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(the * is Zestiria)
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# ? Dec 12, 2018 20:08 |
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# ? Jun 10, 2024 10:23 |
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It is way way too easy to get overleveled in Rorona Sterk: "Rorona don't fight that dragon it's way too strong it will gently caress you up" Astrid: "Do it you coward dragon scales are useful" Dragon: *does 1 damage because it's tuned for someone who spends 50% of their calendar time sleeping on the couch*
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# ? Dec 12, 2018 20:12 |
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CYBEReris posted:i kind of like the roguelite aesthetic that centralizing everything in the single dungeon provides that got lost in P4 It'd be interesting given that all of the games ultimately rely on the concept of a universal unconscious but it'd have to be implemented much better than the fairly generic Tartarus/Mementos. Maybe it's a surreal "dark world" version of the regular environment that allows for some clever visual metaphor?
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# ? Dec 12, 2018 20:25 |
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RareAcumen posted:I'm thinking about getting Tales of Berseria but thread impression largely being 'just use Velvet's 'crush claw(?)' for easy mode/ I don't know what happens in a battle and sometimes I die and I don't know why is kinda keeping me off of it. It's true that Velvet is pretty easy to play as, but you could just play as somebody else
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# ? Dec 12, 2018 22:46 |
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This is the HOTTEST loving take but I think the dungeons in P5 are not good. All the "puzzles" are just busy work running back and forth and only serve to pad the length. In P3/4 you can just rush the boss floor, go one floor down and then grind on the most efficient enemies. P4 is very convenient, every dungeon is 8-10 floors so you know exactly what you're getting into. 3 had the problem where Fuuka constantly tells you "hmmmm, I think you're almost there!" when you still have like eight floors or something to go, but that problem is made even more significant in P5 where when a character says "we're almost there!" that is basically a signal that you're still at LEAST a full hour away. The burger dungeon is the worst on that front, they start saying you're almost there in the room with the big conveyor belt and the cranes, then you get into ANOTHER crane puzzle and then ANOTHER TWO FLOORS of airlock puzzles.
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# ? Dec 12, 2018 23:05 |
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RazzleDazzleHour posted:This is the HOTTEST loving take but I think the dungeons in P5 are not good. All the "puzzles" are just busy work running back and forth and only serve to pad the length. In P3/4 you can just rush the boss floor, go one floor down and then grind on the most efficient enemies. P4 is very convenient, every dungeon is 8-10 floors so you know exactly what you're getting into. 3 had the problem where Fuuka constantly tells you "hmmmm, I think you're almost there!" when you still have like eight floors or something to go, but that problem is made even more significant in P5 where when a character says "we're almost there!" that is basically a signal that you're still at LEAST a full hour away. The burger dungeon is the worst on that front, they start saying you're almost there in the room with the big conveyor belt and the cranes, then you get into ANOTHER crane puzzle and then ANOTHER TWO FLOORS of airlock puzzles. imo just save and take a break if you're getting tired. and if you aren't using SP Adhesive 3, then you shouldn't be trying to marathon the dungeons at all. v my hot take is i didn't like persona 3's dungeons. i thought tartarus was way too long and repetitive, and whenever there was a dungeon before the full moon boss it sucked extra hard Fur20 fucked around with this message at 23:12 on Dec 12, 2018 |
# ? Dec 12, 2018 23:08 |
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It's not really a hot take around these forums. I've seen plenty of people pine for p3/p4 dungeons.
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# ? Dec 12, 2018 23:10 |
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The P5 dungeons were too long and would have been better if they were either shorter, or the game forced you to spend multiple days on them more often. They're still way better than most RPG dungeons which are both too long and extremely uninteresting to walk through, whereas at least in P5 you're doing something in the form of the stealth minigame
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# ? Dec 12, 2018 23:12 |
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I like the first P5 dungeon but it got soooo tiring to get through like pretty much every one afterwards. I was absolutely wishing for P4's by the end because at least then I could always just book it for the stairs to progress, give me that every day of the week or that mouse BS in the ark.
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# ? Dec 12, 2018 23:16 |
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cheetah7071 posted:The P5 dungeons were too long and would have been better if they were either shorter, or the game forced you to spend multiple days on them more often. They're still way better than most RPG dungeons which are both too long and extremely uninteresting to walk through, whereas at least in P5 you're doing something in the form of the stealth minigame I loved the P5 dungeons all the way through; they were far superior to the procedural maps from 3 and 4. I left Mementos until way late in the game, when I was able to just tank through it, because it was so disappointing after the main story dungeons. (Catbus aside.) I'm hoping for similar stuff in the next one.
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# ? Dec 12, 2018 23:18 |
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atholbrose posted:I loved the P5 dungeons all the way through; they were far superior to the procedural maps from 3 and 4. I left Mementos until way late in the game, when I was able to just tank through it, because it was so disappointing after the main story dungeons. (Catbus aside.) I'm hoping for similar stuff in the next one. Yeah I liked them too. They're too long but like, they have actual design which puts them ahead of just about every other RPG out there I guess my real thesis is that Valkyrie Profile (1 and 2) has the best dungeons of any JRPG
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# ? Dec 12, 2018 23:20 |
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no persona game has good dungeons
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# ? Dec 12, 2018 23:20 |
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My friend asked me to rank the P5 dungeons from worst to best and I'm not even sure which one I could consider the best. Like...probably the museum is the least bad? The pyramid was whatever I guess but then all the other ones are tied for last place very bad dungeons.
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# ? Dec 12, 2018 23:23 |
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what are the best dungeons
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# ? Dec 12, 2018 23:24 |
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all the dungeons in persona 5 are great except for the pyramid because anubis
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# ? Dec 12, 2018 23:28 |
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For JRPGs? I'd probably say Lufia II and Etrian Odyssey. IMO for the most part dungeon design in a JRPG is something you only ever notice when it's bad, not when something is a shining positive example.
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# ? Dec 12, 2018 23:29 |
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every dungeon in Illusion of Gaia
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# ? Dec 12, 2018 23:30 |
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the train in FF6 is a memorable one i can't think of any cool setpiece dungeons in more recent JRPGs off the top of my head, maybe i just haven't played the ones that have them though
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# ? Dec 12, 2018 23:32 |
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Tales of Woe posted:the train in FF6 is a memorable one Im a fan of Pitios in XV but its not like, for any of the reasons a jrpg dungeon is memorable or good
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# ? Dec 12, 2018 23:43 |
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wild arms has some cool dungeons
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# ? Dec 13, 2018 00:31 |
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The Colonel posted:no persona game has good dungeons Personally I found that at least P2:EP had mostly decent dungeons for the first 1/2- 2/3 of the game. That was primarily because they just copied the layout of real spaces which are designed to let people move through them. Once you get to the ancient spaceship and old cosmic castle they really fall apart though.
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# ? Dec 13, 2018 00:35 |
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Wild Arms dungeons are basically just a series of themed puzzle rooms and they’re usually pretty neat
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# ? Dec 13, 2018 00:37 |
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I mentioned it earlier as my favorite RPG dungeons but valkyrie profile dungeons are puzzle platformers where the enemy symbols function both as random encounters and elements to platform on
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# ? Dec 13, 2018 00:40 |
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Sens fortress
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# ? Dec 13, 2018 00:45 |
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# ? Dec 13, 2018 00:57 |
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cheetah7071 posted:I mentioned it earlier as my favorite RPG dungeons but valkyrie profile dungeons are puzzle platformers where the enemy symbols function both as random encounters and elements to platform on right, puzzle dungeons are fun. i guess my favorites are anything from wild arms, provided there is no reading involved in the dungeon's puzzles
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# ? Dec 13, 2018 01:03 |
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Jimmy and the Pulsating Mass had some that I really liked.
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# ? Dec 13, 2018 01:59 |
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Neurophage posted:Jimmy and the Pulsating Mass had some that I really liked. all of jimmy's dungeons ranged from decent to great, i think with the exception of the very last one since it's just a grudge match of really ugly enemy encounters
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# ? Dec 13, 2018 02:05 |
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Relax Or DIE posted:what are the best dungeons labyrinth of amala is still my favorite, feels like one of those D&D adventure modules the GM takes out when they hate the party's characters and want them to suffer
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# ? Dec 13, 2018 02:11 |
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oskar got thin
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# ? Dec 13, 2018 02:26 |
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RazzleDazzleHour posted:My friend asked me to rank the P5 dungeons from worst to best and I'm not even sure which one I could consider the best. Like...probably the museum is the least bad? The pyramid was whatever I guess but then all the other ones are tied for last place very bad dungeons. The Colonel posted:wild arms has some cool dungeons
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# ? Dec 13, 2018 07:32 |
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I think I'm the exact opposite, if there is anything to do in a dungeon that can be construed as puzzle-esque it usually drops to the bottom of my rankings. I like shorter, visually intriguing dungeons, and I'm fine with multiple cool, small areas I'll only travel to once over anything large and sprawling I backtrack through.
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# ? Dec 13, 2018 08:28 |
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Barudak posted:I think I'm the exact opposite, if there is anything to do in a dungeon that can be construed as puzzle-esque it usually drops to the bottom of my rankings. I like shorter, visually intriguing dungeons, and I'm fine with multiple cool, small areas I'll only travel to once over anything large and sprawling I backtrack through. That said, I do appreciate a dungeon with a convenient "exit door" or a warp to the entrance, because backtracking is like eating leftovers; it may have been fun the first time, but it loses its luster once it's sweet in the fridge a while.
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# ? Dec 13, 2018 08:59 |
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Man, like. I thought I liked Firis reasonably enough but you post this and I'm just like "wait who even is that guy was he a party member???", so I try and list the party members in Firis mentally and it's actually really hard? It's like, Firis, her sister, early game shonen guy, rival alchemy girl, old mercenary dude, ruins researcher person and... That's the limit of my memory. And I think early game shonen guy was DLC but I swear I don't remember getting the DLC for Firis...
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# ? Dec 13, 2018 08:59 |
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https://gematsu.com/2018/12/famitsu-review-scores-issue-1567 famitsu pls
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# ? Dec 13, 2018 09:22 |
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I'm glad Super Neptunia is almost as good as Fallout 76
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# ? Dec 13, 2018 09:23 |
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Famitsu must actively hate it's readers with that review.
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# ? Dec 13, 2018 09:50 |
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Famutsu 'reviews' are a joke and always have been.
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# ? Dec 13, 2018 10:11 |
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The Colonel posted:no persona game has good dungeons nobody reads famitsu for the actual review scores, they read them for the news. review scores are the thing they're blatantly bribed for so they can get news. it's so blatant that whenever they delay publishing a score for a game everyone knows that's code for it being awful. And, well, Fallout 76 has been out for a month.
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# ? Dec 13, 2018 11:34 |
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# ? Jun 10, 2024 10:23 |
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Any puzzle dungeon in a game that’s already 70+ hours long means I just go right to Google if I get lost for so much as five minutes. You can have a long game, you can have hard puzzles, but not at the same time thanks!
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# ? Dec 13, 2018 13:39 |