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Even if their functionality isn’t great on higher missions, giving us the option to dick around the map with apcs and atvs or god knows whatever else sounds like a lot of fun!
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# ? May 10, 2024 19:25 |
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# ? May 23, 2024 18:36 |
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Helldivers 0.0004 seconds after APCs are released
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# ? May 10, 2024 19:29 |
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I just want a loving motorbike, man. This is Sony's opportunity to pay for a JetMoto reboot/crossover
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# ? May 10, 2024 19:30 |
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jokes posted:I am looking forward to shooting down the Illuminates' war of the worlds style tripods that were leaked Not having seen the designs won't it resemble a bile titan?
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# ? May 10, 2024 19:31 |
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Video Nasty posted:Not having seen the designs won't it resemble a bile titan? the closest comparison is probably cthulhu's take on the half life 2 strider
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# ? May 10, 2024 19:32 |
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So not EDF walkers, then
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# ? May 10, 2024 19:34 |
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Video Nasty posted:Not having seen the designs won't it resemble a bile titan? It looks like the Spielberg wotw tripods
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# ? May 10, 2024 19:35 |
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Video Nasty posted:Not having seen the designs won't it resemble a bile titan? big real spoiler do not go to this link https://i.imgur.com/U6SLIhV.png
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# ? May 10, 2024 19:37 |
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turn off the TV posted:i keep on trying to bring the mech on missions and every single time i do a charger just sort of appears and kills it immediately or one of my teammates decides it's time to shoot an airburst rocket at it. and when i do finally get to call it down i kill maybe two heavies with it before the missiles are out and then i am out a strategem slot for 15 minutes. i assume that the mech exists to act like a walking super turret that has very limited uptime during a mission but man it just does not have enough anti-heavy firepower to justify its existence and there are plenty of better options for clearing out hordes of trash mobs. if it had better uptime that'd also be fine but as is you'll also probably need anti group and anti heavy strategems anyways for the 85% of the mission that you won't have the robot for I use it on exterminate missions to defend my turrets. Half the time it dies right away because of something extremely dumb and when that happens and I fail to defend my sentries I just go get the traitor bombs.
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# ? May 10, 2024 19:39 |
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if the bots are Communist, and the bugs are...well, vile bugs, then what are the Illuminate? European?
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# ? May 10, 2024 19:42 |
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FLIPSIXTHREEHOLE posted:if the bots are Communist, and the bugs are...well, vile bugs, then what are the Illuminate? The bots are communists, the bugs are fascists, and the Illuminate are terrorists with WMDs
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# ? May 10, 2024 19:43 |
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Sagebrush posted:big real spoiler do not go to this link Helldivers 2 really isn't shy about its inspirations...
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# ? May 10, 2024 19:43 |
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FLIPSIXTHREEHOLE posted:if the bots are Communist, and the bugs are...well, vile bugs, then what are the Illuminate? the bots are commies, the bugs are fascists and the illuminate are wmd hoarding terrorists
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# ? May 10, 2024 19:43 |
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I am having a lot of missions crashing putting me back on my ship or crash to Windows desktop the last day or two. Is it just me? This game has always had the occasional crash but it's much more frequent for me right now.
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# ? May 10, 2024 19:45 |
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Zwabu posted:I am having a lot of missions crashing putting me back on my ship or crash to Windows desktop the last day or two. Is it just me? This game has always had the occasional crash but it's much more frequent for me right now. Game's been remarkably stable for me for the last month or so, really no crashes to speak of at all since close to launch. I know this is not the case for everybody (obviously, you are one of those people) but I haven't really had any of those issues lately.
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# ? May 10, 2024 19:48 |
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Risky Bisquick posted:On bugs you generally kite them as defense, so yes. Bots can shoot you so there are varying personal choices to be made on that side. The light armor with the explosive resistance and 30% stability aim while crouch/prone has been my default for either bugs or bots, though its strengths lean more towards bots. Light scout armor with the reduction to enemy detection is absolutely clutch against bots and hulks in particular. I prefer light armor specifically so I can run the gently caress away. Infidelicious posted:You give my scythe / HMG build a go yet? I did! I like the HMG with supply backpack. It did better than I expected against ground medium bots. I did miss the autocannon's ability to pop bot fabs and two-shotting gunships I'm not precise enough with the scythe to land those headshots, so it was rough to use. ArmyGroup303 fucked around with this message at 19:57 on May 10, 2024 |
# ? May 10, 2024 19:51 |
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Zwabu posted:I am having a lot of missions crashing putting me back on my ship or crash to Windows desktop the last day or two. Is it just me? This game has always had the occasional crash but it's much more frequent for me right now. My group has had these issues this week as well. Started with the previous balance patch. Game was stable all night last night though.
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# ? May 10, 2024 19:52 |
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Zwabu posted:I am having a lot of missions crashing putting me back on my ship or crash to Windows desktop the last day or two. Is it just me? This game has always had the occasional crash but it's much more frequent for me right now. This has happened to me. I would like to trade my secondary weapon for jet boots. Like the gunboats in TF2.
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# ? May 10, 2024 19:53 |
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Steve Yun posted:Should I switch to light armor? I find that half of the time I’m getting chased by bugs I’m struggling to put any distance between us Yeah the only thing that reliably one shots you on bugs is spewers and they don't give a poo poo what armor you are wearing. A charger pinning you to the wall is going to kill you regardless of what you are wearing. You'll need to be a little more active stimming but that's about it.
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# ? May 10, 2024 20:15 |
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explosivo posted:The tank in HD1 was controlled with both sticks, each stick corresponded to one tank tread. So both sticks up makes you move forward, one up and one down makes you spin around in a circle. It'd be extremely funny if they did something similar here. According to the datamined vehicle content they're all manual drive/stick shift.
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# ? May 10, 2024 20:19 |
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Sagebrush posted:I played one Destroy Eggs mission where all four of us brought the mech and called it down at the beginning and that was pretty fuckin cool until we all ran out of ammo five minutes later and the game went back to normal. it adds cool new poo poo
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# ? May 10, 2024 20:21 |
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Sagebrush posted:I played one Destroy Eggs mission where all four of us brought the mech and called it down at the beginning and that was pretty fuckin cool until we all ran out of ammo five minutes later and the game went back to normal. I don't think it's safe to assume we've seen the largest maps we are likely to see. We know city maps are likely to show up at some point, there's a chance we could see some big battlefield sized map where the "Do we succeed" depends entirely on people bringing vehicles. That would be neat.
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# ? May 10, 2024 20:30 |
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Been doing bot 7s and 8s and I still maintain the Purifier is a clunky but otherwise serviceable sidegrade to the Scorcher or Plasma Punisher. It's a plasma DMR that staggers all but heavies. It's not bad.
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# ? May 10, 2024 20:33 |
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i don't know exactly how we upgrade the super destroyer by collecting pretty yellow flowers but i'm here for itCaptain Beans posted:it adds cool new poo poo well yeah but the mech was cool new poo poo too and nobody ever uses it because it's really not that useful in its current state. Sagebrush fucked around with this message at 20:58 on May 10, 2024 |
# ? May 10, 2024 20:54 |
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I still see at least one person take a mech in most bug eradicates I play.
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# ? May 10, 2024 20:57 |
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Weren't there something like 50 datamined planet biomes that haven't shown up in the game yet? I could definitely see them introducing new mission types at least that are on bigger maps when they do add vehicles.
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# ? May 10, 2024 20:58 |
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explosivo posted:Weren't there something like 50 datamined planet biomes that haven't shown up in the game yet? I could definitely see them introducing new mission types at least that are on bigger maps when they do add vehicles. yeah there's a ton of planned biomes not fully implemented in the game i think that adding larger maps might be tricky, though. this game does not appear to render environments very efficiently so adding larger maps would probably be incredibly taxing. my performance already shits the bed if the biome and procgen don't cooperate
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# ? May 10, 2024 21:03 |
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novaSphere posted:Been doing bot 7s and 8s and I still maintain the Purifier is a clunky but otherwise serviceable sidegrade to the Scorcher or Plasma Punisher. It's a plasma DMR that staggers all but heavies. It's not bad. It needs more damage to justify its slow and clunky loving charging. You can barely use it as a long ranged option because the sights are lovely red dots. Its projectile is small, meaning you can miss what seemed like sure hits by slipping straight through the bots' armpits. Its TTK for Scout Striders and Devastators is twice that of the Plasma Punisher because of the charge time, and the Plasma Punisher still can engage long range targets with its buffed projectile speed. Also the max charge sound is so loving soft unlike the Arc Thrower's that it gets drowned out by the loving music.
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# ? May 10, 2024 21:03 |
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The warthog knockoff I think would be comically busted in the game currently because the best strategy for knocking out high difficulty missions is to just do them very very fast, and game bot drops/bug breaches by triggering them and then zipping off far way to the actual objective. It can't be emphasized enough that this is probably among the best overall strats solo or with groups:
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# ? May 10, 2024 21:04 |
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FLIPSIXTHREEHOLE posted:if the bots are Communist, and the bugs are...well, vile bugs, then what are the Illuminate? snooty woke liberals
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# ? May 10, 2024 21:09 |
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skaianDestiny posted:It needs more damage to justify its slow and clunky loving charging. You can barely use it as a long ranged option because the sights are lovely red dots. Its projectile is small, meaning you can miss what seemed like sure hits by slipping straight through the bots' armpits. Its TTK for Scout Striders and Devastators is twice that of the Plasma Punisher because of the charge time, and the Plasma Punisher still can engage long range targets with its buffed projectile speed. The muzzle glow flashes briefly when it's charged and eventually you get muscle memory for it; it's very similar to the arc thrower's timing. I don't disagree it's super clunky and the scope isn't very good (doubly so with the muzzle glow obscuring some of your view), but the projectile doesn't seem that small and neither is the AoE. I was mistaken when I said it was comparable to the Plasma Punisher's AoE, but it's definitely bigger than the Scorcher's. It's not amazing like Eruptor 1.0 was, but it's definitely not a meme gun. For what it's worth, I also think the Plasma Punisher is currently very strong in general. The marketing copy for the gun implies you should be able to hold the charge for increased damage, but that doesn't seem to be the case. I suspect they pushed unfinished versions of this warbond's guns (evidenced by the incorrect paint job on the Tenderizer) so maybe it'll change. novaSphere fucked around with this message at 21:19 on May 10, 2024 |
# ? May 10, 2024 21:16 |
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If anyone has excess free time, I haven't seen any data on whether the Tenderizer might have better damage fall-off and/or durable damage compared to the Liberator. I have seen plenty of people write off the "higher caliber" flavor-text without this data though.
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# ? May 10, 2024 21:17 |
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I used it for a while last night and I actually like it, it feels better than the Liberator to me - almost like it gets bonus damage against weakspots the same way the laser cannon does. But that's anecdotal and I haven't seen any data or testing on it either. It blows the back legs off brood commanders incredibly fast.
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# ? May 10, 2024 21:18 |
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deep dish peat moss posted:I used it for a while last night and I actually like it, it feels better than the Liberator to me - almost like it gets bonus damage against weakspots the same way the laser cannon does. But that's anecdotal and I haven't seen any data or testing on it either. There's no such thing as "bonus damage vs weakspots" in the game. There's only normal damage and "durable" damage, with body parts having certain percentages of being "durable". The bot head hitboxes just tend to have less armor, 0% durable, and less health so getting headshots on them is way easier and instantly kills them.
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# ? May 10, 2024 21:21 |
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where is my Jazz pattern light armor
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# ? May 10, 2024 21:22 |
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Baby T. Love posted:If anyone has excess free time, I haven't seen any data on whether the Tenderizer might have better damage fall-off and/or durable damage compared to the Liberator. I have seen plenty of people write off the "higher caliber" flavor-text without this data though. what does this "durable damage" mean
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# ? May 10, 2024 21:22 |
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explained a few posts above but it's what everyone used to think "weakspot damage" was, but like the reverse of that. "Weakspots" are just places on the mob that don't have innate damage resistance. VV yeah was looking for that post. Basically some of the damage stuff doesn't really work how we were lead to believe. VV Babe Magnet fucked around with this message at 21:27 on May 10, 2024 |
# ? May 10, 2024 21:25 |
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Pharmaskittle posted:what does this "durable damage" mean tl;dr: some enemy body parts are "durable", and weapons have both a regular damage value and a different damage value against durable parts. Typical weapons have durable damage equal to around 10% of their normal damage, but harder hitting slower firing weapons often have more, and explosive weapons have very high durable damage. This is further complicated by how parts may be partially durable. For instance brood commander head is 60% durable, so it takes 60% of a weapon's durable damage and 40% of its normal damage when hit. LazyMaybe fucked around with this message at 21:29 on May 10, 2024 |
# ? May 10, 2024 21:25 |
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e: you beat me to the post about it I was looking for lol
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# ? May 10, 2024 21:27 |
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# ? May 23, 2024 18:36 |
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My guess is vehicles will be balanced by a long cooldown and low durability - great for zipping between objectives or sweeping for POI’s efficiently but not much else. Like maybe it’ll let you paste some lower tier enemies but if a horde corners them or a big burly boy comes knocking then it’ll probably blow up really quick.
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# ? May 10, 2024 21:27 |