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IT EXISTS! I was fishing in a sky lake with a luck potion active and pinky spawned and it dropped the slime staff! wow. First time I've ever seen this in 1200+ hours. And here I was expecting my first summon to be the imp, as usual. It's so cute. e. VVVV Trickyblackjack posted:Is the slime staff ultra rare? I got it in one of my first underground jaunts. It definitely increased my survivability. 0.0143% on master mode, which translates to 1 in 7,000. Seems Pinky has a chance of 1/100 for normal and 1/70 for expert/master, though. Ambaire fucked around with this message at 12:53 on May 24, 2020 |
# ? May 24, 2020 12:40 |
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# ? May 25, 2024 15:06 |
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Is the slime staff ultra rare? I got it in one of my first underground jaunts. It definitely increased my survivability.
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# ? May 24, 2020 12:47 |
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Yeah, I didn't expect it to be that rare either. I have like three of them now.
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# ? May 24, 2020 12:57 |
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Clearly you two are praying to RNGesus and Ambaire is not. Journey mode was really the best thing to come back to for this game. In the course of a dozen or so hours I've already murdered the gently caress out of the moon lord and am working on the "event" bosses they added since I stopped playing.
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# ? May 24, 2020 13:16 |
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Gimmick Account posted:Do the various biome-specific pylons added in 1.4 also work in the underground variants of said biomes? Or is the 'underground' pylon the only one usable down there? That would be a shame, because I tend to put most of my settlements below the surface. What's good about C# games is that you can decompile them easily with something like dnSpy and then read the code. code:
The Forest Pylon will work anywhere above the surface (reminder that the surface level is actually some distance down underground usually, so it should keep working in shallow caves) except for the 380 tiles from either edges of the world, or too far high in space. But it needs to be a pure zone -- not jungle, not snow, not desert, not shrooms, not hallow, not crimson, and not corruption. The Jungle Pylon requires enough jungle tiles, the Hallow Pylon requires enough hallow tiles, the Desert Pylon requires enough desert tiles, the Snow Pylon requires enough snow/ice tiles, and the Mushroom Pylon requires enough glowing mushroom tiles. Notice how there's no position requirements to any of them; they'll work just fine from uppermost space to the lowermost Hell. (Yes, you can totally create towns in Hell now.) Also note they just look at how many tiles of their desired elements are there; contrarily to the Forest Pylon they will not be disabled by a different biome also being there. It's possible to create a place that counts as snow, desert, jungle, shroom, and hallow all at once. The Ocean Pylon works on the surface and not in space, but must be within 380 tiles of the edge of the world. Note that it does not require purity. Likewise, the Cavern Pylon only cares about being underground. So you can have a same place that counts as Jungle, Hallow, Desert, Snow, Mushroom, and either Ocean or Underground. I have no idea what purpose it would serve, but it'd work. It's only Forest who doesn't play well with others. And of course, the Universal Pylon works anywhere, but since you need 100% bestiary completion to get it, that means having defeated all monsters in the game -- including Moon Lord. (That's why it's called the Victory Pylon internally.) Fun fact: the Lihzahrd Temple counts as jungle, and you can put a Jungle Pylon in there. It'll work but only if Plantera has been defeated. Of course it needs an NPC town to work, just like every other pylons, which means NPC housing, which are not compatible with the original Lihzahrd Brick Walls, but if you have a little cabin nearby enough with the Witch Doctor and his dog or something, you can put a pylon in the Temple. Likewise, you can have a pylon in the dungeon; same caveat of having NPC housing with "safe" walls nearby.
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# ? May 24, 2020 15:49 |
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The Lone Badger posted:Yes. Whoa whoa whoa whoa. What?
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# ? May 24, 2020 16:35 |
Dumb Lowtax posted:Nope, a couple pages ago there was discussion about how this is a big misconception. Evil spreading in the world is not powerful enough to matter or get very far. The only time it does matter is immediately after beating Wall of Flesh when some of your surface land gets converted in random strips. I think that's a new thing for me, last I played I never met the wall of flesh or even most of the bosses because I'd keep restarting my world to try and contain it. I'm in a weird place, I have such a bad memory and it was so long ago, some stuff is familiar but other stuff I'm remembering from starbound or some other games. I'm trying to strike a balance between playing blind and just looking everything up, a temporary state, at least while it's still (re-)fresh to me. Already bit me in the rear end once tho, wasted a ton of gems making some kind of mega gem that apparently only has a function in multiplayer. don't suppose there's a way to uncraft it, haha. I also just crafted some mine tracks and this seems like a ton of fun. Tempted to make a high platform and tracks that run across the world Also, playing on classic atm, wanted to try the original intended experience first. Research sounds cool though, honestly sounds like something you'd maybe need in the normal game anyway? Like, I started up the game and my first night I got more shooting stars than I knew what to do with, and I instantly knew how to make myself those mana potions. I guess you just rationalize it by the guide being nearby who could teach you every recipe? Just progression-wise, it's a little weird to start the game and instantly become mega mana magic man. On the other hand, I don't know any spells or uses for mana anyway so its not actually a big deal either way p.s. whats the k00l texture packs? Khanstant fucked around with this message at 18:13 on May 24, 2020 |
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# ? May 24, 2020 17:24 |
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So we're gonna do a master mode playthrough. My wife will play summoner as always. Of the three other classes, which would you think complements the summoner weaknesses the most, or does it even matter? In other words, im not too up-to-date on the balance changes since last we played (1.3 expert). In 1.3 I played with yo-yos, which felt overpowered the whole way thru. Are they still? Are the new flails fun? Is early ranged still boring? Haven't been a huge fan of magic, but I might give that a shot for once. The one time I tried it, back in 1.1, it took forever to get anything decent. Some low level staff that did piddly damage and took 10 gems to craft.
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# ? May 24, 2020 17:50 |
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Magic damage got a bunch of new items in the patch, and it’s been a lot of fun messing around with those. The ever reliable space gun also counts as magic damage. So you can’t go wrong with magic! Also the Flamelash and Magic Missile both got pretty nice upgrades in the patch, making both really solid pre-Hardmode choices. EDIT: All the old throwing weapons got changed to ranged damage, so there’s a bunch of early game ranged options too!
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# ? May 24, 2020 17:57 |
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I've been really liking the flails. They're versatile and hit like a truck.
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# ? May 24, 2020 18:05 |
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Finally got a pre-hardmode Cell Phone! I ended up just doing the daily then going to bed. I had four blood moons pop while doing this. You can't sleep through blood moons.
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# ? May 24, 2020 18:38 |
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Wait, going to bed actually does something?
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# ? May 24, 2020 18:43 |
ROLLING CACTI AAAAUGH WHYY
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# ? May 24, 2020 18:46 |
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Cardiovorax posted:Wait, going to bed actually does something? After a few seconds in bed time speeds up to around 5x or so, but the time accel won't work during blood moons, invasions, or if the pillars are around.
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# ? May 24, 2020 18:48 |
oh no, i found some guy called "the golfer" but antlions killed him before i could reach him also why wont my gem trees grow? Khanstant fucked around with this message at 18:58 on May 24, 2020 |
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# ? May 24, 2020 18:51 |
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Khanstant posted:also why wont my gem trees grow? BisbyWorl posted:After a few seconds in bed time speeds up to around 5x or so, but the time accel won't work during blood moons, invasions, or if the pillars are around.
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# ? May 24, 2020 19:09 |
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Gobblecoque posted:I've been really liking the flails. They're versatile and hit like a truck. Yeah they're a fun weapon to play with, and consistently among the most powerful melee weapons that were available up until the middle of hardmode, but then they drop off and then disappear all together for some reason. The Dao of Pow is available pretty much immediately on entering hard mode and is still good, but then the Plantera one isn't really any better than anything else you can get at that point and there just isn't one after that. There's one listed on the wiki as being from a blood moon fishing mob but I couldn't get one to drop and the stats on the wiki don't sound promising. The physics free launched ones go a bit further but still top out after the golem one which isn't even particularly great, and Flairon is actually worse if you use it for the impact itself rather than trying to get as many homing bubbles as possible. Melee as a whole just kind of stops being good as a style after Golem, as far as I'm concerned. The weapons that are still useful are the ones that are basically just ranged/magic weapons that happen to be shaped like a sword. I think the later bosses do a decent job at not overly punishing proximity but even then the armour just isn't tanky enough and the weapons just don't hit hard enough.
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# ? May 24, 2020 19:23 |
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Is the Demon Conch hardmode-only or just really rare? Ive spent like an hour lava fishing and haven’t seen it pop up at allCat Mattress posted:The Jungle Pylon requires enough jungle tiles, the Hallow Pylon requires enough hallow tiles, the Desert Pylon requires enough desert tiles, the Snow Pylon requires enough snow/ice tiles, and the Mushroom Pylon requires enough glowing mushroom tiles. Notice how there's no position requirements to any of them; they'll work just fine from uppermost space to the lowermost Hell. (Yes, you can totally create towns in Hell now.) Also note they just look at how many tiles of their desired elements are there; contrarily to the Forest Pylon they will not be disabled by a different biome also being there. It's possible to create a place that counts as snow, desert, jungle, shroom, and hallow all at once. Will the Truffle move into an Underground Mushroom house or do you still need a surface Mushroom biome to get him?
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# ? May 24, 2020 19:24 |
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Augus posted:Is the Demon Conch hardmode-only or just really rare? Ive spent like an hour lava fishing and haven’t seen it pop up at all It's just really rare
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# ? May 24, 2020 19:31 |
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Cardiovorax posted:They only grow in the Underground and in darkness. Wait, it has to be dark, too? poo poo, there go my urban beautification plans...
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# ? May 24, 2020 19:40 |
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Gimmick Account posted:Wait, it has to be dark, too? poo poo, there go my urban beautification plans...
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# ? May 24, 2020 19:42 |
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Cardiovorax posted:Yeah, the seeds grow best in complete darkness and get slower and slower in proportion to how bright it is. At full brightness, their growth stops completely. No joke: A long time ago, out of all things, I bought a whole bunch of ultrabright torches from the travelling merchant, and have been sticking them everywhere near the settled area since. Maybe I'll just turn it into a mushroom biome instead.
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# ? May 24, 2020 19:49 |
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Augus posted:Is the Demon Conch hardmode-only or just really rare? Ive spent like an hour lava fishing and haven’t seen it pop up at all It exist, but it took me a long time, to fish the demon conch, bottomless lava bucket and sponge
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# ? May 24, 2020 19:53 |
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Deformed Church posted:Yeah they're a fun weapon to play with, and consistently among the most powerful melee weapons that were available up until the middle of hardmode, but then they drop off and then disappear all together for some reason. The Dao of Pow is available pretty much immediately on entering hard mode and is still good, but then the Plantera one isn't really any better than anything else you can get at that point and there just isn't one after that. There's one listed on the wiki as being from a blood moon fishing mob but I couldn't get one to drop and the stats on the wiki don't sound promising. That's a shame to hear. I'm still in early hardmode (just knocked out the destroyer) and have had a flail of one variety or another in my hotbar the whole time since I first found a mace in one of those cave chests.
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# ? May 24, 2020 20:16 |
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Is there a relatively reliable way to farm jungle grass seeds? I've been through my jungle biome a lot and still have nowhere near the 25 needed to research them. I'm looking to create a jungle farm/biome under my base for when i move into hard mode just to have bits and pieces close by rather than trying to preserve x/y/z.
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# ? May 24, 2020 20:26 |
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You can make them out of jungle wall tiles on a workbench in the Graveyard biome.
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# ? May 24, 2020 20:28 |
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Cardiovorax posted:You can make them out of jungle wall tiles on a workbench in the Graveyard biome. That’s a really weird and specific requirement.
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# ? May 24, 2020 20:29 |
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It's specifically what the Graveyard is for. While you're in that fog, you can craft things you previously couldn't and NPCs sell stuff they otherwise don't.
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# ? May 24, 2020 20:30 |
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In particular, other than some spooky-themed stuff, the main thing you make in Ecto Mist is background walls that previously only existed naturally. The items you can make into jungle seeds are walls that are made from jungle seeds, and like other back walls, breaking natural ones doesn't give you the item.
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# ? May 24, 2020 20:55 |
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You can also buy the quad shotgun from the arms merchant there at any time, which is the same as the hardmode shotgun but with a really wide spread.
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# ? May 24, 2020 21:03 |
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I've only played about 10 minutes of hardmode ever. I'm running a melee build with ranged as a backup/emergency option. Will a Night's Edge/Boomstick and Molten Armor be enough to not get destroyed in hardmode? Also if I don't feel ready for a Mech boss when they spawn, can I save and exit to avoid the fight like I could with the Eye?
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# ? May 24, 2020 21:29 |
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Dreamsicle posted:I've only played about 10 minutes of hardmode ever. I'm running a melee build with ranged as a backup/emergency option. Will a Night's Edge/Boomstick and Molten Armor be enough to not get destroyed in hardmode? I'd use dark lance, sunfury, or hel-fire over night's edge. Swords are awful garbage til you can make terra blade and that's a long ways away. Make an imp staff, it's free damage. Other than that you're about as good as you're gonna be.
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# ? May 24, 2020 21:54 |
Dreamsicle posted:I've only played about 10 minutes of hardmode ever. I'm running a melee build with ranged as a backup/emergency option. Will a Night's Edge/Boomstick and Molten Armor be enough to not get destroyed in hardmode? No to the first.
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# ? May 24, 2020 21:54 |
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Dreamsicle posted:I've only played about 10 minutes of hardmode ever. I'm running a melee build with ranged as a backup/emergency option. Will a Night's Edge/Boomstick and Molten Armor be enough to not get destroyed in hardmode? The biggest challenge with that gear will be beating Wall of Flesh - Night's Edge might work but as people has said swords just aren't great. The armour is fine, it's the best you'll get before hard mode. In any case, you won't be sticking with anything for long - on entering hard mode you'll have some more upgrades available very quickly. And yeah, you can cancel boss fights like that. Alternatively, they won't spawn if you're below the surface layer so just go underground if you see the message pop up (early hard mode has a lot of underground work to do).
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# ? May 24, 2020 22:36 |
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I adore this game and I'm glad to see that the final update came out with so much content. It almost feels like an updated game engine, there are so many new graphical and quality-of-life features. Console and Mobile shouldn't be terribly far behind at getting the 1.4 patch.
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# ? May 24, 2020 22:44 |
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LLCoolJD posted:I adore this game and I'm glad to see that the final update came out with so much content. It almost feels like an updated game engine, there are so many new graphical and quality-of-life features. Consoles just got 1.3.5 in April, except Switch which just got it the other day. Phones are stuck on 1.3.0 still.
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# ? May 24, 2020 22:51 |
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Augus posted:Will the Truffle move into an Underground Mushroom house or do you still need a surface Mushroom biome to get him? He needs a surface glowshroom house to spawn. Once it's spawned, you may be able to move him to an underground glowshroom house with the housing interface. I'm not sure. If you actually have underground shroomhouses, it's easy to test; I didn't find the code that handles this. Gimmick Account posted:Wait, it has to be dark, too? poo poo, there go my urban beautification plans...
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# ? May 24, 2020 22:54 |
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dis astranagant posted:Consoles just got 1.3.5 in April, except Switch which just got it the other day. Phones are stuck on 1.3.0 still. True. They've actually announced that Mobile will get 1.4 in 2020. Which they haven't done for the consoles yet. Maybe they have to wade through more red tape with Sony et al.
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# ? May 24, 2020 22:54 |
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Cat Mattress posted:He needs a surface glowshroom house to spawn. Once it's spawned, you may be able to move him to an underground glowshroom house with the housing interface. I'm not sure. If you actually have underground shroomhouses, it's easy to test; I didn't find the code that handles this.
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# ? May 24, 2020 22:57 |
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# ? May 25, 2024 15:06 |
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DelphiAegis posted:Clearly you two are praying to RNGesus and Ambaire is not. rngesus is a loving false idol i've gotten three slime staffs while playing this game, and rocket boots back before they were an item you could buy. but that's because i pray to Expy, goddess of grinding and rare drops
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# ? May 24, 2020 23:07 |