|
I dont know posted:The AI cheats, it only takes a tiny fraction of whatever attrition it should take (something like 20%) and get huge free order bonuses so it will basically never have rebellions. So hypothetically causing corruption is useful, but the two main effects are basically meaning less except to the player. Is there a mod or certain difficulty level that removes/changes this, because it really harshes my VC buzz to not be able to properly undermine my neighbours.
|
# ? Aug 23, 2016 04:48 |
|
|
# ? May 28, 2024 15:04 |
|
Dallan Invictus posted:Is there a mod or certain difficulty level that removes/changes this, because it really harshes my VC buzz to not be able to properly undermine my neighbours. I use the "no AI public order cheats" mod and would definitely recommend it. The AI already gets so much free resources on higher difficulties. Let them spend it on order buildings and quelling rebellions like I have to. It's lame that public order is a player-only penalty and it makes corruption a lot more fun to spread.
|
# ? Aug 23, 2016 04:54 |
|
Dallan Invictus posted:Is there a mod or certain difficulty level that removes/changes this, because it really harshes my VC buzz to not be able to properly undermine my neighbours. Yeah, I have a mod installed for the attrition thing but the AI cannot deal with it so it lessens the challenge significantly.
|
# ? Aug 23, 2016 04:56 |
|
Full list of the Empire's Regiments I'm curious to see whether they'll be differentiated from normal units in ways that aren't just better stats,
|
# ? Aug 23, 2016 05:41 |
|
genghispawn posted:I'm having a lot of fun with the Beastmen. I really like how the horde mechanic takes a lot of the economy planning out of the game and lets you really just raise heck. Gors are solid enough but I wouldn't bother with them over another unit of minotaurs if you're still concerned about money. They're better than ungors for holding a line while your ambushers do work, but you can do without fairly easily in my experience (hard and VH/H). Raiding is at least somewhat based on number of units. I have no idea what else influences it (+income skills aside) or if type of unit comes into play. It's probably not worth having a solo lord to raid. IIRC my second horde generated about 80/turn in Khazrak's starting province on turn 1. You'd need about 3x that just to pay the lord's upkeep, you generate no raid income while sieging the province and the lord himself would be quite vulnerable. It'd depend on the wealth of the province, but I don't imagine you'd make it. You can always just save/reload to see Getting even one level of the -upkeep building is huge, it's generally what I've built in the fourth or fifth slot in each horde. You can run income positive without raiding if you have one or two hordes and max it out for both of them. Beastmen get nuts growth and it's pretty easy to swallow the -5 penalty, especially once you've got your main recruitment buildings set up.
|
# ? Aug 23, 2016 05:48 |
|
I always keep Slayers as a second line unit. Let another group absorb a charge, then Slayers come in. I also use them to chase down cavalry, since they're unbreakable and move relatively fast. Since there's nothing like a general thread (which I've been tempted to make), what's the opinion on Empire: Total War? Before Rome II, I know it was the most hated TW game, but the more I hear, the more Empire has a cult following among the community, and I have an affinity for the other musket games in the series. Plan Z fucked around with this message at 07:22 on Aug 23, 2016 |
# ? Aug 23, 2016 07:19 |
|
Plan Z posted:I always keep Slayers as a second line unit. Let another group absorb a charge, then Slayers come in. I also use them to chase down cavalry, since they're unbreakable and move relatively fast. There's a TW series thread if that's what you mean: http://forums.somethingawful.com/showthread.php?threadid=3490183
|
# ? Aug 23, 2016 07:56 |
|
Mr Gentleman posted:There's a TW series thread if that's what you mean: Oh thanks. I swear I did a ctrl+F for like eight pages but didn't find it.
|
# ? Aug 23, 2016 07:59 |
|
Gitro posted:Gors are solid enough but I wouldn't bother with them over another unit of minotaurs if you're still concerned about money. They're better than ungors for holding a line while your ambushers do work, but you can do without fairly easily in my experience (hard and VH/H). I just started my "No Auto-Resolve" Beastman VH campaign since my Greenskin finish was all auto-resolve. I've noticed spearmen are pretty good bang for buck with high leadership, 120 units and comparable stats to all the rest of the ungors. The major difference? No vanguard placement. I'm starting to feel like you'll need half your army (if you aren't power housing it) to vanguard crash from the sides/behind.
|
# ? Aug 23, 2016 08:02 |
|
Plan Z posted:Since there's nothing like a general thread (which I've been tempted to make), what's the opinion on Empire: Total War? Before Rome II, I know it was the most hated TW game, but the more I hear, the more Empire has a cult following among the community, and I have an affinity for the other musket games in the series. Battles were different in Empire compared to the rest of the series as well as having the best naval warfare in the series. While TW:W is great for many reasons, the easy form of winning a battle is still the same as as in Shogun. Ie solid center and envelop with cavalry/flyers whatever. Well, except Dwarfs who just have a solid center and a lot of guns. The difference in play style between the races is so far less compared to Rome2/Medieval 2
|
# ? Aug 23, 2016 08:24 |
|
Plan Z posted:Since there's nothing like a general thread (which I've been tempted to make), what's the opinion on Empire: Total War? Before Rome II, I know it was the most hated TW game, but the more I hear, the more Empire has a cult following among the community, and I have an affinity for the other musket games in the series. I didn't play much of empire, I really did not enjoy it. It ran badly, and it really just wasn't fun in general. Napoleon was quite nice though.
|
# ? Aug 23, 2016 08:46 |
|
How deep can handgunner ranks be before the guys at the back stop firing?
|
# ? Aug 23, 2016 09:56 |
|
Thanqol posted:How deep can handgunner ranks be before the guys at the back stop firing? As long as the unit as a whole has the enemy in its firing arc and the soldier in question has direct line of sight to the target, they can shoot. They abstracted a lot of mechanics for TWW, and I can dig it.
|
# ? Aug 23, 2016 10:16 |
|
Gonkish posted:Beastmen are worth it for plenty of reasons, but this is the one right at the top: https://www.youtube.com/watch?v=FIU6BmuHtI0 Knew exactly what this was before I clicked it Watched it anyway
|
# ? Aug 23, 2016 10:22 |
|
toasterwarrior posted:As long as the unit as a whole has the enemy in its firing arc and the soldier in question has direct line of sight to the target, they can shoot. They abstracted a lot of mechanics for TWW, and I can dig it. I miss drawing up battle lines and firing by rank......
|
# ? Aug 23, 2016 10:38 |
|
genericnick posted:I miss drawing up battle lines and firing by rank...... I'm willing to bet that CA will be emboldened enough one day to have another crack at Empire. We can have our battle lines and roaring gunfire then. But I definitely don't want to mess around with fire-by-rank and lining everything up perfectly in a game where melee closes in very quickly like TWW; it's just too finicky.
|
# ? Aug 23, 2016 11:00 |
|
toasterwarrior posted:As long as the unit as a whole has the enemy in its firing arc and the soldier in question has direct line of sight to the target, they can shoot. They abstracted a lot of mechanics for TWW, and I can dig it. Huh. really? When I put my cannons into a 2-front, 1 back formation, I noticed the back cannon not firing.
|
# ? Aug 23, 2016 11:03 |
|
Fangz posted:Huh. really? When I put my cannons into a 2-front, 1 back formation, I noticed the back cannon not firing. Uh, I think that's for within the unit, as in, a unit can't shoot itself, but it can friendly fire on other units, and will actively try not to, leading to less shots. If your cannon situation is somehow one unit, I would guess that it works differently for artillery. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
|
# ? Aug 23, 2016 11:19 |
|
TipsyMcStagger posted:I just started my "No Auto-Resolve" Beastman VH campaign since my Greenskin finish was all auto-resolve. Spears also lack stalk and the shield, have lower damage, slightly lower melee stats and 5 less LD. They're about half the upkeep of a standard herd but I'm not sure that it's a big enough consideration for lacking everything else. The only thing they really have going for them is the anti large and I usually keep a couple units around for that. I don't really know what else beastmen get anti-large from, actually. I usually just use raiders for vanguard stuff, it generally turns out well unless the enemy is pretty cav heavy. Sometimes I throw in a few herds for support, but that tends to start stretching my line pretty thing. Beastmen can get a follower that gives the attached hero/lord poison attacks (also a banner for the same). I now have a poison gorebull. It feels extremely gratuitous.
|
# ? Aug 23, 2016 11:31 |
|
Stephen9001 posted:Uh, I think that's for within the unit, as in, a unit can't shoot itself, but it can friendly fire on other units, and will actively try not to, leading to less shots. If your cannon situation is somehow one unit, I would guess that it works differently for artillery. Yeah, this is with one unit. I was thinking that I could compress the cannon line to fit in more firepower in a frontage, but it didn't work.
|
# ? Aug 23, 2016 11:32 |
|
Bretonnia took the Age of Peace message a little too seriously in my current Empire campaign, declaring war on Estalia the very next turn after we curbstomped Archaeon.
|
# ? Aug 23, 2016 12:06 |
|
Fangz posted:Huh. really? When I put my cannons into a 2-front, 1 back formation, I noticed the back cannon not firing. I've definitely noticed 2x2 cannon squares being able to fire normally so a 2-front, 1-back unit should be able to fire as well. Mind you, artillery movement and firing lines are probably the jankiest parts of this game's combat engine...
|
# ? Aug 23, 2016 12:26 |
|
dogstile posted:Knew exactly what this was before I clicked it
|
# ? Aug 23, 2016 12:32 |
|
I can't believe I'm saying this, but I want navies in the game just so I can shut out these Norscan fucks from sailing into the Reik and landing in the Wasteland by locking down the Middle Sea with a fleet.
|
# ? Aug 23, 2016 12:38 |
|
Mordja posted:Full list of the Empire's Regiments From the more detailed description two weeks ago, it sounds like they all get at least one special ability the original unit didn't have, like the Demigryphs having the inflict terror ability, or the golden cannon crew having...physical resistance, I think?
|
# ? Aug 23, 2016 13:05 |
|
Oh hey, that's a thing. Thanks
|
# ? Aug 23, 2016 13:42 |
|
I'm kinda bummed that the regiments of renown aren't the old crazy unique mercenaries instead. Just recolours is kinda lame, especially not giving them to all factions if they're that simple but I think I've been spoiled by the hundreds of crazy looking new units and things you can download through the workshop. Still gonna buy every peice of DLC for this loving game and its great but its interesting how modding affects my perception of DLC like "oh wow, knights of the blazing sun, i've been playing with them and all the other knightly orders in several different overhauls at this point". I mean Radious has added 158 units at this point even if I don't play that mod due to the overwhelming army bloat Beastmen DLC was very good though. e: also radious adds a goblin heavy infantry unit called "gob-nobz"... e2: looking through the rosters Radious has some cool additions to Brets, Norse and Kislev that I'd like to play with, my main issue with the mod is it makes all the enemy armies loving dire to play against because no factions have any weaknesses anymore and things like dwarf ranged units become unstoppable badass thunderer ironbreakers Communist Thoughts fucked around with this message at 14:23 on Aug 23, 2016 |
# ? Aug 23, 2016 14:15 |
|
nopantsjack posted:I'm kinda bummed that the regiments of renown aren't the old crazy unique mercenaries instead. Just recolours is kinda lame, especially not giving them to all factions if they're that simple but I think I've been spoiled by the hundreds of crazy looking new units and things you can download through the workshop. Radious skull fucks the lore though, so gently caress it.
|
# ? Aug 23, 2016 14:26 |
|
I think Regiments of Renown aren't intended to be the mercenary equivalents for TWW; after all, they're faction unique. Hopefully CA has real plans for how to get Dogs of War into the game, which may also help flesh out Tilea since that's their thing.
|
# ? Aug 23, 2016 14:28 |
|
Every mod Radious makes is "EVERYONE SHOULD BE ABLE TO DO EVERYTHING" which is really boring and against the spirit of the game. Not worth it IMHO
|
# ? Aug 23, 2016 14:38 |
|
I don't really use mods to play this game since it seems well-designed overall, so my only real complaint is bugs. Then again, I tend to play like one grand campaign and then call it quits for a few weeks until the next DLC comes and refreshes things again. (I only got into multiplayer because they failed to fix the reinforcements bug in patch 2)
|
# ? Aug 23, 2016 14:47 |
|
Vlad confirmed...somewhere, I guess. quote:As part of Total War: WARHAMMER’s ongoing free content program, an update released alongside The Grim and The Grave will introduce a number of unique new battle maps and Vlad von Carstein as a free legendary lord for all players. The first – and arguably greatest – of the Vampire Counts is a nigh-unrivalled practitioner of the Lore of Vampires, granting Vanguard Deployment to all units under his command, whose thirst for the throne of the Empire rivals even that of Mannfred himself. That's a really powerful and seemingly random army bonus for Vlad, honestly.
|
# ? Aug 23, 2016 14:50 |
|
Would Vlad replace Mannfred if you pick him at the start? Because I am not sure those two would be on the same side.
|
# ? Aug 23, 2016 14:51 |
|
No idea, it would be neat if Vlad had his own start position but I don't really see that happening. Also thinking about it, I'm surprisingly annoyed that VCs went from having a Von Carstein and a human Necromancer, to....another Von Carstein and another human Necromancer. At least the Strigoi Ghoul Kings are super cool looking, I guess.
|
# ? Aug 23, 2016 14:57 |
|
madmac posted:No idea, it would be neat if Vlad had his own start position but I don't really see that happening. There's nothing saying they can't add more LLs.
|
# ? Aug 23, 2016 15:03 |
|
madmac posted:Vlad confirmed...somewhere, I guess. Vlad and 19 vanguard Terrorgheists. Seems cool I guess. edit: I installed Radious mod because I was curious, then I saw skeleton archers and I uninstalled it.
|
# ? Aug 23, 2016 15:11 |
|
Jesus, every unit gets vanguard? That can't be real.
|
# ? Aug 23, 2016 15:13 |
|
toasterwarrior posted:Jesus, every unit gets vanguard? That can't be real. Desensitize yourself and face to imba.
|
# ? Aug 23, 2016 15:14 |
|
ZearothK posted:Would Vlad replace Mannfred if you pick him at the start? Because I am not sure those two would be on the same side. Why not? Mannfred was Vlad's most favored son, even though Mannfred went full Starscream and arranged for the theft of Vlad's ring, indirectly causing his untimely death at the hands of the Battle Pope. Lore-wise, the only wrong part is that Vlad has been dead for three-hundred years at this point, and usually that would make me wanna sperg, but the world has been destroyed by GW, and in the End Times, Nagash ressurrected pretty much every named undead character ever, so I'm cool with it, CA please go hog wild.
|
# ? Aug 23, 2016 15:18 |
|
|
# ? May 28, 2024 15:04 |
|
I hate that VC seem to be getting the most updates of amy faction because they're the most boring to play. I like ranged units and artillery.
|
# ? Aug 23, 2016 15:20 |