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closeted republican posted:Pubbies can't handle Scrakes to save their lives so I always go Microwave Gun to handle them when I'm a Firebug.
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# ? Oct 19, 2015 10:07 |
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# ? May 27, 2024 03:50 |
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Skoll posted:What poo poo storm? In short, this year's community-achievement event Crimefest revealed on the first of 10 days of rewards was microtransactions and weapon skins that affect stats in the form of TF2/DOTA2's key/crate system. And that's all I'd like to say about it since this is the KF2 thread and not the PD2 thread. Getting really excited for the new Gunslinger perks! And, like people have said, I just wanna throw guns at people to reload.
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# ? Oct 19, 2015 10:11 |
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pulp rag posted:In short, this year's community-achievement event Crimefest revealed on the first of 10 days of rewards was microtransactions and weapon skins that affect stats in the form of TF2/DOTA2's key/crate system. So glad I saw the writing on the wall a year ago and loving uninstalled that game... TY for the update.
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# ? Oct 19, 2015 10:16 |
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ninjaiguana posted:So I've just started playing this - taking a break from Payday 2 while the recent shitstorm blows over. I've tried running a few maps as Support and I think I'm getting the hang of it. Anything I really need to know? Are all the classes as good as one another, or are some more awesome/kind of crappy compared to the rest? Is welding ever useful? The pubs I've been playing with mostly fight in outside open spaces, so welding doors seems kind of a liability. I must say I'm loving the double-barreled shotgun so far. Also if Gunslinger comes in I may be locked in to KF2 for life. All perks are good actually (Demo too - you just need to level it to 15), and with the right weapons you can fit almost every role on every class (with roles being trash cleaning/big guy removal/healing other people mostly). Welding is kina useful if you play Firebug, cause then you weld one door on wave 4-5, wait for it to amost burst and toss a molotov into it for sweet sweet free XP and dollars. But don't take my word on that as it varies. Stick with your team, going solo is the way to die in this game. The 9mm is trash, pick up the Medic pistol if you can, deals more damage and you can heal people in a pinch. Oh and play at least on Hard, Normal is really just a warmup or if you wanna try out the perks.
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# ? Oct 19, 2015 10:56 |
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Kikas posted:All perks are good actually (Demo too - you just need to level it to 15), and with the right weapons you can fit almost every role on every class (with roles being trash cleaning/big guy removal/healing other people mostly). Welding is kina useful if you play Firebug, cause then you weld one door on wave 4-5, wait for it to amost burst and toss a molotov into it for sweet sweet free XP and dollars. But don't take my word on that as it varies. Stick with your team, going solo is the way to die in this game. The 9mm is trash, pick up the Medic pistol if you can, deals more damage and you can heal people in a pinch. Normal is great for getting used to the game. Hard feels like a very well balanced mode once you get a feel for the game. After I get Firebug to 25 I am not sure which I should start playing. Demo seems super fun but Zerker seems more useful...
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# ? Oct 19, 2015 13:41 |
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One of my favorite things about Firebug's Zed Shrapnel perk is just the chaos it causes. You're spitting fire and things are exploding and making more fire and it's just madness. Also sorry about missing all the game invites this weekend, I was mostly on the road and remote logging into my home machine to see all these missed messages.
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# ? Oct 19, 2015 13:56 |
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closeted republican posted:Commandos are not a waste of space and I am offended by you saying so. Firebug clears trash better, lights up dark maps with flaretov, and is more useful against big guys as well with MWG staggers. Support is better against big guys with their AA12 magdumps, and at least gives FB a reasonably useful amount of ammo once per round with restock. Commando is literally only good for extra-long zed time and letting people see stalkers (which FB can do also by lighting them on fire).
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# ? Oct 19, 2015 14:38 |
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Now it could be that a lot of people simply don't play Commando because it doesn't shine as much. But, when you've seen a Commando that can consistently land headshots on Scrakes/FPs, it's magical.
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# ? Oct 19, 2015 14:43 |
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sushibandit posted:Firebug clears trash better, lights up dark maps with flaretov, and is more useful against big guys as well with MWG staggers. Support is better against big guys with their AA12 magdumps, and at least gives FB a reasonably useful amount of ammo once per round with restock. Uh well yeah, but if you get that extra long Zed time, it gives people with lvl 25 a lot more mileage out of their skills. And with more then one big guy, Commando can tell you which one to focus because they can see their healthbars.
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# ? Oct 19, 2015 14:43 |
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Yeah, I like Commando. He's not the trashman he used to be thanks to Firebug, but he feels like a good teamwork class. Highlighting Stalkers, being able to call out the heath on big stuff, plus the team-buff perks like Zed time extension and I think there's one that makes the whole team reload faster or do more damage. Plus if you've got one that can land headshots reliably he can clear out trash before it even gets close enough for the Firebug to engage.
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# ? Oct 19, 2015 16:01 |
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Require More Fire posted:Yeah, I like Commando. He's not the trashman he used to be thanks to Firebug, but he feels like a good teamwork class. Highlighting Stalkers, being able to call out the heath on big stuff, plus the team-buff perks like Zed time extension and I think there's one that makes the whole team reload faster or do more damage. I feel like a few buffs to the Commandos damage or clip size would help it out a great deal. Little buffs here and there go a long way to making the class feel great (again).
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# ? Oct 19, 2015 16:03 |
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Commando should be able to use two rifles at once.
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# ? Oct 19, 2015 16:25 |
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Give the Commando its recoil reduction back.
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# ? Oct 19, 2015 16:29 |
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Require More Fire posted:Yeah, I like Commando. He's not the trashman he used to be thanks to Firebug, but he feels like a good teamwork class. Highlighting Stalkers, being able to call out the heath on big stuff, plus the team-buff perks like Zed time extension and I think there's one that makes the whole team reload faster or do more damage. I've found that Commando is great for neutralizing Husks, Sirens, and Bloats at a distance and clearing out Crawlers and Stalkers so that Zerks and anyone else on the front line has room to freely move around.
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# ? Oct 19, 2015 16:30 |
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Yes, please kill the crawlers for your friends the Zerk and Support; they are a huge waste of maneuvering and ammunition, respectively.
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# ? Oct 19, 2015 16:33 |
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Lemon Curdistan posted:Give the Commando its recoil reduction back.
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# ? Oct 19, 2015 16:37 |
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Lemon Curdistan posted:Give the Commando its recoil reduction back.
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# ? Oct 19, 2015 19:40 |
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What does everyone do for Firebug perks? I pretty much dial down the left and don't see any reason to change. My weapon progression is usually CB -> FT -> Ft + TG -> MG + TG with the last pair sometime around Hans / wave 9 if no one else can pop Scrakes.Skoll posted:So glad I saw the writing on the wall a year ago and loving uninstalled that game... TY for the update. Shumagorath fucked around with this message at 22:00 on Oct 19, 2015 |
# ? Oct 19, 2015 21:52 |
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Fully Stocked until I've bought MWG, then switch to flaretov. Heat Wave is the go-to for kiting+killing big guys with MWG, and keeps trash off you while you run around spraying fire on everything. Since everything around you should always be on fire, free "autostumble" whenever anything gets close to you is just the tits and keeps you from taking so much damage it's not even funny. Shrapnel is a no-brainer. Splash damage 100% if you use MWG, otherwise I guess range is okay. IMO if you want range on the FB, just buy the shotgun. I've recently switched my 25 perk to Scorch. It makes a huuuuuge difference in time-to-kill big zeds with the MWG. If you use flamethrower instead then Combustion is probably better.
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# ? Oct 19, 2015 22:28 |
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Shumagorath posted:What does everyone do for Firebug perks? I pretty much dial down the left and don't see any reason to change. My weapon progression is usually CB -> FT -> Ft + TG -> MG + TG with the last pair sometime around Hans / wave 9 if no one else can pop Scrakes. On long games I stick to CB until wave 5 when Scrakes begin to appear, at which point I buy the microwave gun. Usually I don't even buy armor until then. After that I stick with microwave gun and trenchgun. For my perks I use the flarotov, zed shrapnel, splash damage, and the one that increases burn time.
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# ? Oct 19, 2015 22:32 |
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I stick with fully stocked the entire game because it lets me buy and drop back-up CnB's or Microwave Guns on the cheap so I never run out of ammo
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# ? Oct 19, 2015 22:52 |
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Flaratov seems like a terrible choice over Fully Stocked even before the boss round where you need to pile MGs and AA12s. Why splash damage over range?
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# ? Oct 19, 2015 22:55 |
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Shumagorath posted:Flaratov seems like a terrible choice over Fully Stocked even before the boss round where you need to pile MGs and AA12s. Why splash damage over range? Cause you can aim at the feet of Zeds and they get hit for double damage - one for the splash damage, and the other one when they walk over the flaming floor part. You can do that without splash damage, but splash damage allows you to do so easily, and you can use the MWG for a similar effect with it.
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# ? Oct 19, 2015 22:58 |
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Shumagorath posted:Flaratov seems like a terrible choice over Fully Stocked even before the boss round where you need to pile MGs and AA12s. Why splash damage over range? The above post is a good explanation as to why I use splash damage. As for flaratov, I use that because money and ammo has never been an issue for me, and the use of molotovs to deny an entrance for Zeds is just too valuable for me over the convenience of just full ammo.
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# ? Oct 19, 2015 23:04 |
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also splash is probably going to get fixed because TWI is full of FUNHATERS who want to balance this game or something? So get in on it while you can! Basically, the pro way to handle a scrake right now is to walk right up to it with your MWG and tap M1 a lot while staring at its feet. It sounds stupid - it is stupid - but it also works, so it's hilarious.
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# ? Oct 19, 2015 23:07 |
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balance is aids in a co op game What do people use for T4 Support perks? 10% seems a bit hard to gauge on the support weapons on numbers, but +5 carrying seems nice, although I've been quite happy with just AA-12/Double Barrel by the end. Barrage seems the way to go at L.25 though.
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# ? Oct 19, 2015 23:19 |
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Oh yeah, one thing I didn't understand was both Heat Wave and MWG alt-fire - it pushes Zeds back, but only sometimes. Can a Zed get pushed back just once in his life? Does pushing back with Heat Wave waste that precious MWG blast? Or do the effects stack and does the weight of a Zed get calculated into that, cause I can sometimes send a Siren flying across the whole room, but fail to move a slowly walking Scrake.
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# ? Oct 19, 2015 23:20 |
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I just want to say that I hate everyone who ever wanted dark maps. Totally unfun mechanic since there are not nearly enough sources of light that you can create. Nightvision is laughable and along with with flashlights (which are missing from most high tier weapons) don't last long enough. Also give me my ammo back so I can have fun shooting things.
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# ? Oct 19, 2015 23:25 |
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Maybe SWAT should have a skill that allows them to place round-long light sources. They'll disappear after one wave, but up to five indestructible lamps would be really useful.
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# ? Oct 19, 2015 23:36 |
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Firebug is already easymode compared to Support (my other class at >15) so I don't think the splash damage nerf is a big deal. I'd rather have a bit more range on the CB but the Ft and MG do just fine at default.SymmetryrtemmyS posted:Maybe SWAT should have a skill that allows them to place round-long light sources. They'll disappear after one wave, but up to five indestructible lamps would be really useful. Shumagorath fucked around with this message at 23:47 on Oct 19, 2015 |
# ? Oct 19, 2015 23:40 |
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Broose posted:I just want to say that I hate everyone who ever wanted dark maps. Totally unfun mechanic since there are not nearly enough sources of light that you can create. Nightvision is laughable and along with with flashlights (which are missing from most high tier weapons) don't last long enough.
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# ? Oct 20, 2015 00:45 |
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Mesadoram posted:I feel like a few buffs to the Commandos damage or clip size would help it out a great deal. Little buffs here and there go a long way to making the class feel great (again). Or at the very least revert the ammo nerfs (if they haven't already). I liked the Bullpup having a crazy fun amount of bullets instead of "Just more than the AK and SCAR, which now have even less ammo." But even the Varmint rifle got ammo slashes. Zomborgon posted:Yes, please kill the crawlers for your friends the Zerk and Support; they are a huge waste of maneuvering and ammunition, respectively. Elysiume posted:I don't really get why nightvision drains so fast and gets blurry at such short range. I'm getting flashbacks to Mechwarrior Online. Where Nightvision and Heatvision got progressively more and more useless, until you saw worse with night vision inside a cave with mysterious opaque fog that only existed when you turned on nightvision. Nightvision should not be worse than a flashlight in viddy games. Especially when it's considered an upgrade/special skill.
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# ? Oct 20, 2015 01:27 |
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QUESTIONER IS loving US AGAIN GUYS. UGH BOYCOTT THIS GAME I CAN'T STOP PLAYING i love this game, please don't nerf the firebug, they're perfect.
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# ? Oct 20, 2015 01:44 |
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Inside Out Mom posted:QUESTIONER IS loving US AGAIN GUYS. UGH BOYCOTT THIS GAME I CAN'T STOP PLAYING It's going to be pretty hard to gently caress up shooting things in the face with a revolver the size of a small dog, unless they make them weigh 4 each and give you 6/18 ammo at 500 a full reload. I am really, really hoping you can actually fit dual 1911 and dual 500s. Which, so long as the handguns do not get assigned weights on par with SMGs and shotguns, might actually be possible. Section Z fucked around with this message at 02:00 on Oct 20, 2015 |
# ? Oct 20, 2015 01:52 |
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I think currently Support is probably the closest to what Tripwire wants the economy to be right now, especially after they rolled back the ammo capacity decrease. Upping the ammo cost definitely makes things more challenging because early on you're spending close to 300 dosh just to fill up a gun. The extra 200 price increase to the AA12 might be a tad unnecessary, though; I'm often unable to afford the AA12 by the time scrakes roll out on medium wave 4 or wave 5 for long games, even if I'm being super spendthrift by only buying primary ammo and not picking up the double barrel. But other than having to wait an extra wave to pick up your T4 gun, I think the money balance is good for Support. The upkeep cost of having to spend roughly ~900 dosh to fill up on ammo and grenades is now more in tune with your earnings so you no longer have the crazy surplus to drop like 4 full AA12s on the boss round like you used to. Commando, though, is on the other end of the spectrum. He's very cost efficient and by just knifing and Backup pistoling on the first set of waves, you could feasibly afford a SCAR on wave 3. The problem is that he'll have a good amount of money but nothing to spend it on because it feels like you're artificially capped by the ammo capacity nerf. Even if I'm managing my ammo and focusing on headshots, it's very hard to stretch my ammo so that it lasts to the end of the round, on HoE difficulty at least. The problem is exacerbated if I want to help my team during scrake or fleshpound fights, but wind up burning like 1/7 of my ammo on just one enemy. You can see that both perks are trying for the same result at balance, but the balance job on Commando feels worse because you can wind up doing nothing but sitting around with your thumb up your rear end due to ~reasons~. I'd much rather have it like the Support, where you kept your old capabilities but operational cost simply became more commensurate to your effectiveness.
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# ? Oct 20, 2015 02:50 |
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SymmetryrtemmyS posted:Maybe SWAT should have a skill that allows them to place round-long light sources. They'll disappear after one wave, but up to five indestructible lamps would be really useful. Maybe it could be something to buy from the trader for any class, a 1 -weight box of however many glowsticks you can toss on the ground and they'll last about 10 minutes or so, usually enough for a wave or two. It's a shame money doesn't glow, you could light the halls up with that.
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# ? Oct 20, 2015 03:06 |
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QwertySanchez posted:It's a shame money doesn't glow, you could light the halls up with that. That would result in the best metagame ever.
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# ? Oct 20, 2015 03:58 |
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# ? Oct 20, 2015 05:32 |
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Finally found a commando loadout that works for me, just replace the bullpup with the nailgun instead . Then you got room for scar, medi-pistol, and dualies, makes leveling commando a chore when the nailgun is hogging all the exp towards zerker through.
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# ? Oct 20, 2015 06:21 |
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# ? May 27, 2024 03:50 |
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Ascends the gently caress out of this mortal plane.
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# ? Oct 20, 2015 06:34 |