aerith die (even with the question marks the multiverse stuff puts around it) left me feeling like a chump. Honestly, same goes for a lot of the plot in this. For such a long RPG, I sure don't feel like Cloud and his crew accomplished a whole lot in terms of improving things. I mean, correct me if I'm wrong, but wasn't the only way into the temple to get the black materia vis a vis an Ancient? Wouldn't things have been better if Cloud and Aerith stayed home?

No, anyone could get it. The Turks got really far in even if they had to burn through a shitload of Shinra mooks to do it. Aerith made it easier for the party, but the entire reason it became a thing is because the Turks were going for it no matter what.

It's also the midpoint of a trilogy (or the story going by the original game) which is almost always the 'down' moment of the story where things look their darkest.

Baba Yaga Fanboy
May 18, 2011

ImpAtom posted:

No, anyone could get it. The Turks got really far in even if they had to burn through a shitload of Shinra mooks to do it. Aerith made it easier for the party, but the entire reason it became a thing is because the Turks were going for it no matter what.


Ah, okay, that makes more sense. Still, I don't feel like the party accomplishes enough given how long the game is. Like, in old school FF games you'd come across 6-8 towns as you travel the world, each with their own problem, and you'd fix up that problem and move on so that by the time credits roll you can palpably feel that you've made changes for the better. In this, most of the places you visit are peaceful towns which are fine before and after you stroll through, or tourist-y areas which, again, are fine before and after your visit. Sure, if you do the sidequests you help a few people here and there but I just don't feel like the characters have enough impact on the world/plot given the length of the game.

Also the more I think about it the more I feel annoyed at how much of the game is like "fate isn't set in stone" only for THE big plot point to turn out the way it did. What was accomplished by defeating the Whispers at the end of Remake if A. Sephiroth is like sike they're mine bitch, and B. if we don't actually change fate?

Not to mention that the whole "you saved her! You didn't. She's alive! No, she's not. Yes she is! No, she's not?" of Aerith's death felt cruel on the part of the writers.

Baba Yaga Fanboy fucked around with this message at 22:46 on May 21, 2024

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



I have a feeling those peaceful places are going to be anything but once meteor is summoned.

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Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?
It's gonna be like day 3 of Majora's Mask all over the place.

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