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exquisite tea posted:One facet to NRS fighters that I'm just now remembering is that you're not actually waiting for the visual confirm of whatever move you're trying to string into something else, you just input the commands to link everything together. Except hit confirms still exist and you don't want to just mash out cancels, otherwise you're going to be getting blocked, being extremely - and getting punished all the time. EG: Robin has F21B2, the B2 portion is very - and punishable, F21 is safe, you want to see the F2 actually hit before you're pressing B2. Same with B21xxdb2. Juggles also rely on visual confirmation. Saint Freak posted:It takes a long time for that string to come out and there's no penalty for just entering strings as fast as possible so if you really can't get it to work with your thumb you could just flip your hand and mash it in and flip back to a normal grip in time to end in a dbf1 metered. Or it should come out if you mash just 1+2 1+2 repeatedly. I'd have to try tonight. It's much easier to just swish your thumb between 1 and 2 twice, like the motion you would trying to rub off marker or something. he1ixx posted:- I completely do NOT understand meter burn. I tried playing with it last night in practice mode and think I'm missing something. Most of the time it didn't work when I had plenty of meter to use. Is it just a few moves that it works with? it is totally confusing since it is talked about everywhere like its just a thing and honestly I hadn't even heard of it before I got the game. As a person who's decent at the game, this is still something that's annoying to me. The majority of specials all have different timings in which you have to actually burn meter, some of them you have to hit it right when you hit the face button for the special, others you have to wait until the special is coming out, still others you can burn at various times in the move EG: Robin's db2, you can meter burn it earlier or later to get it to juggle them a bit higher, which is the only way you can connect B3 after it. WarEternal fucked around with this message at 21:51 on May 31, 2017 |
# ? May 31, 2017 21:47 |
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# ? May 26, 2024 17:17 |
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Yeah hitconfirms are very much still a thing, its just you do them in tandem with other stuff. For example I am learning wonder woman right now, one of her main hitconfirms is d12. So I dial in d12 right away, but then I visually assess the hit or the block, and on hit ill go into mb shield or whatever.
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# ? May 31, 2017 22:02 |
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Aphrodite posted:Has anyone managed to regen the boots into something decent? I finally managed to get rid of the no jump modifier from the movie boots. Stats still aren't great on them, but at least that's gone. It happened while regenerating them to level 20, so I'm not sure if the game realizes that ability is useless at that point, or I just got lucky. The latter is my guess.
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# ? May 31, 2017 22:07 |
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WarEternal posted:As a person who's decent at the game, this is still something that's annoying to me. The majority of specials all have different timings in which you have to actually burn meter It feels like there's a TON of stuff in this game that you just have to learn, I'm not sure if it's to add depth for the sake of it or what, but like, not all stages have transitions and there's no way to know. There are two ways people interact and it's not always obvious which it will be. SOME interactions can be meter burned for armor, but who knows which. It's like there's a whole ton of trial and error put in because... Reasons? I actually quite like it, but I mostly play single player.
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# ? May 31, 2017 22:40 |
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When's the next Goon Guild inactivity purge? Ready to join up but they look full.
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# ? May 31, 2017 23:04 |
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Ruzaii posted:I finally managed to get rid of the no jump modifier from the movie boots. Stats still aren't great on them, but at least that's gone. It happened while regenerating them to level 20, so I'm not sure if the game realizes that ability is useless at that point, or I just got lucky. The latter is my guess.
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# ? May 31, 2017 23:33 |
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PunkBoy posted:When's the next Goon Guild inactivity purge? Ready to join up but they look full. Pretty sure we have one open spot in Goon Squad, and we purge every Monday morning. Come join 2D pigs e: Apparently we are full. Grem fucked around with this message at 00:04 on Jun 1, 2017 |
# ? May 31, 2017 23:51 |
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I saw that my AI fighter was having trouble beating a fight because of a modifier, so I had to jump in and take care of things. feels good
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# ? May 31, 2017 23:54 |
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evil canadian you mook. Accept my dang friend request and battle me.
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# ? Jun 1, 2017 00:25 |
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If any of you guys ever wanna spar on PS4 add me BostonCollegeFan
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# ? Jun 1, 2017 00:28 |
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Is there frame data for backdashes anywhere? I feel like I'm getting hit by poo poo well after the backdash actually ends.
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# ? Jun 1, 2017 00:39 |
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Oh my god, that new Boss Poison Ivy multiverse event. I was wondering where those STAR Labs missions went where if you dropped your combo you died instantly, now I know
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# ? Jun 1, 2017 01:08 |
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CapnAndy posted:Yeah, once it gets over the mandated "Joker tricks Superman into killing Lois (who is pregnant) and then nuking Metropolis" insanely dark and horrible opening it gets good and accelerates to great. There's a bit of a quality dip when Tom Taylor leaves, and the later years suffer a bit because once Superman's established the Regime and Batman is leading the resistance in hiding, they really can't do much else plot-wise since that needs to be the status quo for when the video game starts. That said, they do a good job of covering it by focusing on corners of the DCU that weren't really mentioned in Injustice 1, and overall it's a drat good comic book on its own merits, and a million times better than the prequel comic to a video game deserved to be. I like how it explains why there's no human green lanterns or magic people running around in Injustice 1 (they get very, very messily murdered)
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# ? Jun 1, 2017 01:20 |
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Jimmy Hats posted:evil canadian you mook. Accept my dang friend request and battle me. I got the friend request didn't know you wanted to play shoulda said something! Was grinding out Wonder woman matches on my stream to better understand the character so wasn't checking thread or anything like that. *ed* 100 some odd matches in, WW is really good at "honest" play. Almost like a street fighter character. So of course that is a bit to her detriment as grease is what defines a good NRS character. Evil Canadian fucked around with this message at 01:58 on Jun 1, 2017 |
# ? Jun 1, 2017 01:55 |
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Is it me or is Scarecrow also hitting comically weak
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# ? Jun 1, 2017 01:59 |
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Empress Brosephine posted:Is it me or is Scarecrow also hitting comically weak I was playing some scarecrows and it was to the point where I was like "man, is gear on by accident or something?". Dude can hit like a truck.
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# ? Jun 1, 2017 02:10 |
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Empress Brosephine posted:Is it me or is Scarecrow also hitting comically weak Is his character ability that good that it needs you to rev it up for that long? I assumed it would be either auto damage or big damage, but it doesn't really seem to be all that special? What am I missing about it?
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# ? Jun 1, 2017 02:14 |
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It's very hit or miss and if you do manage to get it active if you even mistime it a second you just wasted a whole match I can't get his moves to hit for a lot though. I've felt like I've dominated matches and just not hit for jackshit. It sucks.
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# ? Jun 1, 2017 02:15 |
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I hate everything
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# ? Jun 1, 2017 02:23 |
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Nope. Nope nope nope
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# ? Jun 1, 2017 02:27 |
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hup posted:Nope. Nope nope nope My Black Canary AI one shot the Poison Ivy boss no problem, but literally every other AI I've thrown at her just can't hang.
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# ? Jun 1, 2017 02:38 |
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drat. My canary is too low to handle it. Tried Deadshot but the armor just was too much
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# ? Jun 1, 2017 02:39 |
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Yeah my AI usually doesn't know how to handle dealing with the armor and gets wrecked. Doing it manually I only got as far as getting her down to 1/3 life and that was with two good 10-hit combos and cheesing stage transitions and super moves for the batarang cooldown
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# ? Jun 1, 2017 02:42 |
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Armor bosses are hilarious as Green Arrow since you can break through all the armor with a single df1
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# ? Jun 1, 2017 03:27 |
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Threw my controller against the wall because I couldn't beat Brainiac in a guild multiverse final battle like 14 times. RIP controller I've never gotten enraged at a game before gently caress this poo poo
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# ? Jun 1, 2017 03:35 |
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As long as you didn't hit someone https://www.youtube.com/watch?v=LgvTgRG4mQk
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# ? Jun 1, 2017 03:36 |
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CharlieFoxtrot posted:As long as you didn't hit someone That was literally me except i was alone.
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# ? Jun 1, 2017 03:39 |
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I used the ai to run a level 20 ivy of my own with low level epics and 30 combo 30 counter. Still had a life bar left.
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# ? Jun 1, 2017 04:03 |
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Goddammit Ollie's the only character I'm even halfway passable with against actual humans, why didn't I try him
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# ? Jun 1, 2017 04:11 |
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hup posted:Goddammit Ollie's the only character I'm even halfway passable with against actual humans, why didn't I try him GA is very fun this game and way way way stronger than he was in the first game. He's prob next up for me in my quest to find a true main(that isn't poopy like grodd).
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# ? Jun 1, 2017 04:13 |
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Jimmy Hats posted:Armor bosses are hilarious as Green Arrow since you can break through all the armor with a single df1 Superman's trait also instantly breaks armor. I just do these with Superman and the assist gives you a free combo 90% of the time and makes it really easy. !Klams posted:Is his character ability that good that it needs you to rev it up for that long? I assumed it would be either auto damage or big damage, but it doesn't really seem to be all that special? What am I missing about it? Once it's charged, you release it and you can get a big combo off of it from nearly anywhere on the screen if it hits.
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# ? Jun 1, 2017 04:16 |
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Ollie has the most satisfying move in the game, the Boxing Glove Arrow.
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# ? Jun 1, 2017 04:16 |
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When I discovered the boxing glove arrow I was the happiest boy in the world
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# ? Jun 1, 2017 04:27 |
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I've been telling y'all for like 100 pages that the boxing glove arrow fukkin rules E: I went and checked and holy fugg was I close! First mention of boxing glove arrow was page 32.
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# ? Jun 1, 2017 04:51 |
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I credit you to making me aware because I had no idea until someone posted it in here (I never finished his tutorial cause cancels and I'm a bad)
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# ? Jun 1, 2017 04:55 |
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A bunch of concept art for the game http://atomhawk.com/case-study/injustice-2
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# ? Jun 1, 2017 05:21 |
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Dark_Tzitzimine posted:A bunch of concept art for the game Compare the character concept art to the early development character roster: Also a very Red Robin-inspired Damian there.
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# ? Jun 1, 2017 05:35 |
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hup posted:Goddammit Ollie's the only character I'm even halfway passable with against actual humans, why didn't I try him He's awesome for just flipping all over the place and constantly frustrating people. His hurricane bow is an easy combo starter, slide kick is great for closing gaps, and you can pop off whatever that special move where he shoots an arrow at the ground is called at an instant. Plus his j3 and d2 have insane reach, which often seems to catch players who thought they were at a safe distance off guard. He's not the strongest character in the game, but he's great at controlling his space.
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# ? Jun 1, 2017 05:40 |
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I know I made fun of it but this AI mode is pretty sick. I can get this Wonder Woman loot by mashing X while watching Tekken 7 videos on Youtube
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# ? Jun 1, 2017 05:43 |
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# ? May 26, 2024 17:17 |
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Oh my god, it took me an hour and a half to get through a 7-fight tower, and a full hour of it was spent on one Wonder Woman fight that took me like 20 tries. The two fights after that were actually much simpler so it's like the AI got randomly jacked up for one battle. Any coaches in this thread? Would be glad to get some pointers -- what's below is the fight when I won and the fight right before that, which more accurately reflects the 18 other times I got owned. I definitely made a lot of execution errors, and probably flubbed more moves that I successfully input, like most of the close vine uppercuts were me flubbing db2 and putting in d2 instead. That's not as bad as all the times in the other fights when I flubbed the combo starter b2d2 and ended up with dd2 and then got smashed in the face while I was doing a stupid armor animation. But mainly I'm looking for any major tactical things I can improve, things to work on and things to avoid, etc. https://vimeo.com/219798242
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# ? Jun 1, 2017 06:29 |