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Blazing Zero posted:i was with you until this section. the cf devs still want massive worlds but they will be sharded. unless they recently scaled back from the 200+ per shard I could be wrong but my understanding was they were going to run a bunch of parallel campaigns with like 128/256 CCUs on each?
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# ? May 23, 2016 06:04 |
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# ? May 28, 2024 15:08 |
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Has the definition of massive changed so much that a particularly popular Minecraft server now fits?
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# ? May 23, 2016 07:15 |
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30.5 Days posted:Has the definition of massive changed so much that a particularly popular Minecraft server now fits? seeing as no one can create anything better, yes
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# ? May 23, 2016 09:00 |
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Blazing Zero posted:seeing as no one can create anything better, yes
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# ? May 23, 2016 11:57 |
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SweetBro posted:To keep my promise. I understand the difference between a single player prototype and the necessary authoritative systems needed for a proper MMO but outside of Eternal Crusade, what notable crowdfunded MMO underestimated this? I guess Pathfinder Online (lol) would be a notable failure as well but that had red flags all over the place. As for historical failures, we haven't had a sandbox MMO that didn't go overboard with "we're recreating the Pre-Trammel UO PVP, griefing welcome gently caress casuals" nonsense since 2003 (EVE/Galaxies) and EVE is one of the only games that have survived on a subscription business model. If Galaxies expanded on the sandbox design before the focus groups told them to make it more like World of Warcraft, I'm sure that'd be alive too. Hell, even UO is still running and that's managed by EA, the company that is notorious for shutting things down. Not only are the servers still running, they have a studio of 11-50 people creating content for it. I'm sure millionaire investors will get involved with these games, but the important distinction is that they're not there from the start. If they were, they'd look up "most popular MMO" and tell the people receiving their money "make it like that". Instead, they're seeing the excitement and willingness to fund a project they're passionate about and getting in far too late to change things drastically. I still think Kickstarting MMOs is a good thing for the genre.
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# ? May 23, 2016 23:28 |
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Crowfall asking the hard questions. https://www.facebook.com/CrowfallGame/posts/1178688358811146
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# ? May 24, 2016 21:42 |
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Pryce posted:Crowfall asking the hard questions. Helvetica represent.
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# ? May 25, 2016 03:03 |
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Uh, fixed width best width you loving heathen.
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# ? May 25, 2016 04:55 |
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Kill everyone who cares about fonts.
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# ? May 25, 2016 05:02 |
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DEHUMANIZE YOURSELF AND FACE TO FIXEDSYS
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# ? May 25, 2016 23:29 |
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Alexander DeLarge posted:I understand the difference between a single player prototype and the necessary authoritative systems needed for a proper MMO but outside of Eternal Crusade, what notable crowdfunded MMO underestimated this? Every Kickstarter MMO that's still in "development" and has yet to release.
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# ? May 26, 2016 09:04 |
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Finally broke down and threw money away; anyone still playing on the tests?
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# ? May 29, 2016 20:07 |
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http://crowfall.com/en/news/powers-prediction/
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# ? Jun 2, 2016 20:34 |
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inb4 desync issues.
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# ? Jun 3, 2016 06:42 |
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I see they're using the age old tactic of bamboozling the backers with delirious ramblings.
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# ? Jun 3, 2016 12:35 |
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That's a lot of words and graphs to say "our netcode is poo poo, sorry."
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# ? Jun 3, 2016 16:18 |
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Now put all the effort and time into finding an engine that isn't Unity to run your MMO on.
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# ? Jun 3, 2016 19:08 |
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Orv posted:Now put all the effort and time into finding an engine that isn't Unity to run your MMO on. The engine used on the client side makes as much difference as bun used in a burger.
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# ? Jun 3, 2016 22:58 |
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Um your choice of bun on a burger is a very important choice actually
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# ? Jun 3, 2016 23:21 |
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SweetBro posted:The engine used on the client side makes as much difference as bun used in a burger. Then why is it all so garbage? (There are a bunch of reasons Crowfall is currently garbage.)
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# ? Jun 3, 2016 23:43 |
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Orv posted:Then why is it all so garbage? Well I mean it's an MMO so that covers 99% of it
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# ? Jun 4, 2016 00:10 |
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Orv posted:Then why is it all so garbage? MMO developed by an indie studio using Kickstarter for funding.
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# ? Jun 4, 2016 00:32 |
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BadLlama posted:Um your choice of bun on a burger is a very important choice actually The only thing that's bad about Unity is UNet and some optimization issues. When it comes to visual fidelity, a lot of projects would look a lot better if Unity's default shaders weren't trash. Hopefully Unity's new hires (people that worked on Frostbite/various Sony titles) sorts that out because he has promised that Unity will be the best looking/best performing engine by 2017. I've met some extremely talented people working on various Unity games, and as always, the end product is only as good as the people working on it no matter what tools you're using.
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# ? Jun 4, 2016 01:16 |
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I'm talking about burgers dude, don't neglect your choice of bun. Onion is my personnel favorite.
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# ? Jun 4, 2016 01:32 |
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BadLlama posted:I'm talking about burgers dude, don't neglect your choice of bun. Onion is my personnel favorite. I like a sourdough bun on a homemade burg.
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# ? Jun 4, 2016 02:41 |
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Are they not using photon for unity? Many unity games do, since unity was never built for or should be run near-stock as an MMO (this goes for any engine) Pop that .net dll open and see for yourself!
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# ? Jun 4, 2016 05:22 |
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Orv posted:I like a sourdough bun on a homemade burg. same but with a whole mess of onions on the burg
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# ? Jun 4, 2016 06:34 |
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FireWhizzle posted:Are they not using photon for unity? Many unity games do, since unity was never built for or should be run near-stock as an MMO (this goes for any engine) I can't see them working on Photon Cloud (unless you just mean Photon, which is still not great since there are better alternatives). That poo poo is expensive and it's per user and that'll drain them financially within a couple months. It's using this. http://www.atavismonline.com/ https://www.assetstore.unity3d.com/en/#!/content/19339 Alexander DeLarge fucked around with this message at 06:43 on Jun 4, 2016 |
# ? Jun 4, 2016 06:39 |
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Blazing Zero posted:same but with a whole mess of onions on the burg This is also good.
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# ? Jun 4, 2016 19:52 |
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Alexander DeLarge posted:I can't see them working on Photon Cloud You can use Photon on prem or deploy it on your won AWS clusters (though I don't know how cheaper that would be than Photon Cloud).
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# ? Jun 6, 2016 04:05 |
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Hi so there's this http://crowfall.com/en/news/crowfall-live-broadcast-june-27/ boy i cant w8 to Kappa and KreyGasm and PogChamp ironically at a bunch of bideo game dediners
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# ? Jun 16, 2016 01:42 |
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Looks like they're targeting late summer for the first Campaign prototypes. I'll be interested to see if they can hit that as well as they've hit their previous schedules.
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# ? Jun 16, 2016 16:43 |
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https://www.youtube.com/watch?v=4IU1cWEE_fE http://crowfall.com/en/news/subsistence-and-the-chicken-ticker/ lmbo ok discuss the ramfications economic view points "its realistic and armies march on their stomachs." ok go Lastgirl fucked around with this message at 20:52 on Jun 26, 2016 |
# ? Jun 26, 2016 20:49 |
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While playing RvR/WvW/Cyrodil PVP, never has the thought crossed my mind "You know what would make this better? A hunger system ripped straight out of a survival game"
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# ? Jun 26, 2016 22:20 |
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Ultima Online had a hunger system.
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# ? Jun 26, 2016 22:36 |
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Considering one of the core ideas was "as a campaign world progresses it becomes more Winter-ish and harder to survive" I'm fine with this, since groups that don't squirrel away snacks will have a harder time later in.
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# ? Jun 26, 2016 23:50 |
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If you need to eat out of combat to regenerate life or whatever then I don't see it being a big deal.
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# ? Jun 27, 2016 00:04 |
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Whats the typical ttk expected to be in this game. I guess if they build the game around it then it makes more sense, the ttk has to be short enough in pve where you wont notice significantly but high enough in pvp where it can function as a real constraint. It makes it a solid deterrent to not jump around like a retard at least.
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# ? Jun 27, 2016 00:19 |
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Bunny hopping in any game looks and feels retarded so that's cool.
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# ? Jun 27, 2016 01:04 |
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# ? May 28, 2024 15:08 |
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eSporks posted:Ultima Online had a hunger system. You could ignore it though. It wasn't much of a penalty. It was also easily solvable because food was cheap, especially fish steaks. ... I miss playing to bake bread.
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# ? Jun 27, 2016 02:04 |