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I know I SHOULD have just lived with the consequences of getting Dekker and his Spider one-shotted by a DFA from the Shadow Hawk on Three Years Later (or, for that matter, losing my protag and his mech to an ammo explosion cascade after the turrets indirect-fired him to gently caress) but that felt like a death spiral waiting to happen. I at least want to start the "real game" before going in a hole - hope there's a skip tutorial option implemented soon. (it probably wouldn't have felt so tedious if I hadn't watched so many pre-release streams and seen all that already.) Anyway, liking things so far now that they've gotten rolling and I'm really excited to come to grips with this game. As soon as I figure out how to keep it from threatening to melt my video card, yikes. Vsync time I guess? Also, are Locusts, like, worth bothering to field at all? I got one shot up on my first contract (deployed it to replace the Blackjack that was in the shop after the timeskip mission) and now I'm staring at it in the Mechlab going ehhhhh do I even want to repair this just as a spare machine or should I just sell it as a scrap heap and save time? Dallan Invictus fucked around with this message at 02:39 on Apr 25, 2018 |
# ? Apr 25, 2018 02:37 |
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# ? May 28, 2024 14:44 |
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Xarbala posted:Gosh, Raju "Mechdad" Mastiff Montgomery can make quick work of all the traitors on the map. He can drat well solo the tutorial if you had no sense of value for your time. Yeah; he gave me lot of achievements.
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# ? Apr 25, 2018 02:37 |
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my kingdom for an option to turn off "YOUR TURN"
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# ? Apr 25, 2018 02:39 |
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I'm insanely bothered by this recruit I picked up with the best callsign (pigpen) but happens to look exactly like my PC.
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# ? Apr 25, 2018 02:39 |
Played almost 3 hours without any issues on a low spec laptop (i5 2.5ghz, 8Gb Ram, GTX940, SSD) without issues or crashes. I set the graphic settings on Low to avoid surprises, but I think I could up them to medium if I dare. Jimmy Five Bellies is up to a good start. Eh, close enough.
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# ? Apr 25, 2018 02:42 |
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Azran posted:I totally expect them to make wound recovery timers way shorter, at least for the main character. Not sure how far in you are, but there are upgrades that help with this.
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# ? Apr 25, 2018 02:43 |
Dallan Invictus posted:Also, are Locusts, like, worth bothering to field at all? I got one shot up on my first contract (deployed it to replace the Blackjack that was in the shop after the timeskip mission) and now I'm staring at it in the Mechlab going ehhhhh do I even want to repair this just as a spare machine or should I just sell it as a scrap heap and save time? Locusts are hooot garbage and have no redeemable qualities. Especially the MG version. But if you need to fill out to four with one or two spares... Replace that poo poo with a Jenner or Commando asap. It really is the comedy trashmob mech, unlike the comedy thugboi mech the Urbie.
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# ? Apr 25, 2018 02:45 |
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Gamerofthegame posted:A battletech game without a raven, hollander or hunchback is weird Hunchback is in, ran into a 4P that charged right at me to get into ML range and I unloaded everything into him and he just limped away big MWO feels
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# ? Apr 25, 2018 02:48 |
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Week 28 and I'm finally having to actually switch up my MechWarrior roster. Commander took four pilot hits against a bunch of 'Mechs on a 2 skull, which at least means that fixing up the Centurion he's in doesn't suck anything except time. Feels weird dropping with some rando I just hired.
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# ? Apr 25, 2018 02:49 |
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Whats the expected time to go through the story campaign or whatever passes for one here?
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# ? Apr 25, 2018 02:54 |
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Anyone know when Argo upgrades open up? Pondering when to jump off the campaign's rails, myself.
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# ? Apr 25, 2018 02:56 |
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Control Volume posted:Whats the expected time to go through the story campaign or whatever passes for one here? Apparently it's supposed to take 40 hours, according to reviews?
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# ? Apr 25, 2018 02:58 |
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Okay so probably 30 for everyone who clears the low bar of not being a games journalist, seems pretty decent, time to roll the dice on if this game runs I guess
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# ? Apr 25, 2018 02:59 |
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So, this really isn't a campaign for Spiders. Dekker got his ride pretty badly shot up, and the three enemy Spiders I met so far all died instantly. Number one got a PPC to the dome from Glitch, number two got its center torso punched out by Behemoth and number three got focus-fired by my lance hard enough in one turn that there was basically just a smoking pair of legs left when the dust settled. Xarbala posted:Gosh, Raju "Mechdad" Mastiff Montgomery can make quick work of all the traitors on the map. He can drat well solo the tutorial if you had no sense of value for your time. He managed to get a leg shot off and his center torso opened in mine, because loving everybody focus-fired him.
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# ? Apr 25, 2018 03:00 |
Just had a fight on a moon (60% heat sink efficiency) turn into an overheated punching match in the middle of a field. Glorious. E. What is the easiest way to refit a destroyed part? Do I really have to manually buy and re-place every single component by hand? CuddleCryptid fucked around with this message at 03:04 on Apr 25, 2018 |
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# ? Apr 25, 2018 03:00 |
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I was putting this Centurion together (pls don't laugh @ my build) when I remembered that armor thing. Am I mistakenly abusing a bug with this fit? How do I tell?
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# ? Apr 25, 2018 03:03 |
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When are mechs best fitted with LRMs, for that matter? I have an avowed hatred of them in MWO, but different game here, I guess.
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# ? Apr 25, 2018 03:07 |
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Ciaphas posted:When are mechs best fitted with LRMs, for that matter? I have an avowed hatred of them in MWO, but different game here, I guess. I slapped an LRM-20++ and two LRM-5s into that Centurion and the very first thing it did was straight-up kill two 'Mechs (and in the next mission blew the hunch straight off a Hunchback and stability-killed an Orion by letting me knock it on its rear end until the pilot died). LRMs good. I mean, it helps that I found a g2/p2/guts2/tactics8 ex-ComStar pilot named "Wolfman" in the Mechwarrior Shop. It took me all of one mission to get her other stats up to reasonable levels. edit: I named that Centurion "Stumpy" because it doesn't have anything at all in the autocannon arm. PoptartsNinja fucked around with this message at 03:19 on Apr 25, 2018 |
# ? Apr 25, 2018 03:13 |
ed: ^ Soiled Meat crew Xarbala posted:Gosh, Raju "Mechdad" Mastiff Montgomery can make quick work of all the traitors on the map. He can drat well solo the tutorial if you had no sense of value for your time. That AC10 of his is great, but my second time through he quickly got both of his idiot arms shot off and so me and the escort had to carry the weight. Squiggle fucked around with this message at 03:17 on Apr 25, 2018 |
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# ? Apr 25, 2018 03:14 |
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You want a Tactics Gunner to reduce indirect fire penalty and increase chance to hit and a mech that can boat enough LRMs to be scary like a Catapult. The accuracy dropoff at medium range on LRMs is pretty bad and really apparent on the default bracket build mechs so I don't think just tossing an LRM10 onto a medium range loadout is worthwhile.
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# ? Apr 25, 2018 03:16 |
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PoptartsNinja posted:I slapped an LRM-20++ and two LRM-5s into that Centurion and the very first thing it did was straight-up kill two 'Mechs (and in the next mission blew the hunch straight off a Hunchback and stability-killed an Orion by letting me knock it on its rear end until the pilot died). LRMs good. I guess I don't know what I'm looking for at all, then. Any BattleTech folks want to impart any wisdom on identifying good and bad 'mech builds?
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# ? Apr 25, 2018 03:18 |
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Ciaphas posted:When are mechs best fitted with LRMs, for that matter? I have an avowed hatred of them in MWO, but different game here, I guess. I find a dedicated LRM mech to be really effective because of how good stability damage is for ensuring that you can kill or seriously cripple something in a turn when you need to. Massed lrms, a punch or AC for guaranteed knockdown, and called shots from your last two Mechs goes a hell of a long way. Squiggle posted:That AC10 of his is great, but my second time through he quickly got both of his idiot arms shot off and so me and the escort had to carry the weight. The game will just go real savage real quick if you're more of a yolo GOTTA GO FAST type of player (which is what I usually am with lights). Once you get used to abusing init to limit who can shoot you + bracing/showing only left or right side if you're not in cover you can soak up vast amounts of damage usually.
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# ? Apr 25, 2018 03:18 |
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wow this game sucks poo poo color me surprised mfers (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Apr 25, 2018 03:20 |
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Is it just me or does installing the game, even from the pre-load, take approximately forever?
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# ? Apr 25, 2018 03:23 |
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Hunchback continuing to make everyone very scared. I spent the larger part of a mission firing at one, and even with the help of tons of turrets I was just lucky he didn't core one of my mechs because I kept jumping around for evasion.
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# ? Apr 25, 2018 03:24 |
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why does this game pause 1 second every 3 seconds every action...why do i have to alt tab whenever a new mech enters the battle beacuse i gotta watch some bullshit.... why is the mp tacked on poo poo... refunding for now holy hell 1v1 bullshit tacked on fffffffff MEGAMEK FOREVER BITCHES
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# ? Apr 25, 2018 03:25 |
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Well, just had my first tactical withdrawal when I was put up against 2 full, fully armored lances at once in week 19 - 2 heavies, 1 light, rest mediums. When the terrain was a bowl with my guys starting at the bottom. The difficulty of missions seems super variable, since this was a 2 1/2 skull contract and I'd just done another 2 1/2 that was just 3 quarter armor heavies, total cakewalk. I kinda like that actually - always have to be wary.
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# ? Apr 25, 2018 03:25 |
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Arcturas posted:Is it just me or does installing the game, even from the pre-load, take approximately forever? This is a steam thing, it might be faster to delete your pre-load and install fresh from a new download than it is to wait for the pre-load to decrypt.
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# ? Apr 25, 2018 03:26 |
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Well, I just cheesed the moon story mission where the pirate lady comes out in a quickdraw. Glitch got headcapped, Medusa got cored, but behemoth and dekker killed that stupid lady who refused to jump down off her perch by backing in and out of cover and taking potshots every other turn. The AI isn't smart enough to resereve itself down to 1 when it can. Wracking up hella losses though.
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# ? Apr 25, 2018 03:26 |
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Gejnor posted:Played 6 hours today, not a single bug. there are a lot of glitches for some people, sounds like. I'm like you, at least a couple of hours in. i'm going to manual save regularly though, just in case.
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# ? Apr 25, 2018 03:28 |
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I’m only up to the moon mission that’s supposed to get you the Argo, but I’m finding the Spider (and even the Locust really) okay as long as I can keep them at four chevrons and dance around near other light mechs—sometimes popping in to get the last melee hit in on a medium. Got a Panther though so maybe that’ll be my light from now on? It doesn’t fill the same battlefield role, so I’ll have to change my doctrine. I hope the tutorial is skippable somehow in future playthroughs. Took me a bit to realize that destroyed components stick around on your mech, even after you rebuild the limb, and aren’t replaced automatically—I thought rebuilding the limb would also buy new components from the store and fit them and was confused why my Blackjack had one red ML and AC/2 after getting the arm blown off and rebuilt.
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# ? Apr 25, 2018 03:29 |
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dogsupremacy posted:why does this game pause 1 second every 3 seconds every action...why do i have to alt tab whenever a new mech enters the battle beacuse i gotta watch some bullshit.... why is the mp tacked on poo poo... refunding for now holy hell 1v1 bullshit tacked on fffffffff You can disable the new mech entering los thing you know
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# ? Apr 25, 2018 03:30 |
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So who else missed twelve shots and four melee and death from aboves in a row on that lovely little light mech and Shadow Hawk in the first mission of the game and hosed a pilot and all their mechs up trying to kill them on endless 80%+ attacks
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# ? Apr 25, 2018 03:35 |
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Honestly, for the Moon mission Quickdraw I just first separated them from their medium weight teammate (they split around one of the large pieces of terrain) and proceeded to core the medium with a center torso called shot, then withdrew behind cover and set up an ambush. Reserved all my mechs until they'd moved, then DFA'd on top of them to max out their stability bar. Proceeded to knock it over with the next mech, and then had the remainder of that round plus the entirety of the next to just shoot its legs off.
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# ? Apr 25, 2018 03:35 |
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barkbell posted:wow this game sucks poo poo color me surprised mfers wrong
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# ? Apr 25, 2018 03:36 |
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Ciaphas posted:I guess I don't know what I'm looking for at all, then. Advice generally depends on what you find fun. When fighting greater numbers it's really helpful to either engage them in small groups or force the bigger group to come to you. Take advantage of hills and try to keep one between you and the advancing enemy, so that they'll skyline themselves in 2s-3s rather than letting 8 'Mechs shoot your four. Knocking a 'Mech down makes them easy to eliminate so having someone with Sensor Lock and a second person with a big LRM launcher to floor their stability is extremely helpful, especially if you can follow it up with an SRM or autocannon attack to knock them down. Then your last 'Mech can blow off a leg or a dangerous side torso or just core them if you need them dead now. If they've got heavy enough armor to survive a couple of turns of being knocked on their asses you can kill the pilot with knockdown damage and salvage the machine. LRMs are no joke, but I'd say the LRM-10 specifically is the worst launcher. Two LRM-5s weigh less and give you two chances to shoot the enemy in the head (which is what you want light launchers for), while the -15 and -20 are much better at making targets unstable and costing them their evasion bonuses / setting them up for knockdown and murder. evilmiera posted:Hunchback continuing to make everyone very scared. I spent the larger part of a mission firing at one, and even with the help of tons of turrets I was just lucky he didn't core one of my mechs because I kept jumping around for evasion. If it's the -4G, use your morale ability to blow off the left torso (the one without the Hunch) because that's where all the ammo is. That completely neuters the Hunchback without risking damage to its big, expensive gun. If it's the -4P blow off the right torso because those medium lasers are just going to clutter up your salvage screen anyway. PoptartsNinja fucked around with this message at 03:40 on Apr 25, 2018 |
# ? Apr 25, 2018 03:37 |
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I just found an LRM-20+++ in a store. I don't care that it's 400 grand give it to me now! I also don't care that literally nothing I have is set up to be an LRM boat. I will make one.
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# ? Apr 25, 2018 03:40 |
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Like I'm liking the game but it did an insanely lovely job explaining how not to get owned instantly by the guys who survive your ten turns of artillery fire to walk up and punch you in the dick so hard your arms pop off while your own dickpuncher forgets where the dick is even located
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# ? Apr 25, 2018 03:42 |
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i started playing around 11am and now it's 8pm. apparently i haven't eaten all day and i'm wondering just where the hell the day went. i haven't gotten this engrossed in a game in a good, long while.
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# ? Apr 25, 2018 03:47 |
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# ? May 28, 2024 14:44 |
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RBA Starblade posted:Like I'm liking the game but it did an insanely lovely job explaining how not to get owned instantly by the guys who survive your ten turns of artillery fire to walk up and punch you in the dick so hard your arms pop off while your own dickpuncher forgets where the dick is even located Yeah, I've had a fairly easy time of it so far but I have absolutely no clue what I'm doing WRT design. Waiting for inevitable goon write-up!
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# ? Apr 25, 2018 03:50 |