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Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

I've never played the dlc in any fallout game lol

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Veeta
Dec 23, 2011

... καὶ ὡς ὑπὸ βελῶν τοῖς σοῖς κατατρωθήσονται ῥήμασιν.

oh jay posted:

Elijah is Mr Wilhelm from Seinfeld and that's it.

He quit being Elder of the Mojave chapter because he was tired of all the macho head games.

(I was shocked when I found it that was the same guy - he's got a good range!)

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

Meowywitch posted:

I've never played the dlc in any fallout game lol

you should, there's some real good ones.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

wizard2 posted:

I respect No Bark

No-Bark is the Chosen One after crashing his highwayman into a swamp near Novac and getting "treatment" from the Ada Straus.

Between you and me I don't think she studied at an accredited institution.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

Meowywitch posted:

I've never played the dlc in any fallout game lol

Start with Mothership Zeta,you’ll LOVE it!

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?
Don’t.

RoastBeef
Jul 11, 2008


Brazilianpeanutwar posted:

Start with Mothership Zeta,you’ll LOVE it!

:hmmyes:

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I've played and beaten NV a couple times, but I've never played through the DLC beyond a few hours into Dead Money.

I know it's better, I know it's all better, but like... The gamut from Operation Anchorage to Mothership Zeta, with Point Lookout being the high point, had really REALLY soured me on the idea of it for years. But now, I'm gonna 100% NV, so I'll get through them. I've just finished "The House Always Wins II", and I'm level 11, is this a good time to start them?

I know people liked the Pitt, but I actually found it too oppressive and dreary, which is saying something, considering..... *gestures at the majority of the Mojave and downtown DC*

Wasn't a big fan of the super ghouls or whatever they were in Point Lookout, but overall, I liked it.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I forget what the suggested levels for all of them are but Dead Money and Honest Hearts are perfectly doable around level 10. You might want to be higher for Old World Blues, but if you do the other two first then you will be. Two suggestions:

1) manual save before each DLC, they lock you in until you're done with them and it can be nice if they're annoying you to know you can just back out.

2) save Lonesome Road for the end of the game, when all there is left to do is Hoover Dam, and you're max level and have all your cool perks and equipment. You can do it any time, but it's more satisfying as one of the last things you do

Bored As Fuck
Jan 1, 2006
Fun Shoe
Seconding doing Lonesome Road last.

Arivia
Mar 17, 2011

Rupert Buttermilk posted:

I've played and beaten NV a couple times, but I've never played through the DLC beyond a few hours into Dead Money.

I know it's better, I know it's all better, but like... The gamut from Operation Anchorage to Mothership Zeta, with Point Lookout being the high point, had really REALLY soured me on the idea of it for years. But now, I'm gonna 100% NV, so I'll get through them. I've just finished "The House Always Wins II", and I'm level 11, is this a good time to start them?

I know people liked the Pitt, but I actually found it too oppressive and dreary, which is saying something, considering..... *gestures at the majority of the Mojave and downtown DC*

Wasn't a big fan of the super ghouls or whatever they were in Point Lookout, but overall, I liked it.

The officially recommended levels are:

-Dead Money: 20+
-Old World Blues: 15+
-Lonesome Road: 25+

Honest Hearts does not have an official recommendation, but level 10 or later is fine.

The other thing to be aware of is that none of your companions can travel with you to the DLC, but you will find new ones there. As well, some of them have inventory gimmicks.

-Dead Money takes all your gear from you when you start it, and wants you to scrounge up new stuff along the way. You will get your things back just before you leave, but you really want to take as little as you possibly can with you. Like find the starting abandoned bunker, put all your stuff in a locker there, and start the DLC buck naked if possible as little as possible. This is because it is the only DLC where you cannot return to it once you've finished it, and there is something at the end of it that you will want to carry as much of as possible.
-Old World Blues lets you keep all your gear, but finding replacement ammunition and items can be difficult for a little while. This encourages you to use new weapons in the DLC, but it's not absolutely mandated like it is in Dead Money. Eventually you're able to come back and forth as much as you want, and you have safe storage extremely early on.
-Lonesome Road lets you come back and forth as much as you want from the get go, with whatever gear you want, but it's extremely linear with no fast travel, so it's a bit of a pain to cart stuff out if you're overloaded later on.
-Honest Hearts has a 75 pound weight limit for supplies when you start the DLC. With a 50+ Speech check, a 50+ Survival check, or having the Strong Back or Pack Rat perks, this can be raised to 100 pounds. If you use energy weapons be sure to carry as much ammo as you think you'll use. Guns, melee weapons, and unarmed all are catered for in the DLC, but there's not much in the way of zappy. This weight limit does not apply when you're leaving the DLC, nor does it apply if you're coming back to the area later, but traveling to and from Honest Hearts takes a few days in-game.

Finally, I agree with everyone else that you should do Lonesome Road last right before the Second Battle of Hoover Dam.

edit: Oh, and in Honest Hearts if you ever see the quest "Chaos In Zion" pop up, reload your last save. Chaos In Zion is basically the fallback "you've killed someone who shouldn't be dead" quest that tosses out the main plot and removes a bunch of rewards, so seeing it start indicates something's been hosed up. It is not unusual for this to happen right after starting the DLC due to the high-tension beginning.

Arivia fucked around with this message at 23:30 on May 19, 2024

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Oh sorry, I actually did play and finish Anchorage: it was boring as gently caress.

Then I never did the rest of 3's. Then never did New Vegas or 4's for...who knows what reasons.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Oh right and I didnt like how the gear you get at the end of Anchorage was totally busted

Chamale
Jul 11, 2010

I'm helping!



After completing any New Vegas DLC, your character will have effectively infinite money. They're pretty beloved, though - it's said that everyone thinks 3 of the DLC are great and one is bad, but no one can agree which is the bad one. You should find out for yourself.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Thanks all! I have no intention of playing them outside of release order, since I realize they tell a story, especially Lonesome Road. Looking forward to it all.

madeintaipei
Jul 13, 2012

Arc Hammer posted:

No-Bark is the Chosen One after crashing his highwayman into a swamp near Novac and getting "treatment" from the Ada Straus.

Between you and me I don't think she studied at an accredited institution.

"I think I might be addicted to something."

"We can't talk about that here, out in the open! You want a cure. Oh."

Medical School of Hard Knocks.

SlothfulCobra
Mar 27, 2011

The real game of Honest Hearts is looking at your inventory to figure out what you really care about out of everything you've collected and been hoarding. That was a weirdly compelling.

Orange Crush Rush posted:

I don’t think it’s really that difficult to see how someone that watched his home get destroyed time and time and time again to just have his mind kind of snap in half, while desperately trying to make sense of why it keeps happening.

His home got destroyed once, and he joined up with the home-destroyers. Then he drifted away to no apparent consequence and wound up weirdly obsessive about a little community that there's no real proof that they ever existed in a place that blew up.

Rupert Buttermilk posted:

Thanks all! I have no intention of playing them outside of release order, since I realize they tell a story, especially Lonesome Road. Looking forward to it all.

They're all connected, but I don't think it's really a continuous story. Characters from one DLC lead traces in the other DLCs, but not really linearly in a way that would define an order.

I can't actually say anything about the level recommendations because I don't really have a deep understanding of the game from a mechanical perspective to say anything for sure. A lot of the DLCs try to give you tools to help you win, Dead Money does the most with that since the enemies die from limbs being crippled and the game gives you special limb-crippling weapons (and most of the DLC's other mechanics don't interact with level mechanics except you really need to get that one speech check against that one idiot).

Lonesome Road may be tougher at lower levels, but you could just nip in there and grab some loot and come out with some nice poo poo. I kinda looked at it as more like prospecting in a mine as opposed to the other DLCs being more vacationy.

Detheros
Apr 11, 2010

I want to die.



SlothfulCobra posted:

The real game of Honest Hearts is looking at your inventory to figure out what you really care about out of everything you've collected and been hoarding. That was a weirdly compelling.

I just drop everything in the duffel bags near the beginning and walk out with 500 lbs of loot at the end :v:

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

SlothfulCobra posted:

His home got destroyed once, and he joined up with the home-destroyers. Then he drifted away to no apparent consequence and wound up weirdly obsessive about a little community that there's no real proof that they ever existed in a place that blew up.

He also coached the White Legs into killing all but like 20 of the mormons, so, you know

mystic pimp
Jul 25, 2014

Formerly-rampant human-coded AI with a sense of humor seeks bipedal oxygen-breathing cyborg for serious relationship in the galactic core. I've got cool guns if you like to break stuff. No yuppies.
I would like honest hearts more if it wasn't a like...i don't know. completely passable fanfic of a much better movie. I always felt like it was hard to get a decent understanding of the tribes because it's mostly about Joshua and I guess Daniel who always came across as way less interesting to me. The dead horses and sorrows basically just felt like more of the kinda weird "tribal" thing fallout should probably move away from. I really like how the white legs look though. The whole thing woulda been a lot better with time to breathe and maybe not so much stereotypical portrayals of Simple Tribal People. Comparing it to the portrayal of the guarani in the mission, which the dlc is explicitly inspired by, is pretty telling that it's not great and I think even josh sawyer has acknowledged that

mystic pimp fucked around with this message at 02:36 on May 20, 2024

Populon
Mar 1, 2008

What's the matter,scared?

Chamale posted:

it's said that everyone thinks 3 of the DLC are great and one is bad, but no one can agree which is the bad one.

It's lonesome road

Chamale
Jul 11, 2010

I'm helping!



madeintaipei posted:

"I think I might be addicted to something."

"We can't talk about that here, out in the open! You want a cure. Oh."

"I can't afford treatment. I don't have 50 caps."

"Why didn't you say so? No problem. I'll give you my free cure. Here, lean in. It's a special doctor secret. STOP DOING CHEMS!"

Fun fact: Dr. Strauss is hardcoded to have a Medicine skill of 12, which is even lower than it should be for a character with her intelligence and luck stats and no points in Medicine.

Pantaloon Pontiff
Jun 25, 2023

mystic pimp posted:

I would like honest hearts more if it wasn't a like...i don't know. completely passable fanfic of a much better movie. I always felt like it was hard to get a decent understanding of the tribes because it's mostly about Joshua and I guess Daniel who always came across as way less interesting to me. The dead horses and sorrows basically just felt like more of the kinda weird "tribal" thing fallout should probably move away from. I really like how the white legs look though. The whole thing woulda been a lot better with time to breathe and maybe not so much stereotypical portrayals of Simple Tribal People. Comparing it to the portrayal of the guarani in the mission, which the dlc is explicitly inspired by, is pretty telling that it's not great and I think even josh sawyer has acknowledged that

It really leans hard into the white savior trope, with missionaries making all the decisions that decide the fate of primitive natives who have to be guided like children. The Courier making the decision for them is just video game logic, but the fact that the DLC sets them up as only able to do what one of the two white devoutly Christian guys tell them to do is more than a little off-putting.

Godlessdonut
Sep 13, 2005

Fallout cat

https://x.com/weirdlilguys/status/1792541700595798034

Arivia posted:

edit: Oh, and in Honest Hearts if you ever see the quest "Chaos In Zion" pop up, reload your last save. Chaos In Zion is basically the fallback "you've killed someone who shouldn't be dead" quest that tosses out the main plot and removes a bunch of rewards, so seeing it start indicates something's been hosed up. It is not unusual for this to happen right after starting the DLC due to the high-tension beginning.

That happened to me on a recent playthrough. I shot at an enemy near the beginning and accidentally headshot someone behind him who wasn't supposed to die :v:

Populon
Mar 1, 2008

What's the matter,scared?

Godlessdonut posted:

Fallout cat

https://x.com/weirdlilguys/status/1792541700595798034

That happened to me on a recent playthrough. I shot at an enemy near the beginning and accidentally headshot someone behind him who wasn't supposed to die :v:

First time through Zion I killed the ambush party and reloaded my gun blocking my view right as Chalk walks up and drops the dude from behind just in time for me to aim where he just was and immediately blow Follows Chalk away

f#a#
Sep 6, 2004

I can't promise it will live up to the hype, but I tried my best.
Well, I just finished my first playthrough spurned on by the Amazon series. First playthrough since before DLC was released. Some notes:
  • Viva New Vegas recommended mods, plus MCM, and later, Improved Brotherhood and Lucky 38 Reloading Bench. I relied heavily on sprinting.
  • I knew I wanted to stay away from energy weapons and VATs (previous playthrough), so went top luck, good strength, medium charisma, and dumped endurance and agility. Tagged explosives/speech/melee.
  • I then saw the offer for hardcore mode, which I took up because I am a Pro Gamer who hungers for cheevos. It did not occur to me at the time that the meters scale poorly with my 2 endurance and my 15 survival, lol.
  • Hardcore mode: I think I got sleepy like twice in the campaign. Food was pretty much a non-issue, but thirst accumulates crazy fast (with my survival, I needed 10 purified water to fully deplete the bar from critical). I probably spent the majority of the campaign mildly dehydrated, and would have to make stops at sinks constantly.
  • After Goodsprings, I headed due east and found the hidden valley, then the crater with a dead BoS dude, so got quickly in with BoS in the hopes of securing power armor. Little did I know that the quest to do so would take me like a third of the game.
  • All-in-all, I went with Yes Man but tried to be amenable to NCR. I quickly got idolized by the Brotherhood and the Boomers, got the Khans to leave, did not care for Freeside or the bright lights of New Vegas so two casinos kinda ended up dead, you know how it goes. A pretty fitting ending even though I didn't want to mow down NCR troops.
  • Veronica perished at the hands of a cazador during some boomer questing, and I rolled with it. Found Cass a while later and she lasted the game.
  • Endgame loadout was mostly the GOAT GRA chainsaw, plus Annabelle and Esther and associated mines and grenades. I tinkered with the Minigun and A Light Shining in Darkness for medium-long range.
  • DLC-wise, I tackled Honest Hearts early and Dead Money late, saving Old World Blues and Lonesome Road for my next, finally evil playthrough. HH was good if not for the whole white savior and tone-deaf native things mentioned above. DM feels like a different game entirely, and I could see it working in that context. But as-is, I hated it.

So, I'm ready to step in and get my toes wet with a legion-focused evil playthrough. I intend to go Logan's Loophole, energy weapons, and high AGI/END/LCK. Any tips? Stats, fun mods, the quickest ways to get in with the Legion? Can I just head straight for Cottonwood Cove?

Oh, and I never touched Vault 34, which is unfortunate because vaults are what attract me most to Fallout. What quests take me there?

f#a# fucked around with this message at 00:59 on May 21, 2024

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
It's one of the possible locations for Veronica's quest, also the brotherhood gives you a quest to salvage some bits and bobs from there, and there's a quest you get at the sharecropper farms that'll lead to it

E: oh if you're going Legion, I think you have the option to go to it as part of their main quest

tango alpha delta
Sep 9, 2011

Ask me about my wealthy lifestyle and passive income! I love bragging about my wealth to my lessers! My opinions are more valid because I have more money than you! Stealing the fruits of the labor of the working class is okay, so long as you don't do it using crypto. More money = better than!
just to make sure i understand this with crystal clarity; one of the designers of Fallout New Vegas posts in this thread?

TaurusTorus
Mar 27, 2010

Grab the bullshit by the horns

tango alpha delta posted:

just to make sure i understand this with crystal clarity; one of the designers of Fallout New Vegas posts in this thread?

Yes, Josh Sawyer aka ropekid posts here.

But could I instead interest you in my JSawyer posts? completely unaffiliated, but way more bloated and incomprehensible, and made by a no talent hack.

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

Pantaloon Pontiff posted:

It really leans hard into the white savior trope, with missionaries making all the decisions that decide the fate of primitive natives who have to be guided like children. The Courier making the decision for them is just video game logic, but the fact that the DLC sets them up as only able to do what one of the two white devoutly Christian guys tell them to do is more than a little off-putting.
It goes back all the way to Fallout 2 but the whole concept of 'tribals' doesn't really seem like it meshes well with the rest of the setting. It has been round about 200 years since the Great War and I guess that you could potentially have some kind of 'dark age' set in after that but the thing is all of the original 'tribal' survivors in Fallout 2 or New Vegas would have been people living in sci-fi 1950s America. It just has never made sense to me that in like four generations a bunch of randos would adopt entirely new naming conventions and lose all even basic knowledge of what electricity is or how an engine works and start developing 'sacred' plants and facepaint traditions. I guess that it could happen but it seems like the authors really have to want it.

DamnGlitch
Sep 2, 2004

Speaking of I feel like Josh said something like “when the Zion tribals were written they weren’t ethnically coded and that got screwed up in development”

esquilax
Jan 3, 2003

I think the entire concept of tribals was just directly stolen from Road Warrior (the ending) and Thunderdome.

Arivia
Mar 17, 2011

DamnGlitch posted:

Speaking of I feel like Josh said something like “when the Zion tribals were written they weren’t ethnically coded and that got screwed up in development”

Yeah it’s something to do with a lack of memory for skin textures + their tattoos or whatever.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
They were always going to be tribals with tribal cultures, it's loosely based on The Mission after all. There would probably have been a bit more nuance if they'd had varied skin tones like all other factions; the Xbox and PS3 didn't have enough memory for all the skin+tattoo textures that would have required so everyone became a generic light brown. Also Daniel was originally meant to be Asian, and for some reason had his info changed by the publisher or something. The cultural baggage would still have been there, but those two aspects would have lightened the image of two white men messing with a bunch of brown people

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Jfc, I didn't know my repair skill had to be so high for Dead Money... Where the gently caress is that last fuse? I mean, it's marked on my map, but it seems to be behind a gate I can't open, which is covered by the toxin anyway.

Did I see somewhere that it's possible to vent that poo poo out?

Back Hack
Jan 17, 2010


Rupert Buttermilk posted:

Did I see somewhere that it's possible to vent that poo poo out?

In the switching station, there is a terminal to turn on the vents to the villas.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Back Hack posted:

In the switching station, there is a terminal to turn on the vents to the villas.

Is that beyond where I need to fix the fuse box? Because if so, it's kind of a catch-22.

Edit: well, jfc, I think I finally get Dead Money. Christine is where she needs to be, same as Dog/God (I almost decided to just lock him in, but I went and found him food anyway). Now I just need to get Dean to where he needs to be and I'm all set.

Dead Money isn't an RPG, it's a survival FPS set in the Fallout world.

Holy gently caress.

Rupert Buttermilk fucked around with this message at 05:59 on May 21, 2024

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

NorgLyle posted:

Tribal stuff

The Fallout 2 loading screen image of the Tribal guy wearing the brotherhood helmet is powerful though.

But yeah tribals would be the “bing crosby wearing some racist hula skirt and smoking a pipe” kind of poo poo if Fallout wasn’t winging its story and themes right from the beginning.

Fair Bear Maiden
Jun 17, 2013

esquilax posted:

I think the entire concept of tribals was just directly stolen from Road Warrior (the ending) and Thunderdome.

Unfortunately Fallout 2, 3 and New Vegas don't have a bitching Tina Turner song to (partially) redeem the concept.

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dr_rat
Jun 4, 2001

Fair Bear Maiden posted:

Unfortunately Fallout 2, 3 and New Vegas don't have a bitching Tina Turner song to (partially) redeem the concept.

What there's no Tina Turner radio mod for them???

Lame.

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