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WMain00 posted:5: Lance weight does matter as a way of matching difficulty. If the difficulty of the scenario is 1 and your lance weight is 3 you're probably sending down a lance that's overkill and maybe could swap in a light mech or two instead while leaving your heavier mechs for trickier scenarios. Except the Skulls system is totally hosed up and your 1 Skull mission might be 2 full lances or your 3 skull mission might be 1 mech and some tanks.
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# ? Apr 30, 2018 10:49 |
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# ? Jun 4, 2024 12:09 |
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Synthbuttrange posted:aaaa fine fine I've been shamed into finishing it. Oh my god, I almost didn't notice you put in soulpatch guy
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# ? Apr 30, 2018 11:03 |
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SpookyLizard posted:
Holy hell you people stick a lot of back-armour on things. The most I do is 3/4's even on my Heavy mechs. Just don't get flanked
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# ? Apr 30, 2018 11:37 |
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Back armour only encourages cowardice. Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly?
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# ? Apr 30, 2018 11:45 |
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Spent probably (definitely) way too much time running contracts before doing even the first story mission, and now I've got a Kintaro from assassinations (also almost another Shadow Hawk and a Hunchback, these three seem like the only mechs that show up to be assassinated at this point?). Default loadout and description put it as a brawler that'd go alongside/replace my SRM/punchy Shadow Hawk, but seems way more useful to strip it down and cram it full of LRMs. Is it actually good/better enough at the brawler role to build it around that instead of LRM-boating it?
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# ? Apr 30, 2018 11:56 |
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Astroniomix posted:None of the maps are. It's just the enemies you face/non-priority contracts that are proc gen. RIP PorcGen'd maps would be great
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# ? Apr 30, 2018 12:05 |
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Fat Samurai posted:Back armour only encourages cowardice. Yeah, as far as I can tell.
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# ? Apr 30, 2018 12:08 |
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Fat Samurai posted:Back armour only encourages cowardice. Back armour is essential for punchy mechs since survivors will inevitably run behind you to shoot.
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# ? Apr 30, 2018 12:34 |
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MadJackMcJack posted:Back armour is essential for punchy mechs since survivors will inevitably run behind you to shoot. Back armor goes on my punchers and my leeroy jenkins close-in laser hunchback. I really like my close-in laser hunchback and how he just jumpjets into the fray, shits lasers all over people, hopefully survives the next round, and gets the gently caress out of there or finishes up, as required. On the rest, maybe enough to handle a medium laser hit or possibly two medium laser hits for the CT rear armor in case of speedy little scout-bots getting behind me.
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# ? Apr 30, 2018 13:01 |
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Fat Samurai posted:Back armour only encourages cowardice. I think at the very least the shots cluster near the called part. I.e. If you call a LT it will also likely hit the LA and CT.
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# ? Apr 30, 2018 13:04 |
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Pirate Radar posted:Yeah, as far as I can tell. the percentages are the current weighting, if you click on a section the weighting changes to favour the area you clicked on.
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# ? Apr 30, 2018 13:07 |
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Is there a good sniper or long range spec for the dragon? It's great when you first get it, but it seems like it just cant take the hits against another heavy team.
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# ? Apr 30, 2018 13:13 |
SpookyLizard posted:
move the lrm ammo to be all over the sides and legs and yes
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# ? Apr 30, 2018 13:16 |
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Fat Samurai posted:Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly? It lists the chances but I think those are a lie. Enable UI on the attack in options to see where you actually hit and call a shot on some tank. What's that, 80% prediction on the side, but most of your LRM or laser volley hits the front every time because the front was facing you. Same is true with mechs, just less obvious, calling a shot on the part that's obstructed by other parts of the target will not hit it with those chances. Pyromancer fucked around with this message at 14:43 on Apr 30, 2018 |
# ? Apr 30, 2018 13:18 |
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Synthbuttrange posted:aaaa fine fine I've been shamed into finishing it. Needs to go in the op. I'm 2/3's of the way through the campaign, and I want a DLC where you're the poor Directorate dealing with a war criminal Princess who started a war for her own benefit and her evil mercenary hired scum. So far we've: Destroyed a Civilian Dropship that doubled the size of the war. Destroyed a priceless Star League castle with all it's original equipment and Mech's. Rerouted the dropships from feeding starving civilians to refuel the battlefleet instead. Destroyed 100's of buildings by walking near them. Killed 1000's more people than died from the Chemical Warfare attack. And for me, that was just Tuesday.
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# ? Apr 30, 2018 13:29 |
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sebmojo posted:the percentages are the current weighting, if you click on a section the weighting changes to favour the area you clicked on. Well, yes? But if it's like 30% to hit the RT then for instance I think it's like 30% to hit the RT and the rest to either missing or hitting other parts.
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# ? Apr 30, 2018 13:30 |
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Ghetto Prince posted:Is there a good sniper or long range spec for the dragon? It's great when you first get it, but it seems like it just cant take the hits against another heavy team. Not particularly good that I can tell, the Dragon doesn't have all that much space for armament. You could put in 20 LRMs and a PPC/LLaser while retaining middling armour, which is an alright holepuncher/critseeker combo. But personally I've always gotten the most use of my Dragons by loading up on max jumpjets and armour and punching the crap out of people, retaining only some lasers and/or SRMs as backup armament. By jumping around all day long you can get a lots of of evasion going, which offers solid survivability even against enemy heavies.
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# ? Apr 30, 2018 13:50 |
I found a gyro with "+1 hit defense." What exactly does that do? Is it more evasion or more durability?
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# ? Apr 30, 2018 14:16 |
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Holy poo poo thanks to whoever said the thing about removing old saves- I thought I was having memory leaks or something, every screen transition took forever, even just swapping mechs around in the mechbay had a hefty load time on a hig end NVMe ssd. Took all but my last two saves out and now it's back to no delays at all again.
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# ? Apr 30, 2018 14:29 |
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I swear to God if you mount a ++ weapon the AI will pull out all the stops to take it away from you. 2 punchy Grasshoppers covered in small lasers charging at you? gently caress it, shoot the Dragon with the AC/20++
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# ? Apr 30, 2018 15:00 |
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Yeah, what’s a good punchy Dragon loadout? I have one now and as soon as my mechbay queue clears I’ll be thinking about loading it up with flamers or small lasers or etc.
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# ? Apr 30, 2018 15:03 |
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Pirate Radar posted:Yeah, what’s a good punchy Dragon loadout? I have one now and as soon as my mechbay queue clears I’ll be thinking about loading it up with flamers or small lasers or etc. Dragon and Quickdraw are bad mechs. They have less available tonnage than a Hunchback, Centurion, or Enforcer while also having less initiative. I'd much rather have a SHD-2D (Shadowhawk with 2 support weapons) than a Dragon if your goal is punching people. edit: Pretty sure the Firestarter would also be a lot better.
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# ? Apr 30, 2018 15:09 |
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This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it.
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# ? Apr 30, 2018 15:11 |
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Zigmidge posted:This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it. Same. I've had 1 dude killed in a true way but mostly I just take 4 mediums for the activation flexibility and just trash everything on the map. But I still want a web based fitting tool to play around with mechs. I would modify SSW myself if there was a good source for the data required.
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# ? Apr 30, 2018 15:14 |
Zigmidge posted:This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it. That's battletech. it's oddly hypnotic, somehow.
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# ? Apr 30, 2018 15:14 |
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KPC_Mammon posted:Dragon and Quickdraw are bad mechs. They have less available tonnage than a Hunchback, Centurion, or Enforcer while also having less initiative. The Dragon can take more punishment though, can’t it? I’m perfectly happy with a mech that just Leeroy Jenkins into a group of enemies and soaks hits while my shootier mechs disassemble the other guys from a distance.
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# ? Apr 30, 2018 15:17 |
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Zigmidge posted:This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it. Some missions can be difficult, but overall it gets easier with grinding. But I agree on the second part too, I am nearing 80 hours played already. I am hoping mods let me play more varied missions and to see even more ways to mod my mechs.
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# ? Apr 30, 2018 15:19 |
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cugel posted:
Lol at the l33t speak callsigns. Some of the cool ones I grabbed so far was Hacker, Kingwolf and Succubus, who is like Glitch's new BFF. They just love to wreck stuff as a team. I missed one called Big Boar but I'm definitely want to collect the "interesting callsigns."
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# ? Apr 30, 2018 15:19 |
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Zigmidge posted:This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it. Same. If Paradox gets HBS to do their usual train of regular DLCs I will gladly dump another hundred bucks into this game. Nothing’s grabbed me this hard in years. It’s a few QoL patches away from perfect as far as I’m concerned.
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# ? Apr 30, 2018 15:20 |
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Is anyone finding a way to use Large Lasers? It seems like they generate way too much heat to be effective.
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# ? Apr 30, 2018 15:23 |
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Xae posted:Is anyone finding a way to use Large Lasers? I found a great way to use them: editing the weapon definitions to decrease their heat to 20. Pirate Radar posted:Yeah, what’s a good punchy Dragon loadout? I have one now and as soon as my mechbay queue clears I’ll be thinking about loading it up with flamers or small lasers or etc. The best dragon loadout is selling it and making a better mech out of a Shadowhawk -2D. As previous posters noted, the Dragon has less available tonnage and loses an init phase in exchange for marginally more armor and 5 or 10 extra punch damage. The shad has better options for missiles, has jets that weigh have as much, and still gets double punch weapon mounts. Gwaihir fucked around with this message at 15:31 on Apr 30, 2018 |
# ? Apr 30, 2018 15:28 |
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Amechwarrior posted:So the goon discord (get in fools, check the OP) put together their custom logos. Beautiful, thank you for doing this.
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# ? Apr 30, 2018 15:28 |
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Xae posted:Is anyone finding a way to use Large Lasers? I', using a large with good results in my Centurion AL
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# ? Apr 30, 2018 15:30 |
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Pirate Radar posted:The Dragon can take more punishment though, can’t it? I’m perfectly happy with a mech that just Leeroy Jenkins into a group of enemies and soaks hits while my shootier mechs disassemble the other guys from a distance. Marginally. The 55 ton mechs are in a sweet spot of durability, speed, and weight. Heavier mechs have to use 1 ton jump jets instead of the .5 ton jump jets. They also end up having heavier engines for the same speeds. This is why some of the best mechs in the game (both this one and old tabletop) are the 55 tonners, Griffin, Wolverine, and Shadow Hawk. You don't really run into another sweet spot until you get up to 75-85 tons, where again, heavier mechs have to use 2 ton jump jets, etc.
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# ? Apr 30, 2018 15:30 |
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Got a pilot with the callsign "Tire Fire" A fitting replacement for dear departed Glitch.
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# ? Apr 30, 2018 15:31 |
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Fat Samurai posted:- Does the game reward specialising your mechs in brawl/medium/long range/indirect fire? Should I go hard on optimising ASAP, or is it better to have several options in the same mech? Oh hells yes does it ever! Keep your weapons as homogeneous as possible per mech. LRMs go on LRM dedicated mechs, lasers go on facetankers, ACs go on dedicated shooters/snipers according to AC size, etc. Mixing weapons or sizes means only some of your weaponry is effective at a given time, especially when mixing short range weapons with weapons that have min ranges. Same goes for armor. Max armor head, core, 80%+ legs, then concentrate armor on what's necessary to keep your guns and ammo safe after that. Ideally, if your slot layout allows it, you want to keep your guns in CT, Head, LT and RT, so you can get away with lighter armor on arms. Otherwise, if you have an arm gun, you need to armor both arm and torso, because if either blows, the gun is coming off. It's similar to how ships are armored: only the most important bits get any real armor. I've been giving my do-nothing "zombie" arms 30-50%. Fat Samurai posted:- Is there any kind of time limit or can I do as many non-plot contracts as I want? Nope! Fat Samurai posted:- Speaking of contracts, how does the savage negotiation slider works? I think that if I settle in X/Y, is X the number of picks and Y is the number of random poo poo I get, but I'm not sure. That is exactly how it works. Fat Samurai posted:- Do I have to pay for Ammo once installed? Not that I know of. Fat Samurai posted:- Does my lance weight matter at all? Heavier=Better or should I keep some lights around. Heavier is generally better. However, a couple best-in-class mechs are useful in missions that demand mobility, if not for actually catching a thing, at least spotting for your LRM guy. Fat Samurai posted:- Any online mechlab I can use to tinker with my designs without having to buy stuff from the store first? For this game specifically? Not that I know of.
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# ? Apr 30, 2018 15:33 |
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Xae posted:Is anyone finding a way to use Large Lasers? This game is all about the missiles and ACs so far. I suppose you could do something with a MLas murderboat, though I haven't tried. I did just get some fancy double heat-sinks though, maybe that'll help. Ravenfood fucked around with this message at 15:39 on Apr 30, 2018 |
# ? Apr 30, 2018 15:36 |
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anyone else stop giving mechs serious business names like "LRM JAEGER" or "DUAL PPC CATAPULT" and start giving them proper nicknames? anyway im at work, not playing the game, and yeah
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# ? Apr 30, 2018 15:36 |
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Gwaihir posted:The best dragon loadout is selling it and making a better mech out of a Shadowhawk -2D. Mediums also get a size bonus to avoid being shot, putting the Shadowhawk even further ahead.
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# ? Apr 30, 2018 15:38 |
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# ? Jun 4, 2024 12:09 |
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Xae posted:Is anyone finding a way to use Large Lasers? One large laser on a fast medium with jump jets and enough heat sinks is a legging machine and later, a pilot sniping machine. Don't overlook their innate accuracy bonus. That's huge in a game where accuracy results in anywhere from sniping a pilot in the forehead to missing and blowing up a nearby moon. Zigmidge fucked around with this message at 15:41 on Apr 30, 2018 |
# ? Apr 30, 2018 15:38 |