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Aramoro
Jun 1, 2012




WMain00 posted:

5: Lance weight does matter as a way of matching difficulty. If the difficulty of the scenario is 1 and your lance weight is 3 you're probably sending down a lance that's overkill and maybe could swap in a light mech or two instead while leaving your heavier mechs for trickier scenarios.

Except the Skulls system is totally hosed up and your 1 Skull mission might be 2 full lances or your 3 skull mission might be 1 mech and some tanks.

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Perestroika
Apr 8, 2010

Synthbuttrange posted:

aaaa fine fine I've been shamed into finishing it.



Oh my god, I almost didn't notice you put in soulpatch guy :allears:

Croccers
Jun 15, 2012

SpookyLizard posted:



Am I doing this right?
Hello fellow 'Ehhh middling armour is enough' Mechwarrior.

Holy hell you people stick a lot of back-armour on things. The most I do is 3/4's even on my Heavy mechs. Just don't get flanked :gitgud:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Back armour only encourages cowardice. :colbert:

Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly?

welwala harris
Jan 28, 2005
Spent probably (definitely) way too much time running contracts before doing even the first story mission, and now I've got a Kintaro from assassinations (also almost another Shadow Hawk and a Hunchback, these three seem like the only mechs that show up to be assassinated at this point?). Default loadout and description put it as a brawler that'd go alongside/replace my SRM/punchy Shadow Hawk, but seems way more useful to strip it down and cram it full of LRMs. Is it actually good/better enough at the brawler role to build it around that instead of LRM-boating it?

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Astroniomix posted:

None of the maps are. It's just the enemies you face/non-priority contracts that are proc gen.

RIP PorcGen'd maps would be great

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

Fat Samurai posted:

Back armour only encourages cowardice. :colbert:

Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly?

Yeah, as far as I can tell.

MadJackMcJack
Jun 10, 2009

Fat Samurai posted:

Back armour only encourages cowardice. :colbert:

Back armour is essential for punchy mechs since survivors will inevitably run behind you to shoot.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

MadJackMcJack posted:

Back armour is essential for punchy mechs since survivors will inevitably run behind you to shoot.

Back armor goes on my punchers and my leeroy jenkins close-in laser hunchback. I really like my close-in laser hunchback and how he just jumpjets into the fray, shits lasers all over people, hopefully survives the next round, and gets the gently caress out of there or finishes up, as required.

On the rest, maybe enough to handle a medium laser hit or possibly two medium laser hits for the CT rear armor in case of speedy little scout-bots getting behind me.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Fat Samurai posted:

Back armour only encourages cowardice. :colbert:

Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly?

I think at the very least the shots cluster near the called part. I.e. If you call a LT it will also likely hit the LA and CT.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Pirate Radar posted:

Yeah, as far as I can tell.

the percentages are the current weighting, if you click on a section the weighting changes to favour the area you clicked on.

Ghetto Prince
Sep 11, 2010

got to be mellow, y'all
Is there a good sniper or long range spec for the dragon? It's great when you first get it, but it seems like it just cant take the hits against another heavy team.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

SpookyLizard posted:



Am I doing this right?

move the lrm ammo to be all over the sides and legs and yes

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Fat Samurai posted:

Also, how do Called Shots work? You hit, roll for location called and in case it fails just hit randomly?

It lists the chances but I think those are a lie. Enable UI on the attack in options to see where you actually hit and call a shot on some tank.
What's that, 80% prediction on the side, but most of your LRM or laser volley hits the front every time because the front was facing you.
Same is true with mechs, just less obvious, calling a shot on the part that's obstructed by other parts of the target will not hit it with those chances.

Pyromancer fucked around with this message at 14:43 on Apr 30, 2018

Comstar
Apr 20, 2007

Are you happy now?

Synthbuttrange posted:

aaaa fine fine I've been shamed into finishing it.



Needs to go in the op.


I'm 2/3's of the way through the campaign, and I want a DLC where you're the poor Directorate dealing with a war criminal Princess who started a war for her own benefit and her evil mercenary hired scum. So far we've:

Destroyed a Civilian Dropship that doubled the size of the war.
Destroyed a priceless Star League castle with all it's original equipment and Mech's.
Rerouted the dropships from feeding starving civilians to refuel the battlefleet instead.
Destroyed 100's of buildings by walking near them.
Killed 1000's more people than died from the Chemical Warfare attack.


And for me, that was just Tuesday.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

sebmojo posted:

the percentages are the current weighting, if you click on a section the weighting changes to favour the area you clicked on.

Well, yes? But if it's like 30% to hit the RT then for instance I think it's like 30% to hit the RT and the rest to either missing or hitting other parts.

Perestroika
Apr 8, 2010

Ghetto Prince posted:

Is there a good sniper or long range spec for the dragon? It's great when you first get it, but it seems like it just cant take the hits against another heavy team.

Not particularly good that I can tell, the Dragon doesn't have all that much space for armament. You could put in 20 LRMs and a PPC/LLaser while retaining middling armour, which is an alright holepuncher/critseeker combo. But personally I've always gotten the most use of my Dragons by loading up on max jumpjets and armour and punching the crap out of people, retaining only some lasers and/or SRMs as backup armament. By jumping around all day long you can get a lots of of evasion going, which offers solid survivability even against enemy heavies.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I found a gyro with "+1 hit defense." What exactly does that do? Is it more evasion or more durability?

Gwaihir
Dec 8, 2009
Hair Elf
Holy poo poo thanks to whoever said the thing about removing old saves- I thought I was having memory leaks or something, every screen transition took forever, even just swapping mechs around in the mechbay had a hefty load time on a hig end NVMe ssd.

Took all but my last two saves out and now it's back to no delays at all again.

MadJackMcJack
Jun 10, 2009
I swear to God if you mount a ++ weapon the AI will pull out all the stops to take it away from you. 2 punchy Grasshoppers covered in small lasers charging at you? gently caress it, shoot the Dragon with the AC/20++ :argh:

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Yeah, what’s a good punchy Dragon loadout? I have one now and as soon as my mechbay queue clears I’ll be thinking about loading it up with flamers or small lasers or etc.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Pirate Radar posted:

Yeah, what’s a good punchy Dragon loadout? I have one now and as soon as my mechbay queue clears I’ll be thinking about loading it up with flamers or small lasers or etc.

Dragon and Quickdraw are bad mechs. They have less available tonnage than a Hunchback, Centurion, or Enforcer while also having less initiative.

I'd much rather have a SHD-2D (Shadowhawk with 2 support weapons) than a Dragon if your goal is punching people.

edit: Pretty sure the Firestarter would also be a lot better.

Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.
This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it.

Aramoro
Jun 1, 2012




Zigmidge posted:

This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it.

Same. I've had 1 dude killed in a true :xcom: way but mostly I just take 4 mediums for the activation flexibility and just trash everything on the map. But I still want a web based fitting tool to play around with mechs. I would modify SSW myself if there was a good source for the data required.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Zigmidge posted:

This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it.

That's battletech. it's oddly hypnotic, somehow.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!

KPC_Mammon posted:

Dragon and Quickdraw are bad mechs. They have less available tonnage than a Hunchback, Centurion, or Enforcer while also having less initiative.

I'd much rather have a SHD-2D (Shadowhawk with 2 support weapons) than a Dragon if your goal is punching people.

edit: Pretty sure the Firestarter would also be a lot better.

The Dragon can take more punishment though, can’t it? I’m perfectly happy with a mech that just Leeroy Jenkins into a group of enemies and soaks hits while my shootier mechs disassemble the other guys from a distance.

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Zigmidge posted:

This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it.

Some missions can be difficult, but overall it gets easier with grinding. But I agree on the second part too, I am nearing 80 hours played already. I am hoping mods let me play more varied missions and to see even more ways to mod my mechs.

CheeseSpawn
Sep 15, 2004
Doctor Rope

cugel posted:



All the pilots! But only KS backers, I'm paying big money to have them sit in the Argo. Gonna catch them all. They are endearing in their awfulness.

Lol at the l33t speak callsigns. Some of the cool ones I grabbed so far was Hacker, Kingwolf and Succubus, who is like Glitch's new BFF. They just love to wreck stuff as a team. I missed one called Big Boar but I'm definitely want to collect the "interesting callsigns."

Mandatory Assembly
May 25, 2008

it's time to get juche
Lipstick Apathy

Zigmidge posted:

This game is not a particularly difficult strategy game but I can't put it down and I can't stop thinking about it.

Same. If Paradox gets HBS to do their usual train of regular DLCs I will gladly dump another hundred bucks into this game. Nothing’s grabbed me this hard in years. It’s a few QoL patches away from perfect as far as I’m concerned.

Xae
Jan 19, 2005

Is anyone finding a way to use Large Lasers?

It seems like they generate way too much heat to be effective.

Gwaihir
Dec 8, 2009
Hair Elf

Xae posted:

Is anyone finding a way to use Large Lasers?

It seems like they generate way too much heat to be effective.

I found a great way to use them: editing the weapon definitions to decrease their heat to 20. :v:

Pirate Radar posted:

Yeah, what’s a good punchy Dragon loadout? I have one now and as soon as my mechbay queue clears I’ll be thinking about loading it up with flamers or small lasers or etc.

The best dragon loadout is selling it and making a better mech out of a Shadowhawk -2D.

As previous posters noted, the Dragon has less available tonnage and loses an init phase in exchange for marginally more armor and 5 or 10 extra punch damage. The shad has better options for missiles, has jets that weigh have as much, and still gets double punch weapon mounts.

Gwaihir fucked around with this message at 15:31 on Apr 30, 2018

BromanderData
Mar 20, 2013

Stroke it with me

The Chosen One

Amechwarrior posted:

So the goon discord (get in fools, check the OP) put together their custom logos.

Here you go and have goony fun. I threw in the old WOL logos I did back in the MWO days too.

The Valhalla skins feature unit emblems on them and I wish all the skins did too. I can add yours on the discord if you want them included.



Beautiful, thank you for doing this.

BromanderData
Mar 20, 2013

Stroke it with me

The Chosen One

Xae posted:

Is anyone finding a way to use Large Lasers?

It seems like they generate way too much heat to be effective.

I', using a large with good results in my Centurion AL

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

Pirate Radar posted:

The Dragon can take more punishment though, can’t it? I’m perfectly happy with a mech that just Leeroy Jenkins into a group of enemies and soaks hits while my shootier mechs disassemble the other guys from a distance.

Marginally. The 55 ton mechs are in a sweet spot of durability, speed, and weight. Heavier mechs have to use 1 ton jump jets instead of the .5 ton jump jets. They also end up having heavier engines for the same speeds. This is why some of the best mechs in the game (both this one and old tabletop) are the 55 tonners, Griffin, Wolverine, and Shadow Hawk. You don't really run into another sweet spot until you get up to 75-85 tons, where again, heavier mechs have to use 2 ton jump jets, etc.

El Spamo
Aug 21, 2003

Fuss and misery
Got a pilot with the callsign "Tire Fire"

A fitting replacement for dear departed Glitch.

BurntCornMuffin
Jan 9, 2009


Fat Samurai posted:

- Does the game reward specialising your mechs in brawl/medium/long range/indirect fire? Should I go hard on optimising ASAP, or is it better to have several options in the same mech?

Oh hells yes does it ever! Keep your weapons as homogeneous as possible per mech. LRMs go on LRM dedicated mechs, lasers go on facetankers, ACs go on dedicated shooters/snipers according to AC size, etc. Mixing weapons or sizes means only some of your weaponry is effective at a given time, especially when mixing short range weapons with weapons that have min ranges.

Same goes for armor. Max armor head, core, 80%+ legs, then concentrate armor on what's necessary to keep your guns and ammo safe after that. Ideally, if your slot layout allows it, you want to keep your guns in CT, Head, LT and RT, so you can get away with lighter armor on arms. Otherwise, if you have an arm gun, you need to armor both arm and torso, because if either blows, the gun is coming off. It's similar to how ships are armored: only the most important bits get any real armor. I've been giving my do-nothing "zombie" arms 30-50%.

Fat Samurai posted:

- Is there any kind of time limit or can I do as many non-plot contracts as I want?

Nope!

Fat Samurai posted:

- Speaking of contracts, how does the savage negotiation slider works? I think that if I settle in X/Y, is X the number of picks and Y is the number of random poo poo I get, but I'm not sure.

That is exactly how it works.

Fat Samurai posted:

- Do I have to pay for Ammo once installed?

Not that I know of.

Fat Samurai posted:

- Does my lance weight matter at all? Heavier=Better or should I keep some lights around.

Heavier is generally better. However, a couple best-in-class mechs are useful in missions that demand mobility, if not for actually catching a thing, at least spotting for your LRM guy.

Fat Samurai posted:

- Any online mechlab I can use to tinker with my designs without having to buy stuff from the store first?

For this game specifically? Not that I know of.

Ravenfood
Nov 4, 2011

Xae posted:

Is anyone finding a way to use Large Lasers?

It seems like they generate way too much heat to be effective.
Nope. I really don't see the point of them. They're like lovely, worse PPCs, and PPCs are something I generally don't think are too great either. If I had to run a proper company and be concerned about ammo and supply lines I might change my mind, but 3 bins of LRM ammo with let me fire two LRM-20s all game and very rarely run out of ammo. If I want long-range weapons, LRMs are ridiculously good while AC-5s are comparable but lighter, can be fired more regularly than LLs, and do stability damage to boot. PPCs at least give that debuff, minor as it is. Part of it is that you fight on desert/space maps a lot, and those murder your sinking ability. Even tundra maps don't help very much. And while you can play a jumpy sniper with an LL or two, you can also use the terrain to close to areas where you're not generating a ton of excess heat just to fire at long range.

This game is all about the missiles and ACs so far. I suppose you could do something with a MLas murderboat, though I haven't tried. I did just get some fancy double heat-sinks though, maybe that'll help.

Ravenfood fucked around with this message at 15:39 on Apr 30, 2018

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
anyone else stop giving mechs serious business names like "LRM JAEGER" or "DUAL PPC CATAPULT" and start giving them proper nicknames?


anyway im at work, not playing the game, and yeah

Vargs
Mar 27, 2010

Gwaihir posted:

The best dragon loadout is selling it and making a better mech out of a Shadowhawk -2D.

As previous posters noted, the Dragon has less available tonnage and loses an init phase in exchange for marginally more armor and 5 or 10 extra punch damage. The shad has better options for missiles, has jets that weigh have as much, and still gets double punch weapon mounts.

Mediums also get a size bonus to avoid being shot, putting the Shadowhawk even further ahead.

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Zigmidge
May 12, 2002

Exsqueeze me, why the sour face? I'm here to lemon aid you. Let's juice it.

Xae posted:

Is anyone finding a way to use Large Lasers?

It seems like they generate way too much heat to be effective.


One large laser on a fast medium with jump jets and enough heat sinks is a legging machine and later, a pilot sniping machine. Don't overlook their innate accuracy bonus. That's huge in a game where accuracy results in anywhere from sniping a pilot in the forehead to missing and blowing up a nearby moon.

Zigmidge fucked around with this message at 15:41 on Apr 30, 2018

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